On Fri, Oct 3, 2008 at 2:33 PM, Don Dailey [EMAIL PROTECTED] wrote:
I had heard somewhere that there are some who believe 8.0 is the right
komi for 9x9 Chinese. I personally believed for a long time it was 7.0
based on statistical data of games.However that can be misleading.
Do you
On Wed, 2008-10-08 at 15:18 +0200, Erik van der Werf wrote:
On Fri, Oct 3, 2008 at 2:33 PM, Don Dailey [EMAIL PROTECTED] wrote:
I had heard somewhere that there are some who believe 8.0 is the right
komi for 9x9 Chinese. I personally believed for a long time it was 7.0
based on
On Wed, 8 Oct 2008, Don Dailey wrote:
much more common.There were just a few games that used 6.5 komi
because when I first started CGOS I had set 6.5 by mistake but I think
that was just for a few hours at most. The vast majority of these are
7.5 komi games:
After all this discussion
Don Dailey wrote:
On Wed, 2008-10-08 at 15:18 +0200, Erik van der Werf wrote:
On Fri, Oct 3, 2008 at 2:33 PM, Don Dailey [EMAIL PROTECTED] wrote:
I had heard somewhere that there are some who believe 8.0 is the right
komi for 9x9 Chinese. I personally believed for a long time it
was 7.0
On Wed, 2008-10-08 at 11:47 -0700, Christoph Birk wrote:
On Wed, 8 Oct 2008, Don Dailey wrote:
much more common.There were just a few games that used 6.5 komi
because when I first started CGOS I had set 6.5 by mistake but I think
that was just for a few hours at most. The vast
On Wed, 2008-10-08 at 20:56 +0200, Gunnar Farnebäck wrote:
Don Dailey wrote:
On Wed, 2008-10-08 at 15:18 +0200, Erik van der Werf wrote:
On Fri, Oct 3, 2008 at 2:33 PM, Don Dailey [EMAIL PROTECTED] wrote:
I had heard somewhere that there are some who believe 8.0 is the right
komi for
On Wed, 8 Oct 2008, Don Dailey wrote:
On Wed, 2008-10-08 at 11:47 -0700, Christoph Birk wrote:
On Wed, 8 Oct 2008, Don Dailey wrote:
much more common.There were just a few games that used 6.5 komi
because when I first started CGOS I had set 6.5 by mistake but I think
that was just for a
I agree that the komi should not be changed unless there is a very
compelling reason. My engine would have to be entirely recreated to
support a different komi and I only want to maintain one engine for
each boardsize.
- George
On Wed, Oct 8, 2008 at 3:46 PM, Don Dailey [EMAIL PROTECTED] wrote:
From: Gunnar Farnebäck [EMAIL PROTECTED]
I suspect that quite a few of the odd scores are not due to the
presence of seki with an odd number of neutral points but are caused
by uncaptured dead stones.
Which program (or programs) is most reliable at determining life-and-death and
seki
On Wed, Oct 8, 2008 at 9:46 PM, Don Dailey [EMAIL PROTECTED] wrote:
On Wed, 2008-10-08 at 11:47 -0700, Christoph Birk wrote:
On Wed, 8 Oct 2008, Don Dailey wrote:
much more common.There were just a few games that used 6.5 komi
because when I first started CGOS I had set 6.5 by mistake
As programs become stronger the advantage for one side with fractional
komi will inevitably become totally unbalanced. At some point we will
approach 100% and then I rather have that go to the first player. The
only fair alternative is to use integer komi.
Or a bigger board.
On Wed, Oct 8, 2008 at 3:46 PM, Don Dailey [EMAIL PROTECTED] wrote:
Is there any way to prove that with best play the game cannot end in
seki?
It seems like most reasonable sequences in Chinese rules 4x4 go end in
a whole-board seki. I would expect that for 19x19 go, some avenues of
best play
On Wed, 2008-10-08 at 22:43 +0200, Erik van der Werf wrote:
The only reason I would favor one over the other
is if it turned out that in practical play the games ended up
closer.
For instance if black won a 53% at 6.5 komi and white wins 51% at
7.5
komi, I would favor 7.5 because it kept
On Wed, 2008-10-08 at 22:43 +0200, Erik van der Werf wrote:
I believe 6.5 would give black a bigger advantage than 7.5 gives
white in practical play.
This may be true for your CGOS games.
I did a quick check on CGOS 9x9 and white wins 52.05%
I did not filter based on strength, this is
Let me check CGOS statistics based on relatively evenly match opponents
and I will filter out players that are pretty weak. Then I'll present
the data.
CGOS is not really a democracy, but I do care about the wishes of the
program authors. So after I show some data, if it's highly in favor
Werf
Cc: computer-go
Subject: Re: [computer-go] 7.5-komi for 9x9 in Beijing
Let me check CGOS statistics based on relatively evenly match
opponents and I will filter out players that are pretty weak. Then
I'll present the data.
CGOS is not really a democracy, but I do care about
: [computer-go] 7.5-komi for 9x9 in Beijing
Let me check CGOS statistics based on relatively evenly match
opponents and I will filter out players that are pretty weak. Then
I'll present the data.
CGOS is not really a democracy, but I do care about the wishes of the
program authors. So
I'm not sure if it's wise to ignore games lost on time. For a MCTS
program it makes sense to adjust the time taken for the move based on
its perceived chance of winning. But that means a program is more
likely to lose on time because it's losing anyway, and that judgement
involves the
On Wed, 2008-10-08 at 23:35 -0300, Mark Boon wrote:
I'm not sure if it's wise to ignore games lost on time. For a MCTS
program it makes sense to adjust the time taken for the move based on
its perceived chance of winning. But that means a program is more
likely to lose on time because it's
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ingo Althöfer
Sent: Thursday, October 02, 2008 10:35 AM
To: computer-go@computer-go.org
Subject: [computer-go] 7.5-komi for 9x9 in Beijing
Gian-Carlo Pascutto wrote:
I'd have some preference for playing the decisive game
with komi = 6.5
]
[mailto:[EMAIL PROTECTED] On Behalf Of Ingo Althöfer
Sent: Thursday, October 02, 2008 10:35 AM
To: computer-go@computer-go.org
Subject: [computer-go] 7.5-komi for 9x9 in Beijing
Gian-Carlo Pascutto wrote:
I'd have some preference for playing the decisive game
with komi = 6.5, but apparently
Gian-Carlo Pascutto wrote:
I'd have some preference for playing the decisive game
with komi = 6.5, but apparently thats not possible on KGS.
But that should not be a problem, as long as the operators
do not believe in the final verdict of KGS.
I think with komi = 7.5 white
is scoring very
I think with komi = 7.5 white
is scoring very high (too high?) in the top games.
...
Looking only at games among the top 5 rankers
there are 20 games so far (including two tiebreak-games)
with 15 wins for White and 5 Wins for Black.
Looking at all games among the top 7 rankers
there are
Ingo Althöfer wrote:
Gian-Carlo Pascutto wrote:
I'd have some preference for playing the decisive game
with komi = 6.5, but apparently thats not possible on KGS.
But that should not be a problem, as long as the operators
do not believe in the final verdict of KGS.
But KGS will tell the
From all we know so far it is most likely that perfect komi is 7.0.
Even numbers lik 6.0 and 8.0 are unlikely because they always require
a seki with an odd number of shared liberties (in all optimal lines!).
Since IMO the first player should have a chance to win it seems
natural to set the komi
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