Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-23 Thread Brian Slesinsky
Maybe another way to put it: In Fischer time, the time allowed to play the game is simply a function of the number of moves in the game. If white moves last, this time is same for both players, otherwise black gets slightly more. At the beginning of the game, the time on the clock is the amount

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-22 Thread Don Dailey
On Sat, 2007-06-23 at 08:51 +0900, igo wrote: > I can understand what you are saying, > but still Fischer timing is not natural(simple) to my feeling. > Maybe because I am a fool. :-) > > There are many other time-limit competition's time system, > (football,boxing...) > I think they all have th

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-22 Thread igo
I can understand what you are saying, but still Fischer timing is not natural(simple) to my feeling. Maybe because I am a fool. :-) There are many other time-limit competition's time system, (football,boxing...) I think they all have the same point: time goes steadily. (decreasing) not like Fisc

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-22 Thread igo
I can understand what you are saying, but still Fischer timing is not natural(simple) to my feeling. Maybe because I am a fool. :-) There are many other time-limit competition's time system, (football,boxing...) I think they all have the same point: time goes steadily. (decreasing) not like Fisc

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-21 Thread Don Dailey
On Thu, 2007-06-21 at 14:15 +0100, Nick Wedd wrote: > The snag with Fischer timing is that you need a special > clock to do it - but if you're using a computer anyway, this > shouldn't > be a problem. Yes, this is true. But I think these are commonly available. I had one years ago even tho

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-21 Thread Nick Wedd
In message <[EMAIL PROTECTED]>, igo <[EMAIL PROTECTED]> writes Not sure this was mentioned before, but there's an interesting study work presented at http://senseis.xmp.net/?TimingSystemsRedux Thank you very much. I think the writer was discussing from the "player's point of view", but not fr

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-21 Thread Don Dailey
On Thu, 2007-06-21 at 19:38 +0900, igo wrote: > Thank you very much. > > I think the writer was discussing from the "player's point of view", > but not from GO's view. > For the game of GO, if the time-system is fair and > can avoid Sudden-Death naturally, that's enough. > > The writer's concl

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-21 Thread Álvaro Begué
On 6/21/07, igo <[EMAIL PROTECTED]> wrote: [...] The writer's conclusion is "Keep it Simple!", but the Fischer timing's action is not simple to understand. Can someone explain me why a player receives times after played a move even when he doesn't lack of time ? It really is simple. You start w

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-21 Thread igo
> Not sure this was mentioned before, but there's an interesting study work > presented at > http://senseis.xmp.net/?TimingSystemsRedux Thank you very much. I think the writer was discussing from the "player's point of view", but not from GO's view. For the game of GO, if the time-system is fa

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread Don Dailey
On Wed, 2007-06-20 at 08:52 -0700, steve uurtamo wrote: > > The right parameters for Fischer time is whatever allows the highest > > quality of games in the shortest actual game time and of course these > > values can only be estimated or guessed at.I have estimated (perhaps > > incorrectly but

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread steve uurtamo
> The right parameters for Fischer time is whatever allows the highest > quality of games in the shortest actual game time and of course these > values can only be estimated or guessed at.I have estimated (perhaps > incorrectly but based on many comments from the group and for other > reasons t

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread Don Dailey
On Wed, 2007-06-20 at 11:12 -0400, Don Dailey wrote: > All of these considerations together would seem to indicate that it is > best to let the human have as much control as possible by allocating a > large pool of initial time and keeping the increment pretty small > (just > what is needed to comf

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread Don Dailey
On Wed, 2007-06-20 at 06:44 -0700, terry mcintyre wrote: > 3-5 or 5-10 seconds is not a "relaxed" or "comfortable" pace for most > human players. Byo yomi > is usually set at 30 seconds per move. Canadian time controls might be > "20 moves in five minutes", . Who said the pace is 5-10 second

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread terry mcintyre
y mean to govern. They promise to be kind masters; but they mean to be masters. -- Daniel Webster - Original Message From: Don Dailey <[EMAIL PROTECTED]> To: computer-go Sent: Wednesday, June 20, 2007 5:16:23 AM Subject: Re: [computer-go] Congratulations to GNU and to MoGoBot19!

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread Don Dailey
On Wed, 2007-06-20 at 07:56 +0200, nando wrote: > Not sure this was mentioned before, but there's an interesting study > work presented at > http://senseis.xmp.net/?TimingSystemsRedux I just looked, after a quick scan it looks pretty good. It seems logical and there is no undo deference to trad

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread Don Dailey
On Tue, 2007-06-19 at 18:16 -0700, steve uurtamo wrote: > sorry, i should have said that i think that it's least complicated > with sudden death. unless you mean to treat it internally as > if it's sudden death, but to use fisher time to make up for lag/delay. I'm talking about from the humans po

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread Don Dailey
On Tue, 2007-06-19 at 17:54 -0700, steve uurtamo wrote: > actually, it's least complicated with sudden death. I don't agree. We are talking about time management from the humans point of view and the human player doesn't need to think as hard about playing quickly in order to save time for later.

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread Heikki Levanto
On Wed, Jun 20, 2007 at 11:55:47AM +0100, Jacques Basaldúa wrote: > Computers feel comfortable with any time settings, and no matter how > naif the scheduling algorithm is, it will always be far better than > human scheduling. Computers can safely approach using 99.999% of their > time (asymptotica

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread Heikki Levanto
On Tue, Jun 19, 2007 at 04:18:20PM -0700, steve uurtamo wrote: > true, and a good point. time management other than attempting > to equally divide remaining time among the expected number of > remaining moves (which itself isn't so easy to estimate) is > complicated. Even that has the complicatio

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread Jacques Basaldúa
steve uurtamo wrote: > true, and a good point. time management other than attempting > to equally divide remaining time among the expected number of > remaining moves (which itself isn't so easy to estimate) is > complicated. But that is so much better than human time management! If the expect

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Vlad Dumitrescu
Hi, On 6/20/07, Don Dailey <[EMAIL PROTECTED]> wrote: But it's least complicated with Fischer clock because everything is steady state, no mode shifts where suddenly things are reckoned differently. A simple glance at the clock is all you need to know the situation. I'm not sure I understa

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread nando
Not sure this was mentioned before, but there's an interesting study work presented at http://senseis.xmp.net/?TimingSystemsRedux -- nando On 6/20/07, igo <[EMAIL PROTECTED]> wrote: [Fischer clock] -- play a move to get times. [Byo-yomi] -- use times to play a move. For human's feeling, time i

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread igo
[Fischer clock] -- play a move to get times. [Byo-yomi] -- use times to play a move. For human's feeling, time is passing, but not increasing. So byo-yomi is popular now and in the future. igo - Don Dailey <[EMAIL PROTECTED]> wrote:

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread steve uurtamo
omputer-go Sent: Tuesday, June 19, 2007 8:41:03 PM Subject: Re: [computer-go] Congratulations to GNU and to MoGoBot19! On Tue, 2007-06-19 at 16:18 -0700, steve uurtamo wrote: > > Managing your own time whether in chunks or as a whole _is_ a > > sub-game/task either way. > > true,

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread steve uurtamo
actually, it's least complicated with sudden death. s. - Original Message From: Don Dailey <[EMAIL PROTECTED]> To: computer-go Sent: Tuesday, June 19, 2007 8:41:03 PM Subject: Re: [computer-go] Congratulations to GNU and to MoGoBot19! On Tue, 2007-06-19 at 16:18 -0700, st

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Don Dailey
On Tue, 2007-06-19 at 16:18 -0700, steve uurtamo wrote: > > Managing your own time whether in chunks or as a whole _is_ a > > sub-game/task either way. > > true, and a good point. time management other than attempting > to equally divide remaining time among the expected number of > remaining mo

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread steve uurtamo
> Managing your own time whether in chunks or as a whole _is_ a > sub-game/task either way. true, and a good point. time management other than attempting to equally divide remaining time among the expected number of remaining moves (which itself isn't so easy to estimate) is complicated. s.

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Matt Gokey
steve uurtamo wrote: i think that maybe you misunderstand how byo yomi is used in practice. you have a giant pile of time that should be enough to account for basically all of the hardest parts of the game. then you have several (more than 1 !) byo-yomi periods, which are like grace periods on

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread steve uurtamo
i think that maybe you misunderstand how byo yomi is used in practice. you have a giant pile of time that should be enough to account for basically all of the hardest parts of the game. then you have several (more than 1 !) byo-yomi periods, which are like grace periods on top of what would other

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Don Dailey
On Tue, 2007-06-19 at 22:11 +0200, Antonin Lucas wrote: > > > > My formula is that the increment for Fischer should be pretty > small for > GO, longer for Chess where you will encounter difficulties at > every > stage of the game until 1 p

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Antonin Lucas
My formula is that the increment for Fischer should be pretty small for GO, longer for Chess where you will encounter difficulties at every stage of the game until 1 player resigns. This would solve the problems you mention. - Don The final problem with go is that the endgame is sometimes

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Don Dailey
On Tue, 2007-06-19 at 21:32 +0200, Antonin Lucas wrote: > The thing with Go is that typically moves that require long thinking > times are among the first hundred, i.e. fuseki and chuban. The last > 150 moves of a typical go games, the yose, require much less thinking > time for a human (but can't

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Don Dailey
On Tue, 2007-06-19 at 12:15 -0700, steve uurtamo wrote: > > That still has the undesirable characteristic that you can use much less > > time than your opponent but still lose on time. > > not to be too obtuse, but why is this an undesirable characteristic? No, I understand your question. It is

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Nick Wedd
on time systems - as a human player, if my objective is to win by playing better moves, my order of preference is: Canadian overtime, Byo yomi, Sudden death. And if my objective is to win by any legal method, it is: Sudden death, Canadian overtime, Byo yomi. However, we all have our own p

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Benjamin Teuber
I don't think so - with a basic time x and a per-more time y you can freely adjust the fischer time setting to both short games and games where there's more time in the beginning. Regards, Benjamin Antonin Lucas schrieb: (I agree that Fischer time is superior for go, but it may take a

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Arend Bayer
Sorry, but I disagree with almost anything you say in this post: On Tue, Jun 19, 2007 at 09:32:27PM +0200, Antonin Lucas wrote: > > (I agree that Fischer time is superior for go, but it may take a > long > while until it gains acceptance.) >The thing with Go is that typically

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Antonin Lucas
(I agree that Fischer time is superior for go, but it may take a long while until it gains acceptance.) Arend The thing with Go is that typically moves that require long thinking times are among the first hundred, i.e. fuseki and chuban. The last 150 moves of a typical go games, the yose, re

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Don Dailey
On Tue, 2007-06-19 at 12:49 -0500, Arend Bayer wrote: > On Tue, Jun 19, 2007 at 02:45:28PM -0400, Don Dailey wrote: > > I also don't like having to account for move numbers. It's ok if the > > computer is tracking this such as online sites, but it's a pain > > remembering and keeping up with move

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread steve uurtamo
> That still has the undesirable characteristic that you can use much less > time than your opponent but still lose on time. not to be too obtuse, but why is this an undesirable characteristic? s. Go

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread terry mcintyre
From: Don Dailey <[EMAIL PROTECTED]> On Tue, 2007-06-19 at 11:27 -0700, steve uurtamo wrote: >I also don't like having to account for move numbers. It's ok if the >computer is tracking this such as online sites, but it's a pain >remembering and keeping up with move numbers in games played on phys

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Arend Bayer
On Tue, Jun 19, 2007 at 02:45:28PM -0400, Don Dailey wrote: > I also don't like having to account for move numbers. It's ok if the > computer is tracking this such as online sites, but it's a pain > remembering and keeping up with move numbers in games played on physical > equipment. Have you e

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Don Dailey
On Tue, 2007-06-19 at 11:27 -0700, steve uurtamo wrote: > how about canadian time? > > X moves in Y minutes, where X and Y reset every time > you play X moves. you can choose where to spend your > time, and if things get tight, you only have to survive and > not do anything stupid for X-(current

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread steve uurtamo
how about canadian time? X moves in Y minutes, where X and Y reset every time you play X moves. you can choose where to spend your time, and if things get tight, you only have to survive and not do anything stupid for X-(current # of moves) and then you get all of your time back. you can use up

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Sanghyeon Seo
2007/6/20, Don Dailey <[EMAIL PROTECTED]>: 3. Fischer - Best. If you are really short on time, you can gain time on your clock by playing easy moves more quickly. I also note that this would allow trading ko threats with time. In typical Go positions there are many forcing moves available. -

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread terry mcintyre
MAIL PROTECTED]> To: computer-go Sent: Tuesday, June 19, 2007 8:11:15 AM Subject: Re: [computer-go] Congratulations to GNU and to MoGoBot19! On Tue, 2007-06-19 at 07:14 -0700, steve uurtamo wrote: > Don, I like you very much, but when you say that byo-yomi > is unfriendly to humans, I have to

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Don Dailey
On Tue, 2007-06-19 at 07:14 -0700, steve uurtamo wrote: > Don, I like you very much, but when you say that byo-yomi > is unfriendly to humans, I have to say that you clearly haven't > played enough go. Byo-yomi is incredibly friendly to humans. You are not thinking clearly here because I am compa

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Lavergne Thomas
I don't agree with you. In Go, before starting a sequence on the board you have to think a lot about the different possible sequences and the outcomes. You need to think about what you get finally and is there anything better. But when the sequence is started, you have the different variations in m

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Sanghyeon Seo
2007/6/19, steve uurtamo <[EMAIL PROTECTED]>: Don, I like you very much, but when you say that byo-yomi is unfriendly to humans, I have to say that you clearly haven't played enough go. Byo-yomi is incredibly friendly to humans. If you don't like it, try canadian timing, which is also very frie

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread steve uurtamo
Don, I like you very much, but when you say that byo-yomi is unfriendly to humans, I have to say that you clearly haven't played enough go. Byo-yomi is incredibly friendly to humans. If you don't like it, try canadian timing, which is also very friendly to humans. Please, for the love of god, do

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-18 Thread Don Dailey
By the way, byo-yomi is not a very logical system. It has the characteristic that you are penalized for playing quickly. If you play quickly the time should be credited to you.But byo-yomi seems more interested in forcing a player to play at a steady pace and doesn't allow much control over

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-18 Thread Don Dailey
On Mon, 2007-06-18 at 11:59 +0900, Darren Cook wrote: > > I think Remi was making the point that the CrazyStone games were played > > at a time control not usually played in serious games. Therefore he > > concludes the rating was inflated. ... If you spend too much time > > building up a won po

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-18 Thread Darren Cook
>> I thought the point being made was that the games were played without >> byo-yomi. > > Isn't that a time control not usually played in serious games? No, the other way round: all serious ama or pro games (at least, that I know of) are played with byo-yomi. In the two-day tournaments the byo-y

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-18 Thread Don Dailey
On Mon, 2007-06-18 at 11:59 +0900, Darren Cook wrote: > > I think Remi was making the point that the CrazyStone games were played > > at a time control not usually played in serious games. Therefore he > > concludes the rating was inflated. ... If you spend too much time > > building up a won po

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-17 Thread Darren Cook
> I think Remi was making the point that the CrazyStone games were played > at a time control not usually played in serious games. Therefore he > concludes the rating was inflated. ... If you spend too much time > building up a won position, how can you claim a "moral victory" if you > lose on t

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-17 Thread Don Dailey
To: computer-go > Sent: Sun, 10 Jun 2007 9:19 pm > Subject: Re: [computer-go] Congratulations to GNU and to MoGoBot19! > > On Sun, 2007-06-10 at 21:40 -0400, [EMAIL PROTECTED] wrote: > > Just one comment. The statement that 'it (CrazySton) has a 2k rating > > on KGS...&#x

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-17 Thread compgo123
ailey <[EMAIL PROTECTED]> To: computer-go Sent: Sun, 10 Jun 2007 9:19 pm Subject: Re: [computer-go] Congratulations to GNU and to MoGoBot19! On Sun, 2007-06-10 at 21:40 -0400, [EMAIL PROTECTED] wrote: Just one comment. The statement that 'it (CrazySton) has a 2k rating on KGS...'

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-11 Thread Chris Fant
Could a reasonably skilled human play a 19x19 games with 1 second per move? Let's say he starts with 5 seconds and 1 second is added to his clock after each move. I'm not asking for a high quality game, but could he manage a non-silly plausible game using cgoban on KGS? It seems like the stra

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-10 Thread steve uurtamo
byo-yomi is important for go, or at the very least, canadian time standards. s. - Original Message From: Jeff Nowakowski <[EMAIL PROTECTED]> To: [EMAIL PROTECTED]; computer-go Sent: Sunday, June 10, 2007 10:42:50 PM Subject: Re: [computer-go] Congratulations to GNU and to MoG

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-10 Thread Don Dailey
On Sun, 2007-06-10 at 22:42 -0400, Jeff Nowakowski wrote: > On Sun, 2007-06-10 at 22:19 -0400, Don Dailey wrote: > > Did something happen that unfairly caused the player to lose on time? > > No, but the games were absolute time games where CrazyStone was often in > a losing position but ended up w

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-10 Thread Jeff Nowakowski
On Sun, 2007-06-10 at 22:19 -0400, Don Dailey wrote: > Did something happen that unfairly caused the player to lose on time? No, but the games were absolute time games where CrazyStone was often in a losing position but ended up winning on time. The endgame in Go takes a long time but is mostly j

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-10 Thread Don Dailey
On Sun, 2007-06-10 at 21:40 -0400, [EMAIL PROTECTED] wrote: > Just one comment. The statement that 'it (CrazySton) has a 2k rating > on KGS...' could be misleading. Crazystone never achived 2k rating > against human player in real gemes. It achieved the ranking by > basically winning on time. I'm

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-10 Thread Don Dailey
On Sun, 2007-06-10 at 21:40 -0400, [EMAIL PROTECTED] wrote: > Just one comment. The statement that 'it (CrazySton) has a 2k rating > on KGS...' could be misleading. Crazystone never achived 2k rating > against human player in real gemes. It achieved the ranking by > basically winning on time. > >

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-10 Thread compgo123
dd <[EMAIL PROTECTED]> To: computer-go Sent: Tue, 5 Jun 2007 5:46 am Subject: [computer-go] Congratulations to GNU and to MoGoBot19! - the winners of last Sundays tournament on KGS. My report is at  http://www.weddslist.com/kgs/past/27/index.html. I expect people will soon report the many mis

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-05 Thread Rémi Coulom
Nick Wedd wrote: - the winners of last Sundays tournament on KGS. My report is at http://www.weddslist.com/kgs/past/27/index.html. I expect people will soon report the many misprints in it, as usual :) Nick Hi, Thanks Nick for your report. Here is what I found after analyzing the blund

[computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-05 Thread Nick Wedd
- the winners of last Sundays tournament on KGS. My report is at http://www.weddslist.com/kgs/past/27/index.html. I expect people will soon report the many misprints in it, as usual :) Nick -- Nick Wedd[EMAIL PROTECTED] ___ computer-go mailing