Re: [crossfire] Gem "upgrade" formulae?
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 >> Maybe with a high failure rate, and rather in thaumaturgy maybe, >> which doesn't have many recipes. > > I like this idea; I think having the high chance of failure and > huge number of starting materials offsets the cost and random > chance of finding these in the wild. > > Perhaps even a skill like jewelery? Then again, I don't know many > jewelers who can put together a bunch of gems to make a better > gem. I like the idea of being able to assemble or craft items in the game. Here's my thought on this specific idea.. Thaumaturgy to assemble lesser gems in to a flawed gem. Jeweler skill to cut/polish the flawed gem in to the gem "of great value", et al. If graphics are needed, I volunteer to work on that. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iD8DBQFRfvWWhHyvgBp+vH4RAtEFAKCAN0ecqav220NTE+dffNQ4UEJNAgCfVWco uSAcvWzaDEx/rR3MK3ahE68= =ImTW -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Reorganizing dist files on SourceForge download page
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 4/24/13 11:16 PM, Kevin Zheng wrote: > > I've noticed that the files available from the project's > SourceForge download page have become very haphazardly organized. I > think that it's time for someone to consider tidying things up a > bit. Just to make sure, do you mean this page? https://sourceforge.net/projects/crossfire/files/ -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iD8DBQFReZHehHyvgBp+vH4RAqPYAJ0XRlwt5bXN/8fSa60ycn3QRSanLwCgrLFQ JfLE7Zkx6Q/VyOhKI919czI= =avtw -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Just announced! Crossfire:TCG
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 >> Crossfire: Trading Card Game (aka, Crossfire:TCG) > > April Fool! :) Yes sir, you are correct. The post was made as part of the "festive holiday." -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iD8DBQFRWyRnhHyvgBp+vH4RAhoOAKCUfEJ4lvnAZCTcX6e4Zj/MrTlDtgCgtXMo /pY5q54nlprG2eUwdcRCOa8= =C/dH -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] SourceForge migration tentatively scheduled for 2013-feb-25
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 SF migration is complete. The old repository (url: http://crossfire.svn.sourceforge.net/svnroot/crossfire) is read-only now. The new repository is: https://svn.code.sf.net/p/crossfire/code/ For more detailed instructions on migrating your local checkout to the new repo, please see https://sourceforge.net/p/forge/community-docs/Repository%20Upgrade%20FAQ/ Further help and instructions can also be found at: http://wiki.metalforge.net/doku.php/sourceforge_migration Background info from SF: The new platform, codenamed "Allura", is a rewrite and redesign of the Open Source development tool set. It provides tighter integration between the various tools to give you a better developer experience. Allura is a project in incubation at the Apache Software Foundation, where people from many different companies are collaborating to make it even better. You can see a quick overview of the platform at http://sourceforge.net/create/#feature-holder and you can see ongoing updates to the platform on our blog, at http://sourceforge.net/blog/tag/updates/ -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iD8DBQFRK9kbhHyvgBp+vH4RAn6EAKDUhWHAhZWL8BcGKo3LliPhgRWCPACg2kZG Fb22QhNbycbsNBc2doGMoHM= =iRye -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] SourceForge migration tentatively scheduled for 2013-feb-25
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello everyone, SourceForge is in process of migrating hosted projects to their new platform. The project is not leaving SourceForge! It's just going to reside on a different server cluster (if you will..) Some of the new features that will be available can be found here: https://sourceforge.net/p/allura/wiki/Features/ So, what does this mean? During the migration, it is important that we do not check in or commit any code revisions until the migration process is complete. I would like to suggest starting the migration on 2013-feb-25 at 18:00 UTC. Starting the process is a matter of completing a web form and then waiting - which I volunteer to do. I will post status updates as they are available, and any changes that might be necessary as part of the migration. Any questions or concerns? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iD8DBQFRJrLYhHyvgBp+vH4RAgB1AKCBqVL10LQhkGStIdUGoLdOosxEPgCgkYE6 61oCAGGEEe/0LPNDsQ4JUnw= =XPEy -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] Patch Tracker and comment spammers
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi everyone, At the moment, and hopefully as a temporary measure, I have disabled the ability for anonymous comments to the Patch Tracker at SourceForge. While the comment spam wasn't overwhelming, it was annoying IMO. This can be reverted back by anyone with project Admin rights in a few weeks to a couple of months(?) down the road. Best regards, - - Rick Tanner -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with undefined - http://www.enigmail.net/ iD8DBQFQubCohHyvgBp+vH4RApurAJ9E/exBP1pE/YGgrEHUFLU1PKJg6ACg3wB2 CdFqRnDUuqrhb4CVAAVIT0g= =oNRX -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Quest-based leveling?
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > The idea being that instead of leveling, one would do the quests, > and level almost like a side-effect. So what you propose a player would only gain exp when the complete a "milestone" in a quest - such as recover an item, slay a specific monster, etc.? Instead of gaining exp for all the monster slaying, item identification, and other skills - it would only be when the quest objective is reached? I had a brief experience with a game system like this. The things that made it not very enjoyable (in my experience) was some of the following: Would need to find a group to solve a quest, only to have a person leave early or a bad member/player and the whole group would not achieve the objective - thus no exp. Server crash in the middle of a quest (especially a multiple hour one), would have to start over with no exp gained yet. Could not just quickly log in for a few minutes or hour or less and make progress after level 5 (might have been 10?) Would have to set aside multiple hours in order to play in order to accomplish something. This game also made changes so that money and item rewards were only obtained when quests were completed. Side tangent, but just an FYI. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFPZmWshHyvgBp+vH4RAllzAKC82YWUGEXg0xZfDadNSNkHecbzLwCaAzgN LUt47ZFN31qsAtKipvtMqmI= =I7AW -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] JXClient screen shot request
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, For those who are more familiar and use the JX Client, could you please send me a screen shot of your client layout? I am curious to see and compare what options and choices people use. Plus, I have an opportunity to gather in person feedback from brand new players this weekend in regards to the client. Thank you, -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFPPTzzhHyvgBp+vH4RAoeRAKCHwbIMITO48bIMNC20emNfqP26iACeOgs4 xHjmltejhOM1eTiNCCiS4Vk= =kUMK -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] Compiling 1.60 on OSX.
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, > Yesterday I thought, how hard can it be to port a C application to > OSX? After all, I've got both Xcode and homebrew installed. :-) What version of Mac OS X are you using? What version or release of Xcode did you use? I wasn't aware of homebrew, thank you for this information. > Anyway perhaps the home page can be updated a bit with a text about > it being possible to compile the OSX client? The client page is (more or less) a mirror of the wiki page located at, http://wiki.metalforge.net/doku.php/osx So, yes - when the wiki is updated the Mac OS X (Intel) page get's updated as well. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFPPTvVhHyvgBp+vH4RAgcKAJ0dVYmT3jQ1ddBp6SrOHKmYiNLszgCgvtA8 QUZg8LDgunCYk83ZdIibCok= =PbTv -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] Fwd: [Crossfire-devel] Compiling crossfire-server on FreeBSD 9.0
Cross post.. -- Forwarded message -- From: Kevin Zheng Date: Fri, Jan 27, 2012 at 9:33 PM Subject: [Crossfire-devel] Compiling crossfire-server on FreeBSD 9.0 To: crossfire-de...@lists.sourceforge.net Greetings everyone. Today I decided that I would take the latest trunk version of crossfire-server and compile it on FreeBSD 9.0 from source. For anyone interested in going through a similar experience, crossfire-server doesn't like compiling on FreeBSD, but with some modifications to the configure script and makefiles, seems to work fine. So, here's what I did. 0) Do all of the preparatory work (grabbing arch, map, server, linking arch into server/lib, etc.) 1) Created configure with the standard "sh autogen.sh" 2) Change the shebang in 'configure' from #!/bin/sh to #!/usr/local/bin/bash. FreeBSD's /bin/sh isn't at all like bash, and seems to choke when looking for Python. Bash seems to work fine. 3) Change all instances of '-ldl' to '-lc' in 'configure'. FreeBSD doesn't have a -ldl, because its dlopen() is in the standard C library. 4) ./configure with your favorite options (mine is --prefix). 5) Change the '-ldl' in server/Makefile to '-lc' 6) gmake install (instead of FreeBSD's default make) And it actually compiles. And here begins my 'bug report'. For me, it doesn't work. When I load up crossfire, everything starts out fine... Welcome to CrossFire, v1.60.trunk-runknown Copyright (C) 1994,2011 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen. 12/01/27 21:31:02 [Info] Reading highscore file /home/coolperson/cfroot/var/crossfire/highscore 12/01/27 21:31:02 [Info] Initializing plugins 12/01/27 21:31:02 [Info] Plugins directory is /home/coolperson/cfroot/lib/crossfire/plugins/ 12/01/27 21:31:02 [Info] -> Loading plugin : citylife.so 12/01/27 21:31:02 [Info] -> Loading plugin : cfpython.so 12/01/27 21:31:02 [Info] -> Loading plugin : cfanim.so 12/01/27 21:31:02 [Info] -> Loading plugin : cflogger.so 12/01/27 21:31:02 [Info] Sqlite Logger Plugin 1.0 alpha init 12/01/27 21:31:02 [Info] Sqlite Logger Plugin 1.0 alpha post init 12/01/27 21:31:02 [Info] -> Loading plugin : cfnewspaper.so 12/01/27 21:31:02 [Info] Newspaper Plugin 1.0 alpha init 12/01/27 21:31:02 [Info] Newspaper Plugin 1.0 alpha post init But then... 12/01/27 21:31:02 [Error] select failed: Bad file descriptor 12/01/27 21:31:02 [Error] select failed: Bad file descriptor 12/01/27 21:31:02 [Error] select failed: Bad file descriptor 12/01/27 21:31:03 [Error] select failed: Bad file descriptor And that message repeats until I CTRL-C out. Now I need a little bit of help. I can play with configure scripts fine, but I need a little help with this. Thanks, Kevin Zheng -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Crossfire-devel mailing list crossfire-de...@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crossfire-devel ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Upgrading the 'probe' spell
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/29/11 6:58 AM, Nicolas Weeger wrote: > > > I've also improved 'perceive self', to display immunities the > player has. Thank you for this. (Not at a time or location to test this myself, but...) Does it also display vulnerable to godpower for wraith characters and Devourer followers? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFO/KnOhHyvgBp+vH4RApqcAJ9RvlH3l0Kn4eY2BGnzxTp2DxiTOACdHoTZ Vzgv/rq9g33lWbpGse+6oQc= =1oH5 -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Upgrading the 'probe' spell
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > I'd like to change the 'probe' spell, to make it more interesting. Sounds very good and I think useful to players who wonder if that attack is actually harming the monster or if they think they have a chance to defeat said monster. > This will require some client change to display the hp. As in it would be more then just text output? Or it would be like magic mapping and display info in a popup window? Or, something else? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFO6mKFhHyvgBp+vH4RAiiBAJ9k0u/wqBRsyazc/GQPwx+MZ398cACgntf5 cbfCrIJD9JdxjaGCDrq7JWI= =c786 -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] New server crashing today - trunk
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The issue or cause for this crash was the plugins. To resolve the issue, remove the following plugins and then re-build the server. cfanim.so cfpython.so citylife.so -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFOxWn/hHyvgBp+vH4RAsgnAKCU4RWZ51xZ6nqy778EXtPOZmU77QCg6rW8 zx4yjlJxgmQSGXNva+VZUqI= =S4Dg -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] New server crashing today - trunk
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The issue or cause for this crash was the plugins. To resolve the issue, remove the following plugins and then re-build the server. cfanim.so cfpython.so citylife.so -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFOxWn/hHyvgBp+vH4RAsgnAKCa7UvSuuOyiBcjG8nWTXsWf4MBzwCgwVwj ++RGePDi0+rlOYojYZkDzLY= =B/Zw -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Skill effectiveness changes?
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 10/23/11 2:47 PM, Otto J. Makela wrote: > Crossfire.metalforge.net seems to be running version > v1.12-beta-r12190M. Has the "effectiveness" of skills (specially > trap disarming and lock picking) been changed around this version > in respect to some earlier releases? As far as I can recall and find, nothing has changed on Metalforge in quite some time. > Even though I have a character with fair skill levels, I've yet to > successfully disarm or unlock anything with this version in even > slightly higher-level dungeons (like the Scorn Prison)? Or was > gaining skill levels perhaps easier in earlier versions? Or am I > just imagining things? Feedback was it was easier to gain exp, but took much longer to level up the skill. With latest or most recent server releases, skills such as lockpicking grant more EXP for high (or harder) level locks and this change was made in March-2010. http://crossfire.svn.sourceforge.net/crossfire/?rev=12721&view=rev -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFOpwqthHyvgBp+vH4RAlhfAJ9VXS59zzb4Br1jM2SvXA7mcyZbSgCbB78h BwMCvKcWzDiGIzA362OtzGg= =o3B8 -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] exp loss changes
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 10/9/11 12:13 AM, Mark Wedel wrote: > > After long last, I've started work on the skill system I suggested > at: > > http://wiki.metalforge.net/doku.php/user:mwedel:skills > > (it helps to have some free time between jobs) If that means what I think it does.. very sorry to hear this. > On that page, in the notes, I mention that level loss will not > result in loss of AP - rather, it just means that it will take > longer before they get any new ones. Very interesting. > With such a method, I was thinking that instead of decreasing exp > from the player total, instead add a new field like exp_penalty or > exp_loss. When a player dies, that field is increased by > appropriate amount- exp_loss += (exp - exp_loss) * > death_penalty_ratio. > > Then, any earned experience after that point gets applied to > exp_loss first, and only when that is zero, does exp get applied to > normal total. By chance could some of this exp loss by death or drain be regained through quest items/rewards or other in game mechanics? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFOlnFuhHyvgBp+vH4RAoO7AKCYHtP+G8/n5dasEkvAUlJfyAh4xQCgx98H UDIIPBglVoFdC2O8LTLbqPQ= =m4YO -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Tower of Vim (Crossfire)
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 9/28/11 8:23 AM, David Safir wrote: > Hello, I just play the game Crossfire, I don't write much, but I > was wondering about the Tower of Vim/ Elven Moon quest, World > 110_128, just to the right of Lake Country, Long time player, first time posting? ;-) > It seems the entrance was missing, and also that there was no way > to get to the lower levels back in troll canyon, the elven moon > counterpart quest, I will look in to this and see if it something with the old map set that Metalforge is using or a bigger map problem. Thank you for posting and bringing this to our attention. > Plus, we need more interesting bows in Crossfire and I think > there's one in that quest :D Interesting in what way? Stats, damage types, names, graphics, et al. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFOi+5ihHyvgBp+vH4RAk5PAJ0RfUAsynjdWnU2TuPcvXncUSXMzwCfb8mR tLO2ik5fFMIylq86iNyjaF0= =IiCc -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] Metaserver host move, 2011-sept-08
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The metaserver hosts (v1 and v2) used for Crossfire will be moving to a new server on 2011-Sept-08. The server IP will be 63.170.91.103, the host name (as in the web address of crossfire.real-time.com) will be unchanged - but may take a few hours for the DNS change to fully propagate. For many people this move will go unnoticed. No changes need to be made on their part. For those who have special firewall rules, port forwards, etc. this *may* require an rule or setting change on your part to use the new server IP address. Those who play Crossfire from behind a firewall may also need to make rule or setting changes on their side as well. Anyone who has a server that is listed on the metaservers, no change or update is required on your part from the Crossfire side of things. If you want to test and find out before next week, add the following to the metaserver2 file found in the share folder, then restart the Crossfire server. metaserver2_server http://crossfire-1.real-time.com/metaserver2/meta_update.php Then wait a few minutes for your server to show up here: http://crossfire-1.real-time.com/metaserver2/meta_html.php -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFOX92FhHyvgBp+vH4RAipYAKDMvbyK+qforBbkxplupLJ+evSi7ACfc/id La5tt1L4NVmBlSo3tTCriBo= =7gcM -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Materials
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > I wonder whether to enable that (extended material) support by default and > fix > issues, or totally remove it. > > What do you think? What I found to be irritating about the material code was it made inventory management much more annoying. Specific example was Boots of speed. Instead of have (let's say..) a stack of 6 boots, you would see all individual boots because they were all made of different material (leather, snakeskin, etc.) So, only way to see that items were made of different materials is to have them show up individually in your inventory or item stack. On a side note.. As I recall, the intent of the original author was to deploy a questing system where a NPC would ask for something like a gold dagger and then the player would provide that to get a new item request (i.e., granite stone axe.) I personally liked such a concept, but not enough to really want to endure the issues it causes and mentioned above. So, unless some new ways to deploys this can come together, I would vote for removing this feature. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFOB4avhHyvgBp+vH4RArETAKCN1W9+ZiR6VWXgm4Bt3cmmeIPb+QCeImjl Af5fojNj+3v76pqBiveExnA= =V+4Z -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Player creation bug
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2/13/11 5:47 AM, Tolga Dalman wrote: > > Being on this topic, I have some suggestions for the crossfire-client. > I think it is already pretty good, however for a normal user like > me it is quite difficult to create a character in a sane way. > So I suggest: > 1. add descriptions for stats (e.g. tooltips). I tested this under Ubuntu Lucid with the standard Gnome desktop, and tool tip summaries appeared for all the stats (Str, Dex, Con, et al.) I have not tested this under any other OS/Distro and desktop environment. Perhaps other list subscribers can and report their findings? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFNYvnahHyvgBp+vH4RAu1aAKDLjQTQ0nuARkagpz22QSxI3IkyhQCfaUHc 2RnpU51XbJhqyAESMuUiqvc= =y1rN -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] crossfire-mapper
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 1/29/11 9:24 PM, Kevin R. Bulgrien wrote: > > If anyone can confirm results or get different ones, I'd be interested in > hearing about them. > > I'm thinking a readme file in the utils folder might be helpful. Make sure your archetypes are updated, as some of the Error messages you list were recently fixed. Then, run make collect in the server/lib directory. Compile the server once again. I did these two (well, three actually..) steps, and the error alerts you list were no longer a problem. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFNSh6thHyvgBp+vH4RArHxAKDSs1dTWIwMXURftEH49mMmrF9NYACgr1/V 7+zmVzEsTDG19U+sW7KTtFs= =7gD4 -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Crossfire release?
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 11/16/10 10:24 PM, Kevin R. Bulgrien wrote: > I don't really know of any serious stability > reports out there, though some users seem to be confused by the > account / character setup dialogs. I've been working on the walk though for the new account setup, progress so far is located at: http://crossfire.real-time.com/guides/character/summary.html > Probably don't want to go in such big hops as to get to 1.100+ is all I have > to add to that. On one hand the client changes are significant. On the > other, > without a corresponding server release, its probably a bit weird to go > jumping the client by leaps and bounds. In the past, (can't recall the exact release..) having server release number differ from client release number created new confusion in regards to compatibility of one with the other. So, from that point, we've tried to keep all the release numbers the same. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFM5HvOhHyvgBp+vH4RApMPAKCbhm/s5CovgLbmUsCfgrJSlLHDfACfaPW4 TBglFcPmWguQlWsoYLyRMMU= =OUGY -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Crossfire release?
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 11/14/10 11:19 PM, Mark Wedel wrote: > > Been a little more than 6 months since last official release, and I was > thinking that trying to get one out before end of the year might be nice. > > Thoughts/comments? There has been a number of changes and updates to make a release necessary, IMO. Would prefer to see a release where the ChangeLog is not a dozen pages or thousands of lines of summary text. ;-) > Likewise, any list of the major changes since last release? Looking at > changelog can be a little problematic, as it may not be readily apparent from > the notes whether it is a significant/meaningful change. I have the SVN Traffic page updated from Nov-2010 back to Sept-2010, so about half way there. Another set of eyes to confirm, clarify and update information so far is always welcome. http://wiki.metalforge.net/doku.php/crossfire_traffic One major change is the new character creation method. Also some new maps, improvements on existing maps, lots of sound related & support changes in the gtk-v2 client. Number of updates in the JXClient as well. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFM4zEvhHyvgBp+vH4RAlP+AKCJTAIAlMHAci9zjeq/DlMk+AIT8QCgwaEs GgwForc45sNgIt9AaeARyQs= =yWEW -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Material
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > I'm not sure many people actually use the NEW_MATERIAL_CODE macro defined in > config.h... > I don't even know who knows what it is supposed to do or if it was tested :) Quite some time ago, it was enabled on Metalforge but removed due to player complaints. What people didn't like about it was merging issues in their inventory window. They would (for instance) have 8 different Boots of Speed all because they would not merge together to be Boots of Speed x8; the material types (different hides; dragon, wolf, serpent, etc.) was determined to have caused this. The goal or hope of the original developer for this feature was to implement task quests in the game like find a NPC a stone amulet, a gold sword, serpent skin leather armour, etc. and then collect a reward. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFLyKbFhHyvgBp+vH4RAg/TAJ9KynSdIDJ3vfBZoT9QIY39DHYBBACcDRYQ uJXIfPp25t8wdfX9bIqLar8= =dJzv -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Release?
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 3/31/10 2:01 AM, Mark Wedel wrote: > > Just a heads up - I'm targeting weekend of April 10-11 to make a release, > since I should have time then (certainly won't this weekend).. To recap or confirm.. This will or would be called 1.5 and based on what is currently in trunk? Or is this the final "branch" roll out of maps & server and client and called 1.12? (client based on SVN R12303 - the confirmed working checkin to work with Branch content) -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFLxhe1hHyvgBp+vH4RAlAsAKCtPeu//VVGR6no6cfYBGk3RYev/gCgyYqS TO4c8LlI+qRVYZ4jiVBrEQ8= =npgk -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Flash based Crossfire Client
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > I've been making substantial progress with building a Flash based > Crossfire client based of the GTK-v2 client. Just to clarify.. yes; this was 100% April Fools "joke" -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFLtjELhHyvgBp+vH4RAqTJAJ4xH+lxqD+GJ+eNCQel6i/ocCyCNwCg1JLr bHE2odEvAqFK62Gh/e4Zy9c= =eTwX -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] Flash based Crossfire Client
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi everyone, Great news! I've been making substantial progress with building a Flash based Crossfire client based of the GTK-v2 client. Most of the work was handled by this product, http://labs.adobe.com/technologies/alchemy/ The test platforms of Windows XP Home/Pro, Windows 7 Pro, Mac OS X 10.6.3 have shown great promise. I hope to have a beta available soon! -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFLtPBrhHyvgBp+vH4RAm7SAJ4pe4ebZ+DOu4/AKqkvUsQDNzR7AwCg+AKB OjPUu+jbHGagAQ0vtgrz1rM= =G86Y -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Scorn house of healing tweaks
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > Now the priest will remove depletions if the player knows answers to some > basic questions. Right now only 2 questions, pretty easy for players to know > I hope :) > Depletion removal is equivalent to a minor potion of life (level 5). > > For higher level restorations, probably require some junk from dungeons, orc > chops, such things - if someone has good ideas, feel free to tell us ;) For the player who recently leveled up and their supply of Potions of Life no longer work on them.. The ability to trade some amount those in for this spell casting service? Trying to make trade-ins for the House of Healing fall in line with what the map actually provides.. Trade X amount of potions of healing in for restoration service? Same could be said for healing staffs, prayer books, holy symbols, balms. Also, alchemy ingredients used to make healing items or components. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFLjYonhHyvgBp+vH4RArIYAJ9xefXzzP15Nsnjrq13FtW16HgIeQCfYHaT 8NMw/mIqWUfJv/cKmDf6CCU= =jPZy -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Scorn house of healing tweaks
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > By a suggestion from Ragnor, I tweaked the house of healing in Scorn. > > Now the priest will remove depletions if the player knows answers to some > basic questions. Right now only 2 questions, pretty easy for players to know > I hope :) > Depletion removal is equivalent to a minor potion of life (level 5). Very good idea! How will, or are players, aware of such feature or service? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFLjYkdhHyvgBp+vH4RAiWUAJ0brkAjg5HEMwIJA1SHsIsFEx2YsgCfYTiJ jD3xSmprdEdjJF3/34fIfDU= =tI0f -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Dialog mode
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 1/5/10 12:17 PM, Nicolas Weeger wrote: > Hello. > > > I'd like to propose a (menu-driven) dialog mode for players. > Something like what you can find in various RPG games. > > Description: > - started when player says something to a NPC, like now Would the dialog system (at least, initially) work like it does now? Meaning, NPC response is based on key word(s) from the player character? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFLQ5jthHyvgBp+vH4RAlNiAJ9GxWjRZHZsyWpOZ99JCxczuTTSUwCgvNVN il8DcYJLowtPBMEjyghiWik= =MG3l -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] NPC respawning
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 1/5/10 12:13 PM, Nicolas Weeger wrote: > Hello. > > I'm wondering about NPC (not monsters, but "real" NPC the player can interact > with) respawning when killed. > > If for instance you kill the owner of a tavern, should she respawn? So the tavern owner would never respawn .. ever? > I can see three options: > - keep the same way it is now, respawn at map reset > - make (some) NPCs unkillable > - generate a random NPC close, with random dialogs not too far from the > original one's What about making the NPC un-attackable or immune to all attacks? > I admit to prefer the last solution, as it makes the world more dynamic IMO. > Of course, then, you have to put all relevant dialogs in a script / plugin so > they can be redispatched on other NPCs. Going with you preferred option listed above.. what happens when that NPC dies for some reason? Another nearby NPC is created? What happens if the entire tavern population is wiped out from a misfired spell or marauding player? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFLQ4/2hHyvgBp+vH4RAl8PAKDvSaC1Im4aXrDNfZOGvxHJW+CsGQCgqBcC MxUbVTUnm6fmd7wRV6IhtbA= =Lv+l -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Merry Christmas
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/25/09 5:13 AM, Nicolas Weeger wrote: > Merry Christmas to everyone :) Yes, Merry Christmas and Happy Holidays to all. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFLNQN9hHyvgBp+vH4RAqDLAJ0aTxIQxkSA/cBxnA5PfFHqYHYvHQCgt1ny okkneSsKP6+CSgD89rtPnxA= =FnwB -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Darcap tweaking
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/20/09 2:13 PM, Nicolas Weeger wrote: > > I'm currently tweaking Darcap, to add some (I hope) interesting things to the > town. > > My plans include: > - move quest-related stuff outside the town > - no monsters in town houses (but maybe through wells or holes) > - linked characters, based on player's behaviour > - improved NPC interaction Sounds like a good test city to work with. Does, or will, your work also include /darcap/town2/* maps? > Do you guys prefer I checkin my work now and then while in progress, or > should > I wait to have all finished? If your changes will have a major impact on the existing guilds in Darcap for the trunk servers already out there, then it might be preferred to check in the work when it is all finished. Keep in mind the file paths for all the players who have a "big chest" in one of the guilds there. ;-) Otherwise, for tracking purposes - numerous & smaller changes is preferred IMO. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFLMo05hHyvgBp+vH4RAhPEAJ9RrytodbPZUdUDZoNUfKmLGSOCiACfZNRc VMfuxhs17CtF1a4f2TtALyM= =bYlf -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Linux and Python code crashes
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Otto J. Makela wrote: > As noted earlier on this mailing list, the Linux distribution > crossfire-1.11.0-1 server crashes hard minutes after items using > Python code (like banks, mail system etc) get loaded. > > Is anyone working on this? What distro and version are you using and encountering this on? Banks, message board, mail system worked for me using crossfire-server version 1.11.0-2, python2.5 (version 2.5.4-1ubuntu4) and python2.5-minimal (version 2.5.4-1ubuntu4) Those python packages were installed as dependencies of crossfire-server. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFKAcrehHyvgBp+vH4RAvlbAJ4goZ5CBZUugTWWAqYLxfF2spGm/wCeI5KD LfVKAkp1YjFJ2NKkc4BwIHc= =8ECw -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] Testing, please ignore...
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Testing the mailing list after a network move, please ignore this message. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJ0TYmhHyvgBp+vH4RArPgAKDgKOmt8veBrhy8fUnxHImw+o8MPgCgtik8 NObJJjiklU3RHDTPt5ZM574= =En2P -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Treasures
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Andrew Fuchs wrote: > On Wed, Jan 21, 2009 at 11:01 AM, Otto J. Makela wrote: >> Can someone tell me a couple of things that have bugged me for ages? >> >> Some treasure objects (gold nuggets, rubies, sapphires, emeralds) retrieved >> from randomly generated levels do not "pile up" with similar objects >> retrieved >> from normal maps. I assume this means they are in some fundamental way >> different (weight, value, something else?) from the "normal" treasure >> objects. >> Pearls and diamonds from random levels do seem to be "normal" in this >> respect. >> >> Is this intentional, or some kind of a random side-effect? While in DM mode, check and see what material those items are made of. You'll likely find that some are "material: granite" or something along those lines. AFAIK, this is what keeps the items from merging. Leaving a stack of similar items in your apartment, and allowing the map to be swapped out and written to disk (again, AFAIK) will result in the entire stack being merged. For instance, 3 rubies & 5 rubies will merge in to a stack of 8 rubies. > This has been happening the whole time I have known about Crossfire. > My understanding so far has been that it is a bug that nobody has > bothered to fix. If anyone knows anything to the contrary, please say > so. Finding a way to replicate this, consistently, is the issue. Unless there is more information I am aware of. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJd4mbhHyvgBp+vH4RAm/sAJ9p2lzckDrXi/8In9ZdLU8j+qVihQCgmYjy 5U81sbcnpQG6H/10mI/1zOM= =4j9n -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Change default perm exp values ?
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Rick Tanner wrote: > > The server crossfire.metalforge.net has been using 50% permanent > experience for well over a year now. Players have reacted positively > and prefer this (for likely obvious reasons.) ;-) > > What about making 50% the new default permanent experience in SVN and > future releases? No praise, criticism or discussion on this proposed suggestion? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkly1O4ACgkQhHyvgBp+vH4jfwCdENW+TeHk/hsRK0B+M40Jju56 Ik8AoNnOeoqc1neLyUutcDg2iEw3OsW1 =4rVC -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Crash on Skud bank coin exchange
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Otto J. Makela wrote: > I'm running the ready-rpm-packaged crossfire-1.11.0-1.fc10 (with > crossfire-maps and crossfire-plugins of the same version) on a Fedora10 x86_64 > system. A problem that did not occurr in the crossfire-1.11.0-1.fc9 release is > that the server process suddenly crashes if one exchanges coins at the bank at > Skud (other banks don't seem to do it). I haven't seen or encountered this. Has the issue been tested enough to say this happens with all conversion altars or just a specific one/few? If so, which conversion altars? (silver to gold, platinum to jade, etc.) -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJb3PQhHyvgBp+vH4RAuWFAJ92UPcuhFAOtot4dUdzpVjC2lN/mgCghtQi SNufpHKEc6/9vHcFfHznWDI= =wCy6 -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Release 1.12
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: > All right... with the help of "crossfire traffic" and svn, I compiled a > list of what's in the trunk and branch. > > http://wiki.metalforge.net/doku.php/trunkbranchchangebreakdown I've added about 10 new points of difference to the wiki page. During the next couple of days, I will go through all the maps again and post the any more differences I find between Trunk and Branches/1.x There are some (infamous) cosmetic changes I've made and will merge back in to Branch which should not have an impact on functionality. Lalo - How do things look for the Jan-20th target date? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJbPGghHyvgBp+vH4RAhwoAKDP6AOKAonS/W7wA4fDpKzS4YhfzwCgpxOD IXUjgtK7f2FSaYRvBWM4E8U= =CQzs -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Release 1.12
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: > Content changes that require trunk code are another matter. I'd like > to have a list of those if someone who knows about it has the time to > compile it; More searching and comparing. I'm not sure if this requires trunk code or not.. NPC dialog that uses @question Example map, /brest/taverns/brest.seaside.tavern -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAklllE0ACgkQhHyvgBp+vH49iACbBeVhZDZ48+cwBhsOZnlkkz8/ D48AoPBd6aMTApszd08tVGbzYjxuA4Aj =xskb -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] Change default perm exp values ?
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The server crossfire.metalforge.net has been using 50% permanent experience for well over a year now. Players have reacted positively and prefer this (for likely obvious reasons.) ;-) What about making 50% the new default permanent experience in SVN and future releases? Index: include/config.h === - --- include/config.h(revision 8) +++ include/config.h(working copy) @@ -255,7 +255,7 @@ */ /* GD */ - -#define PERM_EXP_GAIN_RATIO 0.10f +#define PERM_EXP_GAIN_RATIO 0.50f #define PERM_EXP_MAX_LOSS_RATIO 0.50f /* Index: lib/settings === - --- settings(revision 8) +++ settings(working copy) @@ -224,7 +224,7 @@ # entirely (the same effect would be achieved by setting the two # death_penalty settings below to 0). - -permanent_experience_percentage 25 +permanent_experience_percentage 50 -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJZTLphHyvgBp+vH4RAoA2AKC+lA7uuT41onUmPa8BFwizXkeyHgCg0Eix lQ2I7eQkMXO2T9PsvklGzsA= =0T6T -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Release 1.12
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: > Content changes that require trunk code are another matter. I'd like to > have a list of those if someone who knows about it has the time to > compile it; As I (re)discover or remember the differences, here's some more. Monster generator limits (i.e., generator_limit 10) scorn/houses/resir houses/easy_house.1.c misc/beginners scorn/temples/valkyrie2 scorn/misc/beginners2 start/newbieshouse Maps where monster population and stats (lower AC, reduced Wc) are designed for the combat system in trunk: /quests/saromok/* darcap/pygmy_forest/* The Fun Zone maps, I'm not sure if there is anything with those maps; they need a closer look. darcap/darcap/circus/fz_* -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAklkRzoACgkQhHyvgBp+vH5tfACg9cFz+FOYO9P0RseSNKVMN5sv M0cAn2HukmcwKNhBt8iVzMdtSgToUQhH =O1w1 -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Release 1.12
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: > > Content changes that require trunk code are another matter. I'd like to > have a list of those if someone who knows about it has the time to > compile it; One that I am aware of, r10699 through r10701 Re-enable cfpython to change player's title Allow player dragons to pick metabolism focus in the hallofselection, also change player title As far as changes/differences from between trunk and branch from a player perspective, a list was started on the wiki: http://wiki.metalforge.net/doku.php/trunk -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJZBThhHyvgBp+vH4RAn/rAKC0QC1HjtC838opw3A8VjCBpj4bhQCgh8pQ Dju7cLN3i3p6Q33kjD1V1wE= =uKdv -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Release 1.12
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: > - As suggested earlier on this thread, current trunk will become > further 1.x releases. I remind you, that's for content; the > decision whether or not to do the same wrt server and clients > will be left to the people who take charge of code. Going with the assumption that this takes place... Some sort of clear notification or announcement will need to be included that that player files and content from 1.11 servers are incompatible with the 1.12 release. AFAIK, there are maps in trunk that require (as in will only work with..) archetypes and server code changes in trunk. So, migrating just map(?) content from trunk will likely cause complications or break things. Or, has this been addressed and I missed such a post? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJY+IDhHyvgBp+vH4RAtVXAKCDSUp3BpWyO8o0yjiDY4GGRiRsPQCg02OY 3sg/X+KKlbK01A8dHkCYTlA= =5zPj -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] GTKv2 trunk client to branches/1.x client (was Release 1.12)
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: > > - By January 20th I'd like to merge all trunk changes that are > sufficiently tested into branch and cut a RC1. Since I haven't > been following everything that happened in the last year and a > half, I kindly ask people to tell me which changes are known > good, which are known bad, and the rest we'll make an effort to > test in this time window. In regards to the client, here's what one distro (debian) had to say.. >> Subj: Re: Bug#510778: Please drop crossfire-client-gtk binary package >> >> Package: crossfire-client-gtk >> Severity: normal >> >> GTK 1.2 will be removed after Lenny release. Please drop the binary >> crossfire-client-gtk binary package. >> >> Cheers, >> Moritz >> >> -- System Information: >> Debian Release: 4.0 >> APT prefers stable >> APT policy: (990, 'stable') >> Architecture: i386 (i686) >> Shell: /bin/sh linked to /bin/bash >> Kernel: Linux 2.6.18 >> Locale: lang=de_de.ut...@euro, lc_ctype=de_de.ut...@euro (charmap=UTF-8) My thoughts: Due to the significant layout changes between the GTKv1 and GTKv2 client and to ease the transition for players - I think the gtk-v1.glade layout should be set as the default layout. What we have in Trunk right now should become the current branches/1.x client that all the Linux distros would then release through their repository. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJY+C+hHyvgBp+vH4RAtSiAJ9XRfOIdUTnddflbZUnk9N/GgvN2gCaA+Ny cMt2t3LEU+bLYmctaCkuR+U= =2g5i -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] tracker spam notification
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 David Delbecq wrote: > for those that didn't notice, our tracker is getting spammed: Yep, noticed. For the moment non-logged in posting is disabled for Patches and Bugs tracker. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAklPjaQACgkQhHyvgBp+vH6q8ACg4LLZFCDN8K9o2WAIH8EBGpca SwoAoK2FBH5w/gVPXr6BVuFJ6zYvXn8j =qfqI -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] (Automated) Client Snapshot Releases
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Kevin R. Bulgrien wrote: > > In summary, I do not think the double text issue should hold back a > working snapshot. The double characters in the GTKv-2 client on a 64bit system makes the client unusable, IME. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJNWnXhHyvgBp+vH4RAqsMAJ9Mme73z2SxjMflgHO6Eo0Czn7rOACfWJ+t K6l+RF6Xwky6pQsisXsWVTM= =2/DZ -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] (Automated) Client Snapshot Releases
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Kevin R. Bulgrien wrote: > > What might it take to break the blockade on 2.x client releases? I would say squashing the double character issue that you mentioned later on in your email. > P.S. Right now my build system is x86_64, and unfortunately x86_64 RPMs > seems to have the "[ 1876788 ] Doubled characters in GTK clients" bug. Or move what is currently in trunk right now and make it 1.12.0 or something similar. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkk05qAACgkQhHyvgBp+vH47MwCfcE/P/DTBSnfFU0fBEOfx1ooW pXgAoKV510Jek4IpPIPu6Fl1Ft/olNAw =TC4q -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] Recent archetype and server change
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Two recent changes were made to the server artifact file and archetype treasure and orc treasure file in an attempt to make Crossfire more friendly to new players and to close an abused item in another. These changes were only made in Trunk. Revision: 10395 http://crossfire.svn.sourceforge.net/crossfire/?rev=10395&view=rev arch/trunk/monster/goblin/orc.trs arch/trunk/treasures.trs This change will hopefully make more money available for new players so they can afford to use the detect magic, detect curse and ID altars. Acquiring money at low levels is very challenging to a new & low level player. Revision: 10396 http://crossfire.svn.sourceforge.net/crossfire/?rev=10396&view=rev server/trunk/lib/artifacts Gourmet Mushrooms are very easy to make and sell for a very high cost. This is often abused (exploited?) and results in massive fortune for the player who takes the time (or uses scripts) to make these items. The selling cost of the mushroom has been reduced. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJGduuhHyvgBp+vH4RAnYHAKDMdEXHKOsLroaH0Us49kXijcm2lgCgm4q9 DN6WO5QmJ+gX0OQ3RXo2Z5c= =vlVL -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Crossfire Resource Editor
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Nicolas Weeger wrote: > > This tool is written in C++/Qt (probably requiring a recent version of this > toolkit), and is not part of CF's standard build process. Just "cd utils/cre > && qmake && make" to build it (need to have CF itself built before, at least > the "common" directory). I had to install qt4-dev-tools (Ubuntu Intrepid Ibex 8.10) for the compile to work. The compile failed with qt3-dev-tools. Just passing this along in case anyone else runs in to this as well. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJGH7WhHyvgBp+vH4RAtCqAJsEaYBGSSOI0BC5OBFiKLGYJJbV6gCeOzUE 4OomvaLK31AsqfT+fMAnmBo= =0qyw -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Seeking life...
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Nicolas Weeger wrote: > > - there is no common goal, so everyone is doing his own stuff What about the TODO list(s) on the wiki? http://wiki.metalforge.net/doku.php/dev_todo -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJD2HZhHyvgBp+vH4RAk5KAKDVi7ZhotWz3eKv4mqU3DNPNtaHRACg97D7 4KZ9tsWRa06hxmqfvjzRkcI= =sDaS -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Seeking life...
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Nicolas Weeger wrote: > > - enforce content rules (reject maps that don't integrate into the timeline / > overall story) There was a in-game timeline related discussion on the IRC channel earlier today (Nov-03). I proposed, and will now be writing, lore that relates to and explains a possible reason or cause for maps to reset and allow players to run through them over and over again, why sometimes the server crashes, why player characters seem to be unaffected by these events. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJD1+dhHyvgBp+vH4RAnkJAKDuE2xbmIQkVz1V3YZVjGbWjx/7/QCg0wwb 38vo0oMki0wgl1Oi4jAuaUk= =cr+/ -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Seeking life...
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Nicolas Weeger wrote: > Hello. > > So, anyone working on something? I've been working (and still working) on: * Giving maps unique names so the Map Index in Mapper is somewhat easier to use & find the map * Creating new regions, applying said region to maps * Updating descriptions for existing regions * I went through all the trunk maps and updated their level to something more appropriate; "Method" for this is documented in the wiki * Also, all the trunk maps had their entrance x & y coordinates corrected * Added shop header code to stores that was missing this; this still needs to happen with some of the shop template maps (these are the shops found in random maps) * Fixed a number of map bugs in the Chaos Lair * I plan on backporting the previous 4 changes to branches/1.x based on testing and feedback * Currently working on replacing the faces|graphics to Lake and River archetypes * Now that the server code has been updated, convert all payment altars so they accept all coins as payment instead of 1 particular coin type -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJDKUghHyvgBp+vH4RAtIHAJ4w/H3MGkc2FN6+o1mNs2LujOVYtQCg68ET BK22r5gkJAlTsLdP2biyxf4= =5/Sx -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Maps for spellcasters (and melee vs. ranged attacks)
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Raphaël Quinet wrote: > Hi, > Looking at the current set of maps and especially some of the > recently added quests, I see that several high-level maps can only be > completed using melee. Ranged attacks are useless in many of these > maps because magic and prayers are blocked, or because the monsters > reflect spells and missiles, or because they are immune or highly > protected against most attacktypes or diseases and they are too high > level to be charmed. Most likely the maps were made this way to prevent the Charm Monster & kill pets abuse and the summon earth wall, cast deadly disease and wait abuse. =-/ > I would like to balance that by adding some quests that can be > completed without too much trouble using ranged attacks (spells or > missiles) butare very hard to complete using melee. However... there > is no easy way to do that. Map designers can easily block magic and > prayers in a map by using "no_spells" floor, but there is no such > thing as a "no_melee"floor. As long as weapons can have nearly any and all attack type, I don't think there is any way to make a monster immune to melee attacks. Not an easy approach or change to implement: all attacks get a category; melee, spell, prayer, missile weapon. Then monster(s) could get a category immunity (or immunities) thus making them only take damage from (i.e.,) missile weapons. > I have been thinking about various ways to discourage melee, but I > am posting this message to the list because I hope that some of you > have better ideas. Currently, the solution that I am thinking about is > to allow melee but discourage players from using it. For instance, > the monsters could have very low WC, hitback and a nasty combination > of attacktypes such as acid + cancellation + weaponmagic. Maybe > these monsters could also be mixed with other monsters having ghosthit or > death in their attacktypes. So attempting hand-to-hand combat would > result in damaged equipment and a high risk of being killed. But maybe > there are better ideas? Do you have any suggestions? Some ideas... Monster has an aura like spell, similar to Flaming Aura - but the damage is extremely deadly or dangerous to the player. Upon death the monster "explodes" in a small radius (area of effect) a very damaging spell. Nearby bullet or firewalls have an attacktype that the monster is immune to, but the player(s) will still take some damage from. For instance, a immune to hellfire demon in a room that has bullet walls swarming the area with bolts of bullets with the attacketype hellfire. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFIxVpAhHyvgBp+vH4RAvxHAJ0RSxkeSDONuVErN1Gszol4X97S0wCeJsiE iHiN6par3G0f1FSPzk3FrMo= =g0Ks -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Handling of "Created" and "Modified" info in map headers
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 My interpretation and intent of the map header information was to add a "Created by" field to give the original author credit and a born-on date for historical purposes. Per the feature request in Gridarta[1], a last modified field giving credit to the person who made the changes along a time stamp so we know when the change was made. Now when a player types in 'mapinfo for a bug report they (without server admin or DM help) can easily see (and report) enough useful information to at least start troubleshooting. We know if the map is in SVN or not (or out of date with what is SVN) and when it was last modified and by who. If someone wants to look up the entire revision history of the map, there are online tools to do that (SVN browse at Sourceforge, svn2cl, svn log commnd, etc.) [1] - http://sourceforge.net/tracker/index.php?func=detail&aid=1811088&group_id=166996&atid=841185 -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFIxVCOhHyvgBp+vH4RApvyAKCPQ/J3DOq34VwJWqD8Buqgo9bw5wCgh8SY /0exyuoZxEsdA/hpdXR+lx4= =0esk -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Incorrect Type and Material on multiple objects in Fun Zone
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > As this was intentional, I would like both r9751 and r9752 to > be reverted and I think that the mapper tool should be modified so > that it doesn't complain about objects of type/material 0. Server logs also "complains" about these custom material types too. > However, > if someone can suggest a better way to handle this, I would be happy > to discuss other solutions. Make the server accept or aware that material type 0 is valid? Would anything need to be changed in Gridarta as well? (I.e., material type 0 = indestructible?) -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFIxU5ZhHyvgBp+vH4RApetAJsHr0s4m0eGeQ/U5RdEh0upT2lJlgCeOH3A cHtYdUWyjzgH9tRPuJnDf+c= =iXt5 -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] [Fwd: SourceForge.net Subversion service downtime scheduled 2008-09-04]
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Sending this as an FYI - Original Message Subject: SourceForge.net Subversion service downtime scheduled 2008-09-04 Date: Tue, 2 Sep 2008 20:47:58 UT On 2008-09-04 at 04:00 UTC, Subversion service write operations will be offline for no more than 24 hours. During this time, Subversion write operations (such as commit) will fail with an error. Read operations (checkout, ViewVC, etc.) will succeed as normal. This downtime is being used to migrate data on to new storage hardware and conduct performance testing. We are taking this downtime approach (leaving service online, with write operations failing) to minimize the functional impact to users. Questions or concerns regarding this downtime may be directed to SourceForge.net staff by submitting a Support Request at https://sourceforge.net/projects/alexandria/support/ Thank you, Jacob Moorman Director of Operations, SourceForge.net -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFIvacbhHyvgBp+vH4RAgEGAKDE3lN/eyv+CjlYeb4je1vrwypG5gCfYmxG uRJZfqLmeM4sraLiaZxcNKI= =90YW -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Testing svnmerge.py
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Rick Tanner wrote: > > A couple of people have suggested using svnmerge.py to manage and track > merges (or backports) from Trunk to Branch. > > So, I have volunteered and taken the initiative to start on this right > away for maps only. I've found some problems with using this. Svnmerge requires an "all or nothing" approach for merging. For instance, r9738 was some map changes to update or add the difficulty level to 14 maps. At least 4 of those maps were not in branches/1.x; so svnmerge would not merge the changes. For the time being, I will continue to manually backport changes. If anyone else is interested in trying this out and showing how it can work - by all means, please do. Thanks. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFIrHZLhHyvgBp+vH4RAvyBAJ4rZJARRtvMDpZM3B3R9lD5jGig6gCfeJEc CjuwZZXtpByA/Ce330wxl94= =FPhx -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] Magic map colors and related changes necessary for client and server
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 After testing on my part and discussion on IRC, it was discovered that one can add addition colors to server/common/images.c (around line 100) and then recompile to allow more colors for the magic map spell (assuming archetypes are also updated with this new color in their magicmap field -- formerly, color_fg). (Note: make sure to add a comma after the color "kahki" like this "kahki", ) However, the current X11 and GTKv1 and GTKv2 can/will crash if any new colors are added. So, some undetermined change(s?) needs to be made with the clients to support 13 (or more) colors. The JXclient does not crash; it displays, in this case, purple as dark_gray. With this in mind, I went through the archetypes and replaced purple with black. This was r9762. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFIrHU4hHyvgBp+vH4RAmPNAKCUSC7guzfAKOl6Vx1HxE18/o+a+gCg2HjL 11UcxP0Bp44GD2s9M7Ncqqs= =zTbK -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] Incorrect Type and Material on multiple objects in Fun Zone
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mapper complained about "Couldn't find archetype 0" so I went to check on the map with the map editor (snapshot build from Aug-18-2008.) The Map Editor also gave warnings about many objects (chairs, beds, tables, pipeweed) having the wrong material and type. I tried to manually fix them, but found it much easier to just remove and re-insert the objects in question. I only worked on fz_lobby, see r9752. Given the development history of these maps.. I suspect that the snapshot .jar file is out of date or the gtk editor may have some outdated information or my archetypes/editor has the wrong or outdated info. I'm posting this, because I don't know what could be the cause and to also alert others to this problem(?). - - Rick Tanner [EMAIL PROTECTED] -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFIqiFfhHyvgBp+vH4RAkBqAJ0Std9g1bqlxbwsDutQVS+unjrqWgCeMygQ 1C8JgCaPJxAi09wvLgFNSns= =Ue4b -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] Testing svnmerge.py
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 A couple of people have suggested using svnmerge.py to manage and track merges (or backports) from Trunk to Branch. So, I have volunteered and taken the initiative to start on this right away for maps only. This is the online guide that I am using to get started: http://www.orcaware.com/svn/wiki/Svnmerge.py If this crashes and burns on me, then I will spend alot of time putting out the fire. ;-) -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFIoL4RhHyvgBp+vH4RAnITAJ9LC91Kj+KXLr1gHqRp+T12NeIRsQCeNfjl QwozF5AxT4a1S49eBh9BTnw= =7v5z -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Crossfire won't work (several errors)!
> For example: if I open a .txt window and move it above my Crossfire > window, then close the .txt window it still appears to be there even > though it's not - proof that Crossfire have frozen. > > The files I'm using are just the Windows Client linked on the > Crossfire page (1.11.0) and Pidgin 2.4.3. What version of GTK ? The issues you described with the screen not refreshing or appearing to lock up - I have encountered them as well when GTK had some sort of conflict with the running app. What server did you try and connect to? There is at least 1 server that does not work with recent clients. > Anyhow, I tried to solve it myself by removing everything and saw the > "Windows users use this:" thing on the Crossfire site, some GTK thing, > and downloaded it but when I tried to install it it said a newer version > of GTK already was installed. I've tried searching through the entire > computer and I have deleted everything named both "GTK" and "Crossfire" > but still it sais it's already installed. The 1.11.0 client did work best with GTK+ Runtime Environment 2.10.11 Earlier this week (2008-Aug-04), a new snapshot release was made and that looks to use GTK+ 2.12.9 An install HOWTO is available at, http://wiki.metalforge.net/doku.php/windows#gtk_2_runtime_environment > So, right now I've installed Crossfire (1.11.0) again along with > Pidgin but now when I try to play it sais libglib-2.0.0.dll is missing > and reinstalling might help. My guess is because I deleted all "GTK" > files earlier - but since there is some fraction of them left somewhere > I can't reinstall them to solve the problem! Try re-installing Pidgin? Try installing GTK+ 2.12.9? > Any hints on how I can completely delete GTK? Add/remove software and > searching for "GTK" doesn't work. As far as removing your old install of GTK, in all my test installs for creating the screen shots, etc. I have found using the Uninstall menu option that is created in Program Files -> GTK+ to work. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Crossfire won't work (several errors)!
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Kedjane - wrote: > > By the way, why can't you register to your forums with a hotmail > adress, that's just really annoying. It's due to the hundreds of spam(mer) accounts that have attempted to register on the forum using @hotmail.com > I did register using a different > email, but it turns out I can't access it (I think it was deleted for > not being used for a few years). Please reply to me via private email as to what address you used and I can investigate. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFInjechHyvgBp+vH4RAvwOAKC8pGPey8iSnC0l/Z5A0iAChwFSKwCgl8M5 3RUdSDozYeboR300vq0lNDQ= =1zxt -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Importing the GTK+ editor in SVN
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 A couple of questions: At what state of completion(?) is a user HOWTO manual for the map editor? I think an install HOWTO is probably the most critical, then followed by ~ a "user manual" (which is very important as well.) What about official releases? Is there a volunteer to manage those? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFIflzAhHyvgBp+vH4RAoVgAJ9xDMmCYwV9SNSdw+hGw6A4snU81gCgpD/7 9/vfgZ3ABvo6YBa1Vgumqus= =vs5q -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Challenge-Response login, proof of concept implementation ready
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 AnMaster wrote: | | Backward compatibility would be supported by plain text login once and then upgrade | password in player file to store the "shared secret", then HMAC-SHA256 would be used in | future to log in. I feel that it is less of an issue storing an unencrypted shared secret | on the server than, as we currently do, sending it in plain text over network. What about password resets in cases where a player returns from a long hiatus and can't remember their password? Under the current system, a person with server/shell access can reset that players password. Would this new system prevent this? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFITsKwhHyvgBp+vH4RAthXAKCzC1s71VgPmWgAsbDvC9ihpd2rkwCfUs0D wqG6V+F7Ogz+nPpZnX0RHnI= =USLK -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] FAQ on website needs updating
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 AnMaster wrote: > > Who got access to edit the page? I do. > Whoever that is: please update the FAQ. Update the webpage to say what, exactly? Your post lacks clarification and content. ;-) > Maybe also migrate it to the wiki? It is, and has been since Dec-2006. http://wiki.metalforge.net/doku.php/faq -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFIQeX1hHyvgBp+vH4RAmFyAJ9IDNrVeOx4CHi1bNluQ8ejG2vnAACgvyQ6 kMu9tEBLnwMZca9xh4xflxk= =Fd3F -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Pupland branch
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > So, hum, is the branch still alive? Late last month, I finished merging changes (bug fixes, cosmetic improvements, et al.)from trunk -> branches/1x -> branches/lalo-pupland As far as the actual state of the Pupland big world, see below. > Is it worth using it? I don't know, that was why I was merging over the changes. What I just discovered though, was the "new continent" that was going going to be used for the Pupland maps appears to be missing. An earlier branch had world maps files going from world_075_023 to world_099_032 -- I am no longer finding them in /lalo-pupland. I'm not sure if this was an oversight or if these map files are no longer needed. Lalo, can you please clarify on this? > Or should we trash everything and forget putting Pupland > in bigworld? I think moving the pupland maps (and Butakis fortress, Darcap circus, etc. -- but those are projects for another day) to big world is worth doing, but not a critical priority. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFH/ZrfhHyvgBp+vH4RAmoYAKD+hJGGGO3y6tFcOErDaWtvH3rmmgCdEf48 o6ji8256DOWyxFpm9dipg6w= =EE/x -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Rods bug
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 David McIlwraith wrote: | | The bug that was fixed in relation to rods (the rod power being capped | to the "use magic items" skill level) is now broken again Such a feature or function was/has not been implemented in Crossfire branch/1.x or in trunk. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFH9T5yhHyvgBp+vH4RAkIBAKDPFjEVfIhUrMlXcORKc2QKXN4U7wCgwSlY MS3ha8LuHQSw/0L4jU1CshY= =gGgm -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Mapper tool
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 | I was wondering: would it be worth to make mapper generate one page per found | monster archetype in ùa?. What is the last word in the sentence? It's not displaying for me for some reason. | Currently there is one big page summing that up (monsters.html). | | Probably something like one page per archetype, with special monsters in a | different section. | | So you'd have (random values): | --- | Bat | hp: 6 | wc: 1 | found in maps: cave, ... | Special variants: | - Bat Boss: big cave | - evil bat: demonic lair | - So, using the example above.. There would be the name "Bat" on a map summary page. This would be a hyperlink to a standalone page display the complete stats of the Bat? I presume the user would then have to use the browser back button to get back to the map summary? Assuming the summary above holds true; Just some ideas.. What about using a popup window to display the monster information? What about using an iframe to display the monster information? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFH5+pKhHyvgBp+vH4RArnOAKCyIj+76LaCCKsWdNQwO0YanJaWBQCeND8I 7VbAfCCmtKQnqw32tLPJcfQ= =xCEe -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Mapper tool
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 | I'd like some opinions/suggestions on the "mapper" tool for Crossfire (found | in server/utils/mapper.c). | | Current aim of the tool: | * provide a map reference for map makers, to know what exists, show links | between maps, point to areas where there aren't many maps, ... I have also found it very useful for reporting missing archetypes. (Yes, there are still 2 missing in /branch maps; I will fix that in the next day or two) | * help find inconsistencies in maps (same "slaying" between maps, invalid | tiling, unreachable maps, invalid exits ...) Finding invalid exits has been a huge time saver for me. Thank you for this functionality! Feature request: On the world map, have some way to display elevation. The ultimate (dream?) of course would be to have a elevation and depth contour line map. Examples: http://en.wikipedia.org/wiki/Contour_line -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFH5+bjhHyvgBp+vH4RAhF8AKC9BMfTUYE6aayxUKEVc6hfolHq/wCfd2k4 Ey35MI6lRorm8tqMJ/JJjwQ= =yf7L -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] SVN password reset notice from SourceForge
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Announcement from SF website.. ( 2008-03-06 14:23:47 - SourceForge.net Web Site ) In support of improved security, all SourceForge.net user passwords have been expired and must be changed upon next login. CVS, Subversion and Shell users will need to login to the site to change their password before they will be able to access these services. http://sourceforge.net/docman/display_doc.php?docid=2352&group_id=1#1181767103 -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFH0NPshHyvgBp+vH4RAuOyAJ9U3QBKv1rYUhnuT0SN4uKeIMvOxgCfcgBY wVwnSCzbXpumzE2iqqdJ5uI= =aK1G -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Who uses the scrollbars around the map?
Mark Wedel wrote: > > My idea was to be able to scroll the map window to see fog of war data, etc > (while it could be used, I didn't really envision someone with a 13x13 > display > area playing with 25x25 map data and scrolling about). > > Instead, the idea was more like 'I think I've cleared out this dungeon > level. > Let me scroll around the map window to see if I've missed anything'. Or in > the case of maps with a more maze like layout 'let me scroll around and see > how > I get back to the exit'. > > But they can certainly go away until (if ever) that feature gets > implemented. If/when this feature is implemented - I think it would be a good idea to include a button or something to recenter the viewpoint directly over your character. Otherwise, I imagine it would very frustrating to have to scroll around looking to see where you are at in some maps. ;-) signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Volunteer for Windows builds?
Nicolas Weeger wrote: > > Is there anyone willing to do binary builds for Windows for now on? > > I don't mind doing the .11 release, but I must say if someone else would like > to do the next ones, I'll gladly let him/her handle things :) I will have limited access to a 32bit Win XP home workstation starting in about 2 weeks. Will Visual Studio express work for the builds? Or, is something else needed or recommended? signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] volunteer to build 32 bit RPMS
ERACC Subscriptions wrote: > On Wednesday 30 January 2008 > Mark Wedel wrote: > >> anyone out there want to build 32 bit RPMs of the client? > > I could do this if you assist me with it. Or I can give you a shell on my > 32-bit box. Whichever you prefer is fine with me. Send me a private e-mail > about it (gene \a\t eracc \d\o\t com) or ping me on IRC. More out of curiosity, how are things going with this? signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Volunteer for Windows builds?
Nicolas Weeger wrote: > Hello. > > Is there anyone willing to do binary builds for Windows for now on? (Moving the discussion from IRC to the ML) What about using something like CMake ? http://www.cmake.org/HTML/Index.html http://www.cmake.org/HTML/About.html signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Potions of Life
>> I would propose something like this: >> >> Up to level 10, level 11-20, 21-40, 41-80, level 100+ > > Well, now you list 5 level groupings, not 4 as currently exists. Just > to double check, was this an error or do you mean to suggest having 5 > level groupings would be preferred? :) Didn't realize I listed 5 when there is only 4 in place right now. > Currently we have: > -minor potion of life > -medium potion of life > -major potion of life > -supreme potion of life > If we have another, where would be a good place to put it in the ranks? > Perhaps "superior potion of life" just below supreme? Yeah.. (I know.. pushing creative limits on this..) Or add one to the top of the list, for instance: lesser potion of life Another name to consider for something in the middle: greater potion of life > Another thought is, perhaps left clicking a potion of life, should tell > the player what level it's effective up to? Yes, use the lore fields! =-) signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Potions of Life
> In order to deal with this, I'm planning to soon re-balance potions of > life by adjusting their costs, level limits, and how often different > ones appear in treasure lists. I'm thinking of making the level limits > as follows: > up to 20, up to 40, up to 105, and then unlimited I think there should be more of a level breakdown for the potions. Otherwise, I suspect, people in the 'teens levels will be cleaning out the newbie areas for the easy potions. I would propose something like this: Up to level 10, level 11-20, 21-40, 41-80, level 100+ > With pricing in shops along the following lines: > 5pp, 40pp, 300pp, and then the last only being obtainable from alchemy > and treasure. I think that pricing looks reasonable. Assuming the level breakdown I mentioned earlier, pricing like this: 5pp, 25pp, 625pp, 1000pp Okay, maybe not that sharp of an increase - it just seems that if there is a pattern or explanation for pricing structure, there is less confusion by players. > In addition, I'm thinking of making either: > 1) Up to level 5 or 10 unaffected by stat depletion at death If this is implemented, there should be some sort of post-death message (instead of the usual "You have Died! You have weaker, less healthy, et al.) indicating this information. And, then some sort of message display at level 6 or 11 letting them know that now when they die, they will be depleted and what they need to do to restore those lost stats. > or 2) A NPC in the house of healing which can give free healing of stat > depletion to characters up to about level 5 or 10. Hmm.. need more time to ponder & comment on this idea. signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Bug tracker item removal! Who did it?
David Delbecq wrote: > Hello, bugtracker item #1825589 have dissapeared from sourceforge. All > sf says me is "item is not accessable". If someone removed the item from > tracker instead of closing it, please tell it asap (we all make mistakes > from time to time)! If not, that means the worse, sourceforge is losing > bug reports, which need to be reported to sf team asap. If no one > respond to this email before friday and item does not reappear, i will > report to sf team. > > For information, the bug was > https://sourceforge.net/tracker/?func=detail&atid=113833&aid=1825589&group_id=13833 > [ crossfire-Bugs-1825589 ] Cheat bug with containers It was set to Private (not sure by who or when - likely it was me..) which means that only the person who submitted the bug and project members (when they are logged in) can see it. Since it was a cheat exploit, I would say that is the reason why it was marked as Private. signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Spam and subject in mailing list
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jonas Stein wrote: > > actually some messages in the mailing list is not marked with [crossfire] > this > is a bit uncomfortable for sorting in mailclients. I suggest to change this. > > A lot of spam comes through this list. Is it possible, to filter it more > restrictive and deny the relay of email from mailserver without static DNS? Mailing list archives at http://mailman.metalforge.org/pipermail/crossfire/ and http://dir.gmane.org/gmane.games.crossfire.general shows all messages with the [crossfire] subject header and 0 (zero) spam messages. Can you provide specific examples/samples with the mail message header? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFHAAhGhHyvgBp+vH4RAg4kAKCYGx/Y2p+SKHQAHpxw63vgAVLr9wCeL+Eq 8+RdyR6LXrIGzZoqt6M+8sg= =ECn5 -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] SourceForge changes to SVN Access
FYI Announcement from SourceForge ( 2007-07-09 10:43:54 - Project Subversion (SVN) Service ) As announced, support for the deprecated subversion access method (svn.sourceforge.net) was removed. Please use the PROJECT.svn.sourceforge.net access method that is described in our docs. As suggested on IRC, this command should take care of updating your local file paths: svn switch --relocate https://svn.sourceforge.net/svnroot/crossfire https://crossfire.svn.sourceforge.net/svnroot/crossfire (careful of line wrap..) signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] reorganizing the entire world
Juergen Kahnert wrote: > I have the following idea for the new world: > > After character generation, you have to chose your class. As soon as you > have chosen your class, you won't enter "start/Nexus", but the guild of > that class. > > This guild will be a combination out of the newbieshouse and the > beginners maps to teach new people how to play this game. And there you > learn the abilities of your class. So you won't get a bunch of class > specific items. Instead of this you're guided through maps where you > learn your abilities and where you're teached how to use them. > > Parts of the guided tour could be shared between different guilds. This > will reduce the map making work. Good ideas. ;-) Is this the right or appropriate thread to start listing what one should learn in the guild map? And the shared maps? For instance: movement (walking, running, attacking), applying/removing and (un)locking inventory items, buying and selling from a shop, using money conversion and detect magic/curse altars, learning spells, learning new skills and so on. > For more class like role playing, the guild is able to ostracize players > by checking for example if a sorcerer uses close combat skills instead > of magic. If the sum of the close combat skills exceed the sum of magic > skills by a defined limit (e.g. > 10%) the sorcerer isn't allowed to > enter the guild. This also means this sorcerer won't get additional high > level spells because they are rewards from the guild master for solving > quests. AFAIK, at this time - such a check is not possible. This will require some developer/coding updates. signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] reorganizing the entire world
Juergen Kahnert wrote: > On Mon, Jun 18, 2007 at 12:48:29AM +0100, Brendan Lally wrote: >> >> Make the other apartments available at least as good as the one in >> scorn (changing the portal layout probably achieves most of that >> anyway). > > Make the apartments better and better, the higher the region become. Because of how apartment(s) and apartment files are stored - how would someone with the old/original apartment "upgrade" to a new or revamped apartment? signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] map design guideline
Juergen Kahnert wrote: > On Mon, Jun 18, 2007 at 06:49:10PM +0200, Nicolas Weeger wrote: >> So IMO we should write all those ideas somewhere on the wiki, and >> start working on map design :) > > The map guide is not part of the wiki: > > http://crossfire.real-time.com/guides/map/map_guide.html > > And is this just an idea or the goal? It's on the wiki, just formatted (numbered) a little differently. http://wiki.metalforge.net/doku.php/map_making signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Undead dragon
> With relation to the bug at > http://sourceforge.net/tracker/index.php?func=detail&aid=1727118&group_id=13833&atid=113833 > > (which isn't per se a bug - dragons worshipping Devourers aren't dragons > anymore). > > The is_dragon_pl() function will though return 1, allowing such a dragon to > gain resistances. > > So undead dragons can gain resistances, but can't enter dragon guilds. > > What do you think of that? It's often confusing to players... > IMO undead dragon must be able to gain resistances, else too hard. > On the other hand, entering a guild, we can decide some dragon guilds reject > undead dragons. > So I'd say we keep the situation this way :) What about this work around? Add a new map to the lower/dungeon area of the Devourers Temple which only allows undead to enter and has the various elemental residue available for switching a dragon's metabolism. This could also tie in to a quest (similar to the Scorn Royalty quest) where only those who accomplish certain tasks or turn-ins could enter. Or, a dungeon level added to the dragon guild for the undead dragons. Just a couple of ideas signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] OT: SVN Mailing list, subcribers using myrealbox.com
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 FYI There appears to have been an email delivery issue between SourceForge and MyRealBox.com - to the point where the mailing list automatically unsubscribed those users due to excessive or fatal bounces. Any @myrealbox.com user who was subscribed will need to re-subscribe to the mailing list to go back to receiving the commit notices, etc. https://lists.sourceforge.net/lists/listinfo/crossfire-maps -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFGPQD/hHyvgBp+vH4RAsyYAJ9noCSb9yqjBnTDIix7AatbCYgdbwCdEeIe MMupCnBnfED0NKdkWgOYrmk= =yfxr -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Graphics Standards (was Re: Getting more artists)
>> * How to easily test new graphics via local server or client > > How the tiles render? We would have to make sure that everyone has the > same renderer, and the template. Or actually placing them into the > game? For that, look at how everyone does it now. How the artist or tester could view their new graphic within the game|client -- for testing purposes, screen shot samples, et al. signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Getting more artists
Common questions that seem to come up in regards to new graphics: * Color count or color palette information * What exactly is the "Crossfire Perspective" on graphics and how that can be replicated or duplicated; the psuedo isometric and not quite top-down perspective on graphics * Animation of graphics and howto animate them and name the necessary files for proper animation * How to easily test new graphics via local server or client * The 32x32 base size vs why not something larger? That's all I can think of right now. signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Undead flag
> Concerning feature request > https://sourceforge.net/tracker/index.php?func=detail&aid=985488&group_id=13833&atid=363833 > > I'm wondering if this isn't the case already? > > AFAIK, undead dragons and such recover when leaving Devourers. Correct, this was fixed in bug# 1157459 https://sourceforge.net/tracker/index.php?func=detail&aid=1157459&group_id=13833&atid=113833 While following Devourers == player is undead; Leave Devourers for another cult == return to your normal race The exception is Wraiths, they are always undead. It would appear that the feature request can be closed as it has been implemented. signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] SVN Checkin - updated python based guild maps (templates)
A user error on my part has resulted in the SVN commit for the python based guild maps templates being spread across multiple commits in Trunk. Revision 5526 contains /templates/guild/mainfloor Revision 5528 contains the updated README.txt Revision 5529 contains /templates/guild/guild_HQ and /templates/guild/secondfloor I apologize for the confusion and inconvenience. I'm working to make sure the commit to branch/1.x is "cleaner" Best regards, signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Crossfire bots
Andrew Fuchs wrote: > On Sun, 2007-01-21 at 00:40 +0100, Nicolas Weeger (Laposte) wrote: >> >> I know of 2 bots scripts at least, Seer and Zebulon. Could they be adapted >> to >> such a request? >> (this request, at least of a bot giving advice, is quite interesting imo) > > Possibly Seer, but your other idea seems a bit more user friendly. Seer is really cfbot, which can be found here: http://www.suckfuell.net/jochen/software.html#cfbot "cfbot is a perl script that logs into a crossfire game server and logs kills and other statistical information that the other players can query." The script would need some additional enhancements to function as a "guide" for new players, if it would work for this at all. It might be better to find a different approach - which it seems like the thread is heading towards anyway. ;-) signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Item power/enchantment question
Nicolas Weeger (Laposte) wrote: > I'm wondering if there is somewhere > documentation about what item power and enchantment are supposed to do? :) > > So we can fix as the documentation says it should work, or fix the > documentation ^_- This? http://crossfire.svn.sourceforge.net/viewvc/crossfire/server/branches/1.x/doc/Developers/objects?revision=5018&view=markup Section 3G Item Power (item_power) item_power measures how powerful and item is. This information is only relevant for items that are equipped - one time use items, monsters, walls, floors, do not use this. When a player tries to equip something, the code goes through all the objects the player currently has equipped and sums up their item_power. The item_power of the object the player is trying to equip is also added. If this total exceeds the characters level, he is not allowed to equip the item. In simple terms, the sum of all the players equip items item_power must be less than the characters level. Powerful items should have a higher item_power value. This basically acts as a way to balance the items. It also prevents gifts from high level characters to newbies from being very useful - the item_power may prevent the low level character from equipping this items. For items automatically generated by the treasure code, the following formula is used: # enchantmentspower 00 10 21 32 43 55 68 711 An enchantment is: Each plus an item has. Each point an item increases an ability. Each 20% protection an item gives (rounded normally, eg 0-9 counts as nothing, 10-29 counts as one, etc) Each attacktype a weapon has. Spell path adjustments This same formula can be used for custom objects to figure out their item power. While the item_power field in the object structure is signed, in general, there should not be objects with a negative item power. However, negative effects an item has may reduce the item power. Eg, a 'sword +4 (str +2)(wis -3)' would really be 3 enchantments. signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Curse bug
Nicolas Weeger (Laposte) wrote: >> If I do get enough motivation, I'll look at that issue sometime, but if >> someone else fixes, that's fine by me too ;) > > I did find enough time, and committed a fix to SVN with the behaviour > described in this thread. > > Note that it's been roughly tested, but could sure use more testing. Reference: https://sourceforge.net/tracker/?func=detail&atid=113833&aid=1551398&group_id=13833 From a player or in-game standpoint - what should they watch for to see if this works? Or, will this require DM/Server admin interaction? signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Documentation / wiki
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Aaron Baugher wrote: > > Any suggestions on what documentation most needs to be written, updated, > or improved? I'll start a wish-list of things to work on. > > In the meantime, I thought I'd start on the list of spells, since that's > not on the wiki yet. I'd like to do it differently than the web site. > Instead of all the spells broken up alphabetically, A-D and so on, I > thought I'd split them up according to skill -- a page of summoning > spells, a page of pyromancy, and so on. Please continue to work on the spell list. =-) Thank you for all that you have contributed to! -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (GNU/Linux) iD8DBQFFdb5PhHyvgBp+vH4RAlvJAJ95wvfRfuS2jzj/npWQ8IQoTzCnzwCeNkAO ggWZMJq6LRbxyyaEzs3K35w= =mt4u -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] User error with SVN, unintended checkin of files
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I just made a rather embarrassing error with SVN a few moments ago. Following the instructions at HowtoForge for setting up a local websvn, I committed some junk files when I thought "import" was going to check *out* files. Apologies for the inconvenience. Now, could someone please remove/correct my blunder? Much appreciated and thanks! -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (GNU/Linux) iD8DBQFFKwL3hHyvgBp+vH4RAlLSAKCH6s7ZCDHY5bHgDZNXVAZJVt848gCfY/tV +1/nUVLrpjv0Oi/gjQbcBm4= =3x6G -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Food consumption
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Kevin R. Bulgrien wrote: > I am running an x86_64 test server with an Opteron processor. Food > consumption > seems unreal. Does anyone know what factors determine the rate of food loss? > Speed is 0.90 (3.03). The character is a halfling. Food seems to click down > a notch > every second. On metalforge, food ticks down about 1 notch per 3 seconds with > speed being up like 3.0+ (?) - not wearing any sustenance items. It wouldn't > happen > to be based on some platform dependent thingamabobber would it? What is your server speed set at? By default, AFAIK, it should 12 One way you can set this is while in DM mode, use this command: 'speed 12 Also, any item that is +regeneration will cause you to consume food faster as well. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (GNU/Linux) iD8DBQFFKpEghHyvgBp+vH4RAtaOAKDdl0PoEn6X3ufpzi1aqfXZKyRVLQCeOncA CEdtKQxlik3suzkEmGkvX4M= =YySo -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] I cant figure out how to get this program to work.
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 ERIC ALLAN wrote: >I did everything the help file says and I cant get crossfire to work on > linux . What am i doing wrong? Are you referring to the client or the server or both? What distribution of Linux are you using? Did you install from a package (apt, rpm, etc.) or compile it (client/server) from source? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFFDjINhHyvgBp+vH4RAgsyAKDIraPKRYA9zAdXc2RewPYB6QQtbACeM9WB 7N9z35sD2O5BorDh5tGYFDY= =+2hc -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Proposal: Alchemy spell changes
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Andrew Fuchs wrote: > > On 9/10/06, Alex Schultz <[EMAIL PROTECTED]> wrote: > ... >> Ok, I'll probably have it implemented in the next 48 hours or so :) >> Btw, does anyone have any objections to renaming it to "gold touch" (was >> thinking of "transmute to gold" but that seems too long), to avoid >> current confusion with the alchemy skill? > > Renaming it is probably a good idea. IIRC, players have used the > spell on cauldrons before. - From what I have seen, that's mostly due to out of date documentation or similar information. That's one way how alchemy was used in the past. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (GNU/Linux) iD8DBQFFBcXOhHyvgBp+vH4RAntsAJ9d1srk6cqvHpRbKg6uHfAW4vyRVACgoqwX 1coPREYiQYxuyxCEKN+QW88= =zdHp -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Spell path balance - Summoning
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: > On Sun, 20 Aug 2006 14:05:55 -0500, Kevin R. Bulgrien wrote: >> completely unbalanced as it takes eons of mind-bendingly boring >> snooze, summon, attack, snooze until summoned character is dead >> cycles. Am I just missing the point of this path, or is it really >> not very well balanced? > > Generally, I think summoning needs high-level spells that summon > strong critters, rather than just relying on pets becoming stronger and > stronger with level. Looking at some other gaming systems as a reference.. Let's not forget the possibility of "reverse summoning." As an example: level 6 - Summon Air Elemental: Summons an Air Elemental to do the caster's bidding Level 7 - Dismiss Air Elemental: A single target range spell that attempts to banish the Air Elemental back to it's native plane. Higher level versions of the spell could then make these "reverse" spells area of effect spells, too. Just an idea. There are more fine tuned details to work out though. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.3 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFE7lW8hHyvgBp+vH4RApA4AJ9BySNBL1MlQrNFHwHoQTM3OByiDQCfcPH3 eytlu4QQzECHSM0VWh09M40= =A5T7 -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] Metaserver reporting and accuracy
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Per the feedback from other people on IRC and other means, I've put together a list of requirements that people want to see with the metaserver reporting. So, with this post I am asking public server admins to cooperate on the following: * All information must be as accurate as can reasonably be (IP Address, hostname, number of players, server version, etc.) * Only crossfire compatible servers can be listed. Compatible in this case means that the official crossfire clients can be used to play on that server without any issues. Servers may have enhancements the official client does not support so long as those enhancements are not needed to play the game. * If the server is only going to be available temporarily or for a limited - indicate so in the metaserver comment area. This is not a final draft or a complete list by any means, but I think it's a reasonable start. Comments? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.3 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFEs86WhHyvgBp+vH4RAmNqAKD0JL0u4CK2KV7EDh6bGLqZ9uSwSgCg6ZX1 QY895/nY52/towRpKjjXIuY= =WbKL -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] Easy House map set - missing easy_house.1.a in CVS
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Crossfire CVS repository messages. wrote: > > Modified Files: > maps-bigworld/world: world_105_116 > Added Files: > maps-bigworld/scorn/houses: easy_house.1.b easy_house.1.c > > Log Message: > Add new easy house maps. A map was missed with this checkin - easy_house.1.a I can provide the file if necessary; it would appear that the mailing list[1] archive didn't (or doesn't) save message attachments. [1] - http://sourceforge.net/mailarchive/message.php?msg_id=17137298 -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.3 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFEoDAbhHyvgBp+vH4RAop9AKC48URBYvxmApTZh88G5xbefbYExACggXM2 gQfR4t7g7bAf6PumMNCORD8= =vANq -END PGP SIGNATURE- ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire