are you niggas still going god damn just grind on some crossfire
On Aug 19, 2017 5:11 PM, "Preston Crow"
wrote:
> That would be a great solution.
>
>
> On 08/19/17 12:10, Kevin Zheng wrote:
>
>> On 08/19/2017 04:59, Preston Crow wrote:
>>
>>> What would be really cool is a command-line option to
That would be a great solution.
On 08/19/17 12:10, Kevin Zheng wrote:
On 08/19/2017 04:59, Preston Crow wrote:
What would be really cool is a command-line option to start a client
script, especially if it could be used multiple times for multiple
scripts. (I normally launch two.)
Maybe like
On 08/19/2017 04:59, Preston Crow wrote:
> What would be really cool is a command-line option to start a client
> script, especially if it could be used multiple times for multiple
> scripts. (I normally launch two.)
Maybe like a login.rc file that gets read as soon as the character
enters the ga
What would be really cool is a command-line option to start a client
script, especially if it could be used multiple times for multiple
scripts. (I normally launch two.)
On 08/19/17 01:26, Kevin Zheng wrote:
On 08/18/2017 20:28, Preston Crow wrote:
The "cleanup" of command line options seem
On 08/18/2017 20:28, Preston Crow wrote:
> The "cleanup" of command line options seems to have removed almost all
> of them, including many useful ones. There isn't even an option for
> selecting the server anymore! I really need the mapscale and iconscale
> options for high DPI displays--those h
The "cleanup" of command line options seems to have removed almost all
of them, including many useful ones. There isn't even an option for
selecting the server anymore! I really need the mapscale and iconscale
options for high DPI displays--those have also been removed from the UI
settings.
On 08/15/2017 09:45 PM, Ruben Safir wrote:
On Tue, Aug 15, 2017 at 09:03:44PM +1000, David Hurst wrote:
Just wanted to add my 2 cents and say that anything that makes the client
more accessible on windows is a big plus to me. Even though i'm happy to
set the game up on linux, most of my friends
On Tue, Aug 15, 2017 at 09:03:44PM +1000, David Hurst wrote:
> Just wanted to add my 2 cents and say that anything that makes the client
> more accessible on windows is a big plus to me. Even though i'm happy to
> set the game up on linux, most of my friends are not, by offering support
> to window
The 1.72.0 client build for Windows is now available on SourceForge:
https://sourceforge.net/projects/crossfire/files/crossfire-client/1.72.0/
Some network issues were fixed between the latest snapshot and the
1.72.0 client, so you should upgrade when convenient.
Hash: SHA256
SHA256 (crossfire-
Just wanted to add my 2 cents and say that anything that makes the client
more accessible on windows is a big plus to me. Even though i'm happy to
set the game up on linux, most of my friends are not, by offering support
to windows we can gain access to a larger player base.
Regards,
Saru
On Tue,
On 8/15/2017 2:00 AM, Ruben Safir wrote:
On 08/14/2017 05:39 PM, Kevin Zheng wrote:
. If you play,
but use a package from your OS, I don't see how this impacts you.
I compile it
and I don't think there is a package. I hate cmakes license, and I'm
not found of its syntax either.
I'm just gen
On 08/14/2017 06:09 PM, Matthew Giassa wrote:
> If you have strong opinions you should have voiced them in May 2014 when
> CMake supported landed.
It was clandestiningly been used before that, FWIW, and the autoconf
config had been broken for quite a while. It so happened that in 2014 I
was a li
On 08/14/2017 05:39 PM, Kevin Zheng wrote:
> . If you play,
> but use a package from your OS, I don't see how this impacts you.
I compile it
and I don't think there is a package. I hate cmakes license, and I'm
not found of its syntax either.
I'm just generally sick of BSD junk being forced on
Nope, no strong opinions. Just curious.
Original Message
From: Kevin Zheng
Sent: Monday, August 14, 2017 2:40 PM
To: crossfire@metalforge.org
Reply To: Crossfire Discussion Mailing List
Subject: Re: [crossfire] Crossfire Client 1.72.0 is available
On 08/14/2017 08:16, Matthew Giassa wrote
On 08/14/2017 08:16, Matthew Giassa wrote:
> Seconded. Why overhaul the build tool chain in use? What gain is there?
The original reasons were better support for parallel builds, out of
source builds, and Windows builds. Yes, Autotools technically supports
all of these features. But the CMake bui
Seconded. Why overhaul the build tool chain in use? What gain is there?
Original Message
From: Ruben Safir
Sent: Monday, August 14, 2017 8:07 AM
To: Crossfire Discussion Mailing List
Reply To: Crossfire Discussion Mailing List
Subject: Re: [crossfire] Crossfire Client 1.72.0 is available
If it also checks in ~/.crossfire/ so that old configs are picked up, it
shouldn't be a problem. If it finds something in the old location, it
should use that, but if it has to create a directory, I don't mind if it
puts it under ~/.config/crossfire/.
On 08/14/17 11:03, Ruben Safir wrote:
t
> - Replace autoconf/automake build system with CMake
why?
Why do I need to add an entire new compiler set up. This has been
tossed back and forth previously as well causing a creep of compile
problems.
autoconf is free software and it works.
___
c
> the new location. For Unix-like systems, the new location is
> *~/.config/crossfire*.
This is a drag and moving my keys around is why I stopped playing the
last time.
Things should have remained under ./.crossfire
--
So many immigrant groups have swept through our town
that Brooklyn, lik
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