bank at
Skud (other banks don't seem to do it).
Nothing very useful seems to end up being written into the logs. Anyone else
see anything like this, and how should I try to debug where things go wrong?
--
/* * * Otto J. Makela * * * * * * * * * * * * * * * */
/* Phone: +358 40 765
tments1
09/01/15 21:11:17 [Debug] Resetting map
/var/games/crossfire/players/ExTechOp/_scorn_apartment_Apartments1.
--
/* * * Otto J. Makela * * * * * * * * * * * * * * * */
/* Phone: +358 40 765 5772, FAX: +358 42 7655772, ICBM: 60N 25E */
/* Mail: Mechelininkatu 26 B 27, FI-00100
be needed for this?
And the same question on opals, which do not appear at all in the standard
maps (only place I can find them is unlinked/kandora/elcyon/temple)?
--
/* * * Otto J. Makela * * * * * * * * * * * * * * * */
/* Phone: +358 40 765 5772, FAX: +358 42 7655772, ICBM: 60N 25E */
emember offhand what these flags mean when applied to objects?
As someone else noted, restarting the server ended up in merging quite a lot
of these "random level" objects with the "normal" ones, like several other
types of gems.
--
/* * * Otto J. Makela * * * * * * * *
As noted earlier on this mailing list, the Linux distribution
crossfire-1.11.0-1 server crashes hard minutes after items using
Python code (like banks, mail system etc) get loaded.
Is anyone working on this?
--
/* * * Otto J. Makela * * * * * * * * * * * * * * * */
/* Phone: +358 40 765
on-slip-dbus-0.1.15-1.fc10.noarch
python-slip-gtk-0.1.15-1.fc10.noarch
python-sqlite2-2.3.3-3.fc9.x86_64
python-urlgrabber-3.0.0-10.fc10.noarch
If I remember earlier discussions correctly,
this problem has been around for quite some time?
--
/* * * Otto J. Makela * * * * * * * * * * * * * *
James Lopeman wrote:
> This issue is well know on fedora (32 and i think 64 ).. the fix is already
> in
> SVN, no server release since
Great to hear this. Is the fix expected to be pushed into updates?
--
/* * * Otto J. Makela * * * * * * * * * * * * * * * */
/* Phone: +358 40
e working a bit on the generator, for example have the
ubiquitous bookshelves actually occasionally contain something useful?
--
/* * * Otto J. Makela * * * * * * * * * * * * * * * */
/* Phone: +358 40 765 5772, FAX: +358 42 7655772, ICBM: 60N 25E */
/* Mail: Mechelininkatu 2
. However, I think the random
map generator does a fair job, specially on the multi-level dungeons;
IMHO the different Scorn quest maps turn out nice and exciting.
The fact that it does as reasonable a job as it does means that it might be
worth putting a bit of effort into enhancing it...
--
or at least hide them.
> Or make them non aggressive, and they start attacking if player attacks.
>
> Or else we'll need to explain why the town guards are that incompetent! :)
Well, Scorn also has an explanation on why neglected houses have monsters
in them: the situation with Old To
on this one, as the three
artifacts are destroyed in the process. General treasure abounds, though.
Suitable for adventurers level 20+, I'd say.
--
/* * * Otto J. Makela * * * * * * * * * * * * * * * */
/* Phone: +358 40 765 5772, FAX: +358 42 7655772, ICBM: 60N 25E */
/* Mail:
on the game to give me a hand...
--
/* * * Otto J. Makela * * * * * * * * * * * * * * * */
/* Phone: +358 40 765 5772, FAX: +358 42 7655772, ICBM: 60N 25E */
/* Mail: Mechelininkatu 26 B 27, FI-00100 Helsinki, FINLAND */
/* * * Com
and identical-looking ones which do not do that.
PS. Easiest solution to create an "panic exit" for the Devourers underground
is just to hide it under a generator, that way the vampires won't activate it.
I didn't realize vampires will by default also dig through weak walls
> skills the player knows
Using that word would probably cause no end of confusion, as there are already
numerous magicks (both object-based and skill-based) called "identify".
How about using an somewhat obscure word for it, like "determinate"?
--
/* * * Otto J. Makela *
nd if cursed, remove
ability to use two rings), or would that affect game balance too much?
--
/* * * Otto J. Makela * * * * * * * * * * * * * * * */
/* Phone: +358 40 765 5772, FAX: +358 42 7655772, ICBM: 60N 25E */
/* Mail: Mechelininkatu 26 B 27, FI-00100 Helsinki, FINLAND */
/* *
I submitted as patch 2934041 to sourceforge the micro-change to add
an exit lever to the alcove in the Devourer's temple lower level.
--
/* * * Otto J. Makela * * * * * * * * * * * * * * * */
/* Phone: +358 40 765 5772, FAX: +358 42 7655772, ICBM: 60N 25E */
/* Mail: Mechelininkatu
his?)
an identification skill -- what if it also included the ability to cure and
preserve meats so they don't spoil as fast? What about a skill to butcher
corpses down into more stable food items, or is that just too gory?
Or do we want to make all this a
hink it is a good change.
What I would like to also see is having a class "identified" (similar in
function to "cursed" and "magic") in the inventory, so that you could more
easily manipulate items which you have identified.
--
/* * * Otto J. Makela * * * * * *
The subject sounds like something you could end up in jail for in many states.
--
/* * * Otto J. Makela * * * * * * * * * * * * * * * */
/* Phone: +358 40 765 5772, FAX: +358 42 7655772, ICBM: 60N 25E */
/* Mail: Mechelininkatu 26 B 27, FI-00100 Helsinki, FINLAND */
/* * * Computers
ann Wolfgang von Goethe (1749-1832):
The Sorrows of Young Werther, 1774
--
/* * * Otto J. Makela * * * * * * * * * * * * * * * */
/* Phone: +358 40 765 5772, FAX: +358 42 7655772, ICBM: 60N 25E */
/* Mail: Mechelininkatu 26 B 27, FI-00100 Helsinki, FINL
ing here for special "character creator" client software,
which keeps re-rolling the character to maximize stats and optimize point
allocation, thus consistently always creating the best possible characters.
Would this be a problem?
--
/* * * Otto J. Makela * * * * * * * * * * * * * * *
be asleep or something, making
parts of these "training levels" surprisingly easy. Is this intentional?
--
/* * * Otto J. Makela * * * * * * * * * * * * * * * */
/* Phone: +358 40 765 5772, FAX: +358 42 7655772, ICBM: 60N 25E */
/* Mail: Mechelininkatu 26 B 27, FI-00100 Hel
By the way, could someone in the know explain to me what is the magic
with level 108, why was the difficulty jump put at that specific point?
--
/* * * Otto J. Makela * * * * * * * * * * * * * * * */
/* Phone: +358 40 765 5772, FAX: +358 42 7655772, ICBM: 60N 25E */
/* Mail
; claims
I should be able to do it, but trying it says you need more experience.
Should the display be fixed to show that more skill is required because of,
er, theological limitations?
--
/* * * Otto J. Makela * * * * * * * * * */
/* Phone: +358 40 765 5772, ICBM: N 60 10' E 24
've yet to
successfully disarm or unlock anything with this version in even slightly
higher-level dungeons (like the Scorn Prison)? Or was gaining skill levels
perhaps easier in earlier versions? Or am I just imagining things?
--
/* * * Otto J. Makela * * * * * * * * * */
/* Phone: +358 40 765 5
r "vertically" oriented 2×2 houses, or other buildings.
--
/* * * Otto J. Makela * * * * * * * * * */
/* Phone: +358 40 765 5772, ICBM: N 60 10' E 24 55' */
/* Mail: Mechelininkatu 26 B 27, FI-00100 Helsinki */
/* * * Computers Rule 0100 01001011 * * * * * * */
__
here are a few things (gold nuggets, lock picks, bottles...)
which will fetch more money in the store when identified, but for which
neither the face nor seemingly the functionality change when id'd.
Zathras: Yes, yes, Zathras is used to being beast of burden to other
people's needs.
s seems to happen pretty often in Raffle, where there is a fence
between you and the objects, but you still are able to identify items.
Would someone who knows the code want to take a look at this weirdness?
--
/* * * Otto J. Makela * * * * * * * * * */
/* Phone: +358 40 765 5772, ICBM: N 60 1
e-client-gtk2:3188): Gtk-WARNING **: gtk_scrolled_window_add():
cannot add non scrollable widget use gtk_scrolled_window_add_with_viewport()
instead
[ INFO ] (gtk-v2::init_image_cache_data) Init Image Cache
The metaserver selector does come up, but it is blank. Can't get anywhere.
--
/* * * Otto J. Ma
On 26/12/12 23:25, Otto J. Makela wrote:
> The metaserver selector does come up, but it is blank. Can't get anywhere.
Dunno what changed, but now it's working. Library upgrade on F17 installation?
--
/* * * Otto J. Makela * * * * * * * * * */
/* Phone: +358 40 765 5772, ICB
t from the ground) will retrieve arrows from the quiver
into your inventory.
--
/* * * Otto J. Makela * * * * * * * * * */
/* Phone: +358 40 765 5772, ICBM: N 60 10' E 24 55' */
/* Mail: Mechelininkatu 26 B 27, FI-00100 Helsinki */
/* * * Computers Rule 0100 01001011 * * *
tanding problem that there are objects which are
"keys" and objects which are "Keys". Same with swords and some other
categories.
This of course comes up with the command line commands like "drop".
--
/* * * Otto J. Makela * * * * * * * * * */
/* Phone: +35
al.
Any takers, it would seem like this could be a reward item from some quest?
--
/* * * Otto J. Makela * * * * * * * * * */
/* Phone: +358 40 765 5772, ICBM: N 60 10' E 24 55' */
/* Mail: Mechelininkatu 26 B 27, FI-00100 Helsinki */
/* * * Compute
l system.
Ie. unless you constantly use git, you WILL suck at it even after years.
--
/* * * Otto J. Makela * * * * * * * * * */
/* Phone: +358 40 765 5772, ICBM: N 60 10' E 24 55' */
/* Mail: Mechelininkatu 26 B 27, FI-00100 Helsinki */
/* * * Computers
airly lengthy games like this will in their case just
end up meaning more bashed doors...
--
/* * * Otto J. Makela * * * * * * * * * */
/* Phone: +358 40 765 5772, ICBM: N 60 10' E 24 55' */
/* Mail: Mechelininkatu 26 B 27, FI-00100 Helsinki */
/* * * Computers Rule 01
you charm monsters (and some
other magicks or skills, I believe?) to be your friends.
In addition to mice, I could easily see pestilences of giant locusts
or battalions of army ants.
--
/* * * Otto J. Makela * * * * * * * * * */
/* Phone: +358 40 765 5772, ICBM: N 60 10' E 24 55' *
me why dragons often leave behind a sword when killed?
I mean, they weren't using it in battle, why were they carrying it?
--
/* * * Otto J. Makela * * * * * * * * * */
/* Phone: +358 40 765 5772, ICBM: N 60 10' E 24 55' */
/* Mail: Mechelininkatu 26 B 27, FI-00100 H
current release?
Could someone give me a pointer on how and where I should resubmit?
--
/* * * Otto J. Makela * * * * * * * * * */
/* Phone: +358 40 765 5772, ICBM: N 60 10' E 24 55' */
/* Mail: Mechelininkatu 26 B 27, FI-00100 Helsinki */
/* * * Computers Rule 0100111
2010)
>
> Log Message:
> ---
> Apply patch 'Added exit lever to Devourer's temple lower level' courtesy
> Otto J. Makela
That URL gives me a 404, even though I'm logged in to Sourceforge.
Should it be publicly available?
But okay, I wasn't aware Met
39 matches
Mail list logo