Just get one at ebay, it should be the easiest way to get one.
Am 30.05.2012 00:20, schrieb Emanuel Claudio Gonzalez:
First of all, we welcome the entire community.
We are one of the most important hosting of Argentina, we stayed in the city
of Rosario, Santa Fe
We need a key to test the new
;)
2012/5/31 haeufi hae...@teamniederbayern.de
mailto:hae...@teamniederbayern.de
Hi,
I use linux for our server that is going well after joining with
bots about 15 minutes until it is at 12/24 players. Since
yesterday I have a little problem that soon or later it crashes
(couldn
Point 1: completely agree. If you have 2 or more servers and want to
check how many players are on them you have to exit current game to
check the servers, it is very long-winded.
Point 2: Completely agree, SourceMod-Devs have this problem, too, i think
Point 3: Disagree, but only, because
Hey Guys,
I have got a problem with one of my CS:GO-Servers, and typically with
the one being full the whole day: 176.9.107.110:27080
Mostly after 5 to 6 hours runtime the server crashes and I can´t find
the reason. Here is a part of my SourceMod error logfile:
L 06/02/2012 - 13:19:28:
!
haeufi - www.teamniederbayern.de
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Could it be you didn´t set force_install_dir and it downloads to another
directory? That´s the only reason I can imagine...
haeufi - www.teamniederbayern.de
Am 15.06.2012 02:32, schrieb William Tetsworth:
When I update (windows) each server, it goes through the steps and
everything seems fine
My main crashing issue dissolved after stopping the second server
started from the same directory on different tickrate and port... Now
crashing has gotten really rare...
#tnb | haeufi from www.teamniederbayern.de
Am 18.06.2012 22:32, schrieb Solomon Nero:
Sure its a known issue, but wanted
Perhaps you could use sourcemod with plugin spawntools to add more
spawnpoints...
Just an idea I have this issue, too. But i chose not to write
_se-maps into maplist...
haeufi from www.teamniederbayern.de
Am 10.07.2012 05:37, schrieb Jonas Andersson:
Having this problem too. 15v15 works
have to edit anything else?
Thanks
haeufi - www.teamniederbayern.de
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important thing we could do against this german verschlimmbesserung
(english improve by making it worse)
haeufi from www.teamniederbayern.de
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+1
Am 14.08.2012 03:00, schrieb Kyle Sanderson:
Getting kind of worried here... We have a ton of mappers porting
ZombieMod/ZombieEscape maps. However, clients still can't download the
map from the server.
Is there going to be another update? or are we just dead in the water?
The open beta
For everybody, changelog is being readable here:
http://store.steampowered.com/news/8641/
Am 14.08.2012 21:47, schrieb RSS List User:
Very detailed sir!
*waits for angry beta customers*
On 8/14/2012 3:42 PM, Ido Magal wrote:
Thanks.
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It was between reading his first mail and sending this^^
Am 14.08.2012 21:57, schrieb Philip Giuliani:
Ido wrote already the link to the changelog :P
2012/8/14 haeufi hae...@teamniederbayern.de
mailto:hae...@teamniederbayern.de
For everybody, changelog is being readable here:
http
later today if it works as expected,
-Vitaliy
-Original Message-
From:csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of haeufi
Sent: Monday, August 13, 2012 11:02 PM
To:csgo_servers@list.valvesoftware.com
Subject: Re
in which file did you add it? I think it should be added at
gamemodes_server.txt, not in server.cfg
This Player Count problem is volitional i think. In CS:S it´s the
same: bots are subtracted in INGAME-Serverbrowser, not in
Steam-Serverbrowser. That is because people normally don´t want to
from fastdl. Fastdl works on other maps without kv-file
and with simply adding it to a mapgroup. I really want to put this map
on my server, I´m frustrated ;)
coult anyone mail me the working kv-file?
thanks
haeufi
Am 16.08.2012 19:19, schrieb Jonas Andersson:
de_nuke_ve has 30 spawn points
It´s a custom map made by volcano, announced by valve in a recent blog
entry. You can download it at http://volcanotv.tumblr.com/
Am 16.08.2012 19:52, schrieb Ejziponken -:
And where can I find that? Its not in the map directory.
Thanks! That will help people being new to this much!
Am 17.08.2012 08:10, schrieb bbiloc...@gmail.com:
Hello all,
I've updated the overview of the different config files and created a
common problems section on the CS:GO DS wiki at
In fact, this would be a first idea, but there will be a problem, when
valve changes general settings or structure in gamemodes.txt. You would
get issues with crashing servers etc. and didn´t know what to do. I
think it isn´t that difficult to find your own settings and adding them
to
I would say you use a non-defined mapgroup on command-line.
mg_allclassic isn´t defined by default any more. You could either define
it in gamemodes_server.txt or use mg_bomb for de_-maps
Am 17.08.2012 11:41, schrieb Ejziponken -:
Users cant connect anymore, whats the problem now?
connect
If you mentioned your error we could perhaps help you, but with this
detailled description of the problem we can´t even guess which issue it is.
Am 17.08.2012 17:21, schrieb JKavs(ek:
Hello, can anyone suggest any solutions rather than reinstalling linux
which is not going to happen to get a
I think he means banned_user.cfg. If you didn´t writeid ban won´t be
applied on mapchange or am I wrong?
Am 18.08.2012 15:41, schrieb JKavs(ek:
Please tell us what you mean by banlist etc?
Dne 18. avg. 2012 14:42 je Ejziponken - sza...@hotmail.com
mailto:sza...@hotmail.com napisal/-a:
Because it need much more Server CPU... I set all servers to tick128
except the deathmatch and the armsrace, because there is much more action...
Am 19.08.2012 16:34, schrieb Molnár László:
ou should increase the max value of cmd rate and min rate something
nice!
Was this the first time someone from hpe said something in this list?
Am 19.08.2012 19:04, schrieb Peter Freese:
This will be changing to use sv_allchat in a future update.
From: csgo_servers-boun...@list.valvesoftware.com
Looks good, but at the moment I don´t need it any more^^
Am 19.08.2012 21:39, schrieb Ssh:
I'm working on a tool for thegamemodes_server.txt ;)
http://s1.directupload.net/images/120819/vwzevzbu.png
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That doesn´t work if you change hidden cvars. Therefore a plugin like
SourceMod is needed (sm_cvar)
Am 20.08.2012 18:59, schrieb Ido Magal:
Gamemodes.txt does not reload.
If you need to switch between sets of cvars while the server is running then I
recommend putting them in a cfg instead.
the problem...
Am 20.08.2012 19:21, schrieb Ido Magal:
Which hidden cvars are you changing?
-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of haeufi
Sent: Monday, August 20, 2012 10:12 AM
Just try CSSDM they added CS:GO-support few time ago.
But I understand what you want to say: It´s the most obvious game mod on
CS:S; why didn´t they include it? But As I see how gungame is included,
I will try the Gungame:SM again because configuring ArmsRace on CS:GO is
just ugly.
Am
I just restarted Steam and saw this: http://ScrnSht.com/vkyzvy
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It was just a screenshot from my inventory... few minutes later the
uninstalled item was removed :D
Am 21.08.2012 19:08, schrieb Collin Howard:
most likely a glitch, you cant have two same copies in your library.
Unless they put the pre-purchased one to ur inventory
*From:* haeufi hae
you can create a server-steamacc and use this, you don´t have to own the
game any more to create a server... you just need ANY account to log in!
Am 21.08.2012 20:35, schrieb Gordon:
Yeah I don't mind having to log in so much, I can create a script to
do that, but I can't be logged into steam
I am interested in de_nuke_ve getting to work, it´s the only map tried
which doesnt work...
Even if it is integrated in a mapgroup it doesn´t work.
I really want to get this map working...
Am 21.08.2012 23:12, schrieb Nevermore Imperium:
I have:
sv_downloadurl http://foo.bar/fastdl/csgo;
Do quakesounds work for you? When I set up quakesounds like in CS:S
there will be sound glitches and in future games on other servers game
will crash...
If they work, how did you integrate them?
Am 22.08.2012 09:10, schrieb Anton Ronsjö:
I actually used our old FastDL that we use for CSS,
Next question: How do I create a .vpk-file?
My sound completely gets messed up and I have to verify game files
otherwise game will crash on every serverjoin.
Just test it with the -ve instead of _ve. Strange thing is, yesterday it
worked on my testserver, today i started it again and it
maps should be made, single
bsp, extra files packed into the bsp or left open or pack everything
in VPK, create files like in L4D2 for versioning or just plain CSS Style?
-ics
22.8.2012 18:11, haeufi kirjoitti:
Next question: How do I create a .vpk-file?
My sound completely gets messed up
valveupdate time) and can´t have a look permanently.
Thanks
haeufi from www.teamniederbayern.de
Am 29.08.2012 21:31, schrieb Ido Magal:
No. The only requirements are that you meet the user's minimum number
of players and that you do not have sv_steamgroup_exclusive set to 1.
You could
It´s Saturday night at valve... Additionally they always say they´re not
working on weekends! First possibility is Monday to get an answer from
valve...
Am 23.09.2012 14:44, schrieb Thanos Kalogeropoulos:
An official answer on this would be nice. The last update introduced
severe
Valve doesn´t work on weekends... This should solve your problem which I
can see, too. Just keep watching the mailinglist until Friday evening
*@valve* (doesn´t need to be the same as your time, depending on
timezone; Valve sits in Seattle, so you can google the difference of time).
Am
[ Minor Fixes ]
-Fixed another case where warmup alerts panel didn't show for late joiners.*
+1! This was really annoying*!
-Fixed a crash that would happen when you died that associated with the
spectator panel.*+1! Had this bug almost every day!*
-Fixed general scaleform crashes.
-Made radio
I think I have an idea what it is, please post/attach your
gamemodes_server.txt file There could be a 2 at the
commentary-block for mapgroups that cause this error. Please check this
//
// Map
I think I remember an equivalent issue and the reason for it was
tickrate 128. Which tickrate does your server run? If it´s 128, try the
map with tickrate 64...
#tnb | haeufi from www.teamniederbayern.de
Am 08.11.2012 14:59, schrieb Charalampos Galanis:
hello , I have compiled a csgo map
I think your problem is the command for mapgroup. you write map_group,
but it has to be mapgroup without _
-game csgo +ip ***.**.**.*** +port 27030 -console +exec server.cfg
+game_type 0 -usercon -nohltv +sv_lan 0 +map de_dust2 -maxplayers 24
-log -debug -allowdebug *+mapgroup* myNewGroup
Nice! You should also keep in contact with the
metamod/sourcemod-developers. It was just shocking that none of the
custom community servers was working and developers said that holiday
period won´t last for bringing their plugins back to work.
Perhaps they have important bugfixes for your
I think the keyword is platform-neutral
as they are working on steam for linux and perhaps it will be
possible to play csgo on linux soon
Am 17.01.2013 16:46, schrieb Saul Rennison:
Yeah but why? Bitbuffer works fine.
hidden cvar: mp_ignore_round_win_conditions 1 should solve your
problem I think. You have to change it per SourceMod:
sm_cvar mp_ignore_round_win_conditions 1
Am 05.08.2013 09:38, schrieb ShoGun-KmKz:
mp_roundtime 0
I don't know if specific map cfg work with CS:GO.
You can try to make cfg
Hi,
I also have the problem on two of three csgo-servers. they should listen
on 27080 and 27085 but after some hours they run on 27081 and 27086... I
don´t know what the reason is and it just sucks.
There are no entries in the logs, just that they are restarting.
I also don´t know whether it
Confirmed for Germany, too.
Am 13.03.2014 20:59, schrieb Misiu Pajor:
Confirmed. Sweden is also affected.
On Thu, Mar 13, 2014 at 8:49 PM, pslgodfather
tmac_sour...@hotmail.com mailto:tmac_sour...@hotmail.com wrote:
Confirmed Chicago servers are down also and I cant login into
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