Re: [Csgo_servers] STEAM down..... One More time....
Confirmed for Germany, too. Am 13.03.2014 20:59, schrieb Misiu Pajor: Confirmed. Sweden is also affected. On Thu, Mar 13, 2014 at 8:49 PM, pslgodfather tmac_sour...@hotmail.com mailto:tmac_sour...@hotmail.com wrote: Confirmed Chicago servers are down also and I cant login into steam mobile. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/STEAM-down-One-More-time-tp6672p6674.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Med vänlig hälsning / Kind regards __ Misiu Pajor | Professional Services | op5 AB Phone +46 (0)8 58 8301 00 | Mobile +46 (0)736 22 39 93 Norgegatan 2 | 164 32 Kista | Sweden www.op5.com http://www.op5.com | www.op5.com/se http://www.op5.com/se HQ op5 AB | VAT SE556582913101 http://twitter.com/op5ab RedHerring Global top 100 | Rating AAA ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Server restarts on another port, whenever internet connection is not active (linux).
Hi, I also have the problem on two of three csgo-servers. they should listen on 27080 and 27085 but after some hours they run on 27081 and 27086... I don´t know what the reason is and it just sucks. There are no entries in the logs, just that they are restarting. I also don´t know whether it is a sourcemod-related or csgo-related problem. I´m running SourceMod v1.5.3-dev+3954 Someone can help us? Am 09.01.2014 03:41, schrieb Charalampos Galanis: I don't know if the above problem is already mentioned here, but forgive me in case it is. The problem is whenever I reboot my router , so I don't have internet connection for about 3 minutes, the server crashes (its screen is still active) and restarts in another port, exactly the next one. For example, my server listens to 27016 port but it starts @ 27017 port. And no , it is not separate screen, I just found out that the normal server crashes and this server, with port + 1 takes its place. This is frustrating because I have to always quit this bugged-ported server and after that, the normal one starts again. Anybody has experienced this? Why the server restart with altered port , when the connection is offline temporarily? And how to prevent this from happening from now on, instead of quiting the wrong one manually every time ? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Round time in maps
hidden cvar: mp_ignore_round_win_conditions 1 should solve your problem I think. You have to change it per SourceMod: sm_cvar mp_ignore_round_win_conditions 1 Am 05.08.2013 09:38, schrieb ShoGun-KmKz: mp_roundtime 0 I don't know if specific map cfg work with CS:GO. You can try to make cfg for each map, ex for de_dust : de_dust.cfg and past your modified cvar in. Put the cfg files for the maps in the /cfg. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Round-time-in-maps-tp4880p4884.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] No CSGO update today.
I think the keyword is platform-neutral as they are working on steam for linux and perhaps it will be possible to play csgo on linux soon Am 17.01.2013 16:46, schrieb Saul Rennison: Yeah but why? Bitbuffer works fine. Kind regards, Saul Rennison On 17 January 2013 15:43, ics i...@ics-base.net wrote: As the google page says, it's language-neutral, platform-neutral, extensible mechanism for serializing structured data. Small, fast and simple. I'm sure they have done internal tests before changing to it. -ics 17.1.2013 17:04, Valentin G. kirjoitti: Can someone shed some light on how protobuf performs vs. bitbuffer? I'm just curious as to why the switch is/was made, what benefits it has (even if only for valve internally). On Thu, Jan 17, 2013 at 2:50 PM, Nicholas Hastings psycho...@alliedmods.net wrote: I've made a news post about this now at SourceMod.net, including a link to all of the info necessary for SM scripters to prepare. -- Nicholas Hastings AlliedMods.net Marcin Paterek Thursday, January 17, 2013 6:59 AM Almost. https://forums.alliedmods.net/showpost.php?p=1874693postcount=2 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ics Thursday, January 17, 2013 6:57 AM Did the sourcemod folks got the protobuf sorted with beta already? I haven't had time to pay attention. -ics - Alkuperinen viesti - SM will break again if it is not updated by then. I don't think you need to worry about anything else. On Thu, Jan 17, 2013 at 9:48 AM, Chris Strand milkmansreve...@gmail.comwrote: Are there any resources available that explain what differences we will see from
Re: [Csgo_servers] CSGO 1.21.5.2
Nice! You should also keep in contact with the metamod/sourcemod-developers. It was just shocking that none of the custom community servers was working and developers said that holiday period won´t last for bringing their plugins back to work. Perhaps they have important bugfixes for your work, too, since they know the engine good enough... Am 26.12.2012 20:53, schrieb Ido Magal: We're investigating rolling back the internal messaging changes for the time being. If possible, we'll ship an update later today. Thanks. *From:*csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Ido Magal *Sent:* Monday, December 24, 2012 2:52 PM *To:* 'csgo_servers@list.valvesoftware.com' *Subject:* Re: [Csgo_servers] CSGO 1.21.5.2 The update is now live. thanks. [ MISC ] * Added the ability to commend and report players from the player details view that can be accessed in the scoreboard. * Number of competitive wins, and unique commendations are now shown in the main menu along with skill group. * Competitive scoreboard will show number of competitive wins needed to display your skill group if you have not displayed it yet. * Fixed movement on ladders ignoring the walk button. Now climbing ladders while holding walk is slow and silent, which fixes previous exploit of being able to climb ladders at fullspeed without making sound. * Fixed failure to fire after weapon switching away from a reload and back (fake-reloading). * Whitelisted tv_password convar to set GOTV password. * Reduced fps in main menu when not connected to a server from 300 fps to 120 fps to help with laptops and desktop video cards doing excessive work. Exposed fps_max_menu convar to control fps in main menu. * Added one more minute of grace period for players to reconnect to their competitive match before a cooldown for failing to reconnect is assigned. Cooldown for failing to reconnect is now assigned after player has remained disconnected for at least 4 minutes, not counting the round of disconnection and not counting the round in which 4 minutes grace period elapses. * Fixed Hammer crash on exit. * Added some holiday cheer. *From:*Ido Magal *Sent:* Monday, December 24, 2012 12:57 PM *To:* 'csgo_servers@list.valvesoftware.com' *Subject:* CSGO 1.21.5.2 We hope to have a minor update within a few hours. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Cannot connect to dedicated server
I think your problem is the command for mapgroup. you write map_group, but it has to be mapgroup without _ -game csgo +ip ***.**.**.*** +port 27030 -console +exec server.cfg +game_type 0 -usercon -nohltv +sv_lan 0 +map de_dust2 -maxplayers 24 -log -debug -allowdebug *+mapgroup* myNewGroup This sending reservation request-message is mostly caused by incorrect mapgroup name or maps-entries... Am 08.12.2012 19:08, schrieb Bruno Garcia: Hello, I'm attempting to host a CS:GO dedicated server downloaded from steamcmd. The server runs just fine, and I can connect to the rcon through HLSW, but players cannot connect to the server. They've told me they get connection defused after 10 retries, or something like that Here's a paste of what they get: http://pastebin.com/bpQiXHBx And on the server I get this: http://i.imgur.com/U8jWH.png My command line args are this: -game csgo +ip ***.**.**.*** +port 27030 -console +exec server.cfg +game_type 0 -usercon -nohltv +sv_lan 0 +map de_dust2 -maxplayers 24 -log -debug -allowdebug +map_group myNewGroup And my gamemode_server.txt is this: http://pastebin.com/HC0Ldtrz I have seriously no idea how to set it up. I even runned it from the default installation without modifying anything and it wouldn't connect. Is there anything I'm doing wrong? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Func_movelinear don't work well when map is running on linux server
I think I remember an equivalent issue and the reason for it was tickrate 128. Which tickrate does your server run? If it´s 128, try the map with tickrate 64... #tnb | haeufi from www.teamniederbayern.de Am 08.11.2012 14:59, schrieb Charalampos Galanis: hello , I have compiled a csgo map with func_movelinears elevator-platform , including a trigger_multiple zone just above them , in order them to move up , they are working well on my windows server , but it is totally bugged on linux server , (elevators don't move , instead they tremble in initial position) anybody know the reason? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] The server doesn't run as dedicated server
I think I have an idea what it is, please post/attach your gamemodes_server.txt file There could be a 2 at the commentary-block for mapgroups that cause this error. Please check this // // Map groups // // To use a mapgroup, it needs to be defined in a keyvalues // block such as the example below, as well as listed in the // 'mapgroupsMP' block within the game mode that will run it, // such as the example above. *2//* // Then launch the server with '+mapgroup MAPGROUPNAME' // // Example: // // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se // // // Check the developer wiki for updated community info // https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers // This 2 has to be removed to have mapgroups working properly... I wonder why valve hasn´t removed this bug yet. Am 21.10.2012 21:17, schrieb Mico: If properly configured, attached server.cfg file: / / Public Information. hostname $ [hostname] log on sv_lan 0 sv_region 255 sv_tags WATAFA GameServers / / Passwords rcon_password $ [rconpassword] / / Remote Access Password sv_password $ [PrivatePassword] / / used if the server is private / / Variables Bots bot_difficulty 1 / / Defines the skill of bots. Values are: 0 = 1 easy, = normal, 2 = hard, 3 = expert. bot_chatter off / / Controls the way of speaking of bots. Allowed values: 'off', 'radio', 'minimal', or 'normal. bot_join_after_player 1 / / If nonzero, bots wait until a player joins before entering the game. bot_quota 10 / / Number of bots in the Server. bot_quota_mode fill / / Determines the type of quota. Values are: 'normal', 'fill', and 'match / / Variables Servers sv_pausable 0 sv_allow_lobby_connect_only 0 sv_allow_votes 1 sv_allow_wait_command 1 sv_alltalk 1 sv_alternateticks 0 sv_cheats 0 sv_deadtalk 0 sv_downloadurl 0 sv_forcepreload 0 sv_friction 4 sv_full_alltalk 1 sv_infinite_ammo 0 / / Server Logs sv_log_onefile 0 sv_logbans 0 sv_logecho 1 sv_logfile 1 sv_logflush 0 sv_logsdir 0 / / Server Rates sv_maxcmdrate 102 sv_maxrate 0 sv_mincmdrate 10 sv_minrate 5000 / / Server Downloads / / Sv_downloadurl 0 / / Pure Options / / Sv_pure_kick_clients 1 / / Be sure to set to 1, the server remove users with mismatched files. / / Sv_pure_trace 0 / / Seteat to 1, the server will display a message whenever a client is verifying a CRC for a file. / / Round CONVARS mp_match_end_restart 0 mp_afterroundmoney 0 mp_playercashawards 1 mp_teamcashawards 1 mp_maxrounds 30 mp_timelimit 0 mp_roundtime 2 mp_freezetime 5 mp_buytime 45 mp_forcecamera 1 mp_defuser_allocation 2 mp_death_drop_defuser 1 mp_death_drop_grenade 2 mp_death_drop_gun 1 / / Friendly Fire mp_friendlyfire 1 / / Ff_damage_reduction_grenade 0 / / How to reduce the damage done to his teammates by a grenade thrown. / / Ff_damage_reduction_bullets 0 / / The fact shrink his teammates by shooting. / / Ff_damage_reduction_other 0 / / The fact downsize their companions for other damages. / / Game CONVARS mp_autokick 1 mp_autoteambalance 1 mp_buytime 45 mp_c4timer 45 mp_do_warmup_period 1 mp_force_pick_time 15 mp_halftime_duration 15 mp_join_grace_time 15 mp_limitteams 2 mp_match_end_restart 1 mp_maxrounds 30 mp_playercashawards 1 mp_playerid 0 mp_playerid_delay 0 mp_playerid_hold 0 mp_restartgame 0 mp_round_restart_delay 7 mp_roundtime 3 mp_tkpunish 0 mp_warmuptime 25 mp_win_panel_display_time 5 / / Cash CONVARS mp_startmoney 400 mp_maxmoney 12000 cash_team_terrorist_win_bomb 2200 cash_team_elimination_hostage_map 2200 cash_team_elimination_bomb_map 2200 cash_team_win_by_time_running_out 2200 cash_team_win_by_defusing_bomb 2200 cash_team_win_by_hostage_rescue 2200 cash_team_loser_bonus 2000 cash_team_loser_bonus_consecutive_rounds 500 cash_team_rescued_hostage 100 cash_team_hostage_alive 0 cash_team_planted_bomb_but_defused 200 cash_team_hostage_interaction 50 cash_player_killed_teammate -3300 cash_player_killed_enemy_default 200 cash_player_killed_enemy_factor 0.5 cash_player_bomb_planted 200 cash_player_bomb_defused 200 cash_player_rescued_hostage 200 cash_player_interact_with_hostage 0 cash_player_damage_hostage -30 cash_player_killed_hostage -1000 / / Voting Options sv_vote_allow_spectators 0 sv_vote_command_delay 2 sv_vote_creation_time 120 sv_vote_failure_timer 300 sv_vote_quorum_ratio 0 sv_vote_timer_duration 15 / / TV Options / / Tv_nochat 0 / / Tv_port check / / Commands kicking them and ban players writeid writeip exec banned_user.cfg exec banned_ip.cfg Honestly, I do not find the way to solve the problem, I am lost, for this reason I request your help. On Dom 21 Oct 2012 15:47:11 Jim Fountain escribió: Have you set sv_lan 0 in server.cfg? On Sun, Oct 21, 2012 at 11:40 AM, Mico gam...@watafa.com.ar wrote: Thanks for answering, the
Re: [Csgo_servers] 1.20.2.x
[ Minor Fixes ] -Fixed another case where warmup alerts panel didn't show for late joiners.* +1! This was really annoying*! -Fixed a crash that would happen when you died that associated with the spectator panel.*+1! Had this bug almost every day!* -Fixed general scaleform crashes. -Made radio commands also selectable via the keypad numbers.*Good work!* -Made alive/dead state on the spectator UI easier to read.*Have to play to give a comment* [ Classic Competitive Changes ] -Added save/restore of cash for competitive matches: When a player disconnects and reconnects in competitive mode, their pre-disconnect money will now be preserved.*+1, but I think there should be a cvar to en-/disable this behaviour, because on most public servers you don´t want this feature. But a good idea, we hopefully don´t need a SM-Plugin for this any more.* -Added a button requiring players to ready-up when a competitive match is found. When all 10 players ready-up then the matchmaking servers lock them in for the match. Abandoning at any point after clicking the ACCEPT button will result in Competitive cooldown.* +1!* -Increased competitive cooldowns to 30 minutes for first offense, 2 hours for second offense and so on.*+1! But you should test whether the cooldowns are fair i.e. when someone got a disconnect from internet and times out etc.* Am 12.10.2012 01:29, schrieb Ido Magal: The update is live. Thanks. Release notes for 10/11/2012 [ Minor Fixes ] -Fixed another case where warmup alerts panel didn't show for late joiners. -Fixed a crash that would happen when you died that associated with the spectator panel. -Fixed general scaleform crashes. -Made radio commands also selectable via the keypad numbers. -Made alive/dead state on the spectator UI easier to read. [ Classic Competitive Changes ] -Added save/restore of cash for competitive matches: When a player disconnects and reconnects in competitive mode, their pre-disconnect money will now be preserved. -Added a button requiring players to ready-up when a competitive match is found. When all 10 players ready-up then the matchmaking servers lock them in for the match. Abandoning at any point after clicking the ACCEPT button will result in Competitive cooldown. -Increased competitive cooldowns to 30 minutes for first offense, 2 hours for second offense and so on. -Kicking a player no longer offers a vote to continue. The game will proceed with a bot in place of the kicked player. From: Ido Magal Sent: Thursday, October 11, 2012 3:50 PM To: 'csgo_servers@list.valvesoftware.com' Subject: 1.20.2.x We hope to ship a mandatory update for CSGO within the hour. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Regarding pending and scheduled updates.
Valve doesn´t work on weekends... This should solve your problem which I can see, too. Just keep watching the mailinglist until Friday evening *@valve* (doesn´t need to be the same as your time, depending on timezone; Valve sits in Seattle, so you can google the difference of time). Am 11.10.2012 14:07, schrieb Mark Johansen: *Dear Valve, In the upcoming weekend we have a larger LAN-Event with 1.200 participants taking place. We would therefore like to request that any updates pending be scheduled to after the 14th of october if possible. During the last two years of our events we have been unlucky with you releasing updates for the server or client engine up to og in the middle of the weekend. I look forward to your reply! Best Regards Mark S. Johansen* ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Any news on a new update?
It´s Saturday night at valve... Additionally they always say they´re not working on weekends! First possibility is Monday to get an answer from valve... Am 23.09.2012 14:44, schrieb Thanos Kalogeropoulos: An official answer on this would be nice. The last update introduced severe performance issues and the SDK and game do not accept custom content. So what are you guys working on for the next patch? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Community Servers Quick Play
Thanks thanks thanks Ido for your work on this list! It is very useful to have such comments and hints AND announcements of upcoming updates. By the way: Do you have an estimated date for the next update? It´s because I am the next two evenings not at a computer (evening in Germany is usually valveupdate time) and can´t have a look permanently. Thanks haeufi from www.teamniederbayern.de Am 29.08.2012 21:31, schrieb Ido Magal: No. The only requirements are that you meet the user's minimum number of players and that you do not have sv_steamgroup_exclusive set to 1. You could be running surf or zm or anything. *From:*csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Nick Emson *Sent:* Wednesday, August 29, 2012 12:29 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Community Servers Quick Play Also interested in the response to this question. To further simplify it, I guess the question might be Do we have to be running the default Valve supplied mapgroup's (mg_bomb etc)? -Nick *From:*csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Jeff Morello *Sent:* 29 August 2012 20:08 *To:* csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Community Servers Quick Play If the server is running a mapgroup with strictly _se maps should it still be possible for players to be directed there, or does it have to be on one of the regular maps? On Wed, Aug 29, 2012 at 12:04 PM, Ido Magal i...@valvesoftware.com mailto:i...@valvesoftware.com wrote: Correct. The default is 3 players. This is a client-set minimum using the convar 'mm_csgo_community_search_players_min' ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] sv_allowdownload? Download custom map
Do quakesounds work for you? When I set up quakesounds like in CS:S there will be sound glitches and in future games on other servers game will crash... If they work, how did you integrate them? Am 22.08.2012 09:10, schrieb Anton Ronsjö: I actually used our old FastDL that we use for CSS, which means the file is located in cstrik/Sounds/quake. The download worked and Were stored in csgo/Sounds/quake anyways. I hope it was to any Help! 22 aug 2012 kl. 00:44 skrev Mitch M macgyversmul...@live.com mailto:macgyversmul...@live.com: It looks good, maybe try putting the .kv in the fastdl also. Is http://foo.bar/fastdl/csgo the actual link? Is sv_downloadurl in gamemodes_server or your server.cfg? Date: Tue, 21 Aug 2012 18:12:33 -0300 From: neverm...@imperiumgames.com.ar mailto:neverm...@imperiumgames.com.ar To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] sv_allowdownload? Download custom map I have: sv_downloadurl http://foo.bar/fastdl/csgo; files in downloadurl: fastdl -- csgo maps de_nuke_ve.bsp.bz2 files in my server: -- csgo maps de_nuke_ve.bsp de_nuke_ve.kv Is that ok? 2012/8/21 Mitch M macgyversmul...@live.com mailto:macgyversmul...@live.com: Downloading bz2's has been working for me. Stephen Bevan ssbe...@gmail.com mailto:ssbe...@gmail.com wrote: I had the same issue - I thought I read that downloading bz2's broke last update or two ago ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] sv_allowdownload? Download custom map
Next question: How do I create a .vpk-file? My sound completely gets messed up and I have to verify game files otherwise game will crash on every serverjoin. Just test it with the -ve instead of _ve. Strange thing is, yesterday it worked on my testserver, today i started it again and it didn´t work, nothing was changed, I only slept and nobody else is doing stuff on the server. Am 22.08.2012 15:35, schrieb Stephen Bevan: This thread has a couple of different issues being discussed... as for the sounds not playing in CS:GO, unless the file you're pushing to the client is a proper .vpk, the clients will all have to do a snd_rebuildaudiocache before they'll be able to hear any custom sounds... BTW, last time I did that, it really messed with my sound and I started hearing a bunch of hissing and popping... eventually had to verify the integrity of my clients files and it found some missing files which had to be reacquired. As for the custom map, I'll try renaming it to -ve instead of _ve... but having two underscores being the issue is lame if that's the true cause. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] sv_allowdownload? Download custom map
I mainly talk about sounds... It would be great to get quakesounds and SaySoundsHE working, because my clan is known for its bavarian funsounds on server. Am 22.08.2012 17:19, schrieb ics: I'm not exactly sure VPK's are supported like they are in L4D2. Someone at Valve should comment on how maps should be made, single bsp, extra files packed into the bsp or left open or pack everything in VPK, create files like in L4D2 for versioning or just plain CSS Style? -ics 22.8.2012 18:11, haeufi kirjoitti: Next question: How do I create a .vpk-file? My sound completely gets messed up and I have to verify game files otherwise game will crash on every serverjoin. Just test it with the -ve instead of _ve. Strange thing is, yesterday it worked on my testserver, today i started it again and it didn´t work, nothing was changed, I only slept and nobody else is doing stuff on the server. Am 22.08.2012 15:35, schrieb Stephen Bevan: This thread has a couple of different issues being discussed... as for the sounds not playing in CS:GO, unless the file you're pushing to the client is a proper .vpk, the clients will all have to do a snd_rebuildaudiocache before they'll be able to hear any custom sounds... BTW, last time I did that, it really messed with my sound and I started hearing a bunch of hissing and popping... eventually had to verify the integrity of my clients files and it found some missing files which had to be reacquired. As for the custom map, I'll try renaming it to -ve instead of _ve... but having two underscores being the issue is lame if that's the true cause. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Classic Deathmatch mod?
Just try CSSDM they added CS:GO-support few time ago. But I understand what you want to say: It´s the most obvious game mod on CS:S; why didn´t they include it? But As I see how gungame is included, I will try the Gungame:SM again because configuring ArmsRace on CS:GO is just ugly. Am 21.08.2012 11:05, schrieb Philip Giuliani: Hey, why csgo hasn't a normal Deathmatch mod yet? Thats the last and the most important mod that is missing for CS:GO :D GOGOOG we need it ! :D *bad eng* :D ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] CS:GO Beta is being converted to CS:GO!
I just restarted Steam and saw this: http://ScrnSht.com/vkyzvy ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CS:GO Beta is being converted to CS:GO!
It was just a screenshot from my inventory... few minutes later the uninstalled item was removed :D Am 21.08.2012 19:08, schrieb Collin Howard: most likely a glitch, you cant have two same copies in your library. Unless they put the pre-purchased one to ur inventory *From:* haeufi hae...@teamniederbayern.de *To:* csgo_servers@list.valvesoftware.com *Sent:* Tuesday, August 21, 2012 1:06:17 PM *Subject:* [Csgo_servers] CS:GO Beta is being converted to CS:GO! I just restarted Steam and saw this: http://ScrnSht.com/vkyzvy http://scrnsht.com/vkyzvy ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] steamcmd update released
you can create a server-steamacc and use this, you don´t have to own the game any more to create a server... you just need ANY account to log in! Am 21.08.2012 20:35, schrieb Gordon: Yeah I don't mind having to log in so much, I can create a script to do that, but I can't be logged into steam at the same time - which is a minor, but valid, complaint. On Tue, Aug 21, 2012 at 12:53 AM, Saint K. sai...@specialattack.net mailto:sai...@specialattack.net wrote: Too much work* (sorry, it's still early) From: csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com [csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net mailto:sai...@specialattack.net] Sent: 21 August 2012 09:52 To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] steamcmd update released Yea, I could as well create a whole lot of accounts. Both not really a solution and too much more. Saint K. From: csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com [csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of [#OMEGA] - K2 [omeg...@gmx.de mailto:omeg...@gmx.de] Sent: 21 August 2012 09:52 To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] steamcmd update released As a workaround for the time being, you could just install the files to one location and update that location. Once updated, you copy the updated/replaced files to your servers. -Ursprüngliche Nachricht- Von: csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von Saint K. Gesendet: Dienstag, 21. August 2012 09:44 An: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Betreff: Re: [Csgo_servers] steamcmd update released Taylor, Are there any plans on removing the user authentication all together? It seems a bit pointless and it's highly annoying to incorporate it into our auto update scripts. Not really feeling like creating tons of accounts to have all the servers being able to update at the same time Saint K. From: csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com [csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Taylor Sherman [tayl...@valvesoftware.com mailto:tayl...@valvesoftware.com] Sent: 21 August 2012 03:00 To: 'csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com' Subject: [Csgo_servers] steamcmd update released Hi all, An update for steamcmd has just been released that will allow you to run multiple instances of it on one machine simultaneously. It will also run on Windows even if the Steam UI is running already. Some notes: · logging in will still take that user session, so it will logout the main client if you use the same account, and running several copies w/ the same account simultaneously is not likely to work well · I believe you should be able to run all copies of steamcmd from the same install folder, but I'm not 100% sure (I've tested it but not every possible scenario). So be on the lookout for new weirdness. · Otherwise, simultaneous instances that are using different accounts should not affect one another at all. regards, Taylor Sherman Valve ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com
Re: [Csgo_servers] sv_allowdownload? Download custom map
I am interested in de_nuke_ve getting to work, it´s the only map tried which doesnt work... Even if it is integrated in a mapgroup it doesn´t work. I really want to get this map working... Am 21.08.2012 23:12, schrieb Nevermore Imperium: I have: sv_downloadurl http://foo.bar/fastdl/csgo; files in downloadurl: fastdl -- csgo maps de_nuke_ve.bsp.bz2 files in my server: -- csgo maps de_nuke_ve.bsp de_nuke_ve.kv Is that ok? 2012/8/21 Mitch M macgyversmul...@live.com: Downloading bz2's has been working for me. Stephen Bevan ssbe...@gmail.com wrote: I had the same issue - I thought I read that downloading bz2's broke last update or two ago ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Reloading gamemodes_server.txt without server restart
That doesn´t work if you change hidden cvars. Therefore a plugin like SourceMod is needed (sm_cvar) Am 20.08.2012 18:59, schrieb Ido Magal: Gamemodes.txt does not reload. If you need to switch between sets of cvars while the server is running then I recommend putting them in a cfg instead. -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Sunday, August 19, 2012 11:02 PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Reloading gamemodes_server.txt without server restart In other source games if you make edits to server.cfg the changes are parsed and set when the server changes maps. This doesn't appear to be the case with gamemodes_server.txt in CS:GO. Is there anyway to manually reload cvars from this file without rebooting the server? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Reloading gamemodes_server.txt without server restart
Personally I don´t have a problem this moment, because the only thing I change is sv_hibernate_when_empty, but i told for others who want to switch between modes on-the-fly. Perhaps gamemodes_server.txt (not gamemodes.txt) could be implemented as re-read on mapchange. I think this would clear the problem... Am 20.08.2012 19:21, schrieb Ido Magal: Which hidden cvars are you changing? -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of haeufi Sent: Monday, August 20, 2012 10:12 AM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without server restart That doesn´t work if you change hidden cvars. Therefore a plugin like SourceMod is needed (sm_cvar) Am 20.08.2012 18:59, schrieb Ido Magal: Gamemodes.txt does not reload. If you need to switch between sets of cvars while the server is running then I recommend putting them in a cfg instead. -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Sunday, August 19, 2012 11:02 PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Reloading gamemodes_server.txt without server restart In other source games if you make edits to server.cfg the changes are parsed and set when the server changes maps. This doesn't appear to be the case with gamemodes_server.txt in CS:GO. Is there anyway to manually reload cvars from this file without rebooting the server? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Sample gamemodes_server.txt , launch command , server.cfg files for beginners
Because it need much more Server CPU... I set all servers to tick128 except the deathmatch and the armsrace, because there is much more action... Am 19.08.2012 16:34, schrieb Molnár László: ou should increase the max value of cmd rate and min rate something ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] sv_alltallk afecting chat
nice! Was this the first time someone from hpe said something in this list? Am 19.08.2012 19:04, schrieb Peter Freese: This will be changing to use sv_allchat in a future update. From: csgo_servers-boun...@list.valvesoftware.com [csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nevermore Imperium [neverm...@imperiumgames.com.ar] Sent: Friday, August 17, 2012 4:27 PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] sv_alltallk afecting chat When sv_alltalk is off, players cannot chat at all with the enemy team. Isn't there a way to disable alltalk just for voice, but have it enabled for chat messages? Thanks ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Working on a tool for the gamemodes_server.txt
Looks good, but at the moment I don´t need it any more^^ Am 19.08.2012 21:39, schrieb Ssh: I'm working on a tool for thegamemodes_server.txt ;) http://s1.directupload.net/images/120819/vwzevzbu.png ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Players banned
I think he means banned_user.cfg. If you didn´t writeid ban won´t be applied on mapchange or am I wrong? Am 18.08.2012 15:41, schrieb JKavs(ek: Please tell us what you mean by banlist etc? Dne 18. avg. 2012 14:42 je Ejziponken - sza...@hotmail.com mailto:sza...@hotmail.com napisal/-a: My friend is banned from my server, first time he connected. Nothing in banlist etc... :S ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Documentation and the wiki
Thanks! That will help people being new to this much! Am 17.08.2012 08:10, schrieb bbiloc...@gmail.com: Hello all, I've updated the overview of the different config files and created a common problems section on the CS:GO DS wiki at https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers We can help alleviate the repetition of problems/solutions by keeping that wiki updated since it is probably the go-to document for setting up a CS:GO server. Yes, you will have to register to edit, but it certainly isn't limited to just Valve employees. -- Bryan ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] server.cfg and gamemodes.txt
In fact, this would be a first idea, but there will be a problem, when valve changes general settings or structure in gamemodes.txt. You would get issues with crashing servers etc. and didn´t know what to do. I think it isn´t that difficult to find your own settings and adding them to gamemodes_server.txt... Most people are just too lazy and if your hosting servers, you shouldn´t be lazy. Otherwise you should stop it. Am 17.08.2012 09:40, schrieb Mark Clifford-Jones: Thanks for that info Ido, I still don't think this ideal though, most server admins would just want to have config files that they can just edit the values of the vars instead of copying/pasting stuff from one file to another and then changing - although I suppose they could just copy the whole of gamemodes.txt into gamemodes_server.txt and then edit that? From: nextra...@gmail.com Date: Fri, 17 Aug 2012 02:39:28 +0200 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Can the file actually be reloaded in any way. I think my changed settings are not reflected until I restart the server, that is very inconvenient. On Fri, Aug 17, 2012 at 2:34 AM, Ido Magal i...@valvesoftware.com wrote: The code first loads gamemodes.txt, then it merges in gamemodes_server.txt and overwrites any key values if there are duplicates. So, yes, changing either will get the same result. The reason we recommend not changing gamemodes.txt is because if we change it ( for example by moving free armor from being hard-coded into a convar that now needs to be included in every gamemode convar block ), you either don't get the changes or you have to manually diff your old version with the new one every update. Point taken on the documentation, and we'll improve it as we go, but fwiw, the wiki is a community wiki, and those of you that help each other out on the list should feel empowered to add to it and/or modify it. Thanks for running servers. Cheers. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mark Clifford-Jones Sent: Thursday, August 16, 2012 5:02 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Thanks Mitch, that's great :) Incidentally, a quick look on that list shows you had to do exactly what i did to get a mixed map rotation working (i.e. de_ and cs_ maps in the same list) - even though the gamemodes.txt file says 'do not modify!' From: macgyversmul...@live.com To: csgo_servers@list.valvesoftware.com Date: Thu, 16 Aug 2012 19:53:10 -0400 Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Joe, try this link http://www.mail-archive.com/csgo_servers@list.valvesoftware.com/index.html#01015 From: j...@straferight.com Date: Thu, 16 Aug 2012 19:48:49 -0400 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Just wanted to say that I don't have access to the archives as well, which is a bit frustrating as I assume there's a good bit of info in there that would be useful (and would also probably prevent this list from being flooded with repeat questions). Also wanted to agree with the notion that a more fully fleshed-out example server.cfg and gamemodes.txt would be greatly appreciated. -joe On Thu, Aug 16, 2012 at 8:30 AM, Mark Clifford-Jones marku...@hotmail.com wrote: Hi all Firstly, apologies if this has already been covered, I can't seem to access the archived mails :( I have just installed a server using the guide from the wiki https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers The first thing I notice is the server.cfg is very minimal, but I'm pretty sure there are more vars that can go in there (I tried some CSS ones just to see!), does anybody have an example server.cfg with all the available options in? Also gamemodes.txt seems very complicated compared to how CSS worked, is there a simplified version anywhere? And is it possible to split the gamemodes out totally from there into seperate playlist configs and call them from command line when a change to the server is needed (or is it even possible to call them from server.cfg)? gamemodes.txt takes a LOT of trawling through...!! The wiki was a good place to start but seems very vague in places, I wanted to know if a mixed rotation was possible so went to the map section and it just says Maps The types of maps you play are now controlled by map groups. And lastly does mp_maxplayers work? And if so does the command line override gamemode.txt? I tried to set max players on the command line but it seems to
Re: [Csgo_servers] server requires lobby reservation but is unreserved. Received game details information from
I would say you use a non-defined mapgroup on command-line. mg_allclassic isn´t defined by default any more. You could either define it in gamemodes_server.txt or use mg_bomb for de_-maps Am 17.08.2012 11:41, schrieb Ejziponken -: Users cant connect anymore, whats the problem now? connect godm1.brutalcs.nu Connecting to public(81.170.255.234:27015) ... 387.105: Sending UDP connect to public IP 81.170.255.234:27015 Server using 'public' lobbies, requiring pw no, lobby id 0 RememberIPAddressForLobby: lobby 0 from address 81.170.255.234:27015 Server approved grace request... Retrying connection to 81.170.255.234:27015, server requires lobby reservation but is unreserved. Received game details information from godm1.brutalcs.nu... [MM] Sending reservation request to 81.170.255.234:27015 [MM] Sending reservation request to 81.170.255.234:27015 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO weird install problem
If you mentioned your error we could perhaps help you, but with this detailled description of the problem we can´t even guess which issue it is. Am 17.08.2012 17:21, schrieb JKavs(ek: Hello, can anyone suggest any solutions rather than reinstalling linux which is not going to happen to get a game working at least not for a month or so. I'm running ventrilo, ts3, public, dm and war css servers without any problems, but csgo is giving me an unbelievable (rare as hell?!) error. Thanks! Regards, karil ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO patch
in which file did you add it? I think it should be added at gamemodes_server.txt, not in server.cfg This Player Count problem is volitional i think. In CS:S it´s the same: bots are subtracted in INGAME-Serverbrowser, not in Steam-Serverbrowser. That is because people normally don´t want to play against bots. Am 16.08.2012 05:30, schrieb Douglas: mp_weapons_allow_zeus did not work on competitive mode. *From:* Collin Howard mailto:my_azz...@yahoo.com *Sent:* Wednesday, August 15, 2012 10:52 PM *To:* csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] CSGO patch mp_solid_teammates set to 1 did not work for classic casual, i can still pass through my team mates Issue with slots display still exists where if you set bot quota to more than 10 it will show you fewer slots as people start to join. For example, 28 slot server with 15 bot quota, one person joins and it shows 1/14 in the community server browser, instead of showing 1/28 *From:* Andreas Grimm c...@saigns.de *To:* csgo_servers@list.valvesoftware.com *Sent:* Wednesday, August 15, 2012 10:23:53 PM *Subject:* Re: [Csgo_servers] CSGO patch o mp_solid_teammates - Determines whether teammates are solid or not. o mp_free_armor - Determines whether armor and helmet are given automatically. o mp_weapons_allow_zeus - Determines whether the Zeus is purchasable or not. All i can say: thank you, thank you, thank you :-) *From:*csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Ido Magal *Sent:* Thursday, August 16, 2012 4:16 AM *To:* csgo_servers@list.valvesoftware.com *Subject:* [Csgo_servers] CSGO patch We've released a mandatory update to CSGO. The notes for the update are here: http://store.steampowered.com/news/8657/ Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] de_nuke_se spawns
de_nuke_ve is the only map I wanted to test and which didn´t work... do I still need the kv-file? how should it look, because maxplayers shouldn´t be defined in map but in gamemodes(_server).txt? When I load de_nuke_ve there will be enourmous text in client console but it won´t be downloaded from fastdl. Fastdl works on other maps without kv-file and with simply adding it to a mapgroup. I really want to put this map on my server, I´m frustrated ;) coult anyone mail me the working kv-file? thanks haeufi Am 16.08.2012 19:19, schrieb Jonas Andersson: de_nuke_ve has 30 spawn points if you edit its .kv file Just FYI. Very suitable replacement. On Thu, Aug 16, 2012 at 12:09 PM, Ejziponken - sza...@hotmail.com mailto:sza...@hotmail.com wrote: yeah, inferno, d2, train works. Only nuke that has 10. Date: Thu, 16 Aug 2012 13:06:40 -0400 From: goabs...@absurdminds.net mailto:goabs...@absurdminds.net To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] de_nuke_se spawns Nuke is the only one with only ten spawn points as far as I'm aware On Aug 16, 2012 1:02 PM, Ejziponken - sza...@hotmail.com mailto:sza...@hotmail.com wrote: Seems like de_nuke_se dont have enough spawnpoints for 24 players? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- /Jonas/ http://about.me/jonasandersson ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] de_nuke_se spawns
It´s a custom map made by volcano, announced by valve in a recent blog entry. You can download it at http://volcanotv.tumblr.com/ Am 16.08.2012 19:52, schrieb Ejziponken -: And where can I find that? Its not in the map directory. From: jonas...@gmail.com Date: Thu, 16 Aug 2012 12:19:56 -0500 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] de_nuke_se spawns de_nuke_ve has 30 spawn points if you edit its .kv file Just FYI. Very suitable replacement. On Thu, Aug 16, 2012 at 12:09 PM, Ejziponken - sza...@hotmail.com mailto:sza...@hotmail.com wrote: yeah, inferno, d2, train works. Only nuke that has 10. Date: Thu, 16 Aug 2012 13:06:40 -0400 From: goabs...@absurdminds.net mailto:goabs...@absurdminds.net To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] de_nuke_se spawns Nuke is the only one with only ten spawn points as far as I'm aware On Aug 16, 2012 1:02 PM, Ejziponken - sza...@hotmail.com mailto:sza...@hotmail.com wrote: Seems like de_nuke_se dont have enough spawnpoints for 24 players? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- /Jonas/ http://about.me/jonasandersson ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Outstanding Issues
+1 Am 14.08.2012 03:00, schrieb Kyle Sanderson: Getting kind of worried here... We have a ton of mappers porting ZombieMod/ZombieEscape maps. However, clients still can't download the map from the server. Is there going to be another update? or are we just dead in the water? The open beta starts tomorrow. Thanks, Kyle. On Sat, Jul 7, 2012 at 2:05 PM, Andre Müller gbs.dead...@gmail.com wrote: He is right, use this page because it is already there and Valve doesn't have any bugtracker like this. So we have to use solutions outside. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update forthcoming
For everybody, changelog is being readable here: http://store.steampowered.com/news/8641/ Am 14.08.2012 21:47, schrieb RSS List User: Very detailed sir! *waits for angry beta customers* On 8/14/2012 3:42 PM, Ido Magal wrote: Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update forthcoming
It was between reading his first mail and sending this^^ Am 14.08.2012 21:57, schrieb Philip Giuliani: Ido wrote already the link to the changelog :P 2012/8/14 haeufi hae...@teamniederbayern.de mailto:hae...@teamniederbayern.de For everybody, changelog is being readable here: http://store.steampowered.com/news/8641/ Am 14.08.2012 21:47, schrieb RSS List User: Very detailed sir! *waits for angry beta customers* On 8/14/2012 3:42 PM, Ido Magal wrote: Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Outstanding Issues
I have got a problem with putting a custom map (de_nuke_ve) on a server. Which steps do I have to do to get it working? Thanks for your help! Am 14.08.2012 22:09, schrieb Kyle Sanderson: Thanks for the fix! Thanks, Kyle. On Tue, Aug 14, 2012 at 12:54 PM, Vitaliy Genkin vita...@valvesoftware.com wrote: The update today is going to allow clients to download custom maps from servers using the standard sv_downloadurl mechanisms. Clients loading screen UI didn't make the update and for now will not reflect the download progress, but we hope to catch up on that soon too. Let us know later today if it works as expected, -Vitaliy -Original Message- From:csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of haeufi Sent: Monday, August 13, 2012 11:02 PM To:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Outstanding Issues +1 Am 14.08.2012 03:00, schrieb Kyle Sanderson: Getting kind of worried here... We have a ton of mappers porting ZombieMod/ZombieEscape maps. However, clients still can't download the map from the server. Is there going to be another update? or are we just dead in the water? The open beta starts tomorrow. Thanks, Kyle. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] de_nuke_ve???
Hey guys, I just read of the newest valve blog entry and also downloaded the new announced map de_nuke_ve and tried it shortly. After some admins said that you have to reconnect 3 times to a server with a custom map is set sv_downloadurl and said a member of my clan (Team Niederbayern) to join the server, but he didn´t manage to get on the server on even 6 times of reconnecting... So how do you manage to get people on your server on 3 times reconnecting? We should massively mail to valve-people about this issue, because having custom maps on our server will and were the most important thing we could do against this german verschlimmbesserung (english improve by making it worse) haeufi from www.teamniederbayern.de ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] _se-maps 10 players
Hey guys, I tried everything I remember to get more than 10 people on my Deathmatch-Server on de_dust2_se (and any other _se-map). SInce there are servers where it IS possible, what do I have to change to get it to work. maxplayers in gamemodes.txt is set, exactly like in startup-line. Do I have to edit anything else? Thanks haeufi - www.teamniederbayern.de ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 15vs15 on _se maps
Perhaps you could use sourcemod with plugin spawntools to add more spawnpoints... Just an idea I have this issue, too. But i chose not to write _se-maps into maplist... haeufi from www.teamniederbayern.de Am 10.07.2012 05:37, schrieb Jonas Andersson: Having this problem too. 15v15 works fine on non _se maps. I'm guessing it has to do with the number of spawn points on the _se maps still being limited to 5 per side. On Mon, Jul 9, 2012 at 8:36 PM, Travis Brown tbrown7...@gmail.com mailto:tbrown7...@gmail.com wrote: Tried all of this? http://csgodev.com/how-do-i-get-more-then-5v5/ On Mon, Jul 9, 2012 at 9:35 PM, Stephen Bevan ssbe...@gmail.com mailto:ssbe...@gmail.com wrote: Is there a trick to get 15v15 on _se maps or do I need to go over my gamemodes.txt again, with my glasses on and I'm the the only one having issues? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] mapchange crash still
My main crashing issue dissolved after stopping the second server started from the same directory on different tickrate and port... Now crashing has gotten really rare... #tnb | haeufi from www.teamniederbayern.de Am 18.06.2012 22:32, schrieb Solomon Nero: Sure its a known issue, but wanted to clarify, server crashes a lot on mapchange. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Server version mismatch
Could it be you didn´t set force_install_dir and it downloads to another directory? That´s the only reason I can imagine... haeufi - www.teamniederbayern.de Am 15.06.2012 02:32, schrieb William Tetsworth: When I update (windows) each server, it goes through the steps and everything seems fine, validation included. I load up the game, try to join the server and it won't let me, console says that the server is wrong version. Invalid GetHostVersion(), expecting 11610, got 11511 Unknown command joingame ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] working TK Manager
Hi guys, on my server there are many teamattacks and sometimes teamkills. I want to load a plugin (sourcemod prefered) to give the victim punishment options at teamkill and have a counter for teamattacks and after reaching a maximum of teamattacks, you get kicked. Optimal configuration would be if there was a second counter after that teamkillers will be banned. I already tried Simple TK Manager http://forums.alliedmods.net/showthread.php?p=674055 , but it seems to be crashing the server. Has anyone got a working plugin? Or did I just configure it wrong? Thanks for your help! haeufi - www.teamniederbayern.de ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Server Crashing
Hey Guys, I have got a problem with one of my CS:GO-Servers, and typically with the one being full the whole day: 176.9.107.110:27080 Mostly after 5 to 6 hours runtime the server crashes and I can´t find the reason. Here is a part of my SourceMod error logfile: L 06/02/2012 - 13:19:28: [vacbans.smx] Socket error 3 (errno 111) L 06/02/2012 - 13:39:22: Error log file session closed. L 06/02/2012 - 14:04:43: SourceMod error session started L 06/02/2012 - 14:04:43: Info (map de_inferno) (file errors_20120602.log) L 06/02/2012 - 14:04:43: [vacbans.smx] Socket error 3 (errno 111) L 06/02/2012 - 14:04:55: [vacbans.smx] Socket error 3 (errno 111) L 06/02/2012 - 14:05:38: [vacbans.smx] Socket error 3 (errno 111) L 06/02/2012 - 14:05:52: [vacbans.smx] Socket error 3 (errno 111) L 06/02/2012 - 14:22:39: Error log file session closed. L 06/02/2012 - 16:24:47: SourceMod error session started L 06/02/2012 - 16:24:47: Info (map ) (file errors_20120602.log) L 06/02/2012 - 16:24:47: Could not find path for: tier0_i486.so L 06/02/2012 - 16:24:47: Error log file session closed. L 06/02/2012 - 17:03:02: SourceMod error session started L 06/02/2012 - 17:03:02: Info (map de_inferno) (file errors_20120602.log) L 06/02/2012 - 17:03:02: [vacbans.smx] Socket error 3 (errno 111) L 06/02/2012 - 17:08:19: Error log file session closed. L 06/02/2012 - 21:18:14: SourceMod error session started L 06/02/2012 - 21:18:14: Info (map ) (file errors_20120602.log) L 06/02/2012 - 21:18:14: Could not find path for: tier0_i486.so L 06/02/2012 - 21:18:14: Error log file session closed. L 06/02/2012 - 21:27:59: SourceMod error session started L 06/02/2012 - 21:27:59: Info (map ) (file errors_20120602.log) L 06/02/2012 - 21:27:59: Could not find path for: tier0_i486.so L 06/02/2012 - 21:27:59: Error log file session closed. I Already read that the tier0_i486.so-message is not important. I wonder more about the Socket error message. Has anybody an idea what to do against it? The main difference to the other server, which hasn´t crashed since planned restart a 5 a.m. is that I don´t use sourcemod anti cheat on the second one. Does anybody have similar problems with sourcemod anti cheat? For your information: I used the packages smac(main), smac_aimbot, smac_eyetest, smac_rcon, smac_speedhack I disabled all of them now and have to wait whether it will crash after another 5 to 6 hours. Thanks for your help! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Suggestions to CS:GO
Point 1: completely agree. If you have 2 or more servers and want to check how many players are on them you have to exit current game to check the servers, it is very long-winded. Point 2: Completely agree, SourceMod-Devs have this problem, too, i think Point 3: Disagree, but only, because I´m a CS:S-Player and I was really happy when the manual ammo buying was disabled, because everybody alway bought full ammo. But a cvar to set by server or client (like the one with automatic kevlar+helmet-setting you now can use) would be a possibility to get both CS 1.6 and CS:S-players under one game. Point 4: Agreed, but the first three points are more important Point 5: Disagree, it´s completely normal I think Point 6: I think they will remove the gamemodes-file, I hope, and use server.cfg or any other cfg *in the cfg-folder* for it. Am 01.06.2012 16:08, schrieb lcz # GalegO: @Valve I don't know if here is the best place to talk about suggestions, but the valve forums is very confused. So after play some hours, and up my personal server, I have some suggestions to improve the CS:GO experience: 1) Servers List: Allow the server lists in game, like CS 1.6. Exit a game just to see the list of server, don't find any other good server to play and return to the same server is painful; 2) Buy Menu: After years and years playing CS:CZ, when I enter the menu and I give up or I already have that gun and want to exit the menu I press 0, but in the CS:GO only ESC works. Allow the 0 (zero) again. 3) Weapon Ammo: I know, this is a very complicated subject, I personally prefer to buy the ammos, but CS:S players not. Maybe you can made a cvar in the gamemodes.txt and each one set your server as you like. Personally I think the game is more dynamic and real, because you need to manage your money. 4) Foot Steps: The steps are very confused. At the same time are low and difficult to hear, I can hear far with almost the same intensity. So I do not know if the opponent is close or far away from me; 5) Radar: Do not show my opponent on the radar of my team, when it is viewed. This makes the game more predictable. This takes away the element of surprise that was so successful for years. 6) gamemodes.txt: I was thinking, if a server have 200 maps. How we manage this maps in the gamesmodes.txt? Is possible to create a .bat or something like this to generate a new gamesmodes.txt with the all maps and your configs? Or make a new file only for the maps. (Sorry, I still a little confusing about this new config file) PS: I know you are working in others majors bugs, and the game will be improved. This is just some things tha I have thinking with my friends while play the game. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Autorestart?
It is already disabled, because i use the Sourcemod Voting System and playersvotes. I forgot that while writing, but noticed right after sending the mail xD Am 31.05.2012 15:47, schrieb Philip Giuliani: Hi! Add sv_allow_votes 0 to the Server.cfg. Then the server should not crash again ;) 2012/5/31 haeufi hae...@teamniederbayern.de mailto:hae...@teamniederbayern.de Hi, I use linux for our server that is going well after joining with bots about 15 minutes until it is at 12/24 players. Since yesterday I have a little problem that soon or later it crashes (couldn´t find a reason for it yet). I don´t want to check it every 10 minutes, because there´s a real life outside, too, and i woult like to know whether there is any possibility to let it autorestart. At CS:S there was an autorestart-function but I think it doesn´t work for csgo at the moment. Thanks guys! haeufi from www.teamniederbayern.de http://www.teamniederbayern.de ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] We need a key to test Global Strike Counter Offensive.
Just get one at ebay, it should be the easiest way to get one. Am 30.05.2012 00:20, schrieb Emanuel Claudio Gonzalez: First of all, we welcome the entire community. We are one of the most important hosting of Argentina, we stayed in the city of Rosario, Santa Fe We need a key to test the new Global Strike Counter Offensive and we want to start selling Game Servers. Now we communicate with the STEAM support but did not get a serious answer to the case. Someone can help get a key and install a server for testing. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers