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Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK
KDAB (UK) Ltd, a KDAB Group compan
Hi Thiago,
Apologies for the delay in replying, I was on vacation.
On 23/05/2018 01:16, Thiago Macieira wrote:
Given the number of warnings in this codebase, I am really skeptical about the
quality of the code. Today, compiling with GCC, Clang an ICC, I saw the
following warnings scroll by, wh
On 21/09/2018 08:41, Nils Jeisecke via Development wrote:
Hi there,
although I'm usually using vim as my primary environment when hacking
Qt itself it can be tempting to use QtCreator instead for better code
navigation etc.
Simply opening the .pro file of some Qt submodule does not really work
On 10/01/2019 15:08, Shawn Rutledge wrote:
The next problem is how to use custom shaders and adjustable uniforms without
breaking batching in the scene graph; today, the number of draw calls goes up
if you do that. This is the reason we don’t have GPU-calculated AA line
charts, and it’s also
On Wednesday 21 March 2012 11:40:24 Quim Gil wrote:
> QPA (should be Qt Platform Abstraction?) is one of the big items in Qt 5
> yet I can't a single URL to point to from
> http://qt-project.org/wiki/Qt-5-Alpha
>
> Do people working with QPA transmit the knowledge from elders to
> apprentices in s
On Tuesday 01 May 2012 23:21:50 John Layt wrote:
> I've been testing the Mac printing and unfortunately hit a couple of release
> blockers that it would be great if a Mac person could have a look at
> sometime and give an opinion:
>
> https://bugreports.qt-project.org/browse/QTBUG-2
Christop
On 04/05/2012 08:11, Christoph Schleifenbaum wrote:
> 3 maj 2012 kl. 21:41 skrev John Layt:
>> On Thursday 03 May 2012 20:50:44 Christoph Schleifenbaum wrote:
>>> 3 maj 2012 kl. 12:30 skrev Christoph Schleifenbaum:
>>>> 3 maj 2012 kl. 11:47 skrev Sean Harmer:
>>
fter offending commits have been merged.
What other gates do we also have to pass to promote QNX to Tier 1?
Many thanks in advance,
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Senior Software Engineer
Klarälvdalens Datakonsult AB, a KDAB Group company
Tel. Sweden (HQ) +46-563-540090, USA +1
On Wednesday 06 June 2012 13:22:21 Thiago Macieira wrote:
> On quarta-feira, 6 de junho de 2012 11.46.18, Sean Harmer wrote:
> > What other gates do we also have to pass to promote QNX to Tier 1?
>
> The major target is that, at release time, you're able to confidently say
>
On Wednesday 06 June 2012 12:02:23 lars.kn...@nokia.com wrote:
> On 6/6/12 1:56 PM, "ext Sean Harmer" wrote:
> >I understand and integrating into the CI system would seem by far the
> >most
> >sensible way to go in terms of maintainability, reducing man-power at
&g
es for running
the built unit tests in-situ.
I will file a JIRA task as Rohan suggested so that we can coordinate things
there.
Thanks,
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Senior Software Engineer
Klarälvdalens Datakonsult AB, a KDAB Group company
Tel. Sweden (HQ) +46-563-5400
On Thursday 07 June 2012 10:40:32 Sean Harmer wrote:
> I will file a JIRA task as Rohan suggested so that we can coordinate things
> there.
Done: https://bugreports.qt-project.org/browse/QTQAINFRA-532
Sean
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seems counter-productive. If entities are willing to invest and work on
improving support for Qt on new platforms to the point where they are very
well supported such that the quality of the overall offering does not suffer,
then surely that can only be good for the Qt community.
Kind rega
very valuable to commercial users as well ;)
That's great. We are looking forwards to your cooperation on this.
Kind regards,
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Senior Software Engineer
Klarälvdalens Datakonsult AB, a KDAB G
his is here:
https://bugreports.qt-project.org/browse/QTBUG-26111
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Senior Software Engineer
Klarälvdalens Datakonsult AB, a KDAB Group company
Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322)
KDAB - Qt Experts - Platform-independent
On Wednesday 13 June 2012 11:01:39 Nils Jeisecke wrote:
> Hi,
>
> cherry picking https://codereview.qt-project.org/#change,28557 helped
> to complete the build.
Proposed real fix is here: https://codereview.qt-project.org/#change,28604
Kind regards,
Sean
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Dr Sean Harme
On Monday 25 June 2012 11:44:09 Girish Ramakrishnan wrote:
> Hi,
> OpenGL session notes (pasted from
> http://qt-project.org/groups/qt-contributors-summit-2012/wiki/QtOpenGL)
> so you can comment inline.
Sorry I could not attend this year but the QtCS clashed with my family
vacation.
> Thanks to
On Tuesday 26 June 2012 09:49:27 lars.kn...@nokia.com wrote:
> On 6/26/12 10:59 AM, "ext Giuseppe D'Angelo" wrote:
> >Well, 15 working days have passed since nomination + backing, and no
> >objections were sent to the list.
> >
> >I guess that's eno
On Tuesday 26 June 2012 12:22:19 Thiago Macieira wrote:
> On terça-feira, 26 de junho de 2012 09.59.37, Giuseppe D'Angelo wrote:
> > Well, 15 working days have passed since nomination + backing, and no
> > objections were sent to the list.
> >
> > I guess that
gt; scheduled for release?
It is possible to use OpenGL 3 (or even 4) on the desktop right now just that
Qt does not yet wrap the new features.
OpenGL ES 3 is scheduled for release "soon" which translates to probably
sometime this year. It is supposed to reduce the delta between desktop
On Wednesday 27 June 2012 17:46:32 marius.storm-ol...@nokia.com wrote:
> On 27/06/2012 12:14, ext Sean Harmer wrote:
> > On Wednesday 27 June 2012 16:30:50 marius.storm-ol...@nokia.com
> >
> > wrote:
> >> On 25/06/2012 13:44, ext Girish Ramakrishnan wrote:
> &g
In this case it would indeed make sense to create another library to sit
alongside QtCore (or even above QtCore if needed) containing these classes. In
the spirit of modularisation I would suggest a lib specific to this kind of
linear algebra/3D maths enabler classes.
I'm happy to help on
believe that such a framework coupled with QWindow would make Qt5 an
excellent platform for OpenGL development as it would allow us to develop
additional OpenGL enabler classes easily e.g. QOpenGLVertexArrayObject.
Comments/thoughts/flames?
Cheers,
Sean
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Dr Sean Harmer | sean.har...@kdab.c
On Friday 13 July 2012 16:10:22 Laszlo Papp wrote:
> > He also says that you should at the same time have a discussion with
> > Corporate Security to make them understand that the current situation is
> > hurting the organization, and try to get it changed so you _don't_ have
> > to circumvent Corp
Hi,
On Monday 16 July 2012 07:47:10 gunnar.sle...@nokia.com wrote:
> I both like and dislike the idea. Like because it resolves all the functions
> and that way save a lot of pain and dislike because it adds a lot of
> symbols, and I'm a little bit uncertain on the usecase.
The use case is for an
Hi Gunnar,
On Monday 16 July 2012 10:00:03 gunnar.sle...@nokia.com wrote:
> Compatibility between ES and desktop needs to be handled for these classes
> to be used in Qt. For the core set that Qt/QML currently uses, this is
> already handled by QOpenGLFunctions.
ES does not support geometry shade
it compared to what already
exists.
If desktop GL is selected at configure time then we can enable additional
features in the OpenGL stack of Qt e.g. geometry and tessellation shader
stages; instanced geometry; vertex array objects; uniform buffers;... Having
such facilities available makes many
On Monday 16 July 2012 07:08:38 Thiago Macieira wrote:
> On segunda-feira, 16 de julho de 2012 13.30.31, Sean Harmer wrote:
> > IMHO, no. If Desktop GL capabilities are present on the system then Qt
> > should enable their use. In time Wayland maybe adopted by Desktop OpenGL
>
On Monday 16 July 2012 07:21:23 Thiago Macieira wrote:
> On segunda-feira, 16 de julho de 2012 15.12.15, Sean Harmer wrote:
> > On Monday 16 July 2012 07:08:38 Thiago Macieira wrote:
> > > I'm asking for Qt 5.0: what should we tell Linux distributors to
> >
On Monday 16 July 2012 08:09:29 BRM wrote:
> > From: Sean Harmer
> > I don't like how even building the wayland QPA plugin means that we limit
> > Qt
> >
> > and the apps built with it to OpenGL ES. I really don't want to get into a
> > situation
On 16/07/2012 19:54, gunnar.sle...@nokia.com wrote:
> On Jul 16, 2012, at 4:54 PM, ext Sean Harmer wrote:
>
>> On Monday 16 July 2012 07:21:23 Thiago Macieira wrote:
>>> On segunda-feira, 16 de julho de 2012 15.12.15, Sean Harmer wrote:
>>>> On Monday 16 July 20
On Monday 16 July 2012 20:22:24 Sean Harmer wrote:
> On 16/07/2012 19:54, gunnar.sle...@nokia.com wrote:
> > On Jul 16, 2012, at 4:54 PM, ext Sean Harmer wrote:
> >> On Monday 16 July 2012 07:21:23 Thiago Macieira wrote:
> >>> On segunda-feira, 16 de julho de 20
On Saturday 21 July 2012 09:50:25 Sean Harmer wrote:
> On Monday 16 July 2012 20:22:24 Sean Harmer wrote:
> > On 16/07/2012 19:54, gunnar.sle...@nokia.com wrote:
> > > On Jul 16, 2012, at 4:54 PM, ext Sean Harmer wrote:
> > >> On Monday 16 July 2012 07:21:23 Thi
time?
Cheers,
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Senior Software Engineer
Klarälvdalens Datakonsult AB, a KDAB Group company
Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322)
KDAB - Qt Experts - Platform-independent software solu
On Tuesday 24 July 2012 13:18:44 Sean Harmer wrote:
> Hi,
>
> I would like to tidy up some more of the OpenGL support in Qt5. Throughout
> Qt5's OpenGL support classes there are a large number of #defines copy and
> pasted from upstream OpenGL/ES headers. We now have quite a
; 'GLchar' has not been declared
> ../../include/QtGui/../../src/gui/opengl/qopengles2ext.h:1492: error:
> 'GLchar' has not been declared
> make[3]: *** [.obj/release-shared/qwindowsysteminterface.o] Error 1
> make[3]: Leaving dire
ally fix this within Qt as each implementation is free to define
GLchar to whatever they like within the confines of the spec. Usually it's
just a typedef to char but that is not necessarily always the case.
Cheers,
Sean
>
> Laszlo
>
> On Sat, Aug 25, 2012 at 11:22 AM, Sea
e 2.2 on page 12 of the spec lists GLchar as minimum bit width of 8 bits.
See http://www.khronos.org/registry/gles/specs/2.0/es_full_spec_2.0.25.pdf
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Senior Software Engineer
Klarälvdalens Datakonsult AB, a KDAB Group c
AttribLocation (GLuint program,
> > GLuint index, const GLchar* name);
>
> GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char*
> name);
OK thanks. So at least we know it is safe to assume car for GLchar on this
platform.
Sean
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Dr Sean Harmer | sean.har...@kdab
On Saturday 25 August 2012 12:54:06 Sean Harmer wrote:
> On Saturday 25 August 2012 12:45:10 Laszlo Papp wrote:
> > > We cannot really fix this within Qt as each implementation is free to
> > >
> > >> define
> > >> GLchar to whatever they like within
On Saturday 25 August 2012 13:01:12 Sean Harmer wrote:
> On Saturday 25 August 2012 12:59:27 Laszlo Papp wrote:
> > > I am curious though, if GLchar is not present, how does that header
> > > declare
> > > the function glBindAttribLocation() which here has the declar
On Saturday 25 August 2012 13:02:34 Sean Harmer wrote:
> On Saturday 25 August 2012 12:54:06 Sean Harmer wrote:
> > On Saturday 25 August 2012 12:45:10 Laszlo Papp wrote:
> > > > We cannot really fix this within Qt as each implementation is free to
> > > >
&
> He has done quite some work bringing the blackberry backend to QSensors, as
> well as other areas, such as fixing my long standing grievance with qml not
> calling connectNotify. :)
Seconded.
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Senior Software Engineer
Klarälvdalens Datako
d are
willing to work with me to resolve it. I will owe you a beer :)
Many thanks in advance,
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Senior Software Engineer
Klarälvdalens Datakonsult AB, a KDAB Group company
Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322)
KDAB - Qt Ex
On Tuesday 04 September 2012 14:17:28 Thiago Macieira wrote:
> On terça-feira, 4 de setembro de 2012 12.48.20, Sean Harmer wrote:
> > I know that qFuzzyCompare() is not the best for comparing floating point
> > numbers, especially if one of the values is very very close to z
On Tuesday 04 September 2012 15:53:21 Thiago Macieira wrote:
> On terça-feira, 4 de setembro de 2012 13.47.44, Sean Harmer wrote:
> > Yes. The trouble is there is no generic compare two floats when you don't
> > know if either of them are supposed to be near to/exactly ze
wrap every OpenGL version (not OpenGL ES 3
yet) and every OpenGL extension. The earlier versions of the patch show
examples of the classes. The most recent patchsets just include the code
generator. Still needs a little more work on integrating it into Qt though.
Sean
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Dr Sean Harmer | sean.h
On 11/09/2012 13:34, Thiago Macieira wrote:
> 51d40d7e9bdfc63c5109aef5b732aa2ba10f985a changed the types of the Math3D
> classes from qreal to float. That's a major source- and behaviour-incompatible
> change, done after the beta, with no mention in the changelog or discussion on
> this mailing lis
On 11/09/2012 14:08, Thiago Macieira wrote:
> On terça-feira, 11 de setembro de 2012 12.46.56, marco.bu...@nokia.com wrote:
>> But than we would be not have the same behaviour, if qreal is float or
>> double. Actually I changed every code in the qml designer explicitly to
>> double or float. It wou
On 11/09/2012 22:39, Thiago Macieira wrote:
> On terça-feira, 11 de setembro de 2012 22.34.50, Sean Harmer wrote:
>> I propose we (I) fix the affected classes in QtMultimedia and Qt3D. I'm
>> away on business this week but I will make a start asap.
> Qt3D is now passing.
Ye
On Thursday 13 September 2012 10:30:47 Thiago Macieira wrote:
> On terça-feira, 11 de setembro de 2012 22.44.52, Sean Harmer wrote:
> > On 11/09/2012 22:39, Thiago Macieira wrote:
> > > On terça-feira, 11 de setembro de 2012 22.34.50, Sean Harmer wrote:
> > >> I p
ard as an approver I believe.
Lars, could you confirm please?
Thanks,
Sean
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Klarälvdalens Datakonsult AB, a KDAB Group company
Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322)
KDAB - Qt Experts - Plat
xisting code. Thoughts?
Making this opt-in as you describe sounds a safer option from the perspective
of application and middle-ware developers with existing code-bases. So +1 from
me.
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Senior Software Engineer
Klarälvdalens Datakonsult AB, a KDAB G
On Friday 19 October 2012 13:09:15 Martin Koller wrote:
> Hi,
>
> I wanted to clone the Qt5 repo according to
> http://qt-project.org/wiki/Building-Qt-5-from-Git
>
> and get:
>
> git clone https://git.gitorious.org/qt/qt5.git qt5
> Cloning into qt5...
> warning: remote HEAD refers to nonexistent
ch rather this was opt-in rather than being the default and
having to opt-out. It unnecessarily limits the OpenGL version for people who
don't have crappy Intel OpenGL drivers on windows.
Is it possible to defer the choice to runtime rather than have it at compile
time?
Cheers,
Sean
--
ke a look and see if the
> descriptions of the data types serialised are still accurate. If they're
> not, please update the page (the path to which can be found in the
> aforementioned patch).
Just pushed
https://codereview.qt-project.org/#change,38021
to update types of math3d classes.
Chee
gl/opengl-surface which has multisampling aviable?
> - Is the platform-plugin using it? why not?
I think the default was changed to request a surface without multisampling and
instead Rectangle, Image etc were changed to implement their own anti-aliasing
by means of a trick in the vertex shade
will take a little while to review the current status of the code and
get to grips with it.
I would like to ask for some feedback from the list as to whether this
would be an acceptable way forwards for this module.
Kind regards,
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Senior Software
a priori is actually very difficult
http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-
numbers-2012-edition/
I would love to see a better qFuzzyCompare() implementation in Qt but the
existing one is used in so many places it would be a nightmare to introduce
without unwanted s
On 29/11/2012 18:34, BRM wrote:
>> From: Alan Alpert <4163654...@gmail.com>
>> Sent: Thursday, November 29, 2012 11:52 AM
>> Subject: Re: [Development] Comparing two reals in Qt code
>>
>> On Thu, Nov 29, 2012 at 6:53 AM, Sean Harmer wrote:
>>>
> ,z
>
> Would anyone like to second?
+1 from me!
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Senior Software Engineer
Klarälvdalens Datakonsult AB, a KDAB Group company
Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322)
and allows the work to still be done in the open without causing
unnecessary delays.
Cheers,
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Senior Software Engineer
Klarälvdalens Datakonsult AB, a KDAB Group company
Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322)
KDA
On Tuesday 18 December 2012 11:00:56 Turunen Tuukka wrote:
> On 18.12.2012 12.25, "Sean Harmer" wrote:
> >On Tuesday 18 December 2012 10:00:25 Vladimir Minenko wrote:
> >> > Sounds reasonable.
> >> > Laszlo
> >>
> >> Folks, how can
lasses for textures, samplers, and higher-level abstractions.
I think these would be good candidates for a Qt3D library, unless someone
would really like to see a subset in QtGui.
Any feedback welcomed.
Cheers,
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Senior Software Engineer
Klarälvdalens D
On 18/12/2012 18:18, Alan Alpert wrote:
> On Tue, Dec 18, 2012 at 5:34 AM, Sean Harmer wrote:
>> 7) More enabler classes for textures, samplers, and higher-level
>> abstractions.
>> I think these would be good candidates for a Qt3D library, unless someone
>> would rea
Hi Gunnar,
On Monday 07 January 2013 08:28:35 Sletta Gunnar wrote:
> On Dec 18, 2012, at 2:34 PM, Sean Harmer wrote:
> > Hi,
> >
> > I would like to start a discussion on the future level of support for
> > OpenGL enablers in Qt for those that are interested. So he
Hi again,
On Monday 07 January 2013 08:54:41 Sletta Gunnar wrote:
> On Jan 7, 2013, at 8:53 AM, Samuel Rødal wrote:
> > On 12/18/2012 02:34 PM, Sean Harmer wrote:
> >> I would like to start a discussion on the future level of support for
> >> OpenGL enablers in Qt fo
On Monday 07 January 2013 17:29:45 Laszlo Papp wrote:
> * I would say, even more than just raycasting. Ray tracing would be even
> more powerful by following the rays recursively. As mentioned before on
> IRC, I have been working on a ray tracer in C++ due to my paid job. I will
> keep in mind to b
On Tuesday 08 January 2013 08:31:10 Sletta Gunnar wrote:
> On Jan 7, 2013, at 11:16 AM, Sean Harmer wrote:
> > Given the current contents of QtGui and the state of Qt3D I would suggest
> > the following:
> >
> > QtGui continues to be the home for low-level OpenGL conve
Hi,
On Monday 07 January 2013 10:00:47 Sean Harmer wrote:
> On Monday 07 January 2013 08:28:35 Sletta Gunnar wrote:
> > On Dec 18, 2012, at 2:34 PM, Sean Harmer wrote:
> > > Hi,
> > >
> > > I would like to start a discussion on the future level of support
On Tuesday 15 January 2013 15:22:45 Shawn Rutledge wrote:
> On Tue, Jan 15, 2013 at 01:43:56PM +0000, Sean Harmer wrote:
> > Patches for a few things here...
> >
> > Geometry shaders:
> > https://codereview.qt-project.org/#change,44784
> > https://codere
On Tuesday 15 January 2013 16:37:38 Samuel Rødal wrote:
> On 01/15/2013 02:43 PM, Sean Harmer wrote:
> > Hi,
> >
> > On Monday 07 January 2013 10:00:47 Sean Harmer wrote:
> >> On Monday 07 January 2013 08:28:35 Sletta Gunnar wrote:
> >>> On Dec 18, 2012,
On Wednesday 16 January 2013 08:12:37 Samuel Rødal wrote:
> On 01/15/2013 05:05 PM, Sean Harmer wrote:
> > On Tuesday 15 January 2013 16:37:38 Samuel Rødal wrote:
> >> On 01/15/2013 02:43 PM, Sean Harmer wrote:
> >>> Hi,
> >>>
> >>> On Monday
drivers
lately and are now even supporting a large part of OpenGL 4 on windows with
the Intel 4000 series chips.
Kind regards,
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Senior Software Engineer
Klarälvdalens Datakonsult AB, a KDAB Group company
Tel. Sweden (HQ) +46-563-540090, USA
broad class hierarchy of objects that can go into the scene
graph. It will also allow good support for future tooling (e.g. asset
conditioning, world editors etc) which is another very important aspect.
I hope this helps to explain things. Feel free to come back with questions but
please understan
ttps://codereview.qt-project.org/#change,44786
https://codereview.qt-project.org/#change,44788
I am refactoring some stuff in the code generator based upon Samuel's and
Peppe's feedback which I hope to have ready in the next day or two. Once the
first few are in the rest should be quic
Hi,
just thought I would post a quick update on where we stand with this set
of features:
On 18/12/2012 13:34, Sean Harmer wrote:
Hi,
I would like to start a discussion on the future level of support for OpenGL
enablers in Qt for those that are interested. So here goes...
I would like to
ease should a
> 5.0.3 release happen? So no more work would be done for 5.0.x unless it is
> decided to make a 5.0.3 release.
I agree. 5.0.3 may never happen but this is good practise and a sensible
precaution to take in case we do decide to release one.
Cheers,
Sean
--
Dr Sean Harme
On Monday 18 March 2013 11:00:57 Turunen Tuukka wrote:
> On 18.3.2013 12.42, "Sean Harmer" wrote:
> >On Monday 18 March 2013 10:27:45 Shaw Andy wrote:
> >> > Making of Qt 5.1 minor release will soon start:
> >> >
> >> > - P
On Monday 18 March 2013 11:29:54 Knoll Lars wrote:
> On 3/18/13 12:04 PM, "Sean Harmer" wrote:
> >On Monday 18 March 2013 11:00:57 Turunen Tuukka wrote:
> >> On 18.3.2013 12.42, "Sean Harmer" wrote:
> >> >On Monday 18 March 2013 10:27:45 Shaw An
e the message and any
> attachments accompanying it. Digia Plc does not accept liability for any
> corruption, interception, amendment, tampering or viruses occurring to this
> message.
>
> --
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Dr Sean Harmer | sean.har...@kdab.c
r of the top MouseArea set
mouse.accepted = false
so that it propagates clicks, doubleClicks etc to the underlying
MouseArea. See
http://doc-snapshot.qt-project.org/qt5-release/qtquick/qml-qtquick2-mousearea.html#propagateComposedEvents-prop
Cheers,
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Sen
ipped of the "gl" prefix so
you don't have to repeat yourself like gl.glUseProgram, just
gl.UseProgram - with
Qt5 I'd have to use the former, unfortunately, but not a big deal.
On Fri, Aug 2, 2013 at 3:21 PM, Sean Harmer mailto:sean.har...@kdab.com>> wr
Hmmm, is someone/something signing addresses from this list up to the
TeamSpeak support portal?
Sean
On 03/08/2013 09:56, TeamSpeak Piracy wrote:
Giuseppe D'Angelo,
Thank you for contacting us. This is an automated response confirming
the receipt of your ticket. One of our agents will get ba
o realise the goals we set for this module and are
busy implementing it and fixing the flaws that we find.
Cheers,
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK
Klarälvdalens Datakonsult AB, a KDAB Grou
x27;m not intimately familiar with the internal workings but I can certainly
take a look when things calm down a little.
Thanks for the contribution.
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK
Klarälvdalens Datakonsult AB, a KDAB Group company
Tel. Sweden (HQ) +46-563-540
than one person able to
stage changes to help cover times when Antti is not available.
Cheers,
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK
Klarälvdalens Datakonsult AB, a KDAB Group company
Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322)
KDAB - Qt Ex
Hi Lars,
On Wednesday 13 November 2013 19:33:59 Knoll Lars wrote:
> On 13/11/13 18:49, "Sean Harmer" wrote:
> >Hi,
> >
> >On Tuesday 12 November 2013 12:46:46 Heikkinen Jani wrote:
> >> Hi all,
> >>
> >> We have agreed in release
ounds like a good feature to have.
>
> I hope so too, but if I don't hear anything I'll just try pushing it to
> gerrit and see how it goes.
Apologies, I missed this thread. Yes, please submit the patch to gerrit. We're
not allowed to accept patches any other way. I don'
out his
> >help.
> I am convinced he will make en excellent approver.
+1 for the nomination of Fabian.
Kind regards,
Sean
--
Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK
Klarälvdalens Datakonsult AB, a KDAB Group company
Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KD
r anybody with an Optimus setup or running with an Intel GPU on Windows,
please try updating your drivers as they have improved very rapidly in the
last 12 months or so.
Cheers,
Sean
--
Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK
Klarälvdalens Datakonsult AB, a KDAB Group c
On 30/11/2013 21:29, Mark Gaiser wrote:
> On Fri, Nov 29, 2013 at 7:01 PM, Thiago Macieira
> wrote:
>> On sexta-feira, 29 de novembro de 2013 12:27:44, Sletta Gunnar wrote:
>>> So, I'm asking that if you encounter issues with flickering, crashes, bad
>>> rendering and similar, help us track which
t; active.
> Can anyone suggest when can this handle NULL?
Is it this bug https://bugreports.qt-project.org/browse/QTBUG-35342 ?
If so, work around is to add an explicit resize() before show().
Cheers,
Sean
--
Dr Sean Harmer | sean.har...@kdab.com | Senior Software Engineer
Klarälvdal
On Wednesday 18 December 2013 15:57:55 Thiago Macieira wrote:
> On quarta-feira, 18 de dezembro de 2013 20:45:35, Lisandro Damián Nicanor
>
> Pérez Meyer wrote:
> > On Wednesday 18 December 2013 14:32:41 Lisandro Damián Nicanor Pérez Meyer
> >
> > wrote:
> > > On Wednesday 18 December 2013 16:56:
don't want/need it.
2) Is bad as it's copy/paste coding and we would need to use a different object
name that Qt (as in Qt.vector3d(0,0,0)) to prevent collisions if someone
decides to use both QtQuick and Qt3D.
Thoughts?
Cheers,
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Manag
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Klarälvdalens Datakonsult AB, a KDAB Group company
Tel. Sweden (HQ)
On Friday 17 January 2014 09:19:12 Helmut Mülner wrote:
> Will Qt 5.3 cointain Qt3D (finally)?
That is the plan.
Sean
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Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5
lopment mailing list
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> http://lists.qt-project.org/mailman/listinfo/development
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Klarälvdalens Datakonsult AB, a KDAB Group company
Tel. Sweden (HQ) +46-563-
iewer.
In any case this should be an optional step as we've had a few cases where
some embedded drivers mis-compile/mis-optimise GLSL shaders and so we would
not want to have this enabled for all systems I think.
Cheers,
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK
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