Re: Moving forward with work on the D language and foundation

2015-08-29 Thread bitwise via Digitalmars-d-announce
On Monday, 24 August 2015 at 18:43:01 UTC, Andrei Alexandrescu wrote: Hello everyone, Following an increasing desire to focus on working on the D language and foundation, I have recently made the difficult decision to part ways with Facebook, my employer of five years and nine months.

Re: Graillon 1.0, VST effect fully made with D

2015-11-26 Thread bitwise via Digitalmars-d-announce
On Thursday, 26 November 2015 at 15:48:48 UTC, Guillaume Piolat wrote: OT: Readers of this NG probably know me under the name "ponce", however over the year I was made aware that it's an english swear word so I'll post under my IRL name from now on. [...] Awesome! Congrats. Bit

Re: Another audio plugin in D

2016-07-01 Thread bitwise via Digitalmars-d-announce
On Monday, 27 June 2016 at 11:02:33 UTC, Guillaume Piolat wrote: Unloading of shared libraries on OS X continues to be a problem though, it would be nice if it worked in 64-bit. Sorry I haven't had much time to work on this lately. I'm not sure how soon I will have time. If anyone else wanted

Re: Boston D Meetup 2/9: `shared` Experiences

2017-02-03 Thread bitwise via Digitalmars-d-announce
On Monday, 30 January 2017 at 21:48:57 UTC, Steven Schveighoffer wrote: Attention fellow Boston D enthusiasts: I have set up a meetup for February, and Michael Coulombe will give a presentation on his experiences with shared. As before, this will be at the Capital One Cafe in the back bay

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-08 Thread bitwise via Digitalmars-d-announce
On Tuesday, 4 October 2016 at 19:28:27 UTC, WebFreak001 wrote: * detection of missing tools & installation I'm trying to use VSCode/mac-os and getting some errors. First, I tried to install all the required tools, and got an error because the installation/compilation couldn't find the new

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-08 Thread bitwise via Digitalmars-d-announce
On Saturday, 8 October 2016 at 19:46:17 UTC, WebFreak001 wrote: On Saturday, 8 October 2016 at 19:43:07 UTC, bitwise wrote: On Saturday, 8 October 2016 at 19:10:22 UTC, WebFreak001 wrote: git clone g...@github.com:Pure-D/workspace-d.git Done, but had to use this instead(some permission

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-08 Thread bitwise via Digitalmars-d-announce
On Saturday, 8 October 2016 at 18:05:58 UTC, WebFreak001 wrote: Try deleting the executable from /Users/me/.vscode/extensions/code-d.../bin/workspace-d and then try to reinstall it again using code-d I did.

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-16 Thread bitwise via Digitalmars-d-announce
On Sunday, 9 October 2016 at 15:42:51 UTC, WebFreak001 wrote: On Sunday, 9 October 2016 at 15:41:17 UTC, Dmitry wrote: On Sunday, 9 October 2016 at 10:19:06 UTC, Wild wrote: After all Atom and Vscode are open source clones of Sublime. Sublime is fast, unlike Atom and VSCode. Yeah I noticed

Re: Beta 2.073.0-b1

2017-01-13 Thread bitwise via Digitalmars-d-announce
On Saturday, 7 January 2017 at 05:02:13 UTC, Martin Nowak wrote: First beta for the 2.073.0 release. This release comes with a few phobos additions, a new -mcpu=avx switch, an experimental safety checks (-transition=safe/-dip1000), and several bugfixes.

Re: Vision document for H1 2017

2017-01-08 Thread bitwise via Digitalmars-d-announce
On Saturday, 7 January 2017 at 19:55:30 UTC, Martin Nowak wrote: On 01/05/2017 11:00 AM, Basile B. wrote: I don't known what did you decide in intern but when the discussion between users was hot (just after version 2.071.1 I think) I've proposed that:

Re: SpaceD - a racing game written in D

2017-03-22 Thread bitwise via Digitalmars-d-announce
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote: I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1]. It is an open source[2] 3D racing game in space (tracks/physics are 2D though) and I'm quite proud how it turned out.

Re: DlangIDE v0.8.0 released

2017-10-05 Thread bitwise via Digitalmars-d-announce
On Tuesday, 3 October 2017 at 11:35:55 UTC, Vadim Lopatin wrote: On Monday, 2 October 2017 at 16:50:38 UTC, bitwise wrote: On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin wrote: [...] Is C++ integration on the roadmap? My main project has a platform abstraction layer for

Re: D on Tiobe Index

2017-09-06 Thread bitwise via Digitalmars-d-announce
On Wednesday, 6 September 2017 at 11:14:00 UTC, Maksim Fomin wrote: On Thursday, 31 August 2017 at 16:37:35 UTC, SrMordred wrote: On Thursday, 31 August 2017 at 14:57:28 UTC, bitwise wrote: https://www.tiobe.com/tiobe-index/d/ What happened in 2009? My guess is constant random methodology

Re: DlangIDE v0.8.0 released

2017-09-26 Thread bitwise via Digitalmars-d-announce
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin wrote: New DlangIDE version is released. I've only had time to take a quick look, but this IDE seems pretty good. I was surprised at how fast it loaded up, and how it downloaded the dependencies for the sample project on it's own.

Re: DlangIDE v0.8.0 released

2017-09-27 Thread bitwise via Digitalmars-d-announce
On Wednesday, 27 September 2017 at 13:22:20 UTC, Vadim Lopatin wrote: On Tuesday, 26 September 2017 at 22:35:09 UTC, bitwise wrote: On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin wrote: New DlangIDE version is released. I've only had time to take a quick look, but this IDE

Re: DlangIDE v0.8.0 released

2017-10-02 Thread bitwise via Digitalmars-d-announce
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin wrote: [...] Is C++ integration on the roadmap? My main project has a platform abstraction layer for graphics, and libraries for which no bindings are available, so I use Visual D right now, which lets me simply drag all my C++

Re: DlangIDE v0.8.0 released

2017-09-29 Thread bitwise via Digitalmars-d-announce
On Thursday, 28 September 2017 at 11:25:35 UTC, Vadim Lopatin wrote: [...] Fixed. Awesome, looks perfect now. Thanks!

Re: LDC 1.4.0-beta1

2017-08-27 Thread bitwise via Digitalmars-d-announce
On Sunday, 27 August 2017 at 18:30:36 UTC, Joakim wrote: Yes. [...] This is awesome. I appreciate all the hard work. As far as testing, it will be a while before my current project is ready for an android port.

Re: LDC 1.4.0-beta1

2017-08-27 Thread bitwise via Digitalmars-d-announce
On Saturday, 26 August 2017 at 22:35:11 UTC, kinke wrote: * Shipping with ldc-build-runtime, a small D tool to easily (cross-)compile the runtime libraries yourself. * Full Android support, incl. emulated TLS. Does this mean I can actually build D static libraries, link them into an NDK

D on Tiobe Index

2017-08-31 Thread bitwise via Digitalmars-d-announce
https://www.tiobe.com/tiobe-index/d/ Usually, only graphs for the top 20 languages are generated on the Tiobe Index, but they were able to generate this for me (not sure if it expires at some point). In any case, I was happy to see that D has been on the rise for the last few years. I'm

Re: D on Tiobe Index

2017-08-31 Thread bitwise via Digitalmars-d-announce
On Thursday, 31 August 2017 at 16:37:35 UTC, SrMordred wrote: On Thursday, 31 August 2017 at 14:57:28 UTC, bitwise wrote: https://www.tiobe.com/tiobe-index/d/ What happened in 2009? My first thought was that it was related to the D1 -> D2 transition, but that wasn't it. Considering that I

Re: DIP 1016--ref T accepts r-values--Formal Assessment

2019-02-08 Thread bitwise via Digitalmars-d-announce
On Monday, 4 February 2019 at 20:08:39 UTC, Paul Backus wrote: On Monday, 4 February 2019 at 18:35:37 UTC, bitwise wrote: On Monday, 4 February 2019 at 18:32:56 UTC, Dominikus Dittes Scherkl wrote: I don't understand this. What does "(return)?" mean? Is this valid D syntax? What do I miss?

Re: DIP 1016--ref T accepts r-values--Formal Assessment

2019-02-08 Thread bitwise via Digitalmars-d-announce
On Saturday, 9 February 2019 at 00:04:20 UTC, Dennis wrote: On Friday, 8 February 2019 at 23:58:49 UTC, H. S. Teoh wrote: Yep, the moral of the story is, if codegen quality is important to you, use ldc (and presumably gdc too) rather than dmd. That's definitely true, but that leaves the

Re: DIP 1016--ref T accepts r-values--Formal Assessment

2019-02-04 Thread bitwise via Digitalmars-d-announce
On Monday, 4 February 2019 at 18:32:56 UTC, Dominikus Dittes Scherkl wrote: I don't understand this. What does "(return)?" mean? Is this valid D syntax? What do I miss? I meant for that to be interpreted like a Regular expression, denoting conditional presence of the return statement. I'm

Re: DIP 1016--ref T accepts r-values--Formal Assessment

2019-02-04 Thread bitwise via Digitalmars-d-announce
On Thursday, 24 January 2019 at 07:18:58 UTC, Mike Parker wrote: Walter and Andrei have declined to accept DIP 1016, "ref T accepts r-values", on the grounds that it has two fundamental flaws that would open holes in the language. fun(10) ==> { T __temp0 = void; fun(__temp0 := 10); }

Re: Beta 2.086.0

2019-04-26 Thread bitwise via Digitalmars-d-announce
On Saturday, 20 April 2019 at 14:16:09 UTC, Martin Nowak wrote: [...] __traits for private symbols AND copy constructors?!?! Awesome!