Re: Digger 1.0

2014-10-02 Thread Nick Treleaven via Digitalmars-d-announce
it uses that amount of memory. I don't think Digger should use much more memory than when building things manually. Can you check what's using up memory when using Digger? With both Digger 1.0 and just win32.mak, building latest phobos.lib took about 792 MB. Sorry for the noise.

Re: Digger 1.0

2014-10-01 Thread Sean Kelly via Digitalmars-d-announce
On Tuesday, 30 September 2014 at 09:35:20 UTC, Marco Leise wrote: So why would Apple be able to get away with 1GB on its just released iPhone 6? Maybe 1048576 kilobytes is enough for everyone? ARC is more memory efficient than mark sweep GC like Javascript uses. Though a lot of it is just

Re: Digger 1.0

2014-09-30 Thread Marco Leise via Digitalmars-d-announce
Am Mon, 22 Sep 2014 18:59:12 + schrieb Vladimir Panteleev vladi...@thecybershadow.net: On Monday, 22 September 2014 at 17:28:50 UTC, ketmar via Digitalmars-d-announce wrote: On Mon, 22 Sep 2014 15:24:55 +0200 simendsjo via Digitalmars-d-announce digitalmars-d-announce@puremagic.com

Re: Digger 1.0

2014-09-30 Thread Nick Treleaven via Digitalmars-d-announce
On 23/09/2014 11:20, Nick Treleaven wrote: Linking phobos.lib is the first time I've got OOM, I use Firefox heavily. phobos.lib is only 10 MB, which is why I thought it odd that linking uses well over 1 GB. I'm now building Phobos 'myself' with win32.mak rather than with Digger, and it seems

Re: Digger 1.0

2014-09-30 Thread Vladimir Panteleev via Digitalmars-d-announce
On Tuesday, 30 September 2014 at 12:19:05 UTC, Nick Treleaven wrote: On 23/09/2014 11:20, Nick Treleaven wrote: Linking phobos.lib is the first time I've got OOM, I use Firefox heavily. phobos.lib is only 10 MB, which is why I thought it odd that linking uses well over 1 GB. I'm now

Re: Digger 1.0

2014-09-23 Thread Nick Treleaven via Digitalmars-d-announce
On 22/09/2014 19:59, Vladimir Panteleev wrote: Firefox requires 4GB of memory to build. Chromium requires 8GB of memory to build. Android requires 16GB of memory to build. Thanks for the info, I didn't realize. If you want to work on big projects, you WILL need a decent computer. I think

Re: Digger 1.0

2014-09-23 Thread Joakim via Digitalmars-d-announce
On Monday, 22 September 2014 at 13:23:33 UTC, simendsjo wrote: My guess is the average for developers is ~8GB. 2GB RAM is really not enough for pretty much anything these days - the browser alone easily chews 3-4GB on moderate use. You have to admit that this is ridiculous. I updated to the

Re: Digger 1.0

2014-09-23 Thread Nordlöw
On Saturday, 20 September 2014 at 20:07:46 UTC, Vladimir Panteleev wrote: Yet another release ruined by a DMD -inline wrong-code bug :( It seems like use of -inline is not recommended then?

[OT] Memory usage and Web (WAS: Re: Digger 1.0)

2014-09-23 Thread simendsjo via Digitalmars-d-announce
On 09/23/2014 04:48 PM, Joakim wrote: On Monday, 22 September 2014 at 13:23:33 UTC, simendsjo wrote: My guess is the average for developers is ~8GB. 2GB RAM is really not enough for pretty much anything these days - the browser alone easily chews 3-4GB on moderate use. You have to admit

Re: [OT] Memory usage and Web (WAS: Re: Digger 1.0)

2014-09-23 Thread ketmar via Digitalmars-d-announce
On Tue, 23 Sep 2014 18:29:17 +0200 simendsjo via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: But if your parents want Facebook and Instagram, you better give them a pretty beefy computer. i'll give 'em opera 12. yes, it's dead, but it's the only browser that can work

Re: Digger 1.0

2014-09-22 Thread Nick Treleaven via Digitalmars-d-announce
On 21/09/2014 18:43, Rainer Schuetze wrote: I tried it on Windows and Digger does an amazing job at installing dependencies. I think we should recommend it as the first thing to run when trying to get your hands on building dmd/phobos. +1 In case someone starts creating patches: Would it be

Re: Digger 1.0

2014-09-22 Thread simendsjo via Digitalmars-d-announce
On 09/22/2014 12:50 PM, Nick Treleaven wrote: (...) Sometimes my Windows machine with 2 GB RAM gets OOM when trying to link phobos.lib (I have to close most programs and start again), it would be nice if there was a way to continue a failed build without starting from scratch. My guess is the

Re: Digger 1.0

2014-09-22 Thread ketmar via Digitalmars-d-announce
On Mon, 22 Sep 2014 15:24:55 +0200 simendsjo via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: My guess is the average for developers is ~8GB. 2GB RAM is really not enough for pretty much anything these days - the browser alone easily chews 3-4GB on moderate use. I

Re: Digger 1.0

2014-09-22 Thread Vladimir Panteleev via Digitalmars-d-announce
On Monday, 22 September 2014 at 10:50:51 UTC, Nick Treleaven wrote: AFAICT the test suite needs a separate MSYS install from the one Git uses, e.g. for a newer version of 'diff'. Not sure if that makes it harder for Digger to support. It shouldn't be too hard. The difficult part is getting

Re: Digger 1.0

2014-09-22 Thread simendsjo via Digitalmars-d-announce
On 09/22/2014 07:28 PM, ketmar via Digitalmars-d-announce wrote: On Mon, 22 Sep 2014 15:24:55 +0200 simendsjo via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: My guess is the average for developers is ~8GB. 2GB RAM is really not enough for pretty much anything these

Re: Digger 1.0

2014-09-21 Thread Rainer Schuetze via Digitalmars-d-announce
On 19.09.2014 03:36, Vladimir Panteleev wrote: Most notable change since DConf is that on Windows, Digger can now build D from source (including x64 versions) without requiring Git or Visual Studio to be installed. It achieves this by downloading and locally installing (unpacking) all the

Re: Digger 1.0

2014-09-21 Thread Rikki Cattermole via Digitalmars-d-announce
On Sunday, 21 September 2014 at 17:43:14 UTC, Rainer Schuetze wrote: How about running the test suite? +1 Would make me far more happier of starting seriously getting into dmd bug fixing.

Re: Digger 1.0

2014-09-20 Thread Vladimir Panteleev via Digitalmars-d-announce
On Friday, 19 September 2014 at 01:36:54 UTC, Vladimir Panteleev wrote: Windows binaries: https://github.com/CyberShadow/Digger/releases/tag/1.0 Yet another release ruined by a DMD -inline wrong-code bug :( Reuploaded new .zip file without -inline.

Digger 1.0

2014-09-18 Thread Vladimir Panteleev via Digitalmars-d-announce
Most notable change since DConf is that on Windows, Digger can now build D from source (including x64 versions) without requiring Git or Visual Studio to be installed. It achieves this by downloading and locally installing (unpacking) all the software it needs. Windows binaries: