Re: std.serialization
On Sunday, 16 February 2014 at 20:57:28 UTC, Andrej Mitrovic wrote: On 2/16/14, Nordlöw per.nord...@gmail.com wrote: I'm however not sure how serialization of base and superclasses should be implemented in the most convenient way. Maybe somehow has a good suggestion for this. One way to do it: https://github.com/msgpack/msgpack-d#use-own-deserialization-routine-for-class-and-struct That suffers from needing two functions to serialise/deserialise when only one should be needed. Atila
Re: std.serialization
On Monday, 17 February 2014 at 07:24:11 UTC, Jacob Carlborg wrote: On Monday, 17 February 2014 at 06:09:35 UTC, Rory McGuire wrote: A base class reference is: from your example an A which actually contains a C or B. Honestly I haven't tried this I would have assumed that D still gives you the real type when using reflection but have you tried it? Unfortunately the only why to get a value of field by reflection requires the static type to be known. When serializing through a base class reference the static type is lost. Therefore it's required to register the subclass, one way or another. -- /Jacob Carlborg Yeah, I still have to implement that for cerealed. Atila
Re: std.serialization
Interesting, do you have to run though all registered classes that are sub-classes of the base class and cast them checking for null? On Mon, Feb 17, 2014 at 9:24 AM, Jacob Carlborg d...@me.com wrote: On Monday, 17 February 2014 at 06:09:35 UTC, Rory McGuire wrote: A base class reference is: from your example an A which actually contains a C or B. Honestly I haven't tried this I would have assumed that D still gives you the real type when using reflection but have you tried it? Unfortunately the only why to get a value of field by reflection requires the static type to be known. When serializing through a base class reference the static type is lost. Therefore it's required to register the subclass, one way or another. -- /Jacob Carlborg
Re: std.serialization
On 2014-02-17 13:20, Rory McGuire wrote: Interesting, do you have to run though all registered classes that are sub-classes of the base class and cast them checking for null? No, that's not required. When a subclass is registered I'm storing a templated delegate which performs the downcast. Have a look at these two methods: https://github.com/jacob-carlborg/orange/blob/master/orange/serialization/Serializer.d#L241-L262 -- /Jacob Carlborg
Re: std.serialization
On Mon, Feb 17, 2014 at 10:10 PM, Jacob Carlborg d...@me.com wrote: No, that's not required. When a subclass is registered I'm storing a templated delegate which performs the downcast. Have a look at these two methods: https://github.com/jacob-carlborg/orange/blob/master/orange/serialization/ Serializer.d#L241-L262 -- /Jacob Carlborg interesting thanks.
Re: std.serialization
What features does it support? How does it handle: * Arrays * Slices * Pointers * Reference types * Support for events * Custom serialization * Serialization of third party types Slices are handled as arrays, because of the fact that they need to be handled in such a way that many different types of serialization formats can support them, and be inter-operable with implementations in languages other than D. Pointers are not supported, because in my opinion, they should _NEVER_ be serialized. Reference types are serialized as they are encountered, I haven't handled the circular reference case yet. Events are not supported due to the fact it would require complete knowledge of the source and target environments of the serialization. Custom serialization is supported by either supporting to!YourType(string) or YourType.parse(string) / to!string(valueOfYourType) or valueOfYourType.toString(), and are handled transparently by the base serialization handler, the actual serialization format sees them simply as strings. Each serialization format however does have the ability to select any type it wants to support being serialized. And third party types are only supported if they have the requisite UDA, or support custom serialization. Why require a UDA? The UDA is required for the exact same reason it's required in the .net framework, because it makes sure that the type you are trying to serialize is serialization aware, meaning that it's not serializing cache fields, and also makes sense to actually be serializing the type.
Re: std.serialization
On 2014-02-16 18:52, Orvid King wrote: Slices are handled as arrays, because of the fact that they need to be handled in such a way that many different types of serialization formats can support them, and be inter-operable with implementations in languages other than D. Pointers are not supported, because in my opinion, they should _NEVER_ be serialized. Why not? Think of languages like C and C++, they only support pointers. Pointers to basic types are not so interesting but pointers to structs are. Reference types are serialized as they are encountered, I haven't handled the circular reference case yet. If the same reference value is encountered multiple times, is it serialized once or multiple times? Events are not supported due to the fact it would require complete knowledge of the source and target environments of the serialization. What? I'm referring to methods being called before and after serialization of a given value. Custom serialization is supported by either supporting to!YourType(string) or YourType.parse(string) / to!string(valueOfYourType) or valueOfYourType.toString(), and are handled transparently by the base serialization handler, the actual serialization format sees them simply as strings. Each serialization format however does have the ability to select any type it wants to support being serialized. And third party types are only supported if they have the requisite UDA, or support custom serialization. Why require a UDA? The UDA is required for the exact same reason it's required in the .net framework, because it makes sure that the type you are trying to serialize is serialization aware, meaning that it's not serializing cache fields, and also makes sense to actually be serializing the type. I prefer opt-out rather than opt-in. Can it serialize through base class references? -- /Jacob Carlborg
Re: std.serialization
I believe it's worth the try to get Python-style serialization simplicity to D by default. We use Python cpickle at work and its fantastically simple and fast. It handles just about everthing you need by default as long as you have imported the modules that contain the types involved in the serialization. It would attract more people from dynamical languages like Python if D got default-powers in std.serialization that does everything that msgpack does plus followings references. This would make it possible to serialize arbitrary graph-likes structures with potential reference cycles. Resolving these cycles can be solved by using a map that contain a list of references/classs that already have serialized. I'm however not sure how serialization of base and superclasses should be implemented in the most convenient way. Maybe somehow has a good suggestion for this.
Re: std.serialization
On 2/16/14, Nordlöw per.nord...@gmail.com wrote: I'm however not sure how serialization of base and superclasses should be implemented in the most convenient way. Maybe somehow has a good suggestion for this. One way to do it: https://github.com/msgpack/msgpack-d#use-own-deserialization-routine-for-class-and-struct
Re: std.serialization
On 2014-02-16 21:45, Nordlöw wrote: I believe it's worth the try to get Python-style serialization simplicity to D by default. We use Python cpickle at work and its fantastically simple and fast. It handles just about everthing you need by default as long as you have imported the modules that contain the types involved in the serialization. It would attract more people from dynamical languages like Python if D got default-powers in std.serialization that does everything that msgpack does plus followings references. This would make it possible to serialize arbitrary graph-likes structures with potential reference cycles. Resolving these cycles can be solved by using a map that contain a list of references/classs that already have serialized. I already have all this in Orange [1], which I'm in progress of adapting to a package for Phobos. I'm however not sure how serialization of base and superclasses should be implemented in the most convenient way. Maybe somehow has a good suggestion for this. This requires registering the subclass in some way. In my implementation one needs to call: Serializer.register!(Sub); For full example see [2]. [1] https://github.com/jacob-carlborg/orange [2] https://github.com/jacob-carlborg/orange/wiki/Base-Class -- /Jacob Carlborg
Re: std.serialization
I already have all this in Orange [1], which I'm in progress of adapting to a package for Phobos. ... This requires registering the subclass in some way. In my implementation one needs to call: Serializer.register!(Sub); For full example see [2]. [1] https://github.com/jacob-carlborg/orange [2] https://github.com/jacob-carlborg/orange/wiki/Base-Class The problem with the way your doing it though is that it requires that the library doing the deserialization is fully aware of the semantics used in the serialization implementation, rather than just the syntax and semantics of the selected serialization format.
Re: std.serialization
Why not? Think of languages like C and C++, they only support pointers. Pointers to basic types are not so interesting but pointers to structs are. Because, by serializing a pointer, you are implying that mechanism that will be deserializing the value both exists on the same machine, and lies within the same address space, otherwise it will be referencing incorrect data. If the same reference value is encountered multiple times, is it serialized once or multiple times? It is currently serialized multiple times. Serializing once would require a mechanism to exist on both the serializer and deserializer that understands and can interpret those references. As there is not a standard mechanism in JSON to support this, I haven't actually gotten around to implementing that. What? I'm referring to methods being called before and after serialization of a given value. Woops, that means I simply mis-understood your question. The answer to your actual question is somewhat, there is a single code path for dynamic types, I've only implemented support in a modified version of Destructionator's JSVar library, but it should be possible to add support to Variant without any real issue, that does support javascript's 2 parameter json serialization, there are not however callbacks for the start and end of serialization. I prefer opt-out rather than opt-in. Well, if I ever get around to cleaning up the codebase enough to submit it for inclusion in Phobos, there can be a nice long discussion about the pro's and con's of each, because it's a very simple check to remove. Can it serialize through base class references? It currently retrieves all fields present in the class heirarchy, so if you have classes A, B, and C defined as follows: class A { @optional int aA = 10; } class B : A { @serializeAs(Bob) int bob; } class C : B { int cA; @nonSerialized int cB; } Then calling toJSON on an instance of class C, and have modified the value of aA, it will produce a result containing fields defined as aA, Bob, and cA. Because cB is marked as @nonSerialized, it is ignored during serialization. Next, bob is serialized as Bob because it is marked as @serializeAs which is intended to account for the difference in naming conventions between different languages, in this case the source of the serialized data may very well be C#, where the convention is typically PascalCase. We however are programming in D, where, if you're me at least, you use camelCase for fields. Lastly, if we hadn't modified the value of aA, and it was still 10, it would not be included in serialization results, because it is marked as @optional, and contains the same value it would were it default constructed.
Re: std.serialization
On Sunday, 16 February 2014 at 22:41:59 UTC, Orvid King wrote: Why not? Think of languages like C and C++, they only support pointers. Pointers to basic types are not so interesting but pointers to structs are. Because, by serializing a pointer, you are implying that mechanism that will be deserializing the value both exists on the same machine, and lies within the same address space, otherwise it will be referencing incorrect data. No, it should just serialize the pointed value and make the same difference upon deserialization - if it is a value, write to it, otherwise allocate new instance on heap and assign its address.
Re: std.serialization
On 2/16/14, Dicebot pub...@dicebot.lv wrote: No, it should just serialize the pointed value and make the same difference upon deserialization - if it is a value, write to it, otherwise allocate new instance on heap and assign its address. Speaking of related things like pointers and cyclic references I have support for this in my fork of msgpack, but the problem is that msgpack is a defined format, so you can't arbitrarily implement your own features without breaking the format: https://github.com/msgpack/msgpack-d/issues/7 It's 11:48 PM here in case I'm completely off topic. :P
Re: std.serialization
On Sunday, 16 February 2014 at 22:48:51 UTC, Andrej Mitrovic wrote: On 2/16/14, Dicebot pub...@dicebot.lv wrote: No, it should just serialize the pointed value and make the same difference upon deserialization - if it is a value, write to it, otherwise allocate new instance on heap and assign its address. Speaking of related things like pointers and cyclic references I have support for this in my fork of msgpack, but the problem is that msgpack is a defined format, so you can't arbitrarily implement your own features without breaking the format: https://github.com/msgpack/msgpack-d/issues/7 It's 11:48 PM here in case I'm completely off topic. :P I just commented. Maybe, we can support cyclic references by using ext type. https://github.com/msgpack/msgpack-d/issues/7#issuecomment-35230360 I will try it.
Re: std.serialization
A base class reference is: from your example an A which actually contains a C or B. Honestly I haven't tried this I would have assumed that D still gives you the real type when using reflection but have you tried it? On Mon, Feb 17, 2014 at 12:18 AM, Orvid King blah38...@gmail.com wrote: Why not? Think of languages like C and C++, they only support pointers. Pointers to basic types are not so interesting but pointers to structs are. Because, by serializing a pointer, you are implying that mechanism that will be deserializing the value both exists on the same machine, and lies within the same address space, otherwise it will be referencing incorrect data. If the same reference value is encountered multiple times, is it serialized once or multiple times? It is currently serialized multiple times. Serializing once would require a mechanism to exist on both the serializer and deserializer that understands and can interpret those references. As there is not a standard mechanism in JSON to support this, I haven't actually gotten around to implementing that. What? I'm referring to methods being called before and after serialization of a given value. Woops, that means I simply mis-understood your question. The answer to your actual question is somewhat, there is a single code path for dynamic types, I've only implemented support in a modified version of Destructionator's JSVar library, but it should be possible to add support to Variant without any real issue, that does support javascript's 2 parameter json serialization, there are not however callbacks for the start and end of serialization. I prefer opt-out rather than opt-in. Well, if I ever get around to cleaning up the codebase enough to submit it for inclusion in Phobos, there can be a nice long discussion about the pro's and con's of each, because it's a very simple check to remove. Can it serialize through base class references? It currently retrieves all fields present in the class heirarchy, so if you have classes A, B, and C defined as follows: class A { @optional int aA = 10; } class B : A { @serializeAs(Bob) int bob; } class C : B { int cA; @nonSerialized int cB; } Then calling toJSON on an instance of class C, and have modified the value of aA, it will produce a result containing fields defined as aA, Bob, and cA. Because cB is marked as @nonSerialized, it is ignored during serialization. Next, bob is serialized as Bob because it is marked as @serializeAs which is intended to account for the difference in naming conventions between different languages, in this case the source of the serialized data may very well be C#, where the convention is typically PascalCase. We however are programming in D, where, if you're me at least, you use camelCase for fields. Lastly, if we hadn't modified the value of aA, and it was still 10, it would not be included in serialization results, because it is marked as @optional, and contains the same value it would were it default constructed.
Re: std.serialization
Do you have a JSON driver for Orange yet? Would be interesting to benchmark Orange against a purpose designed JSON serialization library. If your design is mostly compile time the experiment would be very interesting (I think). On Mon, Feb 17, 2014 at 12:03 AM, Jacob Carlborg d...@me.com wrote: On 2014-02-16 21:45, Nordlöw wrote: I believe it's worth the try to get Python-style serialization simplicity to D by default. We use Python cpickle at work and its fantastically simple and fast. It handles just about everthing you need by default as long as you have imported the modules that contain the types involved in the serialization. It would attract more people from dynamical languages like Python if D got default-powers in std.serialization that does everything that msgpack does plus followings references. This would make it possible to serialize arbitrary graph-likes structures with potential reference cycles. Resolving these cycles can be solved by using a map that contain a list of references/classs that already have serialized. I already have all this in Orange [1], which I'm in progress of adapting to a package for Phobos. I'm however not sure how serialization of base and superclasses should be implemented in the most convenient way. Maybe somehow has a good suggestion for this. This requires registering the subclass in some way. In my implementation one needs to call: Serializer.register!(Sub); For full example see [2]. [1] https://github.com/jacob-carlborg/orange [2] https://github.com/jacob-carlborg/orange/wiki/Base-Class -- /Jacob Carlborg
Re: std.serialization
On Sunday, 16 February 2014 at 22:33:07 UTC, Orvid King wrote: The problem with the way your doing it though is that it requires that the library doing the deserialization is fully aware of the semantics used in the serialization implementation, rather than just the syntax and semantics of the selected serialization format. I don't see why that is required. -- /Jacob Carlborg
Re: std.serialization
On Sunday, 16 February 2014 at 22:41:59 UTC, Orvid King wrote: Because, by serializing a pointer, you are implying that mechanism that will be deserializing the value both exists on the same machine, and lies within the same address space, otherwise it will be referencing incorrect data. No. I'm serializing a pointer by dereferencing and serialize what it points to as I normally would. Then it's indicated in the serialized format it is a pointer. Then when deserializing I just use new to get a pointer and just set the values. It is currently serialized multiple times. Serializing once would require a mechanism to exist on both the serializer and deserializer that understands and can interpret those references. As there is not a standard mechanism in JSON to support this, I haven't actually gotten around to implementing that. I see. Woops, that means I simply mis-understood your question. The answer to your actual question is somewhat, there is a single code path for dynamic types, I've only implemented support in a modified version of Destructionator's JSVar library, but it should be possible to add support to Variant without any real issue, that does support javascript's 2 parameter json serialization, there are not however callbacks for the start and end of serialization. Ok. It currently retrieves all fields present in the class heirarchy, so if you have classes A, B, and C defined as follows: class A { @optional int aA = 10; } class B : A { @serializeAs(Bob) int bob; } class C : B { int cA; @nonSerialized int cB; } Then calling toJSON on an instance of class C, and have modified the value of aA, it will produce a result containing fields defined as aA, Bob, and cA. Because cB is marked as @nonSerialized, it is ignored during serialization. Next, bob is serialized as Bob because it is marked as @serializeAs which is intended to account for the difference in naming conventions between different languages, in this case the source of the serialized data may very well be C#, where the convention is typically PascalCase. We however are programming in D, where, if you're me at least, you use camelCase for fields. Lastly, if we hadn't modified the value of aA, and it was still 10, it would not be included in serialization results, because it is marked as @optional, and contains the same value it would were it default constructed. I mean this case: A c = new C; toJSON(c); // the static type info of C is lost here It seems you have limited yourself to what the JSON format supports. I tried to be as flexible as possible. My upcoming modifications to Orange, or rather std.serialization am working on, will have some small differences to the current API of Orange. Although I'm hoping it will be much more flexible then current API. -- /Jacob Carlborg
Re: std.serialization
On Monday, 17 February 2014 at 06:09:35 UTC, Rory McGuire wrote: A base class reference is: from your example an A which actually contains a C or B. Honestly I haven't tried this I would have assumed that D still gives you the real type when using reflection but have you tried it? Unfortunately the only why to get a value of field by reflection requires the static type to be known. When serializing through a base class reference the static type is lost. Therefore it's required to register the subclass, one way or another. -- /Jacob Carlborg
Re: std.serialization
On Monday, 17 February 2014 at 06:14:51 UTC, Rory McGuire wrote: Do you have a JSON driver for Orange yet? Would be interesting to benchmark Orange against a purpose designed JSON serialization library. If your design is mostly compile time the experiment would be very interesting (I think). Unfortunately no. I have worked on adapting a range interface and also making the current requirements for implementing an archiver (format) more flexible. -- /Jacob Carlborg
Re: std.serialization
Nice, hope the code is prettier than your speech. :D On Fri, Feb 14, 2014 at 12:56 AM, Orvid King blah38...@gmail.com wrote: Well, I wrote the code for this a while back, and although it was originally intended as a replacement for just std.json (thus the repo name), it does have the framework in place to be a generalized serialization framework, and there is the start of xml, and bson implementations, so I'm releasing it as std.serialization. The JSON implementation is the only one I'd consider ready for production use however. The (de)serialization framework takes a step back and asks, Why do we need pull parsers?, the answer to which is that allocations are slow, so don't allocate. And that's exactly what I do. The serializer does absolutely *no* allocations of it's own (except for float-string conversion, which I don't understand the algorithms enough to implement myself) even going so far as to create an output range based version of to!string(int/uint/long/ulong/etc.). And the benefits of doing it this way are very clearly reflected in the pure speed of the serializer. On my 2ghz i5 Macbook Air, it takes 50ms to serialize 100k objects with roughly 600k integers contained in them when compiled with DMD, this roughly half the time it takes to generate the data to serialize. Compile it with GDC or LDC and that time is cut in half. I have done the exact same thing with deserialization as well, the only allocations done are for the output objects, because there is no intermediate representation. So how do I use this greatness? Simple! import std.serialization, and apply the @serializable UDA to the class/struct you want to serialize, then call toJOSN(yourObject) and fromJSON!YourType(yourString) to your heart's content! Now, there are other serialization libraries out there, such as orange, that take the compile-time reflection approach, but the amount of code required to implement a single format is just massive 2100 lines for the XMLArchive. The entire JSON (de)serialization, which *includes* both the lexer and parser is only 900 lines. Wow, that went a bit more towards a salesman-like description than I as aiming for, so I'll just end this here and give you the link, before this ends up looking like a massive, badly written, sales pitch :D https://github.com/Orvid/JSONSerialization
Re: std.serialization
On Thursday, 13 February 2014 at 22:56:38 UTC, Orvid King wrote: so I'm releasing it as std.serialization. What does that even mean? I'm pretty sure you should NEVER call a library std.something if it hasn't been approved for inclusion into standard library. Other than that, nice work.
Re: std.serialization
Orvid King wrote in message news:ntpjdeutsxqicjywt...@forum.dlang.org... (except for float-string conversion, which I don't understand the algorithms enough to implement myself) even going so far as to create an output range based version of to!string(int/uint/long/ulong/etc.). std.format.formatValue / std.format.formattedWrite ?
Re: std.serialization
On Thursday, 13 February 2014 at 22:56:38 UTC, Orvid King wrote: Wow, that went a bit more towards a salesman-like description than I as aiming for, so I'll just end this here and give you the link, before this ends up looking like a massive, badly written, sales pitch :D https://github.com/Orvid/JSONSerialization It's much easier for people to get the gist of it if you generate documentation. It's kind of off-putting to have to rummage through source files with no direction. In the vein of shameless self-promotion, I recommend using bootDoc[1]. :) [1] https://github.com/JakobOvrum/bootDoc
Re: std.serialization
On Friday, 14 February 2014 at 11:22:22 UTC, Daniel Murphy wrote: Orvid King wrote in message news:ntpjdeutsxqicjywt...@forum.dlang.org... (except for float-string conversion, which I don't understand the algorithms enough to implement myself) even going so far as to create an output range based version of to!string(int/uint/long/ulong/etc.). std.format.formatValue / std.format.formattedWrite ? Both of them fall back on a form of printf internally.
Re: std.serialization
On Friday, 14 February 2014 at 10:41:54 UTC, Francesco Cattoglio wrote: On Thursday, 13 February 2014 at 22:56:38 UTC, Orvid King wrote: so I'm releasing it as std.serialization. What does that even mean? I'm pretty sure you should NEVER call a library std.something if it hasn't been approved for inclusion into standard library. Other than that, nice work. Yes, well, I'm bad at coming up with creative names, and, once I get around to writing full documentation for it, as well as do a bit of other cleanup, I'll submit it for inclusion in Phobos.
Re: std.serialization
On 2014-02-13 23:56, Orvid King wrote: Well, I wrote the code for this a while back, and although it was originally intended as a replacement for just std.json (thus the repo name), it does have the framework in place to be a generalized serialization framework, and there is the start of xml, and bson implementations, so I'm releasing it as std.serialization. The JSON implementation is the only one I'd consider ready for production use however. The (de)serialization framework takes a step back and asks, Why do we need pull parsers?, the answer to which is that allocations are slow, so don't allocate. And that's exactly what I do. The serializer does absolutely *no* allocations of it's own (except for float-string conversion, which I don't understand the algorithms enough to implement myself) even going so far as to create an output range based version of to!string(int/uint/long/ulong/etc.). And the benefits of doing it this way are very clearly reflected in the pure speed of the serializer. On my 2ghz i5 Macbook Air, it takes 50ms to serialize 100k objects with roughly 600k integers contained in them when compiled with DMD, this roughly half the time it takes to generate the data to serialize. Compile it with GDC or LDC and that time is cut in half. I have done the exact same thing with deserialization as well, the only allocations done are for the output objects, because there is no intermediate representation. What features does it support? How does it handle: * Arrays * Slices * Pointers * Reference types * Support for events * Custom serialization * Serialization of third party types So how do I use this greatness? Simple! import std.serialization, and apply the @serializable UDA to the class/struct you want to serialize, then call toJOSN(yourObject) and fromJSON!YourType(yourString) to your heart's content! Why require a UDA? Now, there are other serialization libraries out there, such as orange, that take the compile-time reflection approach, but the amount of code required to implement a single format is just massive 2100 lines for the XMLArchive. The entire JSON (de)serialization, which *includes* both the lexer and parser is only 900 lines. The reason for that might be: 1. XML is untyped unlike JSON 2. It supports quite a lot of features that most other serialization libraries don't support -- /Jacob Carlborg
std.serialization
Well, I wrote the code for this a while back, and although it was originally intended as a replacement for just std.json (thus the repo name), it does have the framework in place to be a generalized serialization framework, and there is the start of xml, and bson implementations, so I'm releasing it as std.serialization. The JSON implementation is the only one I'd consider ready for production use however. The (de)serialization framework takes a step back and asks, Why do we need pull parsers?, the answer to which is that allocations are slow, so don't allocate. And that's exactly what I do. The serializer does absolutely *no* allocations of it's own (except for float-string conversion, which I don't understand the algorithms enough to implement myself) even going so far as to create an output range based version of to!string(int/uint/long/ulong/etc.). And the benefits of doing it this way are very clearly reflected in the pure speed of the serializer. On my 2ghz i5 Macbook Air, it takes 50ms to serialize 100k objects with roughly 600k integers contained in them when compiled with DMD, this roughly half the time it takes to generate the data to serialize. Compile it with GDC or LDC and that time is cut in half. I have done the exact same thing with deserialization as well, the only allocations done are for the output objects, because there is no intermediate representation. So how do I use this greatness? Simple! import std.serialization, and apply the @serializable UDA to the class/struct you want to serialize, then call toJOSN(yourObject) and fromJSON!YourType(yourString) to your heart's content! Now, there are other serialization libraries out there, such as orange, that take the compile-time reflection approach, but the amount of code required to implement a single format is just massive 2100 lines for the XMLArchive. The entire JSON (de)serialization, which *includes* both the lexer and parser is only 900 lines. Wow, that went a bit more towards a salesman-like description than I as aiming for, so I'll just end this here and give you the link, before this ends up looking like a massive, badly written, sales pitch :D https://github.com/Orvid/JSONSerialization
Re: Started: Formal Review of std.serialization
On Monday, 10 June 2013 at 16:14:32 UTC, Jesse Phillips wrote: Please discuss on official thread: http://forum.dlang.org/post/adyanbsdsxsfdpvoo...@forum.dlang.org This library is authored by Jacob Carlborg and has been around through the D1/Tango days. Review is being suspended while we work out requirements for reviewing. If another member wishes to step up and be a review manager for another project, you are welcome to and begin a review. I'll being working on documenting the review process itself. http://wiki.dlang.org/Review_Queue
Started: Formal Review of std.serialization
Please discuss on official thread: http://forum.dlang.org/post/adyanbsdsxsfdpvoo...@forum.dlang.org This library is authored by Jacob Carlborg and has been around through the D1/Tango days.