Re: Release D 2.069.0

2015-11-07 Thread Jonathan M Davis via Digitalmars-d-announce
On Thursday, November 05, 2015 02:38:01 Sebastiaan Koppe via Digitalmars-d-announce wrote: > On Wednesday, 4 November 2015 at 17:52:23 UTC, Dmitry Olshansky > wrote: > > If host machine is x64 bit windows try setting large address > > aware bit on the executable (there are tools to do that IRC),

Brief interview in Poland

2015-11-07 Thread Andrei Alexandrescu via Digitalmars-d-announce
http://www.mozaaf.com/post/3284934 (Polish) https://www.youtube.com/watch?v=6Kr-7RKErcM Andrei

Re: LDC 0.17.0 alpha cross-compiler for Android/ARM, D 2.068.2

2015-11-07 Thread Andre Polykanine via Digitalmars-d-announce
Hello Joakim, JvDda> http://wiki.dlang.org/Build_LDC_for_Android#Build_a_sample_OpenGL_Android_app_ported_to_D No way to do this on Windows, am I right? -- With best regards from Ukraine, Andre Skype: Francophile Twitter: @m_elensule; Facebook: menelion My blog: http://menelion.oire.org/

Re: Release D 2.069.0

2015-11-07 Thread Dmitry Olshansky via Digitalmars-d-announce
On 07-Nov-2015 16:25, Jonathan M Davis via Digitalmars-d-announce wrote: On Thursday, November 05, 2015 02:38:01 Sebastiaan Koppe via Digitalmars-d-announce wrote: On Wednesday, 4 November 2015 at 17:52:23 UTC, Dmitry Olshansky wrote: If host machine is x64 bit windows try setting large

Re: 2.069.0 Installation problem with .exe for Windows

2015-11-07 Thread BSaidus via Digitalmars-d-announce
Same problem with the .exe installer in both 32/64 Win7

Re: LDC 0.17.0 alpha cross-compiler for Android/ARM, D 2.068.2

2015-11-07 Thread Joakim via Digitalmars-d-announce
On Saturday, 7 November 2015 at 12:23:18 UTC, Andre Polykanine wrote: Hello Joakim, JvDda> http://wiki.dlang.org/Build_LDC_for_Android#Build_a_sample_OpenGL_Android_app_ported_to_D No way to do this on Windows, am I right? Not using this cross-compiler build for a linux/x86 host, no.

Re: iOS LDC 0.16.1 (2.067.1) binaries available

2015-11-07 Thread Joakim via Digitalmars-d-announce
On Saturday, 7 November 2015 at 20:34:06 UTC, Dan Olson wrote: Joakim writes: Hmm, that's strange, this commit didn't fix the 64-bit issues for you? I believe it fixed them for me on Android/ARM:

Re: iOS LDC 0.16.1 (2.067.1) binaries available

2015-11-07 Thread Joakim via Digitalmars-d-announce
On Saturday, 7 November 2015 at 19:20:02 UTC, Dan Olson wrote: Dan Olson writes: Joakim writes: btw, std.internal.math.gammafunction hasn't given me a problem since 2.067.1, the Win64 guys fixed it. 2.068 added a function that needs a CTFE-able

Re: iOS LDC 0.16.1 (2.067.1) binaries available

2015-11-07 Thread Dan Olson via Digitalmars-d-announce
Joakim writes: > On Saturday, 7 November 2015 at 19:20:02 UTC, Dan Olson wrote: >> Dan Olson writes: >> >>> Joakim writes: btw, std.internal.math.gammafunction hasn't given me a problem since 2.067.1, the Win64 guys fixed

Re: Atrium - 3D game written in D

2015-11-07 Thread Manuel König via Digitalmars-d-announce
Am Fri, 6 Nov 2015 12:04:03 +0300 schrieb Timur Gafarov : > Atrium (code name) is a work-in-progress science fiction game with > physics based puzzles (gravity effects, force fields, etc) akin to > Portal or Inverto. The game is fully written in D, it uses custom >

Re: iOS LDC 0.16.1 (2.067.1) binaries available

2015-11-07 Thread Dan Olson via Digitalmars-d-announce
Dan Olson writes: > Joakim writes: >> btw, std.internal.math.gammafunction hasn't given me a problem since >> 2.067.1, the Win64 guys fixed it. 2.068 added a function that needs a >> CTFE-able 64-bit log2, but other than that, it just works now. You >>

Re: LDC 0.17.0 alpha cross-compiler for Android/ARM, D 2.068.2

2015-11-07 Thread Joakim via Digitalmars-d-announce
On Friday, 6 November 2015 at 20:10:36 UTC, Jakob Ovrum wrote: Thanks for the thorough instructions! LLVM is rather massive and I'd prefer to avoid building it if I can, so I downloaded the pre-built LDC binary from the release page. However, the binary is 32-bit and depends on libconfig,

Re: iOS LDC 0.16.1 (2.067.1) binaries available

2015-11-07 Thread Dan Olson via Digitalmars-d-announce
Joakim writes: > On Saturday, 7 November 2015 at 20:34:06 UTC, Dan Olson wrote: >> Joakim writes: >>> Hmm, that's strange, this commit didn't fix the 64-bit issues for >>> you? I believe it fixed them for me on Android/ARM: >>> >>>