On Thursday, November 05, 2015 02:38:01 Sebastiaan Koppe via
Digitalmars-d-announce wrote:
> On Wednesday, 4 November 2015 at 17:52:23 UTC, Dmitry Olshansky
> wrote:
> > If host machine is x64 bit windows try setting large address
> > aware bit on the executable (there are tools to do that IRC),
http://www.mozaaf.com/post/3284934 (Polish)
https://www.youtube.com/watch?v=6Kr-7RKErcM
Andrei
Hello Joakim,
JvDda>
http://wiki.dlang.org/Build_LDC_for_Android#Build_a_sample_OpenGL_Android_app_ported_to_D
No way to do this on Windows, am I right?
--
With best regards from Ukraine,
Andre
Skype: Francophile
Twitter: @m_elensule; Facebook: menelion
My blog: http://menelion.oire.org/
On 07-Nov-2015 16:25, Jonathan M Davis via Digitalmars-d-announce wrote:
On Thursday, November 05, 2015 02:38:01 Sebastiaan Koppe via
Digitalmars-d-announce wrote:
On Wednesday, 4 November 2015 at 17:52:23 UTC, Dmitry Olshansky
wrote:
If host machine is x64 bit windows try setting large
Same problem with the .exe installer in both 32/64 Win7
On Saturday, 7 November 2015 at 12:23:18 UTC, Andre Polykanine
wrote:
Hello Joakim,
JvDda>
http://wiki.dlang.org/Build_LDC_for_Android#Build_a_sample_OpenGL_Android_app_ported_to_D
No way to do this on Windows, am I right?
Not using this cross-compiler build for a linux/x86 host, no.
On Saturday, 7 November 2015 at 20:34:06 UTC, Dan Olson wrote:
Joakim writes:
Hmm, that's strange, this commit didn't fix the 64-bit issues
for you? I believe it fixed them for me on Android/ARM:
On Saturday, 7 November 2015 at 19:20:02 UTC, Dan Olson wrote:
Dan Olson writes:
Joakim writes:
btw, std.internal.math.gammafunction hasn't given me a
problem since 2.067.1, the Win64 guys fixed it. 2.068 added
a function that needs a CTFE-able
Joakim writes:
> On Saturday, 7 November 2015 at 19:20:02 UTC, Dan Olson wrote:
>> Dan Olson writes:
>>
>>> Joakim writes:
btw, std.internal.math.gammafunction hasn't given me a problem
since 2.067.1, the Win64 guys fixed
Am Fri, 6 Nov 2015 12:04:03 +0300
schrieb Timur Gafarov :
> Atrium (code name) is a work-in-progress science fiction game with
> physics based puzzles (gravity effects, force fields, etc) akin to
> Portal or Inverto. The game is fully written in D, it uses custom
>
Dan Olson writes:
> Joakim writes:
>> btw, std.internal.math.gammafunction hasn't given me a problem since
>> 2.067.1, the Win64 guys fixed it. 2.068 added a function that needs a
>> CTFE-able 64-bit log2, but other than that, it just works now. You
>>
On Friday, 6 November 2015 at 20:10:36 UTC, Jakob Ovrum wrote:
Thanks for the thorough instructions! LLVM is rather massive
and I'd prefer to avoid building it if I can, so I downloaded
the pre-built LDC binary from the release page. However, the
binary is 32-bit and depends on libconfig,
Joakim writes:
> On Saturday, 7 November 2015 at 20:34:06 UTC, Dan Olson wrote:
>> Joakim writes:
>>> Hmm, that's strange, this commit didn't fix the 64-bit issues for
>>> you? I believe it fixed them for me on Android/ARM:
>>>
>>>
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