On Monday, 31 October 2016 at 13:53:26 UTC, ketmar wrote:
On Monday, 31 October 2016 at 13:40:38 UTC, John Colvin wrote:
If you could put up with putting each file (or maybe group of
files that might form one dub package) in to a separate
folder, add a dub.sdl for each folder, put a single dub.
On Monday, 31 October 2016 at 13:40:38 UTC, John Colvin wrote:
If you could put up with putting each file (or maybe group of
files that might form one dub package) in to a separate folder,
add a dub.sdl for each folder, put a single dub.sdl in the root
folder with all the other folders listed i
On 01/11/2016 2:40 AM, John Colvin wrote:
On Monday, 31 October 2016 at 09:56:09 UTC, ketmar wrote:
i investigated the possibility of having IV as collection of DUB
projects (again), and it is still too intrusive. alas. actually, i'd
like to feature IV as a set of libraries with dependencies on
On Monday, 31 October 2016 at 09:56:09 UTC, ketmar wrote:
i investigated the possibility of having IV as collection of
DUB projects (again), and it is still too intrusive. alas.
actually, i'd like to feature IV as a set of libraries with
dependencies on code.dlang.org, so people can easily use
Dne 31.10.2016 v 10:56 ketmar via Digitalmars-d-announce napsal(a):
>> I am asking, because it seems to contain some nice things (like a sat
>> solver port) that may help others and could benefit from being more
>> accessible than only with a programmer's spelunker gear. And I am
>> saying this wit
On Monday, 31 October 2016 at 09:22:22 UTC, Martin Drašar wrote:
Neat! Not that I need a physics engine right now, but it is
always good to have implementation of some structures at hand.
thank you.
Anyway, tht Invisible Vector project of yours, is it a
collection of useful stuff like Adam's a
Dne 31.10.2016 v 2:36 ketmar via Digitalmars-d-announce napsal(a):
> hi. i was in need of very simple (yet usable for something more than
> "hey, this is how Big Players doing physics!") 2d physics engine for
> some of my pet projects, and i decided to use Box2D Lite as base (mostly
> 'cause it has
hi. i was in need of very simple (yet usable for something more
than "hey, this is how Big Players doing physics!") 2d physics
engine for some of my pet projects, and i decided to use Box2D
Lite as base (mostly 'cause it has simple joints implemented). so
i ported it, mutilated it and had it wo