On Wednesday, 14 September 2016 at 13:04:40 UTC, ketmar wrote:
in my editor i'm simply using rgb in [0..255] range, and
mapping that to what terminal has. yet it is probably not the
best way to make something nice looking when only 16 colors are
available. heh, i should try and see how it will
On Wed, Sep 14, 2016 at 3:11 PM, ketmar via Digitalmars-d-announce <
digitalmars-d-announce@puremagic.com> wrote:
> On Wednesday, 14 September 2016 at 13:08:18 UTC, Rory McGuire wrote:
>
>> Screenshots here are what can be done with terminal/ascii:
>> http://caca.zoy.org/wiki/libcaca
>>
>
>
On Wednesday, 14 September 2016 at 13:08:18 UTC, Rory McGuire
wrote:
Screenshots here are what can be done with terminal/ascii:
http://caca.zoy.org/wiki/libcaca
still, you can't use shading charaters to color text, so 16
colors for text output won't look that impressive. ;-)
p.p.s. yep, VT-100 had only 4 functional keys, so we still
enjoying having 'em encoded separately from the others.
On Wednesday, 14 September 2016 at 13:04:40 UTC, ketmar wrote:
On Wednesday, 14 September 2016 at 05:58:51 UTC, Vadim Lopatin
CSI-with-modifier codes: \e[1;
this is common format for keys with modifiers, actually. let me
quote my rawtty2:
bool xtermMods (uint mci) @nogc {
switch (mci) {
On Wed, Sep 14, 2016 at 3:04 PM, ketmar via Digitalmars-d-announce <
digitalmars-d-announce@puremagic.com> wrote:
> On Wednesday, 14 September 2016 at 05:58:51 UTC, Vadim Lopatin wrote:
>
>> Thank you!
>> Now dlangui terminal mode supports only 16 colors.
>> Some refactoring is required to
On Wednesday, 14 September 2016 at 05:58:51 UTC, Vadim Lopatin
wrote:
Thank you!
Now dlangui terminal mode supports only 16 colors.
Some refactoring is required to support RGB colors.
in my editor i'm simply using rgb in [0..255] range, and mapping
that to what terminal has. yet it is
On Tuesday, 13 September 2016 at 12:50:02 UTC, Rory McGuire wrote:
Did you get my post about the keyboard thing?
You can test it by running dub --single filename.d
output looks like:
kp: [27, 91, 49, 59, 50, 68]
kp: [27, 91, 49, 59, 53, 68]
kp: [27, 91, 49, 59, 51, 68]
kp: [27, 91, 68]
if I
On Tuesday, 13 September 2016 at 13:40:32 UTC, ketmar wrote:
On Tuesday, 13 September 2016 at 12:29:47 UTC, Vadim Lopatin
wrote:
Screenshots on imgur: http://imgur.com/a/eaRiT
btw. please note that on most GNU/Linux terminals you can use
simple RGB colors (with each component in [0..5]
On Tuesday, 13 September 2016 at 12:29:47 UTC, Vadim Lopatin
wrote:
Screenshots on imgur: http://imgur.com/a/eaRiT
btw. please note that on most GNU/Linux terminals you can use
simple RGB colors (with each component in [0..5] range). IRL if
$TERM != "Linux", it is safe to assume that
On Tue, Sep 13, 2016 at 2:29 PM, Vadim Lopatin via Digitalmars-d-announce <
digitalmars-d-announce@puremagic.com> wrote:
> On Tuesday, 13 September 2016 at 12:18:19 UTC, Bauss wrote:
>
>> Good job, but why do people still use tinypic in 2016, when things like
>> imgur exist that are a 1000 times
On Tuesday, 13 September 2016 at 12:18:19 UTC, Bauss wrote:
Good job, but why do people still use tinypic in 2016, when
things like imgur exist that are a 1000 times faster to use, no
dirty ads and images won't magically be taken down someday.
Thanks. I just googled tinypic with "free image
On Tuesday, 13 September 2016 at 12:18:19 UTC, Bauss wrote:
Good job, but why do people still use tinypic in 2016, when
things like imgur exist that are a 1000 times faster to use, no
dirty ads and images won't magically be taken down someday.
Screenshots on imgur: http://imgur.com/a/eaRiT
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote:
Some screenshots (from dlangui example1 app):
http://i63.tinypic.com/2wn1bg9.png
http://i66.tinypic.com/142yctx.png
http://i64.tinypic.com/snlc08.png
http://i64.tinypic.com/2n16vcw.png
Good job, but why do people still
On Tuesday, 13 September 2016 at 11:27:19 UTC, Stefan Koch wrote:
On Tuesday, 13 September 2016 at 07:51:06 UTC, Vadim Lopatin
wrote:
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin
wrote:
[...]
Screenshot of DlangIDE working in console:
http://i68.tinypic.com/2hrmkup.png
Looks
On Tuesday, 13 September 2016 at 07:51:06 UTC, Vadim Lopatin
wrote:
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin
wrote:
[...]
Screenshot of DlangIDE working in console:
http://i68.tinypic.com/2hrmkup.png
Looks great!
can you fix dlang-ui to build on XP ?
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote:
Hello!
Now it's possible to build DlangUI apps to run in console
(Linux, Windows).
When DlangUI is built with version=USE_CONSOLE (dub
subconfiguration "console" for dlangui library) - it works in
terminal.
Such feature may
On Monday, 12 September 2016 at 08:15:57 UTC, Steve Biedermann
wrote:
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin
wrote:
Now it's possible to build DlangUI apps to run in console
(Linux, Windows).
When DlangUI is built with version=USE_CONSOLE (dub
subconfiguration "console" for
On Fri, Sep 9, 2016 at 2:20 PM, Vadim Lopatin via Digitalmars-d-announce <
digitalmars-d-announce@puremagic.com> wrote:
> On Friday, 9 September 2016 at 11:56:11 UTC, Adam D. Ruppe wrote:
>
>> On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote:
>>
>>> Now it's possible to build
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote:
Now it's possible to build DlangUI apps to run in console
(Linux, Windows).
When DlangUI is built with version=USE_CONSOLE (dub
subconfiguration "console" for dlangui library) - it works in
terminal.
I just tried to compiel
On Friday, 9 September 2016 at 12:52:35 UTC, Vadim Lopatin wrote:
Thank you!
I'll look at it.
feel free to ping me on IRC if you'll have any questions.
On 09/09/2016 07:21 AM, Vadim Lopatin wrote:
Hello!
Now it's possible to build DlangUI apps to run in console (Linux, Windows).
Some screenshots (from dlangui example1 app):
http://i63.tinypic.com/2wn1bg9.png
http://i66.tinypic.com/142yctx.png
http://i64.tinypic.com/snlc08.png
On Friday, 9 September 2016 at 12:33:56 UTC, ketmar wrote:
On Friday, 9 September 2016 at 12:20:08 UTC, Vadim Lopatin
wrote:
Keyboard support on Linux terminals seems most difficult.
Some shortcuts are being processed by terminal app.
here programmer has no options.
Some ctrl-combinations
On Friday, 9 September 2016 at 12:20:08 UTC, Vadim Lopatin wrote:
Keyboard support on Linux terminals seems most difficult.
Some shortcuts are being processed by terminal app.
here programmer has no options.
Some ctrl-combinations are causing signals.
switch tty to raw mode, and there will
On Friday, 9 September 2016 at 12:04:14 UTC, Martin Drašar wrote:
Dne 9.9.2016 v 13:21 Vadim Lopatin via Digitalmars-d-announce
napsal(a):
Hello!
Now it's possible to build DlangUI apps to run in console
(Linux, Windows).
When DlangUI is built with version=USE_CONSOLE (dub
subconfiguration
Dne 9.9.2016 v 13:21 Vadim Lopatin via Digitalmars-d-announce napsal(a):
> Hello!
>
> Now it's possible to build DlangUI apps to run in console (Linux, Windows).
> When DlangUI is built with version=USE_CONSOLE (dub subconfiguration
> "console" for dlangui library) - it works in terminal.
This
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote:
Now it's possible to build DlangUI apps to run in console
(Linux, Windows).
Very nice.
Part of key modifiers do not work in linux console.
Mouse events working ok.
Which parts are you having trouble with? I have implemented
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote:
Hello!
Now it's possible to build DlangUI apps to run in console
(Linux, Windows).
When DlangUI is built with version=USE_CONSOLE (dub
subconfiguration "console" for dlangui library) - it works in
terminal.
Such feature may
Hello!
Now it's possible to build DlangUI apps to run in console (Linux,
Windows).
When DlangUI is built with version=USE_CONSOLE (dub
subconfiguration "console" for dlangui library) - it works in
terminal.
Such feature may be useful, e.g. to run apps on headless devices,
or via SSH.
For
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