Re: [IxDA Discuss] Feature prioritization

2009-09-25 Thread Martin
Hey Dan,

I've been thinking about this a bit recently, and I have come to a
conclusion: Not all features are created equal.

By this I mean that there are some features that add to the functionality
and/or usability of a product *without getting in the way*, and ones that *do
get in the way* while adding something.

An example of the former (I think there are enough examples of the latter
already...). My old Sansa MP3 player can play video. So can my newer iPod
Nano. With the Sansa, if you stop watching a video in the middle and then
come back to it later, you have to start from the beginning and cue thru to
find where you were. The iPod remembers where you were. It even rewinds by
a few seconds to let you reorient yourself. This is a feature. But it's not
one that takes up space (i.e., where you have to add a new menu item or
whatever).

So I think that if we are talking about prioritizing features, it is worth
bearing in mind each feature's cost in terms of interface space,
vis-a-vis the benefit that the feature provides.

I hope this makes sense :)

Cheers,

Martin Polley
Technical writer, interaction designer
+972 52 3864280
Twitter: martinpolley
http://capcloud.com/


On Thu, Sep 24, 2009 at 1:54 AM, Daniel Szuc ds...@apogeehk.com wrote:

 ...



 Even so, it's easy to imagine that feature creep will one day seep
 into the Flip. After all, the company recently released models that
 record in HD, so why not image stabilization or a bigger LCD—or hey,
 how about a touchscreen! We will always prioritize accessibility
 over features, Fleming-Wood insists.

 And thought this worked in well with recent discussions on the list
 on Apple's product strategy.
 ...



 rgds,
 Dan


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[IxDA Discuss] Input needed for courses in Design for Security

2009-09-25 Thread Arjan Haring
My first question on this platform. Well here it goes:

I am restructuring my Experience Design courses for 1st and 2nd year
bachelor students of Security Technology and I would really
appreciate your input. I've already renamed the course Design for
Security, because it seems to convey the goal of the course
better.

So I want to use methods en techniques from the design discipline to
create more secure/safe environments. Information security is not
what the program is focused on. Main focus is to prevent and detect
man made catastrophes and criminal behaviour, it is has gotten
momentum after the 9/11 attacks. Students are going to work within
the police, army, customs and other security technology consultancy
or supplies companies. 

1st year
Don Norman's recent essay in Interactions,
http://www.jnd.org/dn.mss/when_security_gets_in_the_way.html would be
the best description of what I want to accomplish in the first year.
Mixing usability and user centered design with developing a security
system. Get to know the user needs and goals in the security domain
in order to achieve the highest possible acceptance of a security
system.

2nd year
Would be more about the funky stuff. I would like to address a
coherent selection of the following aspects:
- using design to increase/decrease perceived security
- using design to make decisions more rational (less or more risk
aversive, less cognitively biased)
- using design to influence (persuade) people to act more moral.  

I've heard of an example that Yo Kaminaga, head of the design
department of the RATP (Parisian Metro), used design to decrease (the
costs of) vandalism and petty crime. Those kind of examples would be
very nice to have in more detail. 

I have 4 - 6 months to work things out in concrete case studies and
teaching materials. So I hope some IxDA-ers can help me out offering
thoughts and examples.

Thanks a lot!

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[IxDA Discuss] Usability in software products aimed for kids

2009-09-25 Thread Harikrishna VP
Hello IXDA,

Can you share experiences, standards, guidelines or any sort of
literature which talks about attaining usability in  software
products aimed for kids.

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Re: [IxDA Discuss] nice read: On Apple's connection with the consumer continued...

2009-09-25 Thread Thomas Petersen
The real short version of UCD is:

Where users are asked to help you make design decisions.

Don't agree. There are plenty of instances where Usability
Testing, as an example method, has provided clear findings and solid
recommendations towards improving the design or in some cases
completely realigning strategy or UI frameworks.

You are assuming your conclusion.

Recommendations does not mean transcendence that is exactly my point.
Transcendence is when the quality of the recommendations transcend
into the quality of the actual end product.

Usability tests are tests of the usability of whatever phases the
design exist in, if it's wireframes you will test wireframes, if
it's screens you will test screens. The problems being tested in
these phases are inherrent in the phases themselves.

If users don't see you button in the wireframe does not mean that
he/she don't see it in the design.

There is no process that ensures that whatever findings you have in
your UCD process will transcend into the pixels and the programming,
i.e. there is no transcendence.

That you can get valuable finding through UCD is obvious and besides
the point. They are still to my mind most of the times not worth it
(there are a few situations where it makes sense, I have already
listed those in another thread)

Agree but still think you need to involve users along the way.

Only if the problem you are dealing with are new and within the old
paradigm.

Does it have to be a pure UCD process, maybe not, but again this is
where the right balance of focusing on user needs, knowing what
research they are based on, following best practice, listening to the
business, using design patterns (to name a few) and involving users at
the right stages is is helpful.

At the right stage yes, but that is where the disagreement lies.

My claim is that you use users to figure out what tasks they are
trying to accomplish and what problems they have with trying to solve
them (qualitative user research) and then you test the actual usage
statistically afterwards. No usability test, no focus groups, I would
even be so bold to claim no personas. I personally don't need them
and don't see their value they are false safety and false impression
of quality.

- Dont think it should and what do you base this on? 

On experience. 

90% of the cases that UCD is normally used for you could just have
gone with the accumulated knowledge that the UX in question already
had. Do you really need to test if your navigation makes sense for
the umpt time even though it's a bar in the top and a left menu
navigation on the left? I say no, I say if you want to call yourself
an expert that should be the type of expert that make sure that the
end product is of good quality, not just the process of gathering
user input.

Where UCD really goes wrong is when it starts to think that every
problem is unique and that you need users to find those little
differences and that this should somehow inform your product or
service down in the UI.

That is in my opinion and experience simply just death wrong. A
sign-up process shouldn't be unique, the communication to getting
you sign-up should on the other hand.

Do we know this about Apple? Do we know that Apple didnt apply some
part of UCD in their process? 

Yes we do.

I dont see this a whole or nothing approach with process -
following UCD or not following UCD, its a mix of the right approaches
that make all the difference - time, budget, culture,
usability/UX/design maturity also play a role.

Again I am not against user input, I am against using users to make
design decisions with. That is what UCD is all about and that is
where it is missing the point.

- Perhaps but we have also seen many cases where the user
articulates what they want clearly, it confirms what we thought and
it helps the business communicate the voice of the customer to help
make their case to management.

The only thing that it do is save asses. Cause even when the product
or service launches and fails, every one can claim that they asked
the users what they wanted.

You can't build a business on what users want. They want all sorts
of things and they just want more of the same. You would soon end up
with a spaceship that no one knows how to fly. 

What you need to do is to give them what is necessary. And that is
your job as the expert to figure out what that is. If you look at the
problems they have instead of what they want, then we are on to
something.

Some do and are becoming savvy enough to know. Part of our job is
to know what suggestions to use and not use for our user base. This
includes looking for patterns in data and finding insights that make
a difference.

This have no value is the transcendence is not happening into the
actual finished product and that is what I am saying.

UCD process lack fundamental transcendence into the actual design of
the product. My guess is that is because it is primarily an academic
discipline.


. . . . . . . . . . . . . 

Re: [IxDA Discuss] Feature prioritization

2009-09-25 Thread Daniel Szuc
Thanks Martin.

Makes perfect sense.

Suggest there are also features people expect when the look at a
product and around that, expect those features to move from start to
end well without getting in the way. If you can add something that
delights them further, something not expected (like the one you
mention in the ipod), it helps.

The article referenced also triggered some thoughts around taking out
stuff that may not matter as much to the user and doing the simple
stuff really, really well first, getting the core right and then
building from there.

rgds,
Dan


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Re: [IxDA Discuss] 10 Useful Usability Findings and Guidelines

2009-09-25 Thread Tim Ostler
The list is very out of date and does not contain anything new. Its main
worth is in demonstrating the well-established viral power of lumping a
collection of random points together and presenting them as a definitive
list, as in the 100 best novels etc.

On the scrolling point I would speculate that the greater ease of scrolling
thanks to trackpads and roller mice has changed users behaviour
significantly, although I don't have the research to back it up.

On Thu, Sep 24, 2009 at 10:26 AM, Fred Leuck fle...@myway.com wrote:

 Hello all,
 And Beware the 'Most Users Do Not Scroll' assertion. Not sure it's
 true. Interesting studies show just the opposite%u2026:
 - Unfolding the Fold : http://blog.clicktale.com/?p=19
 - Paging VS Scrolling :
 http://www.surl.org/usabilitynews/41/paging.asp
 - Blasting The Myth of the Fold:
 http://www.boxesandarrows.com/view/blasting-the-myth-of


-- 
Tim Ostler

E t...@cogarch.com
W www.cogarch.com
W timostler.com

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Re: [IxDA Discuss] Subject: What are your principles for making digital products/services

2009-09-25 Thread Yohan Creemers
Gilberto, I've got the feeling that we don't disagree at all :-)

To be clear: formulating the design philosophy IS a creative and
subjective process where the designers leave their signature. I even
agree that this FEELS like magic. But I object to the statement that
what designers do IS magic.

Designers have learnt to digest information, to put intuition to use,
to open up for inspiration, to sketch ideas and concepts, to
creatively solve problems, to prototype and evaluate solutions. The
more we practice the better our designs get.  If that's magic, then
all our colleges are Schools of Witchcraft and Wizardry.

- (muggle) Yohan



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Re: [IxDA Discuss] Usability in software products aimed for kids

2009-09-25 Thread Laurence Veale
Good design is good design.

Have a look at sesamestreet.org - good clean grid, clear choices and
big legible text - something all sites should emulate.

One word of advice - a silly font is not designing for kids. Don't
be tempted to slap Comic Sans over everything!


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Re: [IxDA Discuss] Shop or Buy?

2009-09-25 Thread Laurence Veale
Ultimately, I think all the opinions above are all valid and the key
thing is context.

However, with the tools now at our disposal, opinion or feeling
shouldn't come into it, we can design with objective confidence
using A/B and multivariate testing. 

These tools allow us to take a number of choices and test them with
the market - giving us objective insight into what actually works and
what doesn't. 

No plan survives contact with the enemy!


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Re: [IxDA Discuss] nice read: On Apple's connection with the consumer continued...

2009-09-25 Thread Daniel Szuc
Hi Thomas:

Can you explain these a little further for me, I am not understanding
the concept of transcendence (and perhaps others who are
listenings in, perhaps painfully, may want to help out)

1) Recommendations does not mean transcendence that is exactly my
point. Transcendence is when the quality of the recommendations
transcend into the quality of the actual end product.

2) There is no process that ensures that whatever findings you have
in your UCD process will transcend into the pixels and the
programming, i.e. there is no transcendence.

Do you really need to test if your navigation makes sense for the
umpt time even though it's a bar in the top and a left menu
navigation on the left? - No you don't but this is where we may
have a misconception or mis-communication around UCD, its value and
have said along the way that users need to be brought in at the right
time and place to inform design. Again, does this mean involve or
invite the user in at every single point of delivery, maybe yes and
maybe no, but the value of user input is still high on my priority
list.

Coming full circle, companies do care at some level about their user
(as they pay the bills), how much care and how much their users are
involved varies. 

rgds,
Dan



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Re: [IxDA Discuss] Usability in software products aimed for kids

2009-09-25 Thread Kai En Ong
Kids - how old? Reading age? Will their co-ordination be developed to
manage a mouse? Used with friends/family/school or alone? What's the
software for?

Sorry about all the questions. It's a broad spectrum you ask about.
Do you have anything specific you'd like to know about?

There%u2019s a previous discussion thread you might find useful to
start with.
http://www.ixda.org/discuss.php?post=30947


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Re: [IxDA Discuss] nice read: On Apple's connection with the consumer continued...

2009-09-25 Thread Thomas Petersen
With transcendence I mean that there is some sort of quality transfer
from one phase of the process to the next.

I.e. the quality of the user research gets transferred into the UCD,
that then get's transferred into the visual design and development
and then at last into the user experience of the product/service.

This does not happen because UCD focuses on the users needs,
suggestions and validation of the current state of affaird rather
than on the users problems and actual usage of the product.

It becomes a pseudo solution to a pseudo problem, with pseudo
suggestions that are not as such transferable into the actual design
and development. I.e there is no guarantee that the end product is
going to be any good just because you have done a fantastic
comprehensive UCD process.

Now that is not the fault of the people doing the UCD, that is the
fault of the UCD approach in itself.

My suggestion is that you do UCD when it's needed which in my mind
is when you are dealing with something there is no accumulated
knowledge about. Otherwise it's your damn job to know enough about
most areas to design a decent and usable solution yourself.

UCD have become a mantra and the fact that there are companies who
only do that is to me a clear evidence that something have gone
terrible wrong.

It should have been a tool, now it has become a religion.



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[IxDA Discuss] Preferences to show the number of items to display per page

2009-09-25 Thread jblattler
I have noticed several threads on pagination, but no mention of saving
a user's preference for the number of items to display per page.

In our application, a user can specify the default number of items to
display per page in their application preferences. 

I feel this control is too hidden to be useful, so we have recently
introduced an additional control to set the items per page at the
list level. (Updating this does not affect the application
preferences.)

This means a user may have their application preferences set to
'show 25 items per page', they can also set the display on a
specific list to show a different number of items.

One of our developers thought it was confusing to enable changing the
number of items at the list view, without having this change also
update the application preferences.

Does anyone have experience in using both types of preferences?
Should changing this setting at the list view update the overall
application preferences?


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Re: [IxDA Discuss] Usability in software products aimed for kids

2009-09-25 Thread Angela Colter
Allison Druin at University of Maryland has published extensively
about designing for children and involving children as design
partners. 

Her newest book just came out this year, Mobile Technologies for
Children

There's an extensive list of her research on the ACM Portal as well.



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Re: [IxDA Discuss] Design Deliverables for Web Apps or Websites

2009-09-25 Thread paul bryan
The design activities and deliverables that we produce for web apps
depend on the value to the company of an optimized design vs. an
average design. That doesn%u2019t mean we turn out crap unless
required to do otherwise. It means the background work we do to build
understanding prior to creating the deliverables, and the depth of
detail in the deliverables, have to be worth the cost in time and
resources.

While I agree that some of the production values in the deliverables
serve more of a marketing or political function, I think the contents
of design deliverables are also very important in the same way that a
blueprint is important. For a dog house, maybe a pencil sketch will
do. For a high-rise, a room full of architectural specifications are
required. 

In a web app we designed for GE that was used at all levels between
practitioner and VP, we documented the following:

- User interviews at all levels
- Audience segmentation and user archetype profiles
- User interface requirements for each segment
- Task flow diagrams
- Interaction modes with mini-screen flow diagrams
- Organizational structure
- Navigation system
- Concept wireframes
- Functional specifications with screen states and error handling
- Design templates

To be effective, the web app design documentation you produce has to
fit in with the development process, and you need to time design
deliverables to be inputs to the development cycles.

The details in the documentation should be greater when design and
development are separated functionally or organizationally. That was
the case in the web app above. The dev team said the documentation
helped them to develop the app very efficiently. A six sigma study of
the app after release showed significant ROI of the design process we
followed.

Paul Bryan
Usography (www.usography.com)
Linked In: http://www.linkedin.com/in/uxexperts





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Re: [IxDA Discuss] nice read: On Apple's connection with the consumer continued...

2009-09-25 Thread Jared Spool


On Sep 24, 2009, at 8:10 PM, Daniel Szuc wrote:


Lets take it for one more spin around the dance floor :)

Maestro if you will ... one, two and ...


George Bernard Shaw once said:  I learned long ago, never to wrestle  
with a pig. You get dirty, and besides, the pig likes it.


Jared

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Re: [IxDA Discuss] Toward a search dominant wayfinding paradigm (worth it?)

2009-09-25 Thread Michael Micheletti
David,

I've been watching my wife and son struggle while learning to use Adobe
products, searching through help and online using their own words or
descriptions for what they think they want to do, knowing the answers are
locked up somewhere in a vault they can't identify. Eventually, they may
stumble upon Object / Live Trace / Make and Expand or Layer / Create
clipping mask, but probably they won't. My wife was working in Photoshop
the other day when I came home, looking frustrated after trying to figure
out how to get her image back after saving it in another format and size,
having Googled all up one side and down the other. That one was gone, but I
showed her Save for the Web and she was good for the next time. Why didn't
she consider that choice in the first place? Because she was trying to Save
for the Book.

Because Adobe products form a strange parallel universe all their own, with
Terms Not Found In Nature, it's hard to know what to look for unless you
already know what it is you're looking for. I'm not sure if search on the
Adobe website will solve that problem. But please, somewhere in your
decision process, take some time to watch novices struggle to learn your
products, and do your best to help them succeed. Thanks,

Michael Micheletti

On Wed, Sep 23, 2009 at 4:10 PM, David Hatch ha...@adobe.com wrote:



 Hi all,

 For the past several months I have been perseverating on the concept of
 creating a search-dominant wayfinding system for my web site: Adobe.com.
 Why, you may ask? My thought (and I know Jared, at minimum will disagree
 after having just listened to a recent podcast from him on this) is that as
 web users we are moving more and more in that direction - toward search as
 being a standard, hard-wired, lizard brain reflex when confronted with
 moving through the vasty content spaces that are out there. The Googles
 have
 had no small impact on our wayfinding approaches.

 *Meme check: search as last resort?*
 I wanted to call out and question a particular meme, namely: ³search on
 sites like adobe.com is a function of last resort for those poor folks who
 aren¹t finding their trigger words in the page (nav or content). I know
 there is research on this so please hit me with it as necessary. But I
 can¹t
 help thinking that you could phrase a new approch like this: ³People search
 first because that¹s how they are used to finding info². What do you think?

 *Why a search dominant wayfinding mode?*
 Any attempt on our part (UXers) to come up with appropriate linked words or
 images to use as nav in the hopes of getting users where we think they want
 to go is only a guess. Sometimes our guesses at nav are great but sometimes
 they totally fail. What we do know is that in every user's mind is an
 intent
 as they move through a web site. If we let that user type their intent into
 a search box then that is a step closer to (and more feasible than)
 creating
 the mind reading UI we all know would be best for users. Of course the next
 thing is: are the search results useful? But lets assume they were. Why in
 that case would we not want to create a search dominant wayfinding UI for
 folks.

 *What would a search dominant wayfinding UI look like for a site that's not
 Google?*
 It would probably have a very prominent search field. One of those giant
 novelty size web 2.0 style things perhaps. For a site like adobe.com it
 would probably also have some standard links such as products and
 support, etc but those would not be the main focus. Perhaps search could
 even be used to generate the local navigation on subsections. Perhaps the
 search input field could be integrated into the page such that it could
 also
 act as a page title (an example is here http://bit.ly/o81Vp, although
 admittedly its a results page). An extreme example of a search only UI on
 the homepage is here: http://www.sequoiacap.com/.

 Question: what are you thoughts on developing a search dominant wayfinding
 paradigm for a corporate site. I'd like to hear what you think.

 Thanks,
 David Hatch










 
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-- 
Michael Micheletti
michael.michele...@gmail.com

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Re: [IxDA Discuss] 10 Useful Usability Findings and Guidelines

2009-09-25 Thread Chris Heckler
Hopefully next time smashbox will do a Top 10 Accepted Usability
Guidelines and the Arguments Against Them type article.  It's a
much better read when you add in this type of feedback. 


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[IxDA Discuss] Director - User Experience Design

2009-09-25 Thread Karen Coelho
Corel Corporation is looking to hire a full time Director - UED based
in Mountain View, California. The ideal candidate will be a strong
leader capable of making change to integrate not only good design but
user research, user feedback, iterative design and development, and
all the other aspects of a successful user-centered design practice
into a large, multi-cultural entrenched software development
environment. 

Qualified candidates please send your resume to
karen.coe...@corel.com. 

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Re: [IxDA Discuss] Are you a SXSW Interactive veteran? Heading to 2010?

2009-09-25 Thread jonathan berger
I'm a fan of SxSW. Heading back for my third year, and its always been
stimulating, good networking, educational, and fun. Its also
incredibly intense and I always feel like a zombie by the last day. A
few tips:

- Accept that you won't be able to do everything you want to do, and
don't stress out over missing stuff.
- Don't even dream of getting a gold or platnium pass. You won't end
up seeing movies (the film fest overlaps with interactive) and staying
for another week of music—which is even bigger and louder and more
raucus—is a LOT of work. If you do stay for music, plan on taking a
day or two off to just kick around Austin and dodge the whole Sx crew.
- Avoid schlepping a laptop around all day. A macbook is too big to
carry around all day for a week. It's almost worth buying a $200
netbook just for Sx.
- Do not rent a car. Cabs are cheap. A hotel near the convention
center is well worth it.
- Seek out sessions based on the speaker, not the session title.
- Carry the daily schedule in your badge pouch.

That's all I've got off the top of my head. Are a lot of ppl going?
Should we plan an IxDA meetup?

Best,
j

On Wed, Sep 23, 2009 at 12:18 PM, carriehilliker car...@fordvisuals.com wrote:
 I'm starting to plan for next March's SXSW but have never been. I'd
 love to see who else is planning to attend and if any of the vets
 think it's worth going.

 Thanks for your thoughts in advance!

 Carrie

 @fordvisuals


 
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Re: [IxDA Discuss] Input needed for courses in Design for Security

2009-09-25 Thread jodah jensen
This sounds like a very interesting course!  This is not my area of
expertise, so what Im about to suggest is perhaps already on the
table, or too basic for the course.  However, The Malcolm Gladwell
book the Tipping Point, is an easy and provocative read.  I
believe the whole book might be indirectly relevant to the course,
but his chapter about New York and the Broken Window theory is
eye opening.  Perhaps there are better sources to learn about this
theory, but he does a pretty good job of illustrating its basic
points  in a 50 page chapter. 

I also heard about an on-going broken Window study happening in
the Holland Slums right now.  Just heard about it yesterday on the
radio. Might want to look into that and get some current info on the
matter.

Cheers
Jodah Jensen




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[IxDA Discuss] Austin Texas - User Experience Designer opportunity

2009-09-25 Thread Julie Perkins
User Experience Designer in Austin, Texas
6 + month contract with potential for extension 

The User experience designer will design, develop and support large
enterprise-level applications. 
The successful candidate must possess a high degree of skill in the
areas of front-end design and development. 
Must take a creative approach to problem-solving; be able to work
independently as well as in a team environment; work under tight
deadlines on multiple projects at once; manage individual workload
efficiently and effectively; and must have excellent communication
skills. 
 
Responsibilities:
Design and author functional specifications, wireframes and diagrams
that ensure a consistent user experience with a focus on ease-of-use
and utility. 
Work along side the business and end users to define requirements,
and prototype new workflows for a rules base customer service tool. 
The UX designer will also be responsible for working closely with the
application development team to ensure interaction design is complete.

Work with designers to create visual mockups and illustrations that
reflect pixel-level detail of user interfaces 
Design and document interactive solutions through text and diagrams
ensuring that the user experience meets expectations for utility and
ease-of-use while meeting related business/project objectives and
requirements 

Required experience: 
5-7+ years with: Interaction design, User experience, creating wire
frames, prototyping, pattern development and mockups.  Strong
experience with flow and prototyping tools (Visio, Flash,
Dreamweaver, Fireworks, Axure) and customer facing UX experience.

Work samples/portfolio required to be considered for this
opportunity.

No relocation assistance is available for this role.

Interested?  Please send your resume as a Word document to
julieperk...@technisource.com.


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Re: [IxDA Discuss] Input needed for courses in Design for Security

2009-09-25 Thread Adrian Howard


On 25 Sep 2009, at 00:27, Arjan Haring wrote:


My first question on this platform. Well here it goes:

I am restructuring my Experience Design courses for 1st and 2nd year
bachelor students of Security Technology and I would really
appreciate your input. I've already renamed the course Design for
Security, because it seems to convey the goal of the course
better.

[snip]

Sounds fascinating!

Just in case you've not come across it already - you might find the  
hci-sec mailing list a useful place to ask the questions (http://groups.yahoo.com/group/hcisec/ 
)


Cheers,

Adrian
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Re: [IxDA Discuss] Input needed for courses in Design for Security

2009-09-25 Thread Dana Chisnell
I am currently working on a project on usability and security. My
first step is a literature review. That has revealed that there is a
lot of research work out there, and several books. 

You might want to start by investing in a book called Security and
Usability: Designing Secure Systems That People Can Use, edited by
Lorrie Faith Cranor and Simson Garfinkle (O'Reilly). It's a
compilation of many seminal articles on the topic, many of which
include examples. 

My deadline for completing the lit review is the end of November. If
my project sponsor will allow, I'll share that with you when
they're ready to go public. 

Dana
d...@usabilityworks.net


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[IxDA Discuss] Meetup of Peeps interested in IxD @ IDSA09 Miami

2009-09-25 Thread Dave Malouf
Hi folks,

If you are interested in IxD (like everyone on this forum is) and happen to
be in/near Miami join me and others who are at the IDSA National Conference
in the Lobby Bar of the Lowes Hotel @ 1601 Collins Ave, Miami Beach.

E-me if you are going to come so I know to look for you.
or @ me at @daveixd on Twitter.

See you then/there, I hope!

-- dave

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[IxDA Discuss] wording on time and speed

2009-09-25 Thread yunlingl
Hi designers,

We have a software that allow user to change their preference on how
fast they want a certain things to show up. The current UI is a
slider with measurement units as milliseconds. e.g. , 500 msec. It's
too technically precise to be understood. I'm thinking to change it
to some simple texts, such as 0.5 second, immediate, or instant. 

I wonder if there is some guideline or recommendation of the words
that are better understandable for users?

-Yun-Ling


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Re: [IxDA Discuss] wording on time and speed

2009-09-25 Thread Jared Spool


On Sep 25, 2009, at 2:17 PM, yunli...@gmail.com wrote:


We have a software that allow user to change their preference on how
fast they want a certain things to show up. The current UI is a
slider with measurement units as milliseconds. e.g. , 500 msec. It's
too technically precise to be understood. I'm thinking to change it
to some simple texts, such as 0.5 second, immediate, or instant.

I wonder if there is some guideline or recommendation of the words
that are better understandable for users?


Interesting.

Why would someone want a setting other than fastest?

Jared

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