Re: [IxDA Discuss] Feature prioritization
Hey Dan, I've been thinking about this a bit recently, and I have come to a conclusion: Not all features are created equal. By this I mean that there are some features that add to the functionality and/or usability of a product *without getting in the way*, and ones that *do get in the way* while adding something. An example of the former (I think there are enough examples of the latter already...). My old Sansa MP3 player can play video. So can my newer iPod Nano. With the Sansa, if you stop watching a video in the middle and then come back to it later, you have to start from the beginning and cue thru to find where you were. The iPod remembers where you were. It even rewinds by a few seconds to let you reorient yourself. This is a feature. But it's not one that takes up space (i.e., where you have to add a new menu item or whatever). So I think that if we are talking about prioritizing features, it is worth bearing in mind each feature's cost in terms of interface space, vis-a-vis the benefit that the feature provides. I hope this makes sense :) Cheers, Martin Polley Technical writer, interaction designer +972 52 3864280 Twitter: martinpolley http://capcloud.com/ On Thu, Sep 24, 2009 at 1:54 AM, Daniel Szuc ds...@apogeehk.com wrote: ... Even so, it's easy to imagine that feature creep will one day seep into the Flip. After all, the company recently released models that record in HD, so why not image stabilization or a bigger LCD—or hey, how about a touchscreen! We will always prioritize accessibility over features, Fleming-Wood insists. And thought this worked in well with recent discussions on the list on Apple's product strategy. ... rgds, Dan Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Input needed for courses in Design for Security
My first question on this platform. Well here it goes: I am restructuring my Experience Design courses for 1st and 2nd year bachelor students of Security Technology and I would really appreciate your input. I've already renamed the course Design for Security, because it seems to convey the goal of the course better. So I want to use methods en techniques from the design discipline to create more secure/safe environments. Information security is not what the program is focused on. Main focus is to prevent and detect man made catastrophes and criminal behaviour, it is has gotten momentum after the 9/11 attacks. Students are going to work within the police, army, customs and other security technology consultancy or supplies companies. 1st year Don Norman's recent essay in Interactions, http://www.jnd.org/dn.mss/when_security_gets_in_the_way.html would be the best description of what I want to accomplish in the first year. Mixing usability and user centered design with developing a security system. Get to know the user needs and goals in the security domain in order to achieve the highest possible acceptance of a security system. 2nd year Would be more about the funky stuff. I would like to address a coherent selection of the following aspects: - using design to increase/decrease perceived security - using design to make decisions more rational (less or more risk aversive, less cognitively biased) - using design to influence (persuade) people to act more moral. I've heard of an example that Yo Kaminaga, head of the design department of the RATP (Parisian Metro), used design to decrease (the costs of) vandalism and petty crime. Those kind of examples would be very nice to have in more detail. I have 4 - 6 months to work things out in concrete case studies and teaching materials. So I hope some IxDA-ers can help me out offering thoughts and examples. Thanks a lot! Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Usability in software products aimed for kids
Hello IXDA, Can you share experiences, standards, guidelines or any sort of literature which talks about attaining usability in software products aimed for kids. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] nice read: On Apple's connection with the consumer continued...
The real short version of UCD is: Where users are asked to help you make design decisions. Don't agree. There are plenty of instances where Usability Testing, as an example method, has provided clear findings and solid recommendations towards improving the design or in some cases completely realigning strategy or UI frameworks. You are assuming your conclusion. Recommendations does not mean transcendence that is exactly my point. Transcendence is when the quality of the recommendations transcend into the quality of the actual end product. Usability tests are tests of the usability of whatever phases the design exist in, if it's wireframes you will test wireframes, if it's screens you will test screens. The problems being tested in these phases are inherrent in the phases themselves. If users don't see you button in the wireframe does not mean that he/she don't see it in the design. There is no process that ensures that whatever findings you have in your UCD process will transcend into the pixels and the programming, i.e. there is no transcendence. That you can get valuable finding through UCD is obvious and besides the point. They are still to my mind most of the times not worth it (there are a few situations where it makes sense, I have already listed those in another thread) Agree but still think you need to involve users along the way. Only if the problem you are dealing with are new and within the old paradigm. Does it have to be a pure UCD process, maybe not, but again this is where the right balance of focusing on user needs, knowing what research they are based on, following best practice, listening to the business, using design patterns (to name a few) and involving users at the right stages is is helpful. At the right stage yes, but that is where the disagreement lies. My claim is that you use users to figure out what tasks they are trying to accomplish and what problems they have with trying to solve them (qualitative user research) and then you test the actual usage statistically afterwards. No usability test, no focus groups, I would even be so bold to claim no personas. I personally don't need them and don't see their value they are false safety and false impression of quality. - Dont think it should and what do you base this on? On experience. 90% of the cases that UCD is normally used for you could just have gone with the accumulated knowledge that the UX in question already had. Do you really need to test if your navigation makes sense for the umpt time even though it's a bar in the top and a left menu navigation on the left? I say no, I say if you want to call yourself an expert that should be the type of expert that make sure that the end product is of good quality, not just the process of gathering user input. Where UCD really goes wrong is when it starts to think that every problem is unique and that you need users to find those little differences and that this should somehow inform your product or service down in the UI. That is in my opinion and experience simply just death wrong. A sign-up process shouldn't be unique, the communication to getting you sign-up should on the other hand. Do we know this about Apple? Do we know that Apple didnt apply some part of UCD in their process? Yes we do. I dont see this a whole or nothing approach with process - following UCD or not following UCD, its a mix of the right approaches that make all the difference - time, budget, culture, usability/UX/design maturity also play a role. Again I am not against user input, I am against using users to make design decisions with. That is what UCD is all about and that is where it is missing the point. - Perhaps but we have also seen many cases where the user articulates what they want clearly, it confirms what we thought and it helps the business communicate the voice of the customer to help make their case to management. The only thing that it do is save asses. Cause even when the product or service launches and fails, every one can claim that they asked the users what they wanted. You can't build a business on what users want. They want all sorts of things and they just want more of the same. You would soon end up with a spaceship that no one knows how to fly. What you need to do is to give them what is necessary. And that is your job as the expert to figure out what that is. If you look at the problems they have instead of what they want, then we are on to something. Some do and are becoming savvy enough to know. Part of our job is to know what suggestions to use and not use for our user base. This includes looking for patterns in data and finding insights that make a difference. This have no value is the transcendence is not happening into the actual finished product and that is what I am saying. UCD process lack fundamental transcendence into the actual design of the product. My guess is that is because it is primarily an academic discipline. . . . . . . . . . . . . .
Re: [IxDA Discuss] Feature prioritization
Thanks Martin. Makes perfect sense. Suggest there are also features people expect when the look at a product and around that, expect those features to move from start to end well without getting in the way. If you can add something that delights them further, something not expected (like the one you mention in the ipod), it helps. The article referenced also triggered some thoughts around taking out stuff that may not matter as much to the user and doing the simple stuff really, really well first, getting the core right and then building from there. rgds, Dan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45996 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] 10 Useful Usability Findings and Guidelines
The list is very out of date and does not contain anything new. Its main worth is in demonstrating the well-established viral power of lumping a collection of random points together and presenting them as a definitive list, as in the 100 best novels etc. On the scrolling point I would speculate that the greater ease of scrolling thanks to trackpads and roller mice has changed users behaviour significantly, although I don't have the research to back it up. On Thu, Sep 24, 2009 at 10:26 AM, Fred Leuck fle...@myway.com wrote: Hello all, And Beware the 'Most Users Do Not Scroll' assertion. Not sure it's true. Interesting studies show just the opposite%u2026: - Unfolding the Fold : http://blog.clicktale.com/?p=19 - Paging VS Scrolling : http://www.surl.org/usabilitynews/41/paging.asp - Blasting The Myth of the Fold: http://www.boxesandarrows.com/view/blasting-the-myth-of -- Tim Ostler E t...@cogarch.com W www.cogarch.com W timostler.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Subject: What are your principles for making digital products/services
Gilberto, I've got the feeling that we don't disagree at all :-) To be clear: formulating the design philosophy IS a creative and subjective process where the designers leave their signature. I even agree that this FEELS like magic. But I object to the statement that what designers do IS magic. Designers have learnt to digest information, to put intuition to use, to open up for inspiration, to sketch ideas and concepts, to creatively solve problems, to prototype and evaluate solutions. The more we practice the better our designs get. If that's magic, then all our colleges are Schools of Witchcraft and Wizardry. - (muggle) Yohan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45853 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Usability in software products aimed for kids
Good design is good design. Have a look at sesamestreet.org - good clean grid, clear choices and big legible text - something all sites should emulate. One word of advice - a silly font is not designing for kids. Don't be tempted to slap Comic Sans over everything! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46060 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Shop or Buy?
Ultimately, I think all the opinions above are all valid and the key thing is context. However, with the tools now at our disposal, opinion or feeling shouldn't come into it, we can design with objective confidence using A/B and multivariate testing. These tools allow us to take a number of choices and test them with the market - giving us objective insight into what actually works and what doesn't. No plan survives contact with the enemy! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45927 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] nice read: On Apple's connection with the consumer continued...
Hi Thomas: Can you explain these a little further for me, I am not understanding the concept of transcendence (and perhaps others who are listenings in, perhaps painfully, may want to help out) 1) Recommendations does not mean transcendence that is exactly my point. Transcendence is when the quality of the recommendations transcend into the quality of the actual end product. 2) There is no process that ensures that whatever findings you have in your UCD process will transcend into the pixels and the programming, i.e. there is no transcendence. Do you really need to test if your navigation makes sense for the umpt time even though it's a bar in the top and a left menu navigation on the left? - No you don't but this is where we may have a misconception or mis-communication around UCD, its value and have said along the way that users need to be brought in at the right time and place to inform design. Again, does this mean involve or invite the user in at every single point of delivery, maybe yes and maybe no, but the value of user input is still high on my priority list. Coming full circle, companies do care at some level about their user (as they pay the bills), how much care and how much their users are involved varies. rgds, Dan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46034 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Usability in software products aimed for kids
Kids - how old? Reading age? Will their co-ordination be developed to manage a mouse? Used with friends/family/school or alone? What's the software for? Sorry about all the questions. It's a broad spectrum you ask about. Do you have anything specific you'd like to know about? There%u2019s a previous discussion thread you might find useful to start with. http://www.ixda.org/discuss.php?post=30947 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46060 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] nice read: On Apple's connection with the consumer continued...
With transcendence I mean that there is some sort of quality transfer from one phase of the process to the next. I.e. the quality of the user research gets transferred into the UCD, that then get's transferred into the visual design and development and then at last into the user experience of the product/service. This does not happen because UCD focuses on the users needs, suggestions and validation of the current state of affaird rather than on the users problems and actual usage of the product. It becomes a pseudo solution to a pseudo problem, with pseudo suggestions that are not as such transferable into the actual design and development. I.e there is no guarantee that the end product is going to be any good just because you have done a fantastic comprehensive UCD process. Now that is not the fault of the people doing the UCD, that is the fault of the UCD approach in itself. My suggestion is that you do UCD when it's needed which in my mind is when you are dealing with something there is no accumulated knowledge about. Otherwise it's your damn job to know enough about most areas to design a decent and usable solution yourself. UCD have become a mantra and the fact that there are companies who only do that is to me a clear evidence that something have gone terrible wrong. It should have been a tool, now it has become a religion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46034 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Preferences to show the number of items to display per page
I have noticed several threads on pagination, but no mention of saving a user's preference for the number of items to display per page. In our application, a user can specify the default number of items to display per page in their application preferences. I feel this control is too hidden to be useful, so we have recently introduced an additional control to set the items per page at the list level. (Updating this does not affect the application preferences.) This means a user may have their application preferences set to 'show 25 items per page', they can also set the display on a specific list to show a different number of items. One of our developers thought it was confusing to enable changing the number of items at the list view, without having this change also update the application preferences. Does anyone have experience in using both types of preferences? Should changing this setting at the list view update the overall application preferences? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Usability in software products aimed for kids
Allison Druin at University of Maryland has published extensively about designing for children and involving children as design partners. Her newest book just came out this year, Mobile Technologies for Children There's an extensive list of her research on the ACM Portal as well. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46060 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design Deliverables for Web Apps or Websites
The design activities and deliverables that we produce for web apps depend on the value to the company of an optimized design vs. an average design. That doesn%u2019t mean we turn out crap unless required to do otherwise. It means the background work we do to build understanding prior to creating the deliverables, and the depth of detail in the deliverables, have to be worth the cost in time and resources. While I agree that some of the production values in the deliverables serve more of a marketing or political function, I think the contents of design deliverables are also very important in the same way that a blueprint is important. For a dog house, maybe a pencil sketch will do. For a high-rise, a room full of architectural specifications are required. In a web app we designed for GE that was used at all levels between practitioner and VP, we documented the following: - User interviews at all levels - Audience segmentation and user archetype profiles - User interface requirements for each segment - Task flow diagrams - Interaction modes with mini-screen flow diagrams - Organizational structure - Navigation system - Concept wireframes - Functional specifications with screen states and error handling - Design templates To be effective, the web app design documentation you produce has to fit in with the development process, and you need to time design deliverables to be inputs to the development cycles. The details in the documentation should be greater when design and development are separated functionally or organizationally. That was the case in the web app above. The dev team said the documentation helped them to develop the app very efficiently. A six sigma study of the app after release showed significant ROI of the design process we followed. Paul Bryan Usography (www.usography.com) Linked In: http://www.linkedin.com/in/uxexperts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46048 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] nice read: On Apple's connection with the consumer continued...
On Sep 24, 2009, at 8:10 PM, Daniel Szuc wrote: Lets take it for one more spin around the dance floor :) Maestro if you will ... one, two and ... George Bernard Shaw once said: I learned long ago, never to wrestle with a pig. You get dirty, and besides, the pig likes it. Jared Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Toward a search dominant wayfinding paradigm (worth it?)
David, I've been watching my wife and son struggle while learning to use Adobe products, searching through help and online using their own words or descriptions for what they think they want to do, knowing the answers are locked up somewhere in a vault they can't identify. Eventually, they may stumble upon Object / Live Trace / Make and Expand or Layer / Create clipping mask, but probably they won't. My wife was working in Photoshop the other day when I came home, looking frustrated after trying to figure out how to get her image back after saving it in another format and size, having Googled all up one side and down the other. That one was gone, but I showed her Save for the Web and she was good for the next time. Why didn't she consider that choice in the first place? Because she was trying to Save for the Book. Because Adobe products form a strange parallel universe all their own, with Terms Not Found In Nature, it's hard to know what to look for unless you already know what it is you're looking for. I'm not sure if search on the Adobe website will solve that problem. But please, somewhere in your decision process, take some time to watch novices struggle to learn your products, and do your best to help them succeed. Thanks, Michael Micheletti On Wed, Sep 23, 2009 at 4:10 PM, David Hatch ha...@adobe.com wrote: Hi all, For the past several months I have been perseverating on the concept of creating a search-dominant wayfinding system for my web site: Adobe.com. Why, you may ask? My thought (and I know Jared, at minimum will disagree after having just listened to a recent podcast from him on this) is that as web users we are moving more and more in that direction - toward search as being a standard, hard-wired, lizard brain reflex when confronted with moving through the vasty content spaces that are out there. The Googles have had no small impact on our wayfinding approaches. *Meme check: search as last resort?* I wanted to call out and question a particular meme, namely: ³search on sites like adobe.com is a function of last resort for those poor folks who aren¹t finding their trigger words in the page (nav or content). I know there is research on this so please hit me with it as necessary. But I can¹t help thinking that you could phrase a new approch like this: ³People search first because that¹s how they are used to finding info². What do you think? *Why a search dominant wayfinding mode?* Any attempt on our part (UXers) to come up with appropriate linked words or images to use as nav in the hopes of getting users where we think they want to go is only a guess. Sometimes our guesses at nav are great but sometimes they totally fail. What we do know is that in every user's mind is an intent as they move through a web site. If we let that user type their intent into a search box then that is a step closer to (and more feasible than) creating the mind reading UI we all know would be best for users. Of course the next thing is: are the search results useful? But lets assume they were. Why in that case would we not want to create a search dominant wayfinding UI for folks. *What would a search dominant wayfinding UI look like for a site that's not Google?* It would probably have a very prominent search field. One of those giant novelty size web 2.0 style things perhaps. For a site like adobe.com it would probably also have some standard links such as products and support, etc but those would not be the main focus. Perhaps search could even be used to generate the local navigation on subsections. Perhaps the search input field could be integrated into the page such that it could also act as a page title (an example is here http://bit.ly/o81Vp, although admittedly its a results page). An extreme example of a search only UI on the homepage is here: http://www.sequoiacap.com/. Question: what are you thoughts on developing a search dominant wayfinding paradigm for a corporate site. I'd like to hear what you think. Thanks, David Hatch Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Michael Micheletti michael.michele...@gmail.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] 10 Useful Usability Findings and Guidelines
Hopefully next time smashbox will do a Top 10 Accepted Usability Guidelines and the Arguments Against Them type article. It's a much better read when you add in this type of feedback. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46010 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Director - User Experience Design
Corel Corporation is looking to hire a full time Director - UED based in Mountain View, California. The ideal candidate will be a strong leader capable of making change to integrate not only good design but user research, user feedback, iterative design and development, and all the other aspects of a successful user-centered design practice into a large, multi-cultural entrenched software development environment. Qualified candidates please send your resume to karen.coe...@corel.com. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Are you a SXSW Interactive veteran? Heading to 2010?
I'm a fan of SxSW. Heading back for my third year, and its always been stimulating, good networking, educational, and fun. Its also incredibly intense and I always feel like a zombie by the last day. A few tips: - Accept that you won't be able to do everything you want to do, and don't stress out over missing stuff. - Don't even dream of getting a gold or platnium pass. You won't end up seeing movies (the film fest overlaps with interactive) and staying for another week of music—which is even bigger and louder and more raucus—is a LOT of work. If you do stay for music, plan on taking a day or two off to just kick around Austin and dodge the whole Sx crew. - Avoid schlepping a laptop around all day. A macbook is too big to carry around all day for a week. It's almost worth buying a $200 netbook just for Sx. - Do not rent a car. Cabs are cheap. A hotel near the convention center is well worth it. - Seek out sessions based on the speaker, not the session title. - Carry the daily schedule in your badge pouch. That's all I've got off the top of my head. Are a lot of ppl going? Should we plan an IxDA meetup? Best, j On Wed, Sep 23, 2009 at 12:18 PM, carriehilliker car...@fordvisuals.com wrote: I'm starting to plan for next March's SXSW but have never been. I'd love to see who else is planning to attend and if any of the vets think it's worth going. Thanks for your thoughts in advance! Carrie @fordvisuals Reply to this thread at ixda.org http://www.ixda.org/discuss?post=45984 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- _ @jonathanpberger http://www.marketpublique.com http://www.jonathanpberger.com 718.930.2165 This email is: [*] bloggable [ ] ask first [ ] private Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Input needed for courses in Design for Security
This sounds like a very interesting course! This is not my area of expertise, so what Im about to suggest is perhaps already on the table, or too basic for the course. However, The Malcolm Gladwell book the Tipping Point, is an easy and provocative read. I believe the whole book might be indirectly relevant to the course, but his chapter about New York and the Broken Window theory is eye opening. Perhaps there are better sources to learn about this theory, but he does a pretty good job of illustrating its basic points in a 50 page chapter. I also heard about an on-going broken Window study happening in the Holland Slums right now. Just heard about it yesterday on the radio. Might want to look into that and get some current info on the matter. Cheers Jodah Jensen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46059 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Austin Texas - User Experience Designer opportunity
User Experience Designer in Austin, Texas 6 + month contract with potential for extension The User experience designer will design, develop and support large enterprise-level applications. The successful candidate must possess a high degree of skill in the areas of front-end design and development. Must take a creative approach to problem-solving; be able to work independently as well as in a team environment; work under tight deadlines on multiple projects at once; manage individual workload efficiently and effectively; and must have excellent communication skills. Responsibilities: Design and author functional specifications, wireframes and diagrams that ensure a consistent user experience with a focus on ease-of-use and utility. Work along side the business and end users to define requirements, and prototype new workflows for a rules base customer service tool. The UX designer will also be responsible for working closely with the application development team to ensure interaction design is complete. Work with designers to create visual mockups and illustrations that reflect pixel-level detail of user interfaces Design and document interactive solutions through text and diagrams ensuring that the user experience meets expectations for utility and ease-of-use while meeting related business/project objectives and requirements Required experience: 5-7+ years with: Interaction design, User experience, creating wire frames, prototyping, pattern development and mockups. Strong experience with flow and prototyping tools (Visio, Flash, Dreamweaver, Fireworks, Axure) and customer facing UX experience. Work samples/portfolio required to be considered for this opportunity. No relocation assistance is available for this role. Interested? Please send your resume as a Word document to julieperk...@technisource.com. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Input needed for courses in Design for Security
On 25 Sep 2009, at 00:27, Arjan Haring wrote: My first question on this platform. Well here it goes: I am restructuring my Experience Design courses for 1st and 2nd year bachelor students of Security Technology and I would really appreciate your input. I've already renamed the course Design for Security, because it seems to convey the goal of the course better. [snip] Sounds fascinating! Just in case you've not come across it already - you might find the hci-sec mailing list a useful place to ask the questions (http://groups.yahoo.com/group/hcisec/ ) Cheers, Adrian -- http://quietstars.com - twitter.com/adrianh - delicious.com/adrianh Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Input needed for courses in Design for Security
I am currently working on a project on usability and security. My first step is a literature review. That has revealed that there is a lot of research work out there, and several books. You might want to start by investing in a book called Security and Usability: Designing Secure Systems That People Can Use, edited by Lorrie Faith Cranor and Simson Garfinkle (O'Reilly). It's a compilation of many seminal articles on the topic, many of which include examples. My deadline for completing the lit review is the end of November. If my project sponsor will allow, I'll share that with you when they're ready to go public. Dana d...@usabilityworks.net . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46059 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Meetup of Peeps interested in IxD @ IDSA09 Miami
Hi folks, If you are interested in IxD (like everyone on this forum is) and happen to be in/near Miami join me and others who are at the IDSA National Conference in the Lobby Bar of the Lowes Hotel @ 1601 Collins Ave, Miami Beach. E-me if you are going to come so I know to look for you. or @ me at @daveixd on Twitter. See you then/there, I hope! -- dave -- Dave Malouf http://davemalouf.com/ http://twitter.com/daveixd http://scad.edu/industrialdesign http://ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] wording on time and speed
Hi designers, We have a software that allow user to change their preference on how fast they want a certain things to show up. The current UI is a slider with measurement units as milliseconds. e.g. , 500 msec. It's too technically precise to be understood. I'm thinking to change it to some simple texts, such as 0.5 second, immediate, or instant. I wonder if there is some guideline or recommendation of the words that are better understandable for users? -Yun-Ling Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] wording on time and speed
On Sep 25, 2009, at 2:17 PM, yunli...@gmail.com wrote: We have a software that allow user to change their preference on how fast they want a certain things to show up. The current UI is a slider with measurement units as milliseconds. e.g. , 500 msec. It's too technically precise to be understood. I'm thinking to change it to some simple texts, such as 0.5 second, immediate, or instant. I wonder if there is some guideline or recommendation of the words that are better understandable for users? Interesting. Why would someone want a setting other than fastest? Jared Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help