My preference is to use Gmail because it let's me use POP to access
it from my home computer through Thunderbird or with my BlackBerry.
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Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=21336
Also, there was this Business Week article a little while ago.
http://images.businessweek.com/ss/07/10/1005_dschools/index_01.htm?chan=innovation_special
report -- d-schools_special report -- d-schools
If you follow the Read this Article link eventually you can find
a sortable list of all the
The best answer? Women. (Crass, perhaps, but funny. Apologies.)
I counter that Men are predictable but not usable.
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Posted from the new ixda.org
http://www.ixda.org/discuss?post=29451
Itamar, I'm happy to see you post this article to the list. I'm
curious to know your opinion.
The statement that science is not the best place to look for
approaches and methods on how to approach design complexity, is
provacative, however practically speaking I don't know what this
means in
I applied to Domus Academy and was accepted about 2 years ago.
Unfortunately, I couldn't attend due to my being broke. Their
classes are in English. Now that I've been working, I would like to
apply again. but my CPU doesn't seem to be able to handle all the
Flash on their website. :(
For the
I really like Jeff's suggestions for courses.
I went the University of Cincinnati (CCM) and had many friends in the
design college. Their degree programs are almost all 5 years and
are not hard sells to incoming students because those students have
been in art classes for most of their high
Rich, I think you have a very good point - from what *I* see, the
tradesman/maverick/rock star is how I see immediate advancement
in this field.
Adam, if you went back to school at this point in your career I
don't see that it would be that useful for you to advance your
career, unless you were
I haven't studied Labanotation (yet!) but I have studied Alexander
technique and dance. In my experience, most people without training
in movement do not really have a conscious understanding of what
their body is doing in space. So, if you were going to build
something based on a
No, I wasn't comparing the financial difference between relocating
for school vs. relocating for work. Not everyone gets financial
assistance when relocating, and some moving costs are unrecoverable,
but it's not like when you get there you have no job at all. No, in
asking the question I was just
Very nice. Well done!
For the US, these classes would probably need a little more
research/theory focus, and also to add the studio section as Dave
suggests, to be competitive with other Master's programs. But, it
could stand on its own as a separate option, depending on what the
students
Two suggestions/hints...
Talk to an academic advisor at each of the schools to get their
opinion on the courses that would be fit for all of your future
interests. They will also have info on the careers of the alumni, so
you can see the types of jobs that graduates have been able to get
@ David S. - Yes, syllabi is a word.
@ Dave M. - Thank you for that explanation. I stand corrected. It was
a very lucid description of the value of studio courses, which I will
slap my hand for implying were not worthwhile experiences. If I'm
ever living in the NY area, I'll look up those
Jamie, have you tried/used Visio? Besides it's general ubiquity, I
guess I don't see the benefit of PowerPoint...
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Posted from the new ixda.org
http://www.ixda.org/discuss?post=32403
Jack,
I don't think you shirk away from your education. Just because I
have never seen or studied germs doesn't mean I should stop washing
my hands.
Yes, in some cases a disconnect exists between academic research and
general practice, probably in all fields, and probably especially in
one
I agree with Will's argument that interaction design, whatever
the final definition eventually comes out to be, can be more than
what we think of as a standard interface. In his description, I
did not see a civil engineer any more than I see in the description
of an interface/interaction designer
Yes, unless the people doing the hiring have confused interaction
design with visual design.
However, you will probably be better off (and more marketable) if you
know about visual design, but I see it as more akin to having
understanding something about programming (or whatever medium you're
As a side note, I recently met with a recruiter for an interaction
design job. In the job description they asked for people who could
research requirements/competitors, define the behavior of XYZ in
wireframes and written documentation, and conduct user testing, etc.
However, for all practical
Not sure how this would shake out in terms of actual classes but from
the student perspective, I would say that the highest priorities
while in school are: learn fundamentals that will be useful
regardless of how you choose to specialize (25%), expand your mind by
learning about the obscurities of
Slightly off topic...(apologies)...
Ivrea was financially out reach for me a few years ago, but I'm
considering [EMAIL PROTECTED] for next fall. If there are any, I'd be
interested in hearing from alums, or others with insights into the
program. My biggest concern is the practicality of its
Here are things in my apartment that I interact with that do not
really have (great) visual designs:
Microwave
Digital display on my stove
DVR/cable menu
DVD/VHS player
TV menu
iPod - maybe the one exception...but really it's mostly text
mp3 player
alarm clock
Here's stuff at work:
Printer/Copy
Ah, but the question was (I think) whether they have great
interactions even if they don't have great visual design.
I understood the question to be 'Can the designer create great
interaction without great visual design skills?' This seems like a
difficult question to answer objectively
that there is a strong dependency on how/if the interaction will
work
Rein, what do you mean by this?
I'm under the impression that how/if the interaction will work
would be the main focus of an interaction designer's job... This
statement sort of sounds like, well, it's not...??
. . . . .
user experience is primarily visually driven...then visual skills
are important to think through and design the interaction
How do visual skills help you think through and design
interaction? In my art class, we talk about weight, line, mass
(etc)...but no one interacts with our artwork, except
Would a better term be elegant?
Elegance is the attribute of being unusually effective and
simple...Some westerners associate elegance with simplicity and
consistency of design, focusing on the main or basic features of an
object, its dignified gracefulness, or restrained beauty of style.
Ali,
It seems like you know that you want to take the second job, but
maybe need to have a reason to turn down a better on-paper offer...?
I think you should go with whatever your gut is telling you.
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Posted from the new
Question for everyone else, though: how can Ali, and others in the
position, continue to build the type of experience that will help him
move into an interaction design position in the future?
While I do understand the advice of everyone above, at the end of a
stint as a techwriter, aren't you
UX designers may not be able to provide a singular definition of UCD,
but I'm not sure that 10 doctors treating cancer would be able to
come up with a singular approach to treatment, either. I think it
depends on the problem and context (patient and cancer type, stage,
funds, etc.), just as for it
Ptthh. (Is there a better online way to represent a raspberry?)
Pfffttt
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Posted from the new ixda.org
http://www.ixda.org/discuss?post=35466
Welcome to the
In really large companies, at some point you sort of make a decision
to either go the specialist route or the generalist route. Does this
phenomenon exist in the IxD career path? If so, what are the
generalist options?
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Posted
I'd also like to augment my question by adding, What are the
specialist options?
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Posted from the new ixda.org
http://www.ixda.org/discuss?post=35603
Welcome to
The article does not pay enough respect to other fields that focus
specifically on behavior change management - i.e., public health,
change managment, psychology, etc. I also agree that supporting
arguments are too scarce to support the author's main argument, that
Interaction design can solve the
I see teaching a person to use less electricity and designing a
product to use less electricity as two different things. In the 2nd
case, I don't need to change my behavior - now, running the
hairdryer and the vacuum don't short my system.
I just don't see how interaction designers can, with
Maybe the article wasn't about IxDers changing all aspects of
society. It's just that the article didn't read that way, so I was
going off of what I read.
I agree that IxDers - when they are empowered to do so, should
consider knowledge and understanding from these fields related to
social pysch
Dan, are you saying that there is no repeatable process involved in
interaction design?
The scientific method, if that's what you meant by science, can
be repeatedly applied to help explain many occurances in nature, such
as gravity or magnetism, or the lifecycle of a star vs the lifecycle
of a
I don't know what your limitations are, but could you have an
auto-complete feature where the user just starts typing and possible
countries show up?
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Posted from the new ixda.org
http://www.ixda.org/discuss?post=36720
Well, I don't really see too many maps on web forms...but, it depends
I guess.
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Posted from the new ixda.org
http://www.ixda.org/discuss?post=36720
Welcome to the
Fred, I'm not sure if what you're asking for are suggestions for
research techniques that are currently used to solve specific design
problems, or if you are looking to develop your own research method
for the sake of developing new knowledge that may or may not resolve
a specific design problem?
My gut response is: You need to know how to learn what you don't
know, and then use that information to make something that sells
enough to at least pay your stockholders.
That may be (really) overly simplistic and I haven't participated in
strategy before, but I think the details depend on your
Actually, there are interfaces that get rid of the keyboard - see
speech recognition software. http://www.nuance.com/naturallyspeaking/
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Posted from the new ixda.org
http://www.ixda.org/discuss?post=36907
I'm just curious if this was meant to provoke discussion within UX
teams, or to inform non-UX folks?
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Posted from the new ixda.org
http://www.ixda.org/discuss?post=37038
Hey Jarod, I'm not for or against the arguments on Dori Tunstall's
blog, but I'm curious to know your take on how design anthropology
vs market research could help designers think about the Japanese
mobile phone market.
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Posted
Hi
we are looking at purchasing Firefly - wondering if anyone has any
experience of this product. Feedback would be much appreciated. I'm
currently waiting for the trial version.
KRs
Allison
http://www.informavores.com/products/firefly.html
Discuss] Forms - selecting a country
To: Allison alliwalk1...@yahoo.com
Cc: disc...@ixda.org
Date: Tuesday, December 30, 2008, 2:17 PM
-Inline Attachment Follows-
I think the challenge of maps is trying to select a small country in size. Try
selecting Monte Carlo, the Vatican, St Kits
I would say that you have to be a good listener. Since you will be
designing for an audience it will be important to listen to that
audience's needs.
A good quote I found at a museum in San Francisco reads I would
never ask someone what they wanted me to design for them; I would ask
them what
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