Re: [Dri-devel] mach64: How much video memory is needed?

2002-04-29 Thread Leif Delgass
On Tue, 30 Apr 2002, Kaz Sasayama wrote: > Thank you for the explanation. I see the point now. > > Leif Delgass wrote: > > >On Fri, 26 Apr 2002, Kaz Sasayama wrote: > > > >>I'm now trying mach64-0-0-4-branch with Rage Mobility-M PCI (LR). The > >>compiled X server does not work in a setting mo

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-29 Thread José Fonseca
On 2002.04.29 21:22 Peter Andersson wrote: > Leif Delgass wrote: > >> On Mon, 29 Apr 2002, Peter Andersson wrote: >> >>> ... >> >> Just to clarify, do you mean both things worked? If changing the >> _wait_for_fifo to _wait_for_idle worked, I think we should keep it that >> way so we have stabl

[Dri-devel] Re: mach64-0-0-4-branch snapshots Was: How much video memory is needed?

2002-04-29 Thread José Fonseca
On 2002.04.29 20:49 Leif Delgass wrote: > On Mon, 29 Apr 2002, José Fonseca wrote: > > ... > > From this moment the mach64 binary snapshots in > > http://dri.sourceforge.net/snapshots/bleeding-edge/ are taken from the > > 0-0-4 branch. > > > > Note that the DMA is disabled by default, and there w

[Dri-devel] Re: mach64-0-0-4-branch snapshots Was: How much video memory isneeded?

2002-04-29 Thread Leif Delgass
On Mon, 29 Apr 2002, José Fonseca wrote: > On 2002.04.29 16:14 Sergey V. Udaltsov wrote: > > Actually, Leif is right. DRI really works on 1024x768 but... very slow > > (thanks to PIO?). My Rage Mobility cannot run Counter-Strike properly > > (the game is unplayable in this mode). In 800x600 it is

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-29 Thread Leif Delgass
On Mon, 29 Apr 2002, Peter Andersson wrote: > >Try setting MACH64_VERBOSE back to zero in mach64_drv.h: > > > >#define MACH64_VERBOSE 0 > > > >...and see if the jerkiness goes away. > > > >Also, could you try this: > > > >set MACH64_USE_DMA back to zero in mach64_drv.h, then change line

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-29 Thread Peter Andersson
> > >Try setting MACH64_VERBOSE back to zero in mach64_drv.h: > >#define MACH64_VERBOSE 0 > >...and see if the jerkiness goes away. > >Also, could you try this: > >set MACH64_USE_DMA back to zero in mach64_drv.h, then change line 539 of >mach64_state.c from: > >if ( mach64_do_wait_for_fi

[Dri-devel] mach64-0-0-4-branch snapshots Was: How much video memory is needed?

2002-04-29 Thread José Fonseca
On 2002.04.29 16:14 Sergey V. Udaltsov wrote: > Actually, Leif is right. DRI really works on 1024x768 but... very slow > (thanks to PIO?). My Rage Mobility cannot run Counter-Strike properly > (the game is unplayable in this mode). In 800x600 it is quite OK. Sure, > I mean good old branch 0-0-3...

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-29 Thread José Fonseca
On 2002.04.29 19:30 Peter Andersson wrote: > ... > It works!!! This is so cool :-) . I can run glxgears without a computer Great! > crash or hang. It runs a bit jerky though, the gears spin for about a > second then the computer hangs for a second then the gears start > spinning again for a s

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-29 Thread Leif Delgass
On Mon, 29 Apr 2002, Peter Andersson wrote: > >>One thing that we can do to check that is in > >>xc/programs/Xserver/hw/xfree86/os-support/linux/drm/kernel/mach64_drv.h > >>enable DMA my making > >> > >>#define MACH64_USE_DMA 1 > >> > >>#define MACH64_VERBOSE 1 > >> >

Re: [Dri-devel] mach64: How much video memory is needed?

2002-04-29 Thread Sergey V. Udaltsov
Actually, Leif is right. DRI really works on 1024x768 but... very slow (thanks to PIO?). My Rage Mobility cannot run Counter-Strike properly (the game is unplayable in this mode). In 800x600 it is quite OK. Sure, I mean good old branch 0-0-3... > Waiting for 0-0-4 binary snapshots, Sergey

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-29 Thread Peter Andersson
> > >>One thing that we can do to check that is in >>xc/programs/Xserver/hw/xfree86/os-support/linux/drm/kernel/mach64_drv.h >>enable DMA my making >> >> #define MACH64_USE_DMA 1 >> >> #define MACH64_VERBOSE 1 >> >>and redirect /proc/kmsg to a file. >> It works!!! T

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-29 Thread Leif Delgass
On Mon, 29 Apr 2002, José Fonseca wrote: > On 2002.04.29 15:37 Peter Andersson wrote: > > I did as you asked and commented out the line: > > > > drmMach64FlushVertexBuffer( fd, prim, buffer->idx, buffer->used, 1 ); > > > > in xc/lib/GL/mesa/src/drv/mach64/mach64_ioctl.c > > > > And as you pred

Re: [Dri-devel] Radeon Card Features DRI Checklist.

2002-04-29 Thread Michael
On Mon, Apr 29, 2002 at 10:05:33AM -0600, Jens Owen wrote: > Doesn't sound like it's necessary. However, I would avoid spelling out > "No Single Buffer Visual" in a feature checklist if that functionality > is indeed present. The first thing I thought of when I saw this was "is > front buffer re

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-29 Thread José Fonseca
On 2002.04.29 15:37 Peter Andersson wrote: > I did as you asked and commented out the line: > > drmMach64FlushVertexBuffer( fd, prim, buffer->idx, buffer->used, 1 ); > > in xc/lib/GL/mesa/src/drv/mach64/mach64_ioctl.c > > And as you predicted i got the error message: > > "Error: Could not get

Re: [Dri-devel] Radeon Card Features DRI Checklist.

2002-04-29 Thread Jens Owen
Brian Paul wrote: > > Michael wrote: > > > > On Mon, Apr 29, 2002 at 12:53:15AM -0600, Jens Owen wrote: > > > Is there any compelling reason to report single buffer visuals? > > > > Dunno, you tell me ;o) > > > > Here's how I noticed, some of the Mesa demos use single buffer (or > > either as an

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-29 Thread Peter Andersson
I did as you asked and commented out the line: drmMach64FlushVertexBuffer( fd, prim, buffer->idx, buffer->used, 1 ); in xc/lib/GL/mesa/src/drv/mach64/mach64_ioctl.c And as you predicted i got the error message: "Error: Could not get new VB... exiting", Peter _

Re: [Dri-devel] Radeon Card Features DRI Checklist.

2002-04-29 Thread Brian Paul
Michael wrote: > > On Mon, Apr 29, 2002 at 12:53:15AM -0600, Jens Owen wrote: > > Is there any compelling reason to report single buffer visuals? > > Dunno, you tell me ;o) > > Here's how I noticed, some of the Mesa demos use single buffer (or > either as an option). The existing (commented out

Re: [Dri-devel] Radeon Card Features DRI Checklist.

2002-04-29 Thread Michael
On Mon, Apr 29, 2002 at 12:53:15AM -0600, Jens Owen wrote: > Is there any compelling reason to report single buffer visuals? Dunno, you tell me ;o) Here's how I noticed, some of the Mesa demos use single buffer (or either as an option). The existing (commented out) page flipping code checks for

Re: [Dri-devel] Mach64 for ppc xf86-log etc

2002-04-29 Thread José Fonseca
On 2002.04.29 02:01 Peter Andersson wrote: >> mmm.. don't see why it didn't work. Well, from a ssh session do: >> >> export DISPLAY=:0.0 >> DRI_MACH64_DEBUG=sync,api,msg,ioctl glxgears > > > Here is the output from the telnet session. Unfortunatley my telnet > client doesn´t have any scrollbar