On Sun, 2011-01-16 at 12:10 -0800, Linus Torvalds wrote:
On Sun, Jan 16, 2011 at 12:00 PM, Anca Emanuel anca.eman...@gmail.com wrote:
In 2.6.37-git5 with the revert, the boot screen is changing the resolution.
With this version, it don't.
So, can you make a nice report of that - along
On Sun, 2011-01-16 at 15:48 -0800, Linus Torvalds wrote:
On Sun, Jan 16, 2011 at 3:44 PM, Ben Skeggs bske...@redhat.com wrote:
I've tested a bit here, current git with the revert does appear to work
fine for me.
So Anca has a 8800GT - is that what you're testing?
I don't have an 8800
On Thu, 2010-04-22 at 11:40 +0200, Dan Carpenter wrote:
If gpio-line is 32 then nv50_gpio_reg[gpio-line 3] reads past the
end of the array.
Thanks, picked up in the nouveau tree.
Signed-off-by: Dan Carpenter erro...@gmail.com
diff --git a/drivers/gpu/drm/nouveau/nv50_gpio.c
at:
git://anongit.freedesktop.org/nouveau/linux-2.6 for-airlied
Ben Skeggs (16):
drm/nv50: fix fbcon when framebuffer above 4GiB mark
drm/nv50: add more 0x100c80 flushy magic
drm/nouveau: remove some unused members from drm_nouveau_private
drm/nouveau: detect vram amount
On Thu, 2010-03-04 at 16:08 -0800, Linus Torvalds wrote:
On Fri, 5 Mar 2010, Dave Airlie wrote:
Speaking as distro maintainer here,
No because we've got versioned interfaces and we are happy to support them
yes it would be nice sometimes to dream about this, but its a major
On Mon, 2010-02-15 at 23:55 +0100, Christian Borntraeger wrote:
Am Montag 15 Februar 2010 10:53:48 schrieb Christian Borntraeger:
I think this regression is triggered by
commit 39c9bfb453b748ce220ceefacbe2a5c19fabf67b
Author: Ben Skeggs bske...@redhat.com
Date: Tue Feb 9 10:22:29 2010
On Wed, 2009-12-16 at 12:11 +0100, Thomas Hellstrom wrote:
Jerome Glisse wrote:
On Wed, 2009-12-16 at 11:56 +0100, Thomas Hellstrom wrote:
Hi guys,
There is another TTM race bug that I'm going to fix but which doesn't
yet affect any upstream code AFAICT.
The effect is that it
On Tue, 2009-12-08 at 15:33 +0100, Jerome Glisse wrote:
This change allow driver to pass sorted memory placement,
from most prefered placement to least prefered placement.
In order to avoid long function prototype a structure is
used to gather memory placement informations such as range
On Thu, 2009-09-17 at 08:24 +0200, Maarten Maathuis wrote:
On Thu, Sep 17, 2009 at 8:15 AM, skeg...@gmail.com wrote:
From: Ben Skeggs bske...@redhat.com
Fixes:
xrandr --output DVI-I-0 --right-of DVI-I-1
xrandr --output DVI-I-0 --left-of DVI-I-1
xrandr --output
On Wed, 2009-05-06 at 03:12 +0100, Dave Airlie wrote:
This just tries EDID detection, then falls back to the slow path code.
I think this is should detect most monitors currently available.
I need to rework the I2C stuff so that it doesn't require the bit-bang
i2c algo; Display
Am Freitag, den 11.07.2008, 16:56 +0200 schrieb Jakob Bornecrantz:
On Thu, Jul 10, 2008 at 6:22 PM, Younes Manton [EMAIL PROTECTED] wrote:
I'm trying to get the HW winsys stuff set up for XvMC and have some
questions.
Is there any problem with dlopen()ing the DRI driver (in this case
1) I feel there hasn't been enough open driver coverage to prove it. So
far
we have done an Intel IGD, we have a lot of code that isn't required for
these devices, so the question of how much code exists purely to support
poulsbo closed source userspace there is and why we need to
Am Donnerstag, den 19.01.2006, 22:07 +0100 schrieb Jerome Glisse:
Hi Ben,
I don't know if you remember but we got a discussion
on swizzle issue when we have to write W to a XYZ few
month ago. You solved the issue by syncing the XYZ W
emit, right (emitting W with the last XYZ emit) ?
I
Am Freitag, den 06.01.2006, 17:22 +0100 schrieb Rune Petersen:
- Missing Commit from r300.sf.net:
When trying to Implement the KIL ops I found a commit by Ben Skeggs on
r300.sf.net that was lost in the Mesa tree:
http://sourceforge.net/mailarchive/forum.php?thread_id=7728162forum_id=42268
Am Donnerstag, den 27.10.2005, 19:27 -0400 schrieb Adam K Kirchhoff:
FYI, doom3 seems to run with the latest r300 drivers. It's slow, and
there are definite texture problems (lots of flickering), but it doesn't
crash. You can see a screenshot at http://68.44.156.246/doom3.png
I'm not sure
Am Montag, den 10.10.2005, 02:41 -0400 schrieb Vladimir Dergachev:
Stupid question - what is the official place to get libdrm from ?
I read through the webpages (both mesa3d and DRI) and searched on Google,
but I dont' seem to find it.
It's in drm cvs: http://cvs.freedesktop.org/dri/drm/
of temps when trying to allocate it.
Cheers,
Ben Skeggs.
I've been watching the R300 CVS commits, looking forward to a day when we
might be able to see good free 3D drivers for today's cards.
I have a thought though, which might be fuelled by ignorance of ARB_f_p
or of the ATI hardware. Don't
Adam K Kirchhoff wrote:
FYI
I've had a chance today to test the r300 driver (using a Radeon
9550) with every 3d game and application I have installed. This
includes UnrealTournament, ut2004, q3a, RTCW, Rune, Tribes2, Orbz,
MarbleBlast (both from GarageGames), neverball, neverputt, NWN,
Aapo Tahkola wrote:
Someone, I believe it was Aapo, said that they see white lines across the
screen when the framerate is fairly high. I didn't see this up until yesterday
when I had to change from my 9600pro to a 9600XT (I killed the card moving
it between machines somehow).
Are you
to the output it's an NV_fragment_program
opcode, and we're not advertising that extension..
Ben Skeggs.
On America's Army, the text was almost unreadable (but I see this on the
TODO). Also, the clouds overhead and straight ahead on the first
training mission looked like square boxes.
Thanks,
Donnie
1
Morning,
After playing UT2004 for 10 or so minutes, and then quickly checking
some other
apps known to worn, I see no regressions with either patch.
I'll be putting it through some more rigorous testing as the day
progresses, will
report back if I find anything.
Also, out of interest, what
a
MAD t, -t, 1, 0 with appropriate write mask.
Anyway once Keith commited your patch and you
commited your change in r300, i will commit change
to use table with individual neg support...
Cool. I'll have a closer look at your code when I get home again in 12
or so hours.
Cheers,
Ben Skeggs
with Keith's texenv program
generation
that's in Mesa cvs. Not all arb_f_p opcodes are implemented, but I
think everything's
there that the texenv stuff needs.
I was planning on commiting this soon, but you may have a better
approach than I
took so I'll wait a bit.
Ben Skeggs.
Moreover i see
yet.
I also need to take another look at the generated code, to make sure
that combining
the xyz and w instuction streams is working as I intended. When I first
integrated
my test code into r300_dri it was, but I've changed much since then.
Cheers,
Ben Skeggs.
Jerome Glisse
, instead, it uses
the same
method as temps do. I didn't see anything too nasty in ut2004 from
doing this.
I didn't test the patch in great detail, so there's probably something I
missed :/
Ben Skeggs.
Jerome Glisse
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cvs, anonymous may not have caught up yet.
Thanks,
Ben Skeggs.
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This needs approval from everyone who contributed to R300 -
please let me know !
Fine by me.
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will also benefit
from having this functionality inside Mesa.
Cheers,
Ben Skeggs.
Jerome Glisse
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Cheers,
Ben Skeggs.
Jerome Glisse wrote:
Hi,
I was playing with pixel shader, trying to
improve support of texenv co... But i
didn't success to find a way to do swizzle.
If i ask for SRC0A in FPI0 is the A component
replicated ? Anyone so far played with all that ?
By the way i take
go sleep now. Have fun!
Cheers,
Ben Skeggs.
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in ut2004-demo.
I believe that it was elts being implemented which corrected this, but I
could be
wrong.
Cheers,
Ben Skeggs.
Rune Petersen
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if it *is* correct.
Ben Skeggs.
best
Vladimir Dergachev
Cheers,
Ben Skeggs.
best
Vladimir Dergachev
Cheers,
Ben Skeggs.
Rune Petersen
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Vladimir Dergachev wrote:
On Sat, 5 Mar 2005, Ben Skeggs wrote:
Rune Petersen wrote:
Hi,
I gave q3demo a try and to my surprise there was no artifacts.
This must have been fixed by one of the many changes.
Does this only work for me? Or is it time to update the status page?
I can't actually run
:).
Paul.
Do you still see the same breakage with vertex buffer mode? The textures in
neverball are broken for me in immediate mode with the latest cvs.
Cheers,
Ben Skeggs.
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Hello,
You need to use the drm that's in r300_driver/drm.
The one that comes with the kernel doesn't have all the needed functions.
Cheers,
Ben.
[EMAIL PROTECTED] wrote:
Hi,
I'm new to DRI development but am interested in helping with the r300
driver. I am trying to get the driver working with my
(): select: errno=22 error I was having with the
current drm.
One question about tiling, will this cause any problems with the current
r300 code? Or is it
something completely unrelated?
Cheers,
Ben Skeggs.
best
Vladimir Dergachev
a problem for me. If I move a window over the top
of a glxgears window my machine locks up immediately, but sysrq still works
fine.
Hopefully I'll have time to take a look at this on Sunday.
Cheers,
Ben Skeggs.
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can ssh in and
successfuly
kill glxgears, then X returns to normal. I can have a partially covered
glxgears
window and everything is fine, but as soon as the entire window (not
incl. window
decorations) is covered, it seems that the 2d driver is unable to update
the screen.
Ben Skeggs
Nicolai Haehnle wrote:
On Friday 18 February 2005 16:03, Keith Whitwell wrote:
Ben Skeggs wrote:
I still have a 100% reproducable bug which I need to find the cause of,
but time is once again a problem for me. If I move a window over the
top
of a glxgears window my machine
by
moving a window
over the top of the glxgears window? This is the only way I can cause a
lockup with
the vertex buffer code. I'm using xorg cvs from 1-2 days before the
dlloader changes.
Cheers,
Ben Skeggs.
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which ut2004-demo has.
Cheers,
Ben Skeggs.
However i now can turn on reflection in neverball without an slowdown
(before i had an slowdown).
I dont get any lockups since about a week (which seems to be strange as many
others get lockups), however i do not use xorg-cvs, but ubuntus xorg-package
be able to now until there is a
64-bit version, or the
drm has support for 32-bit clients.
Thanks again!
Ben Skeggs.
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of glitches.
Frankly, I'm thrilled at the handful of games that are now working!
Adam
Great! Thankyou for testing on some (afaik) untested programs.
Cheers,
Ben Skeggs.
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this, or if it needs more work.
Thanks,
Ben Skeggs.
diff -Nur r300_driver/drm/shared-core/r300_cmdbuf.c
r300_driver_wip/drm/shared-core/r300_cmdbuf.c
--- r300_driver/drm/shared-core/r300_cmdbuf.c 2005-01-08 13:46:34.0
+1100
+++ r300_driver_wip/drm/shared-core/r300_cmdbuf.c 2005-02-11
05:10
Michel Dnzer wrote:
On Tue, 2005-02-08 at 14:59 +1100, Ben Skeggs wrote:
Could someone with knowledge of r200_dri explain how vertex buffer
uploads are put into framebuffer memory on r200?
AFAIK they aren't, the only data the radeon and r200 drivers upload to
the framebuffer is textures
Hello Jan,
The patch to the drm shouldn't have actually done anything on it's
own. It requires that r300_ioctl be modified to be of any use at all.
I'll have a look into it some more in the morning.
Ben Skeggs.
Jan Kreuzer wrote:
Hi Ben
your patch seems to solve some of the lockups I experienced
as it might differ
from mine.
glxgears looks a little broken using this aswell, I have some random
colours across the faces of the gears.
Anyhow, it was a little experiment I was doing to see how to implement
vertex buffers.
Ben Skeggs.
diff -Nur orig/r300_context.h mod/r300_context.h
--- orig
r200 of the address of the buffer
acquired from AllocDma. I've mostly likely got something
very confused here.
Thanks,
Ben Skeggs.
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completely missed
something?
Regards,
Ben Skeggs.
diff -Nur drm.old/shared-core/r300_cmdbuf.c drm/shared-core/r300_cmdbuf.c
--- drm.old/shared-core/r300_cmdbuf.c 2005-01-08 13:46:34.0 +1100
+++ drm/shared-core/r300_cmdbuf.c 2005-02-06 20:20:06.910617312 +1100
@@ -354,16 +354,37
messing with
it in my (somewhat limited) spare time.
Thanks for the update Vladimir, and to everyone who's contributed.
Ben Skeggs.
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Is there any documentation on the use of these templates?
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get this error sometimes, and programs
randomly die. There's a bug report on the freedesktop bugzilla, but no
resolution yet. IIRC it has something to do with the new DRM.
Ben Skeggs.
Peter Zubaj
http://www.logofun.pobox.sk - urobte radost svojmu telefonu
disabling the R300 piece with the long comment.
I am curious to know whether
a) You still see lockups with this disabled
When the code is commented out glxgears locks up after a second or two
for me.
Ben Skeggs
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outside of the
glxgears window. Is anyone else testing with an RV350 that can confirm
this? Perhaps there's a small difference to the R300.
Ben Skeggs.
Vladimir Dergachev wrote:
Cool, could you try the new version of rotating_gears ?
I am curious to see whether it works any better for you
and pixel_shader.h seem to be missing from the
r300_driver module, I needed to copy them over from r300_demo.
Good work!
Ben Skeggs.
Vladimir Dergachev wrote:
Hi all,
New snapshot of r300_driver is available. Get it from CVS, tag
rotating_gears
Changes:
* code cleanup, do not clobber hardware
architecture a fair while ago, in
hopes that I'd be able to contribute, but never got around to it. I'm
starting to get a general idea of how things fit together with Mesa
now. Watching this driver come together has been the perfect
opportunity to learn!
Regards,
Ben Skeggs
Cool ! Can you resize the window without lockups as well ?
No, I can't. I didn't think to test that until after my last email.
Okay, that wasn't quite true. I was just attempting to get the drm log
of what happened on the lockup and it was quite hard to produce with drm
debugging on. I'm
occurred, in case it helps.
I also have the problem as Pat, where glxinfo reports direct rendering:
No, but my Xorg log says it is.
Ben Skeggs
Nov 7 07:37:41 disoft-dc [drm:drm_core_init] drm_agp c0459e00
Nov 7 07:37:41 disoft-dc [drm] Initialized drm 1.0.0 20040925
Nov 7 07:37:44 disoft-dc
As long as the X server works and uses the ring buffer, that would point
towards a simple configuration problem. Perhaps you could post a log of
glxinfo with LIBGL_DEBUG=all and RADEON_DEBUG=all?
cu,
Nicolai
Hmm, I believe you may be right about the config problem, I'm not
sure why I
r300_dri.so needs to get linked against expat.
- ajax
Yup, that did the trick. Thankyou. Any thoughts as to why it wasn't
linked against expat when I built it the first time around?
Ben.
from glxinfo:
disabling 3D acceleration
name of display: :0.0
display: :0 screen: 0
direct rendering:
Hello,
I've been trying to get the experimental r300.sf.net driver to work on
my machine. I've compiled and installed it ok, but everytime I start
the X server with DRI enabled, the top of the screen is corrupted, which
I'm assuming is the xterms that are supposed to be showing. However,
the
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