Re: [Dri-devel] Multitexturing slowness

2002-09-27 Thread Jacek Popławski
On Thu, Sep 26, 2002 at 03:00:02AM +0200, Michel Dänzer wrote: > I've been wondering for some time why at least the Quake 2 engine is > very slow with multitexturing enabled, i.e. with I am using mutlitexturing in my own application, tested on my Voodoo3 but also on Radeon VE, Riva Vanta, or GF.

Re: [Dri-devel] Multitexturing slowness

2002-09-26 Thread Charl P. Botha
On Thu, Sep 26, 2002 at 05:38:03PM +0200, Michel Dänzer wrote: > That does get rid of the slowness, thanks. This begs the question: does > it use multitexturing for anything except lightmaps? :) It does seem to > look nicer... I don't want to be a pedant, but often I can't resist. "Begging the q

Re: [Dri-devel] Multitexturing slowness

2002-09-26 Thread Michel Dänzer
On Don, 2002-09-26 at 17:30, Bobakitoo wrote: > > > I've been wondering for some time why at least the Quake 2 engine is > > > very slow with multitexturing enabled, i.e. with > > > > > > set gl_ext_multitexture "1" > > > > > > in ~/.quake2/baseq2/config.cfg, it crawls on stuff like explosions.

Re: [Dri-devel] Multitexturing slowness

2002-09-26 Thread Bobakitoo
> > I've been wondering for some time why at least the Quake 2 engine is > > very slow with multitexturing enabled, i.e. with > > > > set gl_ext_multitexture "1" > > > > in ~/.quake2/baseq2/config.cfg, it crawls on stuff like explosions. > > Change that to 0 and it's snappy. > > > > Do people s

Re: [Dri-devel] Multitexturing slowness

2002-09-26 Thread Ian Romanick
On Thu, Sep 26, 2002 at 11:04:36AM -0400, Bobakitoo wrote: > > > I've been wondering for some time why at least the Quake 2 engine is > > > very slow with multitexturing enabled, i.e. with > > > > > > set gl_ext_multitexture "1" > > > > > > in ~/.quake2/baseq2/config.cfg, it crawls on stuff like

Re: [Dri-devel] Multitexturing slowness

2002-09-26 Thread Keith Whitwell
Ian Romanick wrote: > On Thu, Sep 26, 2002 at 03:00:02AM +0200, Michel Dänzer wrote: > > >>I've been wondering for some time why at least the Quake 2 engine is >>very slow with multitexturing enabled, i.e. with >> >>set gl_ext_multitexture "1" >> >>in ~/.quake2/baseq2/config.cfg, it crawls on st

Re: [Dri-devel] Multitexturing slowness

2002-09-26 Thread Ian Romanick
On Thu, Sep 26, 2002 at 03:00:02AM +0200, Michel Dänzer wrote: > I've been wondering for some time why at least the Quake 2 engine is > very slow with multitexturing enabled, i.e. with > > set gl_ext_multitexture "1" > > in ~/.quake2/baseq2/config.cfg, it crawls on stuff like explosions. > Chan

[Dri-devel] Multitexturing slowness

2002-09-25 Thread Michel Dänzer
I've been wondering for some time why at least the Quake 2 engine is very slow with multitexturing enabled, i.e. with set gl_ext_multitexture "1" in ~/.quake2/baseq2/config.cfg, it crawls on stuff like explosions. Change that to 0 and it's snappy. Do people see this effect on non-Radeon cards