On Thu, Sep 26, 2002 at 03:00:02AM +0200, Michel Dänzer wrote:
> I've been wondering for some time why at least the Quake 2 engine is
> very slow with multitexturing enabled, i.e. with
I am using mutlitexturing in my own application, tested on my Voodoo3 but also
on Radeon VE, Riva Vanta, or GF.
On Thu, Sep 26, 2002 at 05:38:03PM +0200, Michel Dänzer wrote:
> That does get rid of the slowness, thanks. This begs the question: does
> it use multitexturing for anything except lightmaps? :) It does seem to
> look nicer...
I don't want to be a pedant, but often I can't resist. "Begging the
q
On Don, 2002-09-26 at 17:30, Bobakitoo wrote:
> > > I've been wondering for some time why at least the Quake 2 engine is
> > > very slow with multitexturing enabled, i.e. with
> > >
> > > set gl_ext_multitexture "1"
> > >
> > > in ~/.quake2/baseq2/config.cfg, it crawls on stuff like explosions.
> > I've been wondering for some time why at least the Quake 2 engine is
> > very slow with multitexturing enabled, i.e. with
> >
> > set gl_ext_multitexture "1"
> >
> > in ~/.quake2/baseq2/config.cfg, it crawls on stuff like explosions.
> > Change that to 0 and it's snappy.
> >
> > Do people s
On Thu, Sep 26, 2002 at 11:04:36AM -0400, Bobakitoo wrote:
> > > I've been wondering for some time why at least the Quake 2 engine is
> > > very slow with multitexturing enabled, i.e. with
> > >
> > > set gl_ext_multitexture "1"
> > >
> > > in ~/.quake2/baseq2/config.cfg, it crawls on stuff like
Ian Romanick wrote:
> On Thu, Sep 26, 2002 at 03:00:02AM +0200, Michel Dänzer wrote:
>
>
>>I've been wondering for some time why at least the Quake 2 engine is
>>very slow with multitexturing enabled, i.e. with
>>
>>set gl_ext_multitexture "1"
>>
>>in ~/.quake2/baseq2/config.cfg, it crawls on st
On Thu, Sep 26, 2002 at 03:00:02AM +0200, Michel Dänzer wrote:
> I've been wondering for some time why at least the Quake 2 engine is
> very slow with multitexturing enabled, i.e. with
>
> set gl_ext_multitexture "1"
>
> in ~/.quake2/baseq2/config.cfg, it crawls on stuff like explosions.
> Chan
I've been wondering for some time why at least the Quake 2 engine is
very slow with multitexturing enabled, i.e. with
set gl_ext_multitexture "1"
in ~/.quake2/baseq2/config.cfg, it crawls on stuff like explosions.
Change that to 0 and it's snappy.
Do people see this effect on non-Radeon cards