Re: IGP 320M HyperZ

2004-12-07 Thread Jacek Popawski
Are there any plans to apply patch into Mesa/drm CVS? -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter

Re: Reverse engineering ati driver

2004-12-02 Thread Jacek Popawski
On Thu, Dec 02, 2004 at 08:49:56AM -0500, Alex Deucher wrote: Radeon 9000 PCI Radeon 9200se AGP these two chips are already fully supported by xorg and the DRI. Fully? Was HyperZ only missing feature? And is HyperZ fully working now? -- Free Software - find interesting programs and

r200 (and rv100?) - no direct rendering with latest CVS

2004-11-06 Thread Jacek Popawski
2 days ago, after CVS update, I realized I can't get accelerated rendering. (II) RADEON(0): Direct rendering enabled but: OpenGL renderer string: Mesa GLX Indirect I have correct radeon.ko loaded, everything setup correctly (when I recompile older Mesa and copy r200_dri.so I have direct

Re: r200 (and rv100?) - no direct rendering with latest CVS

2004-11-06 Thread Jacek Popawski
On Sat, Nov 06, 2004 at 06:36:08PM -0500, Michel Dnzer wrote: LIBGL_DEBUG=verbose glxinfo give any hints? Yes: libGL: XF86DRIGetClientDriverName: 4.0.1 r200 (screen 0) libGL: OpenDriver: trying /usr/X11R6/lib/modules/dri/r200_dri.so libGL error: dlopen /usr/X11R6/lib/modules/dri/r200_dri.so

Re: HyperZ on RV100

2004-11-02 Thread Jacek Popawski
On Tue, Nov 02, 2004 at 07:16:56AM +, Keith Whitwell wrote: How stable is this code now how much testing has it had? How close do you think it is to be ready for CVS? With unmodified hyperz patches my system (Linux-2.6.9, Athlon, Radeon 9100) crash/reboot when I run glxgears. I tried to

Re: DRI build broken

2004-10-31 Thread Jacek Popawski
On Sat, Oct 30, 2004 at 04:16:09AM +0200, Stephane Marchesin wrote: ../../../../../src/mesa/tnl_dd/t_dd_vbtmp.h: In function `emit_wg': ../../../../../src/mesa/tnl_dd/t_dd_vbtmp.h:387: error: `col_size' undeclared (first use in this function) It compiles for me after applying attached patch.

new Cedega (WineX) and vertex programs

2004-10-20 Thread Jacek Popawski
A major rework of the 3D graphics systems has been undertaken. This allows more vertex data to be contained in AGP and video memory. Additionally, for video cards which support hardware vertex programs with sufficient capabilities, the fixed function pipeline will now be translated into a

doom3 linux client and demo has been released

2004-10-05 Thread Jacek Popawski
Sorry if it is not best place to write about it, but I believe Doom3 is very important application, and many developers will be interested in testing it with DRI driver (linux client author wrote, that he hasn't tested it with DRI at all, and that it doesn't work with fglrx!). I wasn't able to

Re: [Dri-devel] Which DRI driver/card is usable for modern games?

2004-05-06 Thread Jacek Popawski
On Thu, May 06, 2004 at 09:04:28AM +0200, Svante Signell wrote: Also, is the S3TC issue resolved for the cards I mentioned before Browse dri-devel archive, there was patch for software S3TC support. -- Free Software - find interesting programs and change them NetHack - meet interesting

Re: [Dri-devel] R100 tcl and ut2003_demo, (since using MULT instead of PREMULT...)

2004-02-14 Thread Jacek Popawski
Oops! I mean of course ut2004demo, not 2003. -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get

Re: [Dri-devel] R100 tcl and ut2003_demo, (since using MULT instead of PREMULT...)

2004-02-13 Thread Jacek Popawski
On Fri, Feb 13, 2004 at 11:52:05PM +0100, Andreas Stenglein wrote: Just tried ut2003 on R100 with current DRI+MESA cvs HEAD. I just tried it on my Radeon 9100 and Athlon XP 1800+. OpenGL renderer string: Mesa DRI R200 20030328 AGP 4x x86/MMX+/3DNow!+/SSE TCL OpenGL version string: 1.3 Mesa 6.1

Re: [Dri-devel] Radeon vtxfmt code path is not working

2003-12-30 Thread Jacek Popawski
On Tue, Dec 30, 2003 at 09:38:21PM +0100, Felix Khling wrote: And I found out that apperently the entire vtxfmt code path is not working. Was it working before newmesa? -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their

Re: [Dri-devel] s3tc for r200, radeon, mesa

2003-12-17 Thread Jacek Popawski
On Thu, Dec 18, 2003 at 02:43:09AM +0100, Roland Scheidegger wrote: and I don't know if any open-source compressors exist which could easily be included in mesa

Re: [Dri-devel] r200 optimization

2003-11-22 Thread Jacek Popawski
On Sat, Nov 22, 2003 at 04:55:37PM +1000, Chris Ison wrote: celeron 500 pc)and glxgears only gives me 250fps on average, and openGL IMHO glxgears should not be used as real benchmark. Try at least something with textures and any effects like fog. -- Free Software - find interesting programs

Re: [Dri-devel] Radeon 9200 and XFree 4.2.1

2003-08-26 Thread Jacek Popawski
On Mon, Aug 25, 2003 at 11:36:03AM +, Michael Knigge wrote: I have some trouble with my new ATI 9200 - I can't get it working with my Xfree86 4.2.1. I've compiled this Xfree by myself for Debian woody. Do you feel any discomfort when using XFree86 never than 4.2.1? -- Free Software -

[Dri-devel] RTCW ET quick benchmark

2003-06-30 Thread Jacek Popawski
I have Radeon 9100, Athlon XP 1800+, 256MB RAM and Linux-2.4.21. I was benchmarking RTCW ET with DRI. I tried to change value 216 to something bigger in xc/xc/extras/Mesa/src/tnl/t_context.h: #define IMM_MAX_COPIED_VERTS 3 #define IMM_MAXDATA (216 + IMM_MAX_COPIED_VERTS) #define

[Dri-devel] disabling debugging from binaries?

2003-06-29 Thread Jacek Popawski
There are many places in code like: if (R200_DEBUG DEBUG_PRIMS) but I don't see how to disable debugging at all from binaries. Should not these ifs be in: #ifdef DEBUG #endif ? It's always few CPU cycles less... -- Free Software - find interesting programs and change them NetHack - meet

Re: [Dri-devel] disabling debugging from binaries?

2003-06-29 Thread Jacek Popawski
On Sun, Jun 29, 2003 at 03:43:43PM -0600, Nicholas Leippe wrote: Just: #define R200_DEBUG 0 #define DEBUG_PRIMS 0 The compiler should optimize out the dead code. Right, and I was wrong, there is way to disable it. In r200_context.h: #define DO_DEBUG1 #if DO_DEBUG extern

[Dri-devel] typo in error message

2003-06-27 Thread Jacek Popawski
I am browsing Mesa and r200 source, and I found small typo :-) xc/lib/GL/mesa/src/drv/r200/r200_tex.c:125 _mesa_problem(NULL, bad S wrap mode in %s, __FUNCTION__); I think it should be: _mesa_problem(NULL, bad T wrap mode in %s, __FUNCTION__); -- Free Software - find interesting programs and

Re: [Dri-devel] Torque Engine causes machine lockup on radeon mobility M7

2003-06-20 Thread Jacek Popawski
On Fri, Jun 20, 2003 at 04:00:27PM +1000, Zik Saleeba wrote: Running the Torque Engine example application (http://www.garagegames.com/) runs for a few frames and then locks the system up. On r200 it works without crashes, but there are visible display errors. On Matrox it locks too. --

[Dri-devel] basic question about glx

2003-06-13 Thread Jacek Popawski
I am trying to understand DRI source, now from start, i.e. from OpenGL calls. I was analizing file: lib/GL/glx/g_render.c, if I understand correctly there is stream build there, but where it's readed? For example in glColor3f there is identifier: X_GLrop_Color3fv. I grep whole DRI source and

[Dri-devel] performance of glCopyTexImage2D in DRI

2003-06-11 Thread Jacek Popawski
I was testing following code on DRI r200: http://www.gametutorials.com/download/Ports/OpenGL/RenderToTexture_SDL.zip It renders one cube to 2D Texture, then renders one quad with that texture. I wrote simple fps counter, and noticed, that results on Radeon 9100 with DRI are much worse than on

[Dri-devel] r200 bug

2003-03-17 Thread Jacek Popawski
I don't know if this is helpful, but at least I can report it: blender: r200_vtxfmt.c:1083: r200VtxfmtUnbindContext: Assertion `vb.context == ctx' failed. PS. XFree86-4.3.0rc2, Radeon 9000, Linux -- Free Software - find interesting programs and change them NetHack - meet interesting creatures,

Re: [Dri-devel] About textures flickering

2003-03-01 Thread Jacek Popawski
On Sat, Mar 01, 2003 at 12:55:30PM +0100, sqwareq wrote: I have Radeon 7500 based card and in some of GL apps I see the textures flickering. I see the triangles flashing also. I saw other messages discribing this bug and I wonder when it will be fixed. As I wrote before - on Radeon VE there

Re: [Dri-devel] MindRover+Radeon+DRI=crash

2003-02-14 Thread Jacek Popawski
On Fri, Feb 14, 2003 at 11:43:17AM +0100, Martin Spott wrote: I'm glad to see that FlightGear is not the only reliable test case for the Radeon X server lockup 'feature' ;-)) It's probably different problem, because it happen on both R100 and R200. With old DRI drivers and driver from

[Dri-devel] MindRover+Radeon+DRI=crash

2003-02-13 Thread Jacek Popawski
I wrote that MindRover crashes X with Radeon VE and DRI. Last days I asked few people on irc to test MindRover-demo with their Radeons (TCL and no-TCL, DRI from current CVS and older). All of them got X locked. MindRover works well on Voodoo3 (DRI), Matrox (DRI), Radeon (ATI closed source

[Dri-devel] Radeon VE (no-TCL) issues

2003-02-10 Thread Jacek Popawski
I installed XFree86-4.3.0rc1 on Linux system with Radeon VE (without TCL support). In RTCW and FAKK2 there is texture flickering visible. Most textures are displayed correctly, but few flickers. It's look like in one frame texture is darker and in another bright (lighting off?). This problem not

Re: [Dri-devel] problem with DRM/Radeon 7000

2003-02-10 Thread Jacek Popawski
On Mon, Feb 10, 2003 at 06:31:37PM +, John P. Looney wrote: Hi, I was using the old Radeon drivers that shipped with a dist-upgraded Woody, though they were mostly fine in Quake3, in Wolfenstien, there were severe problems with corrupted textures. Could you try driver 20021022 (from

Re: [Dri-devel] Is Voodoo1 supported under DRI?

2003-01-08 Thread Jacek Popawski
On Wed, Jan 08, 2003 at 11:09:43AM +0100, Raffaele Candeliere wrote: Does anybody know if is Voodoo1 supported under DRI? It works with Mesa + Glide, not with DRI. Please install Glide for Voodoo Graphics then compile Mesa with V1 support. -- Free Software - find interesting programs and

Re: [Dri-devel] Slow gears and compile time

2002-11-24 Thread Jacek Popawski
On Sun, Nov 24, 2002 at 01:48:17PM +0100, Morten Hustveit wrote: Voodoo cards default to synchronize display update to the refresh rate AFAIK not with current drivers 6070 frames in 5.0 seconds = 1214.000 FPS -- http://decopter.sf.net - free unrealistic helicopter simulator

Re: [Dri-devel] radeon.o DRM modules breaks my CD player (!)

2002-11-24 Thread Jacek Popawski
On Mon, Nov 25, 2002 at 12:09:23AM +0100, Felix Khling wrote: I'm having problems burning CDs at speeds higher than 16x too. Have you tried to disable DMA for CD-Writer? -- http://decopter.sf.net - free unrealistic helicopter simulator ---

Re: [Dri-devel] Caught signal 11, with bleeding-edge, radeon 8500 LE

2002-11-17 Thread Jacek Popawski
On Sun, Nov 17, 2002 at 12:27:12PM +0100, Ingo Molnar wrote: 7c1cb25d8b5a42c9e1e6b30530b9d469 /usr/X11R6/bin/XFree86 This binary is very unstable on my system (Voodoo3), too. Looks like this is early beta, or it needs more files from XFree86-3.2.99 (not just XFree86 binary). --

[Dri-devel] DRI bleeding edge and video memory

2002-11-14 Thread Jacek Popawski
I've installed 4.2.99 extras and tdfx driver from directory bleeding edge: (WW) TDFX(0): Failed to set up write-combining range (0xe800,0x200) (II) TDFX(0): vgaHWGetIOBase: hwp-IOBase is 0x03d0, hwp-PIOOffset is 0xbd00 (II) TDFX(0): Changing back offset from 0x00573000 to 0x00572000 (II)

Re: [Dri-devel] DRI bleeding edge and video memory

2002-11-14 Thread Jacek Popawski
On Thu, Nov 14, 2002 at 10:24:33AM +0100, Stefan Lange wrote: Could you try if that helps? Yes, I've added Virtual to XF86Config and DRI works again. Thanks a lot! --- This sf.net email is sponsored by: To learn the basics of securing your

Re: [Dri-devel] tdfx driver for voodoo 5 5500 and SLI

2002-11-02 Thread Jacek Popawski
On Fri, Nov 01, 2002 at 04:18:31PM +, Felipe Bugno wrote: I'm a user of voodoo 5 5500 board and i love this board. Could you check bug I've described few days ago (Blender related) with development driver (from WWW)? -- http://decopter.sf.net - free unrealistic helicopter simulator

[Dri-devel] tdfx driver and Blender

2002-10-29 Thread Jacek Popawski
Now, when Blender is GPLed I want to show this tdfx driver bug: 1) download Blender (binary, source, anything) from www.blender.org 2) run it 3) press F12 (rendering) Everything becomes rainbow-coloured. Interface is no longer gray, mad colors are everywhere. Main window grid, fonts, everything

Re: [Dri-devel] Multitexturing slowness

2002-09-27 Thread Jacek Popawski
On Thu, Sep 26, 2002 at 03:00:02AM +0200, Michel Dnzer wrote: I've been wondering for some time why at least the Quake 2 engine is very slow with multitexturing enabled, i.e. with I am using mutlitexturing in my own application, tested on my Voodoo3 but also on Radeon VE, Riva Vanta, or GF. No

Re: [Dri-devel] tdfx-2-1-branch's S3TC support

2002-09-21 Thread Jacek Popawski
On Sat, Sep 21, 2002 at 06:06:10PM -0400, Scott Barnes wrote: Is anyone planning to work the tdfx-2-1-branch's S3TC support into the trunk tdfx driver? Where exactly is S3TC support in Glide source? -- http://decopter.sf.net - free unrealistic helicopter simulator

Re: [Dri-devel] debugging question

2002-09-20 Thread Jacek Popawski
On Fri, Sep 20, 2002 at 06:12:17PM -0600, Brian Paul wrote: Just continue when you hit the _mesa_test_os_sse_exception_support() function. It's a normal part of start-up. We found that the only reliable way to detect SSE support (both CPU-wias and OS-wise) is to try an SSE instruction and

Re: [Dri-devel] tcl branch merge

2002-06-11 Thread Jacek Popawski
On Tue, Jun 11, 2002 at 12:08:38PM +0200, Michel Dnzer wrote: Will the issues with non-TCL hardware be taken care of after the merge? Is it possible that there will be any trouble with Radeon VE card (without TL support) after merge?

Re: [Dri-devel] tcl branch merge

2002-06-11 Thread Jacek Popawski
On Tue, Jun 11, 2002 at 06:44:27PM +0100, Keith Whitwell wrote: Yes, it seems like there's a problem that has to be resolved before the merge. Have you tried the tcl branch with your card? I don't have Radeon VE, but I know someone who has it (using radeon binaries from dri.sf.net downloads),

Re: [Dri-devel] texture compression and a thing to add to the driver support list.

2002-06-09 Thread Jacek Popawski
On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote: Are there any cards or drivers that actually upload textures every frame? I don't know any technical details, but AFAIK some emulators (snes9x? xmame?) draw virtual screen on texture. And animation is smooth.

Re: [Dri-devel] texture compression

2002-06-08 Thread Jacek Popawski
On Fri, Jun 07, 2002 at 09:42:22AM -0400, Al Tobey wrote: I don't forsee a big problem performance wise if the textures are mangled during the loading stage, but I'm still learning ... Please keep in mind that some applications update texture every frame.

Re: [Dri-devel] Cards Specs

2002-05-25 Thread Jacek Popawski
On Fri, May 24, 2002 at 11:44:05PM -0400, Al Tobey wrote: Want ATI to give you 8500 docs? Sure, go fix the 3dfx driver, and you'll have a much better chance of getting them. I have three choices now: 1) stay with Voodoo3 2) buy Radeon 7500 3) buy Radeon 8500 If Radeon driver will be much

Re: [Dri-devel] Cards Specs

2002-05-24 Thread Jacek Popawski
On Fri, May 24, 2002 at 02:49:09PM -0400, Al Tobey wrote: Are there any cards on the market, which don't already have DRI drivers, that have publicly available specs? I'll do some searching - a card or two in this category would make a great training ground for some new developers. What

Re: [Dri-devel] slow tdfx OpenGL since Mesa-4.0.1

2002-04-14 Thread Jacek Popawski
On Fri, Apr 12, 2002 at 10:14:17AM +0100, Andy Furniss wrote: I have a 3 2000 on a PII350 and my quake3demo timedemos are the best yet. Strange. glxinfo shows - OpenGL renderer string: Mesa DRI 20020221 Voodoo3 x86/MMX OpenGL version string: 1.2 Mesa 4.0.2 OpenGL renderer string: Mesa

[Dri-devel] slow tdfx OpenGL since Mesa-4.0.1

2002-03-20 Thread Jacek Popawski
After I compiled XFree86 CVS with Mesa-4.0.1 - OpenGL slowed down. I tested it in RTCW, Quake, and my own programs. Of course acceleration is on, but fps dropped down. So I compiled DRI from CVS, but nothing changes - OpenGL is still slower. Is it normal, or did I break something? I have Voodoo3

[jp@ulgo.koti.com.pl: Re: [Dri-devel] Tdfx (fwd)]

2001-06-20 Thread Jacek Popawski
On Wed, Jun 20, 2001 at 12:26:41AM -0600, Derrik Pates wrote: I've had XMMS's GL spectrum analyzer plugin (a) kill XMMS when trying to stop the plugin, and (b) hang the X server (mouse pointer moves still, everything else is gone). Needless to say, this doesn't make me too happy. it's not

[Dri-devel] Voodoo3 and OpenGL

2001-05-27 Thread Jacek Popawski
Hello. I am happy owner of Voodoo3 AGP 2000 and AMD K6-2. I have Linux-2.4.5, glibc-2.1.3 and latest XFree86 CVS installed. I am developing simple 3D editor - it just a toy. I use OpenGL, SDL and Paragui. I have big problem - when I move scrollbar - 3D scene is not rendered, it just disappear