Re: [E-devel] Windows EFL leaking Handles

2012-03-05 Thread HariHara Sudhan
On Sun, Mar 4, 2012 at 4:17 PM, Vincent Torri vincent.to...@gmail.comwrote: On Sun, Mar 4, 2012 at 11:31 AM, HariHara Sudhan h...@emo2.com wrote: They changed from this theme right? - http://archive.gamedev.net/archive/index.html exactly. I didn't get there since i finished to work on the

Re: [E-devel] Windows EFL leaking Handles

2012-03-04 Thread HariHara Sudhan
Hmmm. I found this as well. Seems to apply to desktop apps - http://msdn.microsoft.com/en-us/library/windows/desktop/gg426153(v=vs.85).aspx I also read through this forum - http://www.gamedev.net/topic/28984-handling-alt-tab-in-directdraw/ Seems like we have a similar situation at hand. Do

Re: [E-devel] Windows EFL leaking Handles

2012-03-04 Thread HariHara Sudhan
This could be the answer. Check the last part of this page. Loosing Surfaces - http://www.gamedev.net/page/resources/_/technical/directx-and-xna/directdraw-programming-tutorial-r608 On Sun, Mar 4, 2012 at 1:43 PM, HariHara Sudhan h...@emo2.com wrote: Hmmm. I found this as well. Seems to

Re: [E-devel] Windows EFL leaking Handles

2012-03-04 Thread Vincent Torri
On Sun, Mar 4, 2012 at 9:13 AM, HariHara Sudhan h...@emo2.com wrote: Hmmm. I found this as well. Seems to apply to desktop apps - http://msdn.microsoft.com/en-us/library/windows/desktop/gg426153(v=vs.85).aspx I also read through this forum -

Re: [E-devel] Windows EFL leaking Handles

2012-03-04 Thread Vincent Torri
On Sun, Mar 4, 2012 at 9:43 AM, HariHara Sudhan h...@emo2.com wrote: This could be the answer. Check the last part of this page. Loosing Surfaces - http://www.gamedev.net/page/resources/_/technical/directx-and-xna/directdraw-programming-tutorial-r608 gamedev changed its website theme, since

Re: [E-devel] Windows EFL leaking Handles

2012-03-04 Thread HariHara Sudhan
On Sun, Mar 4, 2012 at 2:28 PM, Vincent Torri vincent.to...@gmail.comwrote: On Sun, Mar 4, 2012 at 9:13 AM, HariHara Sudhan h...@emo2.com wrote: Hmmm. I found this as well. Seems to apply to desktop apps - http://msdn.microsoft.com/en-us/library/windows/desktop/gg426153(v=vs.85).aspx

Re: [E-devel] Windows EFL leaking Handles

2012-03-04 Thread HariHara Sudhan
They changed from this theme right? - http://archive.gamedev.net/archive/index.html I am trying to debug things. However I need a bit of guidance. I made some changes to evas_ddraw_main.cpp file in modules-engines-software_ddraw folder. Added some printf's I compiled evas post that. The changes

Re: [E-devel] Windows EFL leaking Handles

2012-03-04 Thread Vincent Torri
On Sun, Mar 4, 2012 at 11:31 AM, HariHara Sudhan h...@emo2.com wrote: They changed from this theme right? - http://archive.gamedev.net/archive/index.html exactly. I didn't get there since i finished to work on the ddraw and d3d engine (i wrote the first version of the d3d engine. the one in the

Re: [E-devel] Windows EFL leaking Handles

2012-03-03 Thread HariHara Sudhan
See attached file. This is the output from the codeproject application. I also went to ecore and printed to see how ecore was calling evil time. Maybe those handles are not being closed? Clueless at this point. I will send you the ddraw test case in sometime. On Sat, Mar 3, 2012 at 12:49 PM,

Re: [E-devel] Windows EFL leaking Handles

2012-03-03 Thread HariHara Sudhan
Please find attached the test case for checking ddraw bug. On Sat, Mar 3, 2012 at 1:36 PM, HariHara Sudhan h...@emo2.com wrote: See attached file. This is the output from the codeproject application. I also went to ecore and printed to see how ecore was calling evil time. Maybe those

Re: [E-devel] Windows EFL leaking Handles

2012-03-03 Thread Vincent Torri
On Sat, Mar 3, 2012 at 9:06 AM, HariHara Sudhan h...@emo2.com wrote: See attached file. This is the output from the codeproject application. hmm, useless. Are you sure that you compiled the EFL with -g ? If yes, that program is of no use Vincent

Re: [E-devel] Windows EFL leaking Handles

2012-03-03 Thread Vincent Torri
On Sat, Mar 3, 2012 at 9:14 AM, HariHara Sudhan h...@emo2.com wrote: Please find attached the test case for checking ddraw bug. one question : what do you mean by changing the screen orientation ? Vincent --

Re: [E-devel] Windows EFL leaking Handles

2012-03-03 Thread HariHara Sudhan
The whole of EFL? no. I don't have a version handy with the -g option. Can you try it instead (if you have it), or I will have to compile and try. On Sat, Mar 3, 2012 at 3:57 PM, Vincent Torri vincent.to...@gmail.comwrote: On Sat, Mar 3, 2012 at 9:06 AM, HariHara Sudhan h...@emo2.com

Re: [E-devel] Windows EFL leaking Handles

2012-03-03 Thread Vincent Torri
On Sat, Mar 3, 2012 at 11:33 AM, HariHara Sudhan h...@emo2.com wrote: The whole of EFL? no. I don't have a version handy with the -g option. Can you try it instead (if you have it), or I will have to compile and try. when debugging, you have to compile the libraries (here, the EFL) and the

Re: [E-devel] Windows EFL leaking Handles

2012-03-03 Thread HariHara Sudhan
What I mean is rotate the windows desktop by 90 degree or 180 degrees. Either by using the EnumDisplaySettings function or by using the ctrl+alt+arrrow keys on the keyboard or by setting an option in their graphic cards management utility. Like ATI catalyst or Nvidia control center. or by using

Re: [E-devel] Windows EFL leaking Handles

2012-03-03 Thread HariHara Sudhan
OK done. I will check and configure with -g option. I will send you the new output. Thanks for the help. On Sat, Mar 3, 2012 at 4:07 PM, Vincent Torri vincent.to...@gmail.comwrote: On Sat, Mar 3, 2012 at 11:33 AM, HariHara Sudhan h...@emo2.com wrote: The whole of EFL? no. I don't have

Re: [E-devel] Windows EFL leaking Handles

2012-03-03 Thread HariHara Sudhan
I found this explanation on msdn. Seems like a solution. http://msdn.microsoft.com/en-us/library/aa919861.aspx I am not sure where I should add this code. On Sat, Mar 3, 2012 at 1:44 PM, HariHara Sudhan h...@emo2.com wrote: Please find attached the test case for checking ddraw bug. On

Re: [E-devel] Windows EFL leaking Handles

2012-03-03 Thread Vincent Torri
On Sat, Mar 3, 2012 at 10:03 PM, HariHara Sudhan h...@emo2.com wrote: I found this explanation on msdn. Seems like a solution. http://msdn.microsoft.com/en-us/library/aa919861.aspx I am not sure where I should add this code. well, that's Windows CE API, not Windows XP one. Vincent

Re: [E-devel] Windows EFL leaking Handles

2012-03-02 Thread HariHara Sudhan
I tried running the ecore animator example as is. No modifications and the problem persists. The problem is as follows: - TImer is created - Timer continuously creates handles - TImer is deleted - handle creation process comes to a stop If the timer is allowed to continue, Handles are

Re: [E-devel] Windows EFL leaking Handles

2012-03-02 Thread Vincent Torri
On Sat, Mar 3, 2012 at 8:15 AM, HariHara Sudhan h...@emo2.com wrote: I tried running the ecore animator example as is. No modifications and the problem persists. The problem is as follows:   - TImer is created   - Timer continuously creates handles   - TImer is deleted - handle creation

Re: [E-devel] Windows EFL leaking Handles

2012-03-01 Thread Vincent Torri
On Wed, Feb 29, 2012 at 9:23 AM, HariHara Sudhan h...@emo2.com wrote: Also with GDI the leak is very high while with directx handles leak slower. Nevertheless there is some kind of a leak. Am I doing something wrong ? I don't think so. It's more the GDI engine that is leaking. If you know

Re: [E-devel] Windows EFL leaking Handles

2012-03-01 Thread HariHara Sudhan
Yesterday I was trying to use http://www.codeproject.com/Articles/150463/LeakMon-Track-Handle-leak-GDI-Leak-and-Memory-Leak Do let me know this one is ok. btw on an unrelated problem. I am running EFL on DirectDraw. The application runs perfect and I have to say beautifully well. Except for

Re: [E-devel] Windows EFL leaking Handles

2012-03-01 Thread Vincent Torri
On Thu, Mar 1, 2012 at 1:11 PM, HariHara Sudhan h...@emo2.com wrote: Yesterday I was trying to use http://www.codeproject.com/Articles/150463/LeakMon-Track-Handle-leak-GDI-Leak-and-Memory-Leak i've indeed seen it before. Can you try it with the ecore_animator example ? Vincent Do let me know

Re: [E-devel] Windows EFL leaking Handles

2012-03-01 Thread HariHara Sudhan
I had tried this with the ecore animator example yesterday. Will do it again and send you the results. On Thu, Mar 1, 2012 at 6:36 PM, Vincent Torri vincent.to...@gmail.comwrote: On Thu, Mar 1, 2012 at 1:11 PM, HariHara Sudhan h...@emo2.com wrote: Yesterday I was trying to use

[E-devel] Windows EFL leaking Handles

2012-02-29 Thread HariHara Sudhan
Hello Devs, I have a strange problem. EFL running on windows minGw starts leaking handles (constantly creates handles crossing 400+ over a few minutes time) when you run a timer or animator. Any guesses on why this is happening? I am running this example -

Re: [E-devel] Windows EFL leaking Handles

2012-02-29 Thread HariHara Sudhan
Also with GDI the leak is very high while with directx handles leak slower. Nevertheless there is some kind of a leak. Am I doing something wrong? On Wed, Feb 29, 2012 at 1:50 PM, HariHara Sudhan h...@emo2.com wrote: Hello Devs, I have a strange problem. EFL running on windows minGw starts