I load 12 shared fonts in a different swf's separately.
I have tested the application in a different pc. The player version is 8.
I think the problem is when I load the swf's in one movie , his content
needs to redistribute it to the others movies(similar to use any
Macromedia component).
I
Hi All,
I am a new bee to this forum. I have a small query as follows :
Does anybody know how to generate a PDF through flash?
Is there any 3rd party tool available which will take the Flash Content
and generate pdf out of it?
Thanks and Regards,
Sachin M Desai
Hi,
There could be components like blazePDF available to generate pdf from flash
Which may generate jpg and then pdf
Check out
http://www.blazepdf.com/
it's a ready made component
Mayur
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sachin Desai
Hi all,
I have a quiz that I created 2 years ago (in Flash MX) that brings in different
question types (text type, single image question type, 3ximage question type
etc) from an XML file.
Only now when coming to use the quiz again and needing to have a couple of
'3ximage questions' appear one
Hi all,
Basically i attachMovie my character (which is an AS2.0 class extended
MovieClip) to _root, then move it back and forwards across the screen
using the Tween class, unloadMovie my character, go to a different
frame, attachMovie my character back again, but this time it seems as
though
It's early in the morning, but it seems to me your not finishing the
tween in your test. Try calling the stop() method before you unload.
There may be a call to setInterval that doesn't get cleared if you
don't.
That begs the question of why you want to unload and reload it. there
must be a way
Hey again.
I'm trying to set the comboBox cellRenderer I'm using to have a
dropdown.rowHeight of 60 (big text) -- since I'm using the cellRender
in a dataGrid, this slows everything down to a crawl.
Is this the only way that I can set a comboBox's rowHeight? Is there
anyway I can do it with
What about loading those fonts into the main movie?
I did it on my flash site and it worked just fine.
--
Anggie Bratadinata
Web|Graphic|Flash
Jl. Raya Langsep 21
Malang - East Java
I N D O N E S I A
http://design.ibshastautama.com
David Serrano wrote:
I load 12 shared fonts in a different
Obviously this may sound harsh, but because the app you wrote was
buggier or harder to build isn't a reflection of the technology in my
opinion. I've been following this thread pretty closely and have begun
going through all the responses. Flex to me has seemed to discredit a
lot of the
Hi, I' trying to get the class name of a class in order to serialize a scene.
Since I don´'t have a traditional programming background I have a hard time
searching for this since I really don't know the vocabulary.
In this code I'd like the trace function to output MyClass:
class MyClass
Obviously this may sound harsh, but because the app you wrote
was buggier or harder to build isn't a reflection of the
technology in my opinion.
It is to me. There are a lot of things you can do with Flex in a day
that would take weeks to do in straight Flash/Actionscript. This is a
fact.
Given:
class MyClass extends MovieClip {
function MyClass (){
trace (this.className)
}
The name of the class is MyClass - or do you mean the instance name?
Jason Merrill
Bank of America
Learning Technology Solutions
___
Well, I think you should just stick with the tool that works for you. I´m
currently using Flash 8 IDE to build the layout and assets, and, for me, it
is pretty good to build forms as well. The rest I do outside Flash, in
FlashDevelop and compile with MTASC ;)
It´s just another way to build the
Obviously this may sound harsh, but because the app you wrote
was buggier or harder to build isn't a reflection of the
technology in my opinion.
It is to me. There are a lot of things you can do with Flex in a day
that would take weeks to do in straight Flash/Actionscript. This is a
would say it's far from being an advantage of Flex itself, but more of
the component library with MXML representation. The same thing can be
done in Flash/ActionScript2. For instance the people of the ActionStep
project worked on such an XML representation that could instanciate the
UI.
Nicolas
For
instance the people of the ActionStep project worked on such
an XML representation that could instanciate the UI.
Funny, that's essentially the same thing I was doing on this project -
the Panel was defined in XML, and a Panel class I wrote rendered it in
the player. It just took a whole
Yes, i know that the class name is MyClass when writing the code, but does
the object know what class it is constucted from at runtime?
I want to save out scene objects to a XML-file and need to save what class
the objects are constructed from (or their linkage ID in set in the Flash
IDE).
You mean the Class type then - for a custom class, I think you would
have to create a property to hold that.
class MyClass extends MovieClip{
public var type:String = MyClass
}
class MyOtherClass extends MovieClip{
public var type:String = MyOtherClass
}
In Flash:
var a:MyClass
The other issue i see with flex is it's ability to scale. It doesn't
seem to have the ability to handle a ton of simultaneous connections very
well, ala Flash Media Server. Perhaps I'm off base
here, but I'd prefer to develop the front ends in flash and communicate back
and forth with a
Hi Eric,
Is there a way to know via PHP the dimensions (height width) of a
SWF file? I need this information to construct an html interface
with all kinds of SWF loaded via UFO script!
The built-in getimagesize() function supports SWF files:
http://uk.php.net/getimagesize
Enjoy!
--
Hi there, I have a problem. This class doesn't work correctly.
When I create an Object, all it's property's values become undefined even if I
Insert Items trough the Nueva_Ruta method. When I Call the SHOW ALL method
for tracing , all Array items are empty/undefined.
I really need help about
Well, you learn something new every day... *throws away existing code*.
Thanks, Steve!
Ian
On 5/25/06, Steve Webster [EMAIL PROTECTED] wrote:
The built-in getimagesize() function supports SWF files:
http://uk.php.net/getimagesize
Enjoy!
___
Thanks! That ASP class reads the header of the SWF file. Is this header
the same between flash versions and stable for a while ;-)
A+
Ashwan Wadhwa a écrit :
This is in ASP, but you could find alternative commands in PHP:
http://www.4guysfromrolla.com/webtech/tips/t102001-1.shtml
SUPER!
Thanks!
8-)
Steve Webster a écrit :
Hi Eric,
Is there a way to know via PHP the dimensions (height width) of a
SWF file? I need this information to construct an html interface
with all kinds of SWF loaded via UFO script!
The built-in getimagesize() function supports SWF files:
If i`m correct, your constructor should contain:
nombre_ruta = new Array();
HTH
Wouter
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jorge
Antonio Diaz Gutierrez
Sent: Thursday, May 25, 2006 3:53 PM
To: Flashcoders mailing list
Subject:
I haven't tried that code for version 8 swf. It worked fine for version 7 and 6
when we used it with C#.
A-
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Éric Thibault
Sent: Thursday, May 25, 2006 10:03 AM
To: Flashcoders mailing list
Subject: Re:
Thanks Muzak, I'm blind. Thanks a lot.
-Mensaje original-
De: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] En nombre de Muzak
Enviado el: jueves, 25 de mayo de 2006 10:13
Para: Flashcoders mailing list
Asunto: Re: [Flashcoders] Object's popertys definition problem ¿?
you have to
im not entirely sure but can you use instanceof against a switch statement
to check if its of a particular class?
On 25/05/06, eka [EMAIL PROTECTED] wrote:
Hello :)
you can use my ContructorUtil class with the statics getName, getPackage
and
getPath methods :
http://getid3.sourceforge.net/
This will get you not only width and height, but a lot of really useful
information such as bg color, frame rate, etc...
And here's my (somewhat old) php code for rendering the swf:
$fileInfo = GetAllFileInfo($filePath,'swf');
I've been asked to build increasingly more complex flash-based pieces
for my employer - and I would really like to begin to componentize my
code as much as possible to minimize me having to reinvent the wheel
with each project. I've never coded using class files…all of the code
that I've created
so you could do:
var myClassName:String;
var xx= new myClass();
if (xx instanceof myClass){myClassName=myClass;}
else if (xx instanceof someOtherClass){myClassName=someOtherClass;}
maybe?
On 25/05/06, Arul Prasad [EMAIL PROTECTED] wrote:
instanceof does not return anything - It is not a
Flashcoders,
So this is one of those things I wonder about. If I type a var to a custom
type, doesn't the compiler automatically import the associated class files?
When or why would I need to explicitly need to use the import directive?
Thanks in advance!
-g
Essential Actionscript 2.0 : Colin Moock.
Thats all you need...
Marlon Harrison wrote:
I've been asked to build increasingly more complex flash-based pieces
for my employer - and I would really like to begin to componentize my
code as much as possible to minimize me having to reinvent the
The other thread reminded me of a question I have.
I know you can retrieve the instance name of a clip by accessing the
_name property. But is it possible to get the symbol name of a clip at
runtime as well?
Thanks,
August
--
-
:)
that will work - but won't be feasible, unless you are checking against a
selected set of classes.
If they are classes that you write, the best thing to do would be have a
variable inside ur class right away called 'ClassName' and use it. ( like
how macromedia did in V2 component classes ;-)
So how do i completely unload my MC and my Tween so that there are no
references hanging around ?? How can i find out how many references
there are for a given object (similar to the ref count in lingo
objects in Director) ?? And is this only happening because of AS 2.0
It sounds like a
Hello :)
i think it's more easy to use my class :)
[code]
import vegas.util.ConstructorUtil ;
import myPackage.MyConstructor ;
var instance = new MyConstructor() ;
var name:String = ConstructorUtil.getName( instance ) ;
trace(class name : + name) ; // output : 'MyClass'
var package:String
If you are talking about flash, no i believe it doesnt automatically import
your class for you.
You may be getting confused with the new Flex Builder 2 which does infact
import automatically for you.
On 25/05/06, Rifled Cloaca [EMAIL PROTECTED] wrote:
Flashcoders,
So this is one of those
I've been trying to teach myself good OOP approaches with flash (in a
hurry). I've bought a number of books, so far the two I'd recommend most
are:
Essential ActionScript 2.0 by Colin Moock (O'REILLY) - has several chapters
devoted to actionscript implementation of commonly used design patterns.
So this is one of those things I wonder about. If I type a
var to a custom type, doesn't the compiler automatically
import the associated class files?
When or why would I need to explicitly need to use the import
directive?
Because if Flash imported every class available to it automatically,
I'm building my menus dynamically from xml docs, but I'm having a problem
with a lag while the xml parses. I have a graphic indicating that the xml is
loading, but it isn't showing up for me on broadband. I'm assuming that this
is because the xml file is so small, it loads instantly. I still have
What are you basing that on? The underlying Player, not framework
handles the low level connections, so it is the same regsardless of
whether the content was built in Flash Authoring or the Flex Framework.
In fact, Flex was originally built and designed with scalability as a
primary goal
Okay- Nevermind- The answer is yes you can
On 5/25/06, Manuel Saint-Victor [EMAIL PROTECTED] wrote:
I'm building a custom panel that needs a child swf file to be loaded- How
does one reach the child swf files from a custom panel. Will I be able to
just call the loadMovie() function as usual
Hi all !
I have the most strange behavior in flash IDE, I have just changed PC, so I
passed my project installed the fonts from one PC to the other, well, the
thing is:
when I open the FLA, if the textfield is using the font normal* (defined
by me, and sharing it from fontlibrary.swf) show's
Hi,
I've been too busy developping in Flash lately to give a try to the new Flex
yet, so excuse me if the following question sounds stupid:
Flex use to be a server product, but with the new Flex Builder can you
simply build a swf file like you do with flash and include it in regular
html page?
???
you speak about my ConstructorUtil class ? :)
My methods search in the _global object the instance and this Constructor
and build a little private property __path__.
I use a pattern of reflexion and a storage of the result to avoid seeking
the name and the namespace of the class each time.
Flex to me has seemed to discredit a lot of the flash developers
out there buy putting advanced functionality at the finger tips
of the average user.
This is the nature of programming; what was once difficult becomes simple,
and what was once impossible becomes difficult! Once upon a time, if
import in AS2, is to help you avoid typing in the complete package name
everytime u reference a class.
The following code
import mx.controls.Button;
var playBtn:Button;
...
var stopBtn:Button;
var pauseBtn:Button;
will look like this:
var playBtn:mx.controls.Button;
...
var
I concur with regard to Essential Actionscript by Colin Moock
Lee
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of phaedrus
Sent: 25 May 2006 16:43
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Class Newb Question
I've been trying to teach
Frank,
You are correct - with 2.0 you don't need the server. The server components
are only required for certain functionalities such as messaging.
I'm just starting with Flex myself, and so far I like it.
Jim
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Yes, the new Flex will come with a free compiler to take your regular
old .swf files created with it and upload to your server. No Flex
server required as it is now. Download the Flexbuilder2 beta and check
it out - you can make .swf files with it. Pretty cool.
Jason Merrill
Bank of America
Anyone have tips on making Flash read the image map on the host html
page and parse it into a multi-dimensonal array (as would happen if
we were importing xml)?
In a web-based project, we provide non-flash browsers with a jpg and
image map. We want to grab the image map data directly from the
How many nodes are in the XML file?
Can you post the code that does the parsing?
Mike
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Brought
With Flex 2.0, there is no need for a server, the swf's can be deployed
in the same way as Flash swf's. Adobe are even going to release a
command line compiler if you dont want to pay the (rumoured) $1000 for
Flex Builder 2.0.
[EMAIL PROTECTED] wrote:
Hi,
I've been too busy developping in
Oops ... misspelled my link: http://www.jurgemeyer.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt
Jurgemeyer
Sent: Thursday, May 25, 2006 9:53 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] XML Parsing
I'm building my menus
Muzak, would I be able to email you about an MXI issue? I'm pulling my
hair out over here.
phaedrus wrote:
Thank You!
http://www.muzakdeezign.com/mxi_creator/
(And Thank You!)
- phaedrus
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Yes im having the same problem, but with Flash Remoting.
Matt Jurgemeyer wrote:
I'm building my menus dynamically from xml docs, but I'm having a problem
with a lag while the xml parses. I have a graphic indicating that the xml is
loading, but it isn't showing up for me on broadband. I'm
i agree, i just tested your class eka and it works very well, nicely done
mate :)
On 25/05/06, eka [EMAIL PROTECTED] wrote:
???
you speak about my ConstructorUtil class ? :)
My methods search in the _global object the instance and this Constructor
and build a little private property
ok its early for me but I think you dont actually need to import if
you provide the full classpath for your datatypes:
private var myVar:com.blah.MyDataType
will work just fine, without an import, i beleive. however, if you
wanted to do:
private var myVar:MyDataType;
then you would need to
Errm - actually that's not such a good reason.
The 'import' statement doesn't actually embed a class into the .swf.
All it does is tell the compiler that when you type (for example)
MyClass, you are actually referring to com.fred.MyClass.
You could just type com.fred.MyClass throughout the body
I think what he is asking is if this is the same as import:
var myObj:mx.core.UIObject = new mx.core.UIObject;
I think one of the answers is that it saves on typing out the class info for
every reference. Any other benefits to import?
On 5/25/06, Merrill, Jason [EMAIL PROTECTED] wrote:
So
I've got a string that's been passed to Director, which is encoded with UTF8
but as far as Director is concerned is just a string of ANSI characters. Now
I want to pass the string to Flash and have Flash interpret it as a Unicode
string. I've written my own UTF8 decoder function, but
[My apologies if you receive this twice -- didn't seem to go through
the first time.]
Anyone have tips on making Flash read the image map on the host html
page and parse it into a multi-dimensonal array (as would happen if
we were importing xml)?
In a web-based project, we provide
Marcelo de Moraes Serpa wrote:
Well, I think you should just stick with the tool that works for you. I´m
currently using Flash 8 IDE to build the layout and assets, and, for
me, it
is pretty good to build forms as well. The rest I do outside Flash, in
FlashDevelop and compile with MTASC ;)
Below are examples of my xml and the code I use to parse it.
THIS IS ONE OF MY XML FILES:
?xml version=1.0 encoding=iso-8859-1?
INTERACTIVE
BUTTON title=website client=CNE
buttonIMAGE=webSite_CNE.jpg
IMAGES
The 'import' statement doesn't actually embed a class into the .swf.
All it does is tell the compiler that when you type (for example)
MyClass, you are actually referring to com.fred.MyClass.
Err...that has not been my understanding at all. If that is the case,
then why do you NOT need to
Jason and the other guy that mentioned building e-learning in Flex,
Did you bring a link to the e-learning that you mentioned that was built in
Flex?
Would love to see it :-)
Dan Thatcher
Online Learning
The American Academy of Professional Coders
801-238-9893 (office)
801-879-9253
I´m thinking about buying SWF Encrypt, but as there´s also ASO (ActionScript
Obfuscator Pro) I would like to ask your suggestion about what to use? What
is better? Or are they complementary (use both)?
Thanks,
Marcelo.
___
Yes OpenLaszlo is a great solution. Ive used it quite a bit. They have
a awesome community for help and getting started with it.
jcanistrum wrote:
and what about OpenLaszlo, has someone given it a try ?
I saw some very good demos overthere
http://www.openlaszlo.org/demos
2006/5/25,
Hi:
I have a SWF (SWF A) that I'm loading into a movieclip (Movieclip
C)which is part of another SWF (SWF B). Basically, SWF B functions as a
player, with play and pause controls. These controls control Movieclip
C where the external SWF A is loaded into.
Normally, I have had no problem with
I spent some time evaluating OpenLaszlo for my employer, and it's very nice.
We nearly chose it over Flex. However, Flex turned out to be the winner for
us. Here are some of the reasons:
- Flex has native XML socket server support
- Flex supports SOAP in compiled SWF deployments (Laszlo only
I think Ian stated that Importing a class will not affect the swf, but
instanciating an object contained in the class will.
So:
import MyCoolNewClass;
does not affect swf
var MyCoolNewClass:MyCoolNewClass = new MyCoolNewClass();
does affect swf
Merrill, Jason wrote:
The 'import'
At first glance it seems to be doing a lot inside the while statement. That
could account for the lag. 15 times through the loop could slow things
down, especially if you're instantiating a moviecliploader each time around.
Mike
On 5/25/06, Matt Jurgemeyer [EMAIL PROTECTED] wrote:
Below
I think what he is saying is that if you had a dozen imports or imported an
entire package (*) it would not include the specific classes until you
actually referenced them.
On 5/25/06, Merrill, Jason [EMAIL PROTECTED] wrote:
The 'import' statement doesn't actually embed a class into the .swf.
I got busy last night and forgot. It was the season finale of Lost, and
I'm hoping they made it out of the hatch alive.
I'll try and dig it up tonight.
Jason Merrill
Bank of America
Learning Technology Solutions
-Original Message-
From: [EMAIL PROTECTED]
Hi,
it is included, but not solely becoz of the import statement.
I might be wrong, but I believe this is even a 'bug'.
Expected behavior:
import MyClass causes inclusion of MyClass in the swf
Real behavior:
import MyClass still requires you to use MyClass somewhere in the code as in
var
great review I will use it from here
2006/5/25, Jim Robson [EMAIL PROTECTED]:
I spent some time evaluating OpenLaszlo for my employer, and it's very
nice.
We nearly chose it over Flex. However, Flex turned out to be the winner
for
us. Here are some of the reasons:
- Flex has native XML
I see - gotcha.
Jason Merrill
Bank of America
Learning Technology Solutions
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Jonathan Berry
Sent: Thursday, May 25, 2006 1:58 PM
To: Flashcoders mailing list
Subject: Re:
The import statement embeds, but so does this:
var a:mx.controls.Button;
import also allows you to use a shortcut as has been mentioned already.
From the docs:
Lets you access classes without specifying their fully qualified names.
..
You must issue the import statement before you try to access
I'm creating a slideshow. I've accomplished creating an alpha fade in
to 100 when the image loads. I need to also have the alpha fade back
to zero *before* the next image loads. I'd like to call this from the
nextImage() function below. Ideas?
this.onEnterFrame = function() {
filesize =
On 25/05/06, Manuel Saint-Victor [EMAIL PROTECTED] wrote:
I have a window that is loading a swf file which has a movieclip with a
TextInput in it that refuses to work- Is this a known bug and is there a
workaround?
Thanks
Mani
___
import in flash is only used to save you some typing.
when you use
import com.package.Class;
the class is *not* included in the swf until you reference that class
in your code somewhere.
like
var blah:Class;
you don't have to use import, you can also use:
var blah:com.package.Class;
Well... I don't know about Eko, Desmond and Locke...but Charlie made it. My
brain is still crunching on what exactly happened last night.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Thursday, May 25, 2006 11:59 AM
To: Flashcoders
Mike,
I didn't have much luck with the Laszlo community. I posted several
questions, and most of them went unanswered. Maybe they just don't like
ignorant newbies?
I also couldn't get Laszlo Systems to answer all of my questions. They sent
me a nice email when I joined their forum, but when I
Hi, I recently purchased Zinc to simply have more control over the window
(placement, title, icon - that's all I wanted for this project!!) and it is
causing issues with my program.
I use the following code to create some movie clips:
for (var i=0;icount;i++)
{
filePath = pstrFolderPath
Matt,
On a reasonably fast computer, a file of 4600+ XML nodes can be slurped in
under one second, required download time aside.
Your XML requirements are not that steep, so it seems to me that your
issue is likely something else not completely obvious in your code sample.
Suggestions:
1. If
What number do you get if you trace the total number of frames that your
SWF (A) contains ?
Maybe it's a path issue :-\
A+
Loren R. Elks a écrit :
Hi:
I have a SWF (SWF A) that I'm loading into a movieclip (Movieclip
C)which is part of another SWF (SWF B). Basically, SWF B functions as a
Also interesting to note here.
If you make two layers in the timeline and in the top layer you put
x = 10;
And the bottom layer you put
trace(x);
you'll get 10.
However, if in the top layer you put
import SomeStaticClass;
And in the bottom layer you put
SomeStaticClass.someMethod();
It
The import statements tell the compiler where to find the classes your
going to use, it compiles into the byte code only the classes you use.
You could also do it by giving the full package.class of the class
too. Import statements aren't strictly necessary, but they save a lot
of typing if your
Locke has to make it - he's an even better character than Hurley, also
one of my favs.
Jason Merrill
Bank of America
Learning Technology Solutions
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Dan Thatcher
Sent: Thursday, May
clicking the controls on SWF I created has NO EFFECT on the SWF
I created in Captivate. It just keeps playing.
I believe that's a Captivate-produced-.swf thing. You're assuming the
main timeline of the Captivate .swf is where the animation happens, and
that the animation can be stopped with a
The writing on the show (I'm a huge fan and have suspended disbelief for a
long time) has become extremely weak over the past few episodes. They force
extremely unrealistic reactions from people and have characters completely
ignore stuff going on around them.
Tell me. If the earth shook, there
There is a bit of an anomaly with importing classes...
For example you have 3 classes. Let's call them FirstClass, SecondClass and
ThirdClass.
Within FirstClass you import and create an instance of SecondClass and
within SecondClass you import and create an instance of ThirdClass, creating
a
In Captivate Help, search for Controlling Captivate movies with variables.
Matthew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Merrill,
Jason
Sent: Thursday, May 25, 2006 2:06 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Controlling an
Then how do you explain my results?
43 bytes for a SWF with nothing in it compared to 42.5 KB (that's
kilobytes) with only 5 import statements.
How do you account for the ~42.4 KB?
And how do you account for the fact that a trace of the class using []
notation traces out [type Function]? If
Derek,
Where did you place those imports? On the timeline, or in an external AS
class file? Would it make a difference?
-g
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
I found the Laszlo mailinglist to be very helpful. I got a quicker
response rather than using the forums. I believe the sign up is at
openlaszlo.org
Mike
Jim Robson wrote:
Mike,
I didn't have much luck with the Laszlo community. I posted several
questions, and most of them went
Adding...Importing it as a package does properly exclude the classes. From
my example, obviously why import a class and not use it, but I'm trying to
understand the logic of the compiler.
- James
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Yep - just to reiterate (and hopefully make it more clear):
The line:
import com.fred.MyClass;
Is _not enough_ to get Flash to compile MyClass into your .swf file.
You need to actually _reference_ MyClass for it to be included.
e.g. var a:MyClass=new MyClass();
In fact, import is _nothing to
Hi Derek,
That's really interesting - and goes against everything I'd expect.
Particularly when your other results have kind of proved the opposite
(and I've certainly proved the opposite before with ClassFinder
situations). A couple of other tests might prove illuminating...
- Is the same true
1 - 100 of 139 matches
Mail list logo