[Flashcoders] MVC pattern problem

2006-12-13 Thread Roberto Scordino
Hi, I'm trying to use the Mvc pattern for the first time and I'm guessing if I'm using the best method to achieve a goal. Now the thing is working... only not sure there is a better mode! This is the problem: 1) in my fla there are some movieclip containing button, they are called

RE: [Flashcoders] Problems playing FLVs through Director shell

2006-12-13 Thread Blumenthal, Peter
Yes it was apparent on both CD and harddrive. It was apparent because I only played the loaded SWF when the onComplete handler was firing, and it never played! Okm thanks Ben. What's peculiar about this issue is that it's only apparent when playing from CD, not HD. Pete This email may

RE: [Flashcoders] MVC pattern problem

2006-12-13 Thread Trevor Burton
Why do your buttons all need references to different models? If they really do use different models then I'd create different views to render them and different controllers to control them. If they're all using the same model then just pass a reference to the button (this) to the controller, the

[Flashcoders] TextArea: shutting off selection?

2006-12-13 Thread grimmwerks
Even though a TextArea is not editable, the user can still select it. Is there a simple 'off' feature I've missed? Danke -- ---[ http://www.grimmwerks.com ---[ [EMAIL PROTECTED] ---[ [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com

[Flashcoders] Re: MVC pattern problem

2006-12-13 Thread Roberto Scordino
The button didn't need reference to differents model (there is just one model) that was an error, now I have changed so now I pass just one reference to the model to the _root an every button can get it. How can I pass the reference to the button at the controller? By now I get the reference

[Flashcoders] AS2 OOP Class Structure for simple pong type game

2006-12-13 Thread Paul Steven
I am creating a simple pong / breakout / arkanoid game in AS2 and not sure how best to deal with the classes. So far I have a Game.as class, a Paddle.as class and a Ball.as class. I need to detect when the ball (or balls) collide with the Paddle. My question is, which class should check for

[Flashcoders] Re: TextArea: shutting off selection?

2006-12-13 Thread grimmwerks
duh. TextArea.label.selectable = false. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized

RE: [Flashcoders] AS2 OOP Class Structure for simple pong type game

2006-12-13 Thread Holth, Daniel C.
I would make the ball responsible for checking if it collides with the paddle because the ball's behavior/state will change - not the paddle's, nor does the state of the 'game' really change. An alternative would be to create a CollissionControler.as that does all your hit testing for you.

RE: [Flashcoders] AS2 OOP Class Structure for simple pong type game

2006-12-13 Thread Paul Steven
Thanks for the reply Dan Not quite sure how the Ball references the Paddle or alternatively the CollisionController references the ball and paddle. My Game class creates the Ball and Paddle as follows: mcPaddle = new Paddle(mcReference, paddle_mc, 50, 100, 289); var vBall_Object = new

RE: [Flashcoders] AS2 OOP Class Structure for simple pong type game

2006-12-13 Thread Holth, Daniel C.
That would be one way. Although it is rather limiting. I'm assuming that the ball will bounce whenever it hits an object. Perhaps create an array of bounceObjects[]; function addBounceObject(obj:Object):Number{ return bounceObjects.push(obj); } Then you could create your hit

Re: [Flashcoders] Re: TextArea: shutting off selection?

2006-12-13 Thread Count Schemula
if (x = duh){ lol }; On 12/13/06, grimmwerks [EMAIL PROTECTED] wrote: duh. TextArea.label.selectable = false. -- count_schemula ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive:

Re: [Flashcoders] Re: TextArea: shutting off selection?

2006-12-13 Thread eric dolecki
that would be if( x == duh){ :) On 12/13/06, Count Schemula [EMAIL PROTECTED] wrote: if (x = duh){ lol }; On 12/13/06, grimmwerks [EMAIL PROTECTED] wrote: duh. TextArea.label.selectable = false. -- count_schemula ___

RE: [Flashcoders] AS2 OOP Class Structure for simple pong type game

2006-12-13 Thread Paul Steven
Oh yes that looks like a very neat solution Dan!! From your code, it looks like your checkCollisions method is within the Ball class - is that correct? And hence would the addBounceObject method also be in the Ball class? So the Game object would call the checkCollisions for each ball (there

[Flashcoders] Tracking mouse movements outside of browser

2006-12-13 Thread dave matthews
To make the mouse loose focus on drag out of Flash, Place an invisible button in a two frame clip. Set the button to goto next frame on roll over and stop on frame two. Second frame is blank = no button object from first frame. Place that clip over the drag button in your app. When

Re: [Flashcoders] How to generate AS2 Code with ArgoUML ??

2006-12-13 Thread Ron Wheeler
I would like to generate all(a lot at least) of my code in Eclipse. The Java guys get a lot of their stuff done for free, why not ActionScript. If you are really OOP, you mostly need getters and setters done automatically. The real business methods are hard to get written through a modelling

RE: [Flashcoders] AS2 OOP Class Structure for simple pong type game

2006-12-13 Thread Pete Miller
Another possible strategy is for the ball to fire off an event every time it crosses certain vertical location thresholds. The target objects could then listen for the event which matches their vertical location to test for a collision. For example, when the ball descends to the row containing

Re: [Flashcoders] AS2 OOP Class Structure for simple pong type game

2006-12-13 Thread slangeberg
Have you actually implemented an event system like this in games? It seems like a good idea, but for some reason I always thought this approach would introduce unnecessary latency, but now I'm not sure why! -Scott On 12/13/06, Pete Miller [EMAIL PROTECTED] wrote: Another possible strategy is

[Flashcoders] Flash Contracting Opportunity

2006-12-13 Thread Eaton, Jason
This will be my last post to this list on this request, thanks for your patience. Please reply to me DIRECTLY. CyberSource provides E-Commerce services for merchants like Buy.com, Nike, and Adobe. We are trying to develop a flash application which has no visual component, and used in a

RE: [Flashcoders] AS2 OOP Class Structure for simple pong type game

2006-12-13 Thread Pete Miller
I don't program games (so add that factor as a consideration), it was just my first thought that if I were doing this, I wouldn't want to test every object for a collision all the time. If there is a latency issue such as you describe, a homebrewed Event class might eliminate it. P.

RE: [Flashcoders] AS2 OOP Class Structure for simple pong type game

2006-12-13 Thread Mike Mountain
I generally group my collisions test in movieclips Take the brick for example: brickHolder_mc.redBricks brickHolder_mc.greenBricks brickHolder_mc.yellowBricks I hit test against brickHolder_mc first, if this is succesful I dip down into the child mc's and break out when I get a positive.

RE: [Flashcoders] AS2 OOP Class Structure for simple pong type game

2006-12-13 Thread Paul Steven
Rather than testing every brick for a collision all the time, I was thinking of using a tile based approach to display the bricks. Therefore rather than each brick checking for a collision with the ball, it is a case of checking what tile (brick) the ball currently occupies if any and if that

[Flashcoders] Re: MVC pattern problem

2006-12-13 Thread Roberto Scordino
thank you now I understand I will clean my code to use your neat solution... Roberto ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to

RE: [Flashcoders] AS2 OOP Class Structure for simple pong type game

2006-12-13 Thread Holth, Daniel C.
From a computational standpoint, you end up running the same amount of processses. Are you either haveing the ball constantly checking Where am I? Am I over a brick? or you have the ball checking Am i hitting something? every onEnterFrame. Pete's suggested having checks when it reaches a

RE: [Flashcoders] Re: MVC pattern problem

2006-12-13 Thread Trevor Burton
If you want to take this a step further then think about creating a custom button class - the button class can extend MovieClip - be given a reference to the view's controller when it's created and simply overwrite onRelease with something like: Public function onRelease():Void {

RE: [Flashcoders] AS2 OOP Class Structure for simple pong type game

2006-12-13 Thread Paul Steven
Dan, I was thinking using the tile solution would reduce the amount of checks as instead of looping through all the brick objects and checking for a collision using hitTest, I would simply call a function passing in the balls current position and if this was a tile (brick) that hadn't been

[Flashcoders] Good External Actionscript Editor for Mac?

2006-12-13 Thread Chris W. Paterson
I'm looking for a good Actionscript editor for the Mac. I've tried Sepy but it seems like its really buggy on a Mac. Does anyone have any other recomendations? Thanks! Chris Have a burning

[Flashcoders] site check please: swfobject issues

2006-12-13 Thread Count Schemula
Hey, could y'all visit a site I just did. Client is say her whole family had issues accessing the site and she says it makes her upgrade the flash player every time. She's on a Mac. I asked her for more information, but for now, I'm just assuming that there is something wrong.

[Flashcoders] FLVPlayback question...

2006-12-13 Thread grimmwerks
I've got an instance of the FLVPlayback in an app that is getting sent a path; it's contentPath was just being resent the new path. It's not working 100%, as every so often it decides it doesn't want to load that requested video. What's a better way of using one FLVPlayback object that reloads

RE: [Flashcoders] Good External Actionscript Editor for Mac?

2006-12-13 Thread Steven Sacks | BLITZ
TextMate is the best script editor for the Mac, period, hands down. Integrates with MTASC, auto-completion, macros, actions, command line access, etc. etc. If you take the time to learn all the cool stuff it will become an invaluable tool for you. http://www.macromates.com

Re: [Flashcoders] site check please: swfobject issues

2006-12-13 Thread Chris W. Paterson
I'm on a Mac and it works fine for me (no upgrade prompt). - Original Message From: Count Schemula [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, December 13, 2006 10:18:20 AM Subject: [Flashcoders] site check please: swfobject issues Hey, could y'all

[Flashcoders] Re: site check please: swfobject issues

2006-12-13 Thread Count Schemula
I uninstalled the Flash Players from my FF and my IE7. When I went to the site, I got the text message to update the flash player and a link to the install page. So, that worked correct on both browsers. I installed Player 7 for FF and when i went to the site in FF, it upgraded the browser and

RE: [Flashcoders] AS2 OOP Class Structure for simple pong type game

2006-12-13 Thread Holth, Daniel C.
Yeah, I think that could work and it seems to cut down on computations. I personally would be learing using it becuase of the limitations it sets for expanding your game... What if you wanted to use bigger bricks? What if you have bricks that slide back and forth across the screen?

Re: [Flashcoders] site check please: swfobject issues

2006-12-13 Thread Count Schemula
Thanks. Safari? FF? On 12/13/06, Chris W. Paterson [EMAIL PROTECTED] wrote: I'm on a Mac and it works fine for me (no upgrade prompt). -- count_schemula ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive:

[Flashcoders] flash 8 components from scratch?

2006-12-13 Thread Mike Lyda
I'm relearning components and came across a somewhat recent thread http://www.mail-archive.com/flashcoders@chattyfig.figleaf.com/msg21869.html that lead me to this statement regarding xch from Eric D.. What do I need to put in my component class to allow updates on the Stage of the component

RE: [Flashcoders] site check please: swfobject issues

2006-12-13 Thread Andy Stone
Fine on, IE6, FF 1.5.0.8 Win XP, Flash Player 9. -Andy Stone -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Count Schemula Sent: Wednesday, December 13, 2006 1:48 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] site check please: swfobject

Re: [Flashcoders] Good External Actionscript Editor for Mac?

2006-12-13 Thread Ron Wheeler
Can you not get Eclipse? http://developer.apple.com/tools/eclipse.html That is the best cross-platform, cross-language IDE for Actionscript. You can also run the same development tools as the PC guys so that you can share their ideas more easily. Get the ActionScript plug-in from osflash.

RE: [Flashcoders] Re: MVC pattern problem

2006-12-13 Thread Steven Sacks | BLITZ
If you want an easy way to learn MVC, pick up this book and go through the tutorial: Agile Web Development with Rails The Ruby on Rails MVC structure is easy to implement and understand and it will set you on your way in MVC. They've got great naming conventions, too. You should use the MVC

Re: [Flashcoders] Good External Actionscript Editor for Mac?

2006-12-13 Thread eric dolecki
Eclipse has eaten all my desktop files before when I made a workspace there by accident. I vote for TextMate, or SubEthaEdit, or anything from BareBones really On 12/13/06, Ron Wheeler [EMAIL PROTECTED] wrote: Can you not get Eclipse? http://developer.apple.com/tools/eclipse.html That is

Re: [Flashcoders] Good External Actionscript Editor for Mac?

2006-12-13 Thread Andy Herrman
I'd vote against Eclipse as well, but only because I couldn't ever get the Actionscript plugin to work. Then again, I tend to use Vim for all my text editing on the Mac, so maybe I'm just weird. I will have to take a look at TextMate though. I keep hearing good things about it. -Andy On

Re: [Flashcoders] Good External Actionscript Editor for Mac?

2006-12-13 Thread Ron Wheeler
After that piece of excitement did you have a chance to use any of the ActionScript plug-ins? I like the idea of a complete IDE that works for all languages, has CVS and SVN built-in. The integrated ANT gives a good start on automating builds and workflow. I am hoping that the nice features

Re: [Flashcoders] Good External Actionscript Editor for Mac?

2006-12-13 Thread Ron Wheeler
I have had no troubles with it. We use it to maintain and develop our RIA but we do the projector creation under the Flash IDE. We also use Eclipse for all sorts of non-programming document management tasks(preparing sales quotes and project proposals). We are a geographically distributed

Re: [Flashcoders] SWF Decompiler

2006-12-13 Thread strk
On Tue, Dec 12, 2006 at 03:47:01PM -0500, Andy Herrman wrote: Hey all, At work I've run into a situation where I need to decompile some SWFs. A few weeks ago I had looked for one, but couldn't find any good free ones. It looks like the company may be willing to buy one, so I'm wondering if

RE: [Flashcoders] Good External Actionscript Editor for Mac?

2006-12-13 Thread Steven Sacks | BLITZ
I'm not a fan of Eclipse. I don't like that Flex Builder is based on Eclipse, but I can't seem to get the ANT compiler working with Flash Develop, so I'm stuck using the Flash IDE or Flex Builder 2 for my AS3 projects for now. ___

Re: [Flashcoders] flash 8 components from scratch?

2006-12-13 Thread Derek Vadneau
You get live preview for free when you set your Library item as a component and point it to the AS2 class for that component. However, you won't actually see the live preview in your FLA until you compile the SWF (right-click option in the Library panel), or you create the SWC and add it to an

Re: [Flashcoders] Good External Actionscript Editor for Mac?

2006-12-13 Thread ben gomez farrell
Not to turn this into a Flash Develop conversation cause it's not for OSX, but I had tons of trouble getting my AS3 projects to work with ANT in Flash Develop, but I finally took the time and followed http://www.bit-101.com/blog/?p=849 step by step, and I've been using Flash Develop for AS3

Re: [Flashcoders] Good External Actionscript Editor for Mac?

2006-12-13 Thread Mischa Williamson
Xcode works well for me. Although SCM support is a little flaky and I've ended up using svnX for SCM. Cheers, Mischa On 13 Dec 2006, at 20:07, Steven Sacks | BLITZ wrote: I'm not a fan of Eclipse. I don't like that Flex Builder is based on Eclipse, but I can't seem to get the ANT compiler

Re: [Flashcoders] site check please: swfobject issues

2006-12-13 Thread Geoff Stearns
i've never heard of this happening on a mac. i *have* heard a few reports of this behavior happening with IE7, which i recently outlined in this blog post: http://blog.deconcept.com/2006/12/08/corrupt-flash-player-install- after-ie-7-upgrade/ but if she says she is on a mac, then maybe

RE: [Flashcoders] Good External Actionscript Editor for Mac?

2006-12-13 Thread Steven Sacks | BLITZ
Yeah, I followed Keith's step by step instructions, I've followed other people's step by step instructions, John Grden has walked me through it, and it still isn't working on my box. I get a java command line error every time I try to compile. My computer is cursed or something. -Original

RE: [Flashcoders] Re: TextArea: shutting off selection?

2006-12-13 Thread Steven Sacks | BLITZ
that would be if( x == duh){ :) duh. ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier

Re: [Flashcoders] flash 8 components from scratch?

2006-12-13 Thread Mike Lyda
k.. what you said jives with other things that I've been reading, but I can't get it to work and it doesn't match up to what I'm finding in the docs or the IDE settings. In Component DefinitionLive Preview there's No live preview, Live Preview in external .swf file, and Live Preview with .swf

Re: [Flashcoders] flash 8 components from scratch?

2006-12-13 Thread Derek Vadneau
In Component DefinitionLive Preview there's No live preview, Live Preview in external .swf file, and Live Preview with .swf file embedded in .fla file. There's nothing for use this symbol for Live Preview as well. You don't set that. When you add the AS2 class in the Component Definition

RE: [Flashcoders] flash 8 components from scratch?

2006-12-13 Thread Jason Lutes
I have components that extend MovieClip in which I'm using an onUpdate handler to perform a live preview. Define this handler function/method to perform whatever visual updates you require on the Stage. Presuming you compile the clip to a SWF, this handler gets invoked each time a parameter in

[Flashcoders] onBWDone

2006-12-13 Thread Jordan Schiffer
CrossPosting on FlashComm and FlashCoders forgive my transgression. Hi, Im trying to build an flv player using as3. The server is FMS2, and I have no access to it. (yet) The thing that is tripping me up is the server is returning : Error #2044: Unhandled AsyncErrorEvent:. text=Error #2095:

Re: [Flashcoders] site check please: swfobject issues

2006-12-13 Thread Chris W. Paterson
FF - Original Message From: Count Schemula [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, December 13, 2006 10:47:44 AM Subject: Re: [Flashcoders] site check please: swfobject issues Thanks. Safari? FF? On 12/13/06, Chris W.

RE: [Flashcoders] onBWDone

2006-12-13 Thread Jordan Schiffer
oh. put a client on the netconnection and there you are. no? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jordan Schiffer Sent: Wednesday, December 13, 2006 5:08 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] onBWDone CrossPosting on

Re: [Flashcoders] SWF Decompiler

2006-12-13 Thread Andy Herrman
Willing to spend? As little as possible (the $80 for the Sothink one they'd pay, but that's cheap). I like the idea of helping out with free versions, but that would cost a few orders of magnitude more. Also, we need something soon, and don't have time to wait (even if we help) for something

Re: Re: [Flashcoders] site check please: swfobject issues

2006-12-13 Thread Jordan Snyder
Mac OSX, Safari 2.0.4, Flash Player 9 Everything is peachy. On 12/13/06, Chris W. Paterson [EMAIL PROTECTED] wrote: FF - Original Message From: Count Schemula [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, December 13, 2006

Re: Re: [Flashcoders] site check please: swfobject issues

2006-12-13 Thread T. Michael Keesey
It seems that the problem is pretty limited. Do you offer a link that bypasses detection? E.g., in the replaced text: a href=./?detectflash=falseClick here to enter the site, bypassing Flash detection./a Rather than trying to debug an issue that seems very difficult (perhaps impossible) to

[Flashcoders] Re: Good External Actionscript Editor for Mac?

2006-12-13 Thread Alan Watts
I use BBEdit along with a custom Applescript to compile my AS3 with mxmlc and then view the resulting build (if successful) in Firefox. In BBEdit, I set up Apple-Return to run the script so it's just like using the Flash IDE (but better). Alan On Dec 13, 2006, at 1:22 PM, flashcoders-

Re: [Flashcoders] Book: Flash 8 reference?

2006-12-13 Thread Marshall MacGillivray
the Orilley flash 8 actionscript bible isn't a bad pick up either. There are not many 'project' type tutorials in it either just a good reference. On 12/4/06, Radley Marx [EMAIL PROTECTED] wrote: I'd suggest the basic reference manuals from MM press: AS2.0 Language Reference, Learning AS

Re: [Flashcoders] SWF Decompiler

2006-12-13 Thread Michael Tuminello
flare is free. http://www.nowrap.de/flare.html On Dec 13, 2006, at 5:20 PM, Andy Herrman wrote: Willing to spend? As little as possible (the $80 for the Sothink one they'd pay, but that's cheap). I like the idea of helping out with free versions, but that would cost a few orders of

Re: [Flashcoders] Book: Flash 8 reference?

2006-12-13 Thread Count Schemula
On 12/13/06, Marshall MacGillivray [EMAIL PROTECTED] wrote: the Orilley flash 8 actionscript bible isn't a bad pick up either. There are not many 'project' type tutorials in it either just a good reference. Actually, it's Wiley, not O'Reilly. I have the one for MX 2004, it's pretty useful.

[Flashcoders] MX transitions: Website that shows examples?

2006-12-13 Thread Micky Hulse
Hi, A few weeks back I found a site that had all the different mx.transition classes setup for showing examples of each... it was a pretty basic Flash site... does this ring a bell for anyone? Anyone know of a similar site that lets you test different variations of the transition classes?

Re: [Flashcoders] MX transitions: Website that shows examples?

2006-12-13 Thread eric dolecki
here is a basic one: http://www.ericd.net/blog_images/transitions.html On 12/13/06, Micky Hulse [EMAIL PROTECTED] wrote: Hi, A few weeks back I found a site that had all the different mx.transition classes setup for showing examples of each... it was a pretty basic Flash site... does this

Re: [Flashcoders] MX transitions: Website that shows examples?

2006-12-13 Thread Micky Hulse
eric dolecki wrote: here is a basic one: http://www.ericd.net/blog_images/transitions.html Perfect! That is the one. If it is not too much trouble, feel free to send other example sites. :) Thanks Eric! I appreciate the help. Cheers, Micky -- Wishlist: http://snipurl.com/vrs9 Switch: