Re: [Flashcoders] how do you get the value from radiobutton

2008-05-16 Thread Kenneth Kawamoto
RadioButton.value Kenneth Kawamoto http://www.materiaprima.co.uk/ rlyn ben wrote: radiobutton's value contains number data type..i need to get the value to add it to another number value.. sorry hehe.. i'm a newbie here.. (^_^) ___ Flashcoders

Re: [Flashcoders] Flash Player 10 BETA

2008-05-16 Thread Glen Pike
From the release notes... _Dynamic Sound Generation_ — Dynamic sound generation extends the Sound class to play back dynamically created audio content through the use of an event listener on the Sound object. This sounds promising (sorry for the inadvertent pun). Might even get a hooray.

[Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread EECOLOR
I hardly ever use the Flash IDE these days. I program with FlexBuilder and import images created by the designers. I am wondering, why are some of you still using the Flash IDE to compile your applications? What is the big benefit of using the Flash IDE in combination with ActionScript? Greetz

Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread SJM - Flash
The reason i am yet to move to Flex is because as it stands i don't have the time to start learning/using a new prog! Ive been using flash since version 4 so know the program quite well! Once ive had time to play with Flex i may well swap to using it! SJM - Original Message -

Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Glen Pike
Because I needed to produce a projector and I could not work out how to get Flex to do that - don't want an AIR app, just an exe. The projector loads in another SWF compiled in Flex though :) EECOLOR wrote: I hardly ever use the Flash IDE these days. I program with FlexBuilder and import

Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Christoffer Enedahl
Glen Pike skrev: Because I needed to produce a projector and I could not work out how to get Flex to do that - don't want an AIR app, just an exe. Open the swf file in flash player, File Create projector /Christoffer ___ Flashcoders mailing list

Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Glen Pike
But this can't create a Mac projector on a PC and I am guessing vice-versa. My aim was to create a PC / Mac CDROM, so I needed both types, sorry should have said I wanted a .app or whatever it's called. Christoffer Enedahl wrote: Glen Pike skrev: Because I needed to produce a projector and I

Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Vayu Robins
I as well dont have the time at the moment and furthermore I dont have the money for the new software. On 5/16/08 2:04 PM, SJM - Flash [EMAIL PROTECTED] wrote: The reason i am yet to move to Flex is because as it stands i don't have the time to start learning/using a new prog! Ive been

Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Abe Pazos
You don't need to know Flex to use the Flex SDK compiler... I think the name probably confuses people, because it's both a Flex and ActionScript compiler (correct me if I'm wrong). I only program in ActionScript, using Flash Develop and the SDK. Our compile times went from 1 minute down to 4

Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread arindam dhar
How do u compile ur AS2 applications using flexbuilder? If u are making flex applications, u compile by flexbuilder, if u r making flash applications, u use flash IDE. regards, A. --- EECOLOR [EMAIL PROTECTED] wrote: I hardly ever use the Flash IDE these days. I program with FlexBuilder

RE: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Romuald Quantin
I sometimes compile with the flash IDE using FDT. I sometimes compile with the Flex SDK using FDT. I sometimes compile with Flex Builder. The thing is, if someone is going to use your source later, it is nice for them to have a FLA especially if they don't know how to use Flex, Flash Develop, FDT

Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Dennis - I Sioux
well swap to using it! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ NOD32 3104 (20080516) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus

RE: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Romuald Quantin
to using it! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ NOD32 3104 (20080516) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem

Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Mark Winterhalder
On Fri, May 16, 2008 at 3:13 PM, Romuald Quantin [EMAIL PROTECTED] wrote: The thing is, if someone is going to use your source later, it is nice for them to have a FLA especially if they don't know how to use Flex, Flash Develop, FDT or whatever... I have no way of opening a FLA. I haven't

Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Dennis - I Sioux
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ NOD32 3104 (20080516) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ Flashcoders mailing list Flashcoders

RE: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Merrill, Jason
I'm with Romuald's thoughts. I use three different methods, depending on the project. Some projects I use Flexbuilder, some I use FlashDevelop + Flex SDK, and some I use Flash CS3. The reason I use Flash CS3 is for the sexiness factor - doing sexy stuff in the Flex world requires more effort in

RE: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Romuald Quantin
I don't know if you tried but, I've done some and this has never worked for me. In fact, it seems if you do both on a mac it is working and if you do both on a PC the mac version get corrupted if I remember well. I had to export them both on each OS and make an image with macimage for example.

[Flashcoders] problem with export FLA on Mac

2008-05-16 Thread Pavel Krusek
Hi list, i have FLA with animated movieclips, made on Macintosh. Yesterday evening all was OK. Today morning i am exported the same FLA and animations in movieclips are functionless. Export the same FLA on other computer (PC) works fine. Where may be problem? This is true alchemy.. thanks,

RE: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Romuald Quantin
I'm not sure you understood me well :) Probably my fault. What's true is that strong coders are moving away from Flash, and use the Flex SDK + FDT or flash develop for example. But when I said put a FLA file for other developers is useful for them, the only code that is in the FLA is the name

RE: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Romuald Quantin
Just a question, what kind of projects are you doing on Linux? I can't use linux because all the designers I'm working with are working with the Adobe CS3 (illustrator, and so on), and I'm not able to open their files on linux. Is there a way now? Or do you have tips to be able to work with

Re: [Flashcoders] Bag Builder Feedback Please

2008-05-16 Thread chas warn
I like it. It's not cheezy like most efforts in this area - it works. It makes me wonder what I've been doing the last few years. On Thu, May 15, 2008 at 1:26 PM, TS [EMAIL PROTECTED] wrote: I'm really new to interface design and was wondering if I could please get some feedback on this and

Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Mark Winterhalder
Ah, I see... I've heard that an XML representation of FLAs is in the works, that will hopefully solve that issue. Frankly, I'm not happy with Flex's inline embedding, either. Maybe that XML will become a IDE/platform/vendor independent way of providing sources and make everybody happy. Mark

[Flashcoders] StageDisplayState.FULL_SCREEN

2008-05-16 Thread Allandt Bik-Elliott (Receptacle)
is it possible to set a projector to show in fullscreen but reduce the actual movie to, say, 80% of the total screen size? Basically I have a projector that I've been working on but the client has asked that rather than have the window not scale within the screen (which I was using

Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Glen Pike
Hi, With the PC used CS3 to create a PC Mac projector. CS3 now creates a mac app folder rather than a compressed hqx file - nice. I used CDEverywhere to create a cross platform ISO image for PC / Mac, this has an autorun file for PC, but OSX does not allow autorun like the older

Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Jason Van Pelt
I use Flash Develop (and formerly Sepy) to write all of my code, but I use the Flash IDE to create library assets and compile swfs. A lot of the work that I do in Flash centers around writing code to build screens or pages created by the designers. I find that, although it's not perfect, I use

RE: [Flashcoders] StageDisplayState.FULL_SCREEN

2008-05-16 Thread Romuald Quantin
If the swf size is fixed and you activate fullscreen, it should work as expected. Sorry I don't have any source code example but I think I've done it. But around the movie you'll get the color set for the SWF, meaning if you want you fixed SWF sitting on a nice gradient background, I don't think

Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Mark Winterhalder
On Fri, May 16, 2008 at 4:43 PM, Romuald Quantin [EMAIL PROTECTED] wrote: Just a question, what kind of projects are you doing on Linux? I can't use linux because all the designers I'm working with are working with the Adobe CS3 (illustrator, and so on), and I'm not able to open their files

Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Glen Pike
That's okay if you are working in a team of people where everyone is equal, but if you are at the bottom of the freelance pile and the designer / client says I want it as vectors you have a choice - either tell them to stuff it and not get anymore work from them, or say it may cost extra, but

RE: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Romuald Quantin
I work both on Mac and PC, I gave up compiling from Flash IDE on Mac, just REALLY too long... If I you want to compile on Mac but still use Flash for graphic assets, here is what I was doing: You have to export your FLA (containing only graphics, fonts or whatever) as a SWC and use it compiling

Re: [Flashcoders] StageDisplayState.FULL_SCREEN

2008-05-16 Thread Allandt Bik-Elliott (Receptacle)
The movie was originally supposed to be fixed but the client has asked for me to make it scale I'd like the movie to scale to about 80% of the screen size rather than 100% - is this possible? On 16 May 2008, at 16:12, Romuald Quantin wrote: If the swf size is fixed and you activate

Re: [Flashcoders] StageDisplayState.FULL_SCREEN

2008-05-16 Thread Glen Pike
Hi, I would suggest putting the movie to be scaled in a wrapper clip, the working out the size yourself to scale it: Look at the tutorials for doing Fluid layouts - Romualds post on soundstep.com may help here. When you are fullscreen, etc. you can scale the width height of your

RE: [Flashcoders] StageDisplayState.FULL_SCREEN

2008-05-16 Thread Romuald Quantin
I guess it is, I enclosed a quick try (open the FLA and shift + F12 to get the EXE). Here is the code: stage.displayState = StageDisplayState.FULL_SCREEN; stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; mc.x = stage.stageWidth * .5; mc.y = stage.stageHeight * .5;

Re: [Flashcoders] StageDisplayState.FULL_SCREEN

2008-05-16 Thread Allandt Bik-Elliott (Receptacle)
would the resize event fire if the stage is set to NO_SCALE? it doesn't seem to be working for me On 16 May 2008, at 17:11, Glen Pike wrote: stage.addEventListener(Event.RESIZE, redraw); ___ Flashcoders mailing list

[Flashcoders] Is there anyway can share user login status between .aspx and flash?

2008-05-16 Thread ACE Flash
Hi guys, I was trying to figure out how to get this done in flash. for example; I had 2 pages on .net platform, the first page was regular aspx login page that allows user to enter user name and password, they could click Login button to login the system. After login, use could see page 2 which

Re: [Flashcoders] Is there anyway can share user login status between .aspx and flash?

2008-05-16 Thread Juan Pablo Califano
You can maintain session data with the aspx, so if the user logs in thru the .aspx form, you save some value with the session object, for instance, the user_id. The swf can query some .aspx the returns the user_id (or the data you like to store/retrieve), if it's present in the session data; so

RE: [Flashcoders] StageDisplayState.FULL_SCREEN

2008-05-16 Thread Romuald Quantin
Yes working but it will always return null in the flash IDE See the file enclosed, open it, shift F + 12, open the EXE file and press echap to see I update a textField with the display state. Romu -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [Flashcoders] StageDisplayState.FULL_SCREEN

2008-05-16 Thread Allandt Bik-Elliott (Receptacle)
okay - i'm trying to get this to work but Capabilities.screenResolutionX is a strange beast when i run the following traces, i get the following results trace (screen resolution is type +typeof (Capabilities.screenResolutionX)); // traces number trace (resolution x is

Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Muzak
Ive been using Flex + ZINC from the start, works fine. - Original Message - From: Glen Pike [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Friday, May 16, 2008 2:29 PM Subject: Re: [Flashcoders] Why do you compile with the Flash IDE? Because I needed

[Flashcoders] Giving all objects new methods ...

2008-05-16 Thread Stephen Ford
AS3 Question: Is there a way to give all classes in every package a couple of new methods? I want to create a couple of new custom trace methods and have them available for every class within the type heirachy. Currently, I've extended the Sprite type to include these trace methods and most