You have instances in the library that Loads in first frame, So they load
before frame 0, plus you use attachMovie to load your preloader. What
happens is that the preloader and all assets that are set to export in first
frame load, then the preloader gets attached but all your assets are
allready
It's been discussed in here before,
You should look up that thread :
http://chattyfig.figleaf.com/pipermail/flashcoders/2003-May/075855.html
Or search through Muzak's search page for this list :
http://www.muzakdeezign.com/flashcoders/
HTH !
A
-Original Message-
From: [EMAIL
Jim,
Here's a utility Class I made to tint any MovieClip using the ColorTransform
object.
Use it and modify it as you wish :)
HTH !
A
class ca.daroost.utils.Tint {
//
/***
**
*
*
Wich is the one he is using right now ... ;)
Joseph Balderson wrote:
You might want to check out Deng:
http://osflash.org/deng/
__
Joseph Balderson, Flash Platform Developer
http://www.joeflash.ca | 416-768-0987
Writing partner,
Also you should use font-size (in px) not size. I'm not sure if
text-transform works or letter-spacing or margins for that matter. Keep
you CSS simple and all should be well.
HTH
Alain
grimmwerks wrote:
I'm trying to use a p class=' tag around text area's with the
following css, yet
I believe that you can't get any return value that way (not sure, could be
wrong). What you need to do is call a javascript with proxy.call wich then
(the javascript) calls another function that sends data to flash through
the proxy ...
A better way to do that, if you use Flash 8, is to use
The best thing would be to have a drag bar nested inside the movieclip with
a code like this :
bar.onPress = function() {
this._parent.startDrag();
};
And there you go ...
Otherwise there is still onMouseDown ... But this has been discussed not too
long ago ... If you want to search
: [Flashcoders] Drag movieclips with interactivity
Thanks, that's sort of what I figured I'd have to do.
I did search the archives but couldn't find the recent thread.
--- Alain Rousseau [EMAIL PROTECTED] wrote:
The best thing would be to have a drag bar nested inside the movieclip
with a code like
Have you looked at Adobe EPS File language specification ? You can find
it here : http://partners.adobe.com/public/developer/ps/index_specs.html
*Encapsulated PostScript (EPS) File Format Specification Version 3.0*
#5002 http://partners.adobe.com/public/developer/en/ps/5002.EPSF_Spec.pdf
This has been talked about in the Archives I believe ... You could search it
, but I remember that to be able to create a ring using the drawing API, you
first need to draw the outer circle clockwise and then draw your innercircle
counter-clockwise all that inside beginFill and endFill.
That's
Speaking of wich, just found it in my inbox ... Here is a link :
http://flash-creations.com/notes/dynamic_drawingapi.php#cutoutmask
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alain
Rousseau
Sent: 20 octobre 2006 11:49
To: 'Flashcoders mailing list
You have the answer in your question ! ;)
I create a listener at level0
If you know the level of your listener, then you should use it to reference
it in your function calls.
But all that depends on how your projects is built. Is your code on _level0?
is it loaded in another swf ? Etc ...
So
Lol,
Got a record from them ... Message to Love if I remember right ;) a gift
... So don't get any funny ideas ...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: 19 octobre 2006 11:58
To: Flashcoders mailing list
Subject: RE:
before calling MovieClip.loadMovie(). And what I found is that
you can do this by setting those parameters in response to onLoadComplete.
-John
On 10/16/06, Alain Rousseau [EMAIL PROTECTED] wrote:
Yup, Tested and True,
it's definitely onLoadInit that does the trick, because it is fired
when
If you do a sendAndLoad allready, you should try to define your xml in the
onData event of the LoadVars.
import mx.utils.Delegate;
var xml:XML = new XML();
xml.ignoreWhite = true;
lv.onData = Delegate.create(this, parseData); // onData returns the source
of the file as a string so the
Have you tried using the MovieClipLoader class ?
It has an event very usefull called onLoadError . It gives you the following
informations (quote from the livedocs):
errorCode:String - A string that explains the reason for the failure,
either URLNotFound or LoadNeverCompleted.
You should try OpenOffice http://www.openoffice.org,
It's similar to Windows Office, but open source and you have an application
that reads PowerPoints. With it you can convert your PowerPoints to swf.
Otherwise you could try and do it with a C# app. But for that I can't really
help you there.
] On Behalf Of Andy Herrman
Sent: 16 octobre 2006 16:31
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Weird image download problems in IE
Awesome, looks like that works. Thanks!
Any idea what's causing the problem with the Loader? Just some bug in Flash
or IE?
-Andy
On 10/16/06, Alain
the images you need.
-Andy
On 10/16/06, Alain Rousseau [EMAIL PROTECTED] wrote:
You should try OpenOffice http://www.openoffice.org,
It's similar to Windows Office, but open source and you have an
application that reads PowerPoints. With it you can convert your
PowerPoints to swf
Yup, Tested and True,
it's definitely onLoadInit that does the trick, because it is fired when
the first frame of your loaded SWF is played.
onLoadComplete only tells you that the SWF bytes have completed loading
before it actually begins playing.
the rest of the onLoad... events for the
Hi Stephen,
The best way to use a preloader is to put it in a different swf movie
that loads the one you wish to preload, that way you'll be sure it will
load correctly.
HTH
A.
Stephen Ford wrote:
I'm using AS2 classes in my flash movie.
I have created a class called Preloader.
How
Hi Kevin,
It's quite simple actually. If you know the angle (it need to be in radians)
all you need after that is the speed of motion. To know the movement in the
x axis it's the cosine of the angle, for the y axis, it's the sine of the
angle so you will have the following :
mc._x =
It seems to work when I pass the Flashvars directly to the swf :
http://www.iconicweb.com/home3.swf?page=PortfoliosubPage=toyotaEPNS
But not through the html page.
I believe that your problem is in the Javascript. You should try and debug
that first do some alerts in your scripts to check your
For me it works well if I don't try to use animations to display the text
and no embeded fonts.
What you need is a unicode font selected in your TextField and a unicode
text data, wheter it is an xml file, a text file or a database.
Otherwise you'll need to go through hoops jumping and live with
Hi Dan,
I think that what you'll have to do is create your own event and dispatch it
using the EventDispatcher Class.
First you'll need to initialize your outro mc with event dispatcher
// in mc timeline's first frame
import mx.events.EventDispatcher;
var addEventListener:Function;
var
Instead of using textField._height, you should use textField.textHeight.
This is more reliable than the _height property
A
-Original Message-
From: André Goliath [mailto:[EMAIL PROTECTED]
Sent: 28 septembre 2006 09:33
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders]
Try this link,
It has everything you need to know about XRay, including where to download !
Enjoy !
http://www.osflash.org/xray
A
-Original Message-
From: slangeberg [mailto:[EMAIL PROTECTED]
Sent: 28 septembre 2006 14:09
To: Flashcoders mailing list; [EMAIL PROTECTED]
Subject:
There is an interesting article on the subject in the Flashcoder's Wiki
at osflash.org :
http://www.osflash.org/flashcoders/as2#creating_a_class_instance_based_on_movieclip_without_a_symbol_in_the_library
With this approach you can create a class that extends MovieClip and
then create an
Try to embed it into some textfield on the stage and then trace font
name.
How would you do that? There is no mytextfield.font property. Only
TextFormat.font and TextField (class).getFontList() which shows all the
fonts on the user's system.
Thanks for your advice,
Jason Merrill
Hi Jeff,
if you want to convert the XML to anative AS object you could try out
Sephiroth's XML2Object class
http://www.sephiroth.it/file_detail.php?pageNum_comments=0id=129
or the XMLObject class which is similar but with a few more
functionnalities.
http://www.google.ca/search?sourceid=mozclientie=utf-8oe=utf-8q=dynamically+blur+movieclips+with+flash+8
Gustavo Duenas wrote:
Hi, I have a web site and I'd like to know how to make the different
external movieclips I have would be blurred while a button is
pressed. then, how to remove
This was asked not too long ago (last week !)
Search for the following : ³FileReference and Getting File Path² with the
cool new tool that Muzak has provided us
http://muzakdeezign.com/flashcoders/
From: Mayur Bais [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list
You might also take a look at Joey Lott's Tutorial on the subject (V2
Components)
It's for Flash MX 2004 but still applies to Flash 8.
http://www.person13.com/articles/components/creatingcomponents.html
and
http://www.communitymx.com/content/article.cfm?cid=A06B3C7D7B74030D
Steven Sacks wrote:
Hi Gregory
You should look into this article in the FlashCoders Wiki
http://www.osflash.org/flashcoders/as2#creating_a_class_instance_based_on_mo
vieclip_without_a_symbol_in_the_library
This is if you want to create dynamically a movie clip and then associate a
class to it.
If you allready
http://GOusable.com
Flash components development.
Usability services.
-- Alain Rousseau wrote:
You should look into this article in the FlashCoders Wiki
http://www.osflash.org/flashcoders/as2#creating_a_class_instance_based_on_mo
Escaping spaces is fine in the Terminal, but not in Eclipse using
Flashout. That's the issue here, how to define the Class Path in Eclipse.
I've read a post about it at
http://www.pixelmotive.de/blog/archives/2005/06/fame_on_mac.php
Basically what it says is to create a shell script that catches
Hi Manuel,
The thing about Delegate is that you can't just call it like that. It is
supposed to be used either with eventHandling onSomething = or with
setInterval, setTimeOut. Here is a link that will make you see the light
http://www.osflash.org/flashcoders/as2?s=delegate
So for exemple you
Hello FlashCoders,
Isacsoft / Bigknowledge is seeking a Flash Programmer for the creation of a
framework for our new e-learning application. Job will include organizing
and processing data for our pre-built applications; including debugging,
upgrading, and maintaining the code. Applicant should
If you're using Flash 8 you can use the DisplacementMapFilter to do that
effect. So far you can't write text on a path in Flash, unlile
Illustrator or other vector based apps.
you can see an example at this french blog:
What you want is to take a snapshot of the MC on the stage right ?
For this you use the draw() Method of the BitmapData :
var bd:BitmapData = new BitmapData(mc._width, mc._height);
bd.draw(mc);
Alain
Claudia Barnal wrote:
How could I achieve the same as this:
var bd =
Hi Mark,
you could monitor the position of the sound comparred to it's duration,
that way you know when it arrives at the end of the sound.
if (sound.position == sound.duration) {
loopCount++;
}
In this case, the loop count will be made at the end of the sound.
HTH
Alain
Mark
tobias
ps: sorry about my bad english :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Alain Rousseau
Sent: Thursday, November 17, 2005 7:17 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] onLoop event for sound
Hi Mark,
you could
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alain
Rousseau
Sent: 11 November 2005 19:48
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Looping an external mp3 file seamlessly
Or you can try this little thing I made here, exactly for looping mp3
seamlessly
does
not loop.
Is it true that streaming external audio will not loop?
Thanks
Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alain
Rousseau
Sent: 11 November 2005 16:55
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Looping an external mp3
be no
problem. You'll have all you need to create your help files.
Alain
Alain Rousseau wrote:
Documentation about mxi file creation is inside Dreamweaver ... go
figure ! You should also download Dreamweaver extensions that help you
build your mxi file, there should be a little help file about how
Check out Sephiroth's XML2Object class :
http://www.sephiroth.it/file_detail.php?id=129
very nice and easy to use.
Weyert de Boer wrote:
Does anyone got some nice object/method that transforms a xml data
from a xml object into a nice object graph?
I would like to ask (trying to avoid
or you can try a Class I made to do exactly that (it's an extension
manager file, for installing the doc, code hints, etc )
http://lab.daroost.ca/source/SoundLoop2.mxp
JesterXL wrote:
s = new Sound(this);
s.onSoundComplete = function()
{
this.start(0, 0);
};
s.loadSound(my.mp3, true);
the initial 0,0 point for any clip, stage, button, etc .. is at the top
left corner. It's allways best to position your instances that way as
well, for it will be easier later on to manipulate it's positioning.
Alain
eric dolecki wrote:
initial attach is at 0,0 of the stage. perhaps you
, but the data and scripts are at www.allnovascotia.com.
I'm finding this very puzzling, and of course had assumed it would be
a simple save as Flash 7, compile and we're done scenario.
Thanks for responding - Miles
At 11:24 PM 10/18/2005, Alain Rousseau wrote:
Have you verified that you compiled
Hi Amir,
I believe you have a scope problem here. The compiler doesn't know wich
object is dispatching the event.
You should use your dispatcher object or instance to call that method.
Also you now need to initialize your dispatcher object to the
EventDispatcher class
for exemple :
Ahh nice to know,
was starting to look around :)
thx for sharing Patrick
Alain
Patrick Matte wrote:
Let me answer my own question : )
This code will transform the .menu css style to a TextFormat object :
var styleObj:Object = my_styleSheet.getStyle(.menu);
var styleFormat:TextFormat =
It looks like the listener stops listening to the first pressed key and
monitors the onKeyUp only for the second one. So it might not be the Key
class that is concerned here ... maybe event handling ? I can't really
tell, would have to know more on how these work together.
The thing is, that
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