On Tue, Jul 22, 2008 at 06:07:18PM +0100, allandt bik-elliott
(thefieldcomic.com) wrote:
> mate it's definitely a weakness of flash but i wouldn't quite call it a bug
>
> Adobe needs to look at it tho, coz having a common font library is tough
> (although one of the guys i worked with said it was
mate it's definitely a weakness of flash but i wouldn't quite call it a bug
Adobe needs to look at it tho, coz having a common font library is tough
(although one of the guys i worked with said it was possible by copying the
format from the loaded swf)
i found this online that looks like it might
I'm trying to figure wheter the overcomplex solutions for shared fonts
are due to bugs in the proprietary player or design choices.
In particular, why shouldn't a loader movie be allowed to use
fonts defined in a *loaded* movie while the other way around should
be possible ?
Or, why not maintaini
> Finally figured out how to make font symbols (with linkage
> turned on) include foreign character sets.
>
> The instructions outlined here:
>
> http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_16275
>
> do actually work given you take into account two crucial
> pieces of info rega
Finally figured out how to make font symbols (with linkage turned on)
include foreign character sets.
The instructions outlined here:
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_16275
do actually work given you take into account two crucial pieces of
info regarding BUGS IN FLASH.
Hi, Michael
> Instead of using a Font symbol as the symbol to export for
> runtime sharing, use a MovieClip symbol containing a
> TextField that embeds the Unicode ranges of the font you wish
> to share.
Yes, this is where I've ended up - although as I mentioned in a separate
thread, this h
PROTECTED]
Sent: Saturday, November 04, 2006 4:47 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Shared fonts, linkage and Arabic
Hey Danny,
I'm having problems with this as well. It should be so simple but I
have not yet found a solution.
If you're on a PC (as I am) this lin
Hey Danny,
I'm having problems with this as well. It should be so simple but I
have not yet found a solution.
If you're on a PC (as I am) this link has some helpful info and a
proposed solution for this exact problem but:
http://www.quasimondo.com/archives/000211.php
Unfortuantly the solution
I can't believe I'm still having problems with this.
I need to get a shared font symbol to include Arabic characters (and indeed
any characters). So I've got my shared library called sharedFontLib. In it,
I've created a font symbol called sharedFont. Now, if I leave linkage off,
this font works pe
What's the best approach for sharing a font in Flash 7? In Flash 6, I could
place the font in a base movie and create text fields in loaded movies
dynamically using the font in base. This doesn't appear to work in Flash 7.
There were lots of problems using shared fonts in Flash 6. Branden Hal
> Simpler than that, omit the attribute glyph of the swfmill's font
tag.
No, i already wrote, that i don't want to embed the whole font (this
would result in +2MByte chinese characters)
LOL, sorry I didn't read you before !
Best luck.
---
erixtekila
http://blog.v-i-a.net/
_
> Simpler than that, omit the attribute glyph of the swfmill's font tag.
No, i already wrote, that i don't want to embed the whole font (this
would result in +2MByte chinese characters)
Greets, Janosch
erixtekila schrieb:
>> 1) You have total control over which glyphs are
>> included direc
>> 1) You have total control over which glyphs are
>> included directly in the Flash IDE without having to
>> use a 3rd party tool like SWFmill.
> Completly opposite on this.
opposite to your opposite :)
I wanted to embed all japanese characters of a font, how do you do
this with swfmill? I don'
>> 1) You have total control over which glyphs are
>> included directly in the Flash IDE without having to
>> use a 3rd party tool like SWFmill.
> Completly opposite on this.
opposite to your opposite :)
I wanted to embed all japanese characters of a font, how do you do this
with swfmill? I don'
The shared lib isn't loaded twice.
You just have to wait for a delay frame, in order to
use it.
That's all.
Actually I'm pretty sure it does load twice but I'd be
glad to hear that I'm wrong. Let me show you what I
mean.
Good observation, but wrong tools, IMHO.
I wouldn't want to rely too much
2- Works with faux bold and faux italic.
>>> Excuse my ignorance, but what is a "faux" ?
>> Fake Bold or Fake Italic, i.e. when the font itself
>> doesn't include any italic or bold versions of the
>> letters/glyphs.
>Won't the render be ugly ? Like device fonts
No. Faux bold and faux italic
2- Works with faux bold and faux italic.
Excuse my ignorance, but what is a "faux" ?
Fake Bold or Fake Italic, i.e. when the font itself doesn't include
any italic or bold versions of the letters/glyphs.
Won't the render be ugly ? Like device fonts…
No faux fonts in one lib shared font techniq
erixtekila wrote:
1- More control over which glyphs are included.
You're right that it is possible to include only the required glyphs
with swfmill.
2- Works with faux bold and faux italic.
Excuse my ignorance, but what is a "faux" ?
Fake Bold or Fake Italic, i.e. when the font itself doesn'
1- More control over which glyphs are included.
You're right that it is possible to include only the required glyphs
with swfmill.
2- Works with faux bold and faux italic.
Excuse my ignorance, but what is a "faux" ?
3- This is the main reason why I'll use the 2 SWF
method over the single SW
I've been doing some testing with sharded fonts lately
because they are a key part of a project I'm working
on right now.
So far, here's what I've learned by searching the
FlashCoders archive and reading blog posts. Shared
fonts are a mess to work with.
But, as of Flash Player 6.0.65.0, it's not
Hmmm.. further reading this faq, I´ve saw the question about the static text
fields. I´m actually using some static textfields that use the same shared
font, configured via the flash ide. The only difference is that I don´t use
SFM, and the faq relates to SFM...
Could that be causing these strang
Hello Iv, thanks again for the reply.
This article talks about version 7 loading v. 6.
The host SWF is v8, the loaded one is v7, the library SWF is v8. But I think
it´s the same situation after all. I will make some more tests later.
Thanks,
Marcelo.
On 7/5/06, Iv <[EMAIL PROTECTED]> wrote:
Hello Marcelo,
MdMS> The swf I╢m loading is a v7 swf and the host is v8. Could that be causing
MdMS> some this issue?
http://www.sharedfonts.com/eng/faq.html
- a bit info about it in the first question.
--
Ivan Dembicki
__
The swf I´m loading is a v7 swf and the host is v8. Could that be causing
some this issue?
On 7/5/06, Marcelo de Moraes Serpa <[EMAIL PROTECTED]> wrote:
Thanks for the article Iv. I guess the way I´m doing is right as I don´t
need this kind of control over what characters I would need to embbed
Thanks for the article Iv. I guess the way I´m doing is right as I don´t
need this kind of control over what characters I would need to embbed. I´ll
test when I get home, but I guess this issue is happening becouse I´m not
setting the embedFonts property in the right place.
On 7/5/06, Weyert de B
Fonts and Flash on the Mac I am going nuts. Troublesome.
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Hello Marcelo,
- you need to separate problems.
in first step don't use sharing.
when your app will work fine you can
start sharing your fonts.
MdMS> In sum, I╢ve been through a hard time trying to get this shared font thing
MdMS> to work with TextFields. With v2 components I got it to work
Hello Marcelo,
http://www.sharedfonts.com/eng/faq.html#include
--
Ivan Dembicki
[EMAIL PROTECTED] ||
http://www.design.ru
___
Flashco
I´ve been trying to find the holy grail of Shared Fonts but with no success.
I then decided I just wanted it to work.
I´ve have done this way:
- Packing all the fonts I´m using in my application in a separate SWF,
setting them to "Export For Runtime Sharing" and also to "Export for AS".
- Loadin
well, in that case setNewTextFormat definitely won't work.. if a
normal setTextFormat does not work, i'm out of ideas..
On Jul 4, 2006, at 9:28 PM, Marcelo de Moraes Serpa wrote:
Oh yes sorry... my mistake. Yes, sure. I actually don´t touch the
textfield´s text.
On 7/4/06, Michael Bedar <[
By saying that I mean that it stays with the text I´ve set up in the flash
ide...
On 7/4/06, Marcelo de Moraes Serpa <[EMAIL PROTECTED]> wrote:
Oh yes sorry... my mistake. Yes, sure. I actually don´t touch the
textfield´s text.
On 7/4/06, Michael Bedar <[EMAIL PROTECTED]> wrote:
>
> i assume
Oh yes sorry... my mistake. Yes, sure. I actually don´t touch the
textfield´s text.
On 7/4/06, Michael Bedar <[EMAIL PROTECTED]> wrote:
i assume you mean...
tf = new TextFormat()
tf.font = "myfont"
mytextfield.setNewTextFormat(tf)
Did you try using mytextfield.setTextFormat(tf) AFTER you cha
i assume you mean...
tf = new TextFormat()
tf.font = "myfont"
mytextfield.setNewTextFormat(tf)
Did you try using mytextfield.setTextFormat(tf) AFTER you change the
text?
On Jul 4, 2006, at 9:20 PM, Marcelo de Moraes Serpa wrote:
I really need some quick help here as I need to deploy this
I really need some quick help here as I need to deploy this app for
tomorrow!
I´m using Shared Fonts and loading the swf with the exported font symbols
beforehand, in the main preloader. In the subsequent forms (swfs) I´m using
the SharePoint strategy, where I put only a "dummy" MovieClip one fra
Verzonden: woensdag 31 mei 2006 19:07
Aan: Flashcoders mailing list
Onderwerp: RE: Re[4]: [Flashcoders] Shared fonts
>> Now about
>>80% of the users have FP8..
80% is a little high. Is that based on perception or on the latest
figures from Adobe? Because as of the latest NPD Online
>> Now about
>>80% of the users have FP8..
80% is a little high. Is that based on perception or on the latest
figures from Adobe? Because as of the latest NPD Online - Worldwide
Survey Adobe publishes on their site, it's more like 69.3% in the U.S.,
76% in Eurpoe.
http://www.adobe.com/products/
>> With bitmaps you could use the bitmapdata to draw it in another movie.
>Yes, but Flash 8 only.
>Beautiful solution anyhow.
That's true, but it won't take long before FP8 is the way to go. Now about
80% of the users have FP8..
Bernard
___
Flashcoders
Hello Joeri,
JvO> We use font-family
JvO> terms like MainFont, or BoldFont, and when letting the FontLoader
JvO> parse the stylesheet, it replaces them with the actuall font name
JvO> loaded linked with that identifier...
JvO> So with just replacing the font libs, the entire site will have new fon
When loading an swf library with bitmaps and vector stuff, the only
place where you can attach those assets is in the movieclip where you
loaded the swf in.. unfortunally.. :(
I have looked into this for some time, doing some research, but
haven't found a working way for shared assets besides fon
With bitmaps you could use the bitmapdata to draw it in another movie.
Yes, but Flash 8 only.
Beautiful solution anyhow…
---
erixtekila
http://blog.v-i-a.net/
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To change your subscription options or search t
> > To end the discussion, I wasn't able to use the same trick
> for other
> > types of assets (bitmap or vectors).
> > If any pionneers feels the need to investigate further.
> >
>
> I have used the same technique for sharing AS2 classes ... never
> tried with bitmaps or vectors though
With
To end the discussion, I wasn't able to use the same trick for
other types of assets (bitmap or vectors).
If any pionneers feels the need to investigate further…
I have used the same technique for sharing AS2 classes ... never
tried with bitmaps or vectors though
cedric_
The workaround would be to create a swf with SWFMill so you can
specify all
glyps or use textfields then you can specify them yourself, but then
you'll
have to have two swf's.
One for runtime export and one for runtime import, that's the case.
actually, you can, SWFmill and more:
http://www
as2-sharedfonts-datagrid-
example-the-last-stand/#more-42
Bernard
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens
Cedric Muller
Verzonden: dinsdag 30 mei 2006 10:47
Aan: Flashcoders mailing list
Onderwerp: Re: Re[4]: [Flashcoders] Shared fonts
ok, maybe it
> Z> you cannot blame someone else for using a similar approach
> to solve
> Z> the same problem.
> - similar and the same - is different things.
You're right Ivan.. If you look closely you'll see that it's similar and not
the same.
The way I use the libs there is NO AS code in the libs, only in
Hello Zбrate,
Z> you cannot blame someone else for using a similar approach to solve
Z> the same problem.
- similar and the same - is different things.
Z> I cannot blame someone using "my" one-file-per-font approach as well.
- now yes. because you share it. But if you has invest a money to your o
Hi Ivan,
Your name and link to the Shared Font Manager are there because I
looked at them before developing my own method. I thought (and still
think) I should thank everyone that had tried to solve the problem
before. What we use to know as "previous work".
Having said that, I really think you
2006 10:47
> Aan: Flashcoders mailing list
> Onderwerp: Re: Re[4]: [Flashcoders] Shared fonts
>
> ok, maybe it is the not the *best*, but it is definitely the
> one which narrows down the problem to ONE swf ...
> of course, erixtekila's solution is in the same verve: yours
Hello Zбrate,
Z> I just want to understand what Ivan means with:
Z> "use solutions with dubious copyrights"
- my congratulations. you have good and interesting solution.
your OWN solution. Now I has seen it first time.
I has experiments with self included libraries too but I used textfields
micaly loaded.
>> And it's no "secret" code or something, just a player posibility..
>>
>> Bernard
>>
>> > -----Oorspronkelijk bericht-
>> > Van: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] Namens Zárate
>> > Verzonden:
use that's the only way the
>> flashplayer allows fonts to be dynamicaly loaded.
>> And it's no "secret" code or something, just a player posibility..
>>
>> Bernard
>>
>> > -Oorspronkelijk bericht-
>> > Van: [EMAIL PROTECTED]
>> >
t-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Zárate
> Verzonden: maandag 29 mei 2006 23:13
> Aan: Flashcoders mailing list
> Onderwerp: Re: Re[4]: [Flashcoders] Shared fonts
>
> Hi,
>
> Which copyright problems are we talking about? Maybe I´m
> miss
t-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Zárate
> Verzonden: maandag 29 mei 2006 23:13
> Aan: Flashcoders mailing list
> Onderwerp: Re: Re[4]: [Flashcoders] Shared fonts
>
> Hi,
>
> Which copyright problems are we talking about? Maybe I´m
> missing
loaded.
And it's no "secret" code or something, just a player posibility..
Bernard
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Zárate
> Verzonden: maandag 29 mei 2006 23:13
> Aan: Flashcoders mailing list
> Ond
bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Iv
> Verzonden: maandag 29 mei 2006 21:31
> Aan: Flashcoders mailing list
> Onderwerp: Re[4]: [Flashcoders] Shared fonts
>
> Hello Bernard,
>
> - and.. I'm sorry, but your code have imperfectio
ng list
> Onderwerp: Re[4]: [Flashcoders] Shared fonts
>
> Hello Bernard,
>
> - and.. I'm sorry, but your code have imperfections.
> It's works, but you need support experiance with many languages and
> different situations for find a problems in your
Hello Bernard,
- and.. I'm sorry, but your code have imperfections.
It's works, but you need support experiance with many languages and
different situations for find a problems in your code.
It's one more reason for use original solution.
--
Ivan Dembicki
_
Hello Bernard,
BV> In my opinion SFM is "too old" and can't be successfully used in
BV> an FAME (or other) enviroment.
- SFM is AS2 class compatible for the most hard parser settings in FDT.
But for licensed users only :)
--
Ivan Dembicki
Hi Ivan,
> - really it isn't a problem: SFM work principles was published many
> times but sales not stopped yet.
Glad to hear it.. I really mean it! It's a good thing people can get money
for their knowledge.
> Trere are many companies and peoples which can't allow himself to
> use soluti
Hello Bernard,
- really it isn't a problem: SFM work principles was published many
times but sales not stopped yet.
Trere are many companies and peoples which can't allow himself to
use solutions with dubious copyrights.
Of course many companies and peoples don't think about it. In any
c
ROTECTED] Namens Iv
> Verzonden: maandag 29 mei 2006 19:09
> Aan: Flashcoders mailing list
> Onderwerp: Re: [Flashcoders] Shared fonts
>
> Hello Bernard,
>
> - thank you!
>
>
> BV> Last weeks/months I see more and more questions about
> shared fonts.
> BV&
Hello Bernard,
- thank you!
BV> Last weeks/months I see more and more questions about shared fonts.
BV> I've used the following for about a year now and it works for me.
BV> The basic is the same as sharedfonts (2 swf's to load the fonts), I'm sorry
BV> for all the people behind sharedfonts for
Hi all,
Last weeks/months I see more and more questions about shared fonts.
I've used the following for about a year now and it works for me.
The basic is the same as sharedfonts (2 swf's to load the fonts), I'm sorry
for all the people behind sharedfonts for this.
Example: http://www.debit.nl/fl
That´s exactly what I did... loading all the fonts in the main movie...
Also remember about the "SharPoint" technique... in simpler words, when you
load your shared library swf, you have to wait at least 1 frame and have a
at least one symbol from the shared library placed in this frame so that a
What about loading those fonts into the main movie?
I did it on my flash site and it worked just fine.
--
Anggie Bratadinata
Web|Graphic|Flash
Jl. Raya Langsep 21
Malang - East Java
I N D O N E S I A
http://design.ibshastautama.com
David Serrano wrote:
I load 12 shared fonts in a different swf
I load 12 shared fonts in a different swf's separately.
I have tested the application in a different pc. The player version is 8.
I think the problem is when I load the swf's in one movie , his content
needs to redistribute it to the others movies(similar to use any
Macromedia component).
I put
Hello David,
How many fonts in the shared library swf? Maybe the player version, pc specs
and browser would also be good for us to try to help you.
- Marcelo.
On 5/24/06, David Serrano <[EMAIL PROTECTED]> wrote:
Hello.
I have a big problem with shared fonts. I am doing an editor that has a
Hello.
I have a big problem with shared fonts. I am doing an editor that has a
list of fonts to choose. This fonts are dynamically loaded from a swf
with his embed font. When I try to load 10 fonts in a movieclip, with
his preload for each one, the application runs well, but if I load this
m
That's even better then. :-)
I actually don't know where the problem is, with embedding or with
authoring - but as you said, it should be easy to figure it out, and if
it's embedding that's the problem, then the workaround is pretty easy
too (using two different external libs for the fonts - 1
Nice idea. You think just one shared library would work?
Since the problem is that each platform renders the same font differently,
the presentation needs to be compiled in the same platform it was designed
in, but the source should have no effect on the presentation; atleast none
that pertain fr
I just posted something similar a few days ago. To take care of the font
shifting you can make sure to publish the files with the fonts on the
system they were designed on. So for example if you did the design on
the pc, then the swf and the shared lib with the fonts should also be
published on
> I'm working on this project that has a shared library with some
> movieclips and fonts...
> It are those fonts that cause quite a bit of stress...
>
> The designer on this project is on a PC and I work on a Mac... Not
> that that should matter but I'm taking a wild guess this is the
> problem...
i never worked with shared fonts but maybe this could help you:
http://www.sharedfonts.com
e
Am 28.04.2006 um 09:44 schrieb Serge Jespers:
Hey guyz,
I'm working on this project that has a shared library with some
movieclips and fonts...
It are those fonts that cause quite a bit of stress.
Hey guyz,
I'm working on this project that has a shared library with some
movieclips and fonts...
It are those fonts that cause quite a bit of stress...
The designer on this project is on a PC and I work on a Mac... Not
that that should matter but I'm taking a wild guess this is the
probl
OTECTED]>
> To: "Flashcoders mailing list"
> Sent: Friday, November 11, 2005 3:43 PM
> Subject: [Flashcoders] shared Fonts
>
>
> I'd like to be able to make a component that uses a custom made font.
>
> If I make a Font Symbol with linkage and export, tec
listically is to use something like SWFMill to exract it (if it can
do that).
... or distribute the font.
- Original Message -
From: "eric dolecki" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Friday, November 11, 2005 3:43 PM
Subject: [Flashcoders] s
I'd like to be able to make a component that uses a custom made font.
If I make a Font Symbol with linkage and export, technically any developer
who installs my component should have that font available (working in the
component), correct?
e.d.
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