given the following:
var msprite:Sprite = new Sprite();
mSprite.graphics.beginFill(0x00,.1);
mSprite.graphics.drawRect(15,337,646,207);
mSprite.graphics.endFill();
addChild(mSprite);
trace(mSprite.x = +mSprite.x);
I would think that I should be tracing mSprite.x = 15 instead I get mSprite
: donderdag 25 februari 2010 13:29
To: Flash Coders List
Subject: [Flashcoders] finding x of sprite
given the following:
var msprite:Sprite = new Sprite();
mSprite.graphics.beginFill(0x00,.1);
mSprite.graphics.drawRect(15,337,646,207);
mSprite.graphics.endFill();
addChild(mSprite);
trace
No,
mSprite.x = 0 refers to the x-position of mSprite in the coordinate
space of mSprite's parent (which is (0,0) by default if you never set
it).
The expected x=15 is the position of the newly drawn rectangle in the
coordinate space of mSprite.
localToGlobal does not refer to Points per se
...@chattyfig.figleaf.com] On Behalf Of Cor [c...@chello.nl]
Sent: Thursday, February 25, 2010 7:38 AM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] finding x of sprite
Your sprite position is 0 and IN there, there is the rectangle at 15 px.
trace(mSprite.width); //
//set mSprite's x
mSprite.x = 15
: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: donderdag 25 februari 2010 13:58
To: Flash Coders List
Subject: RE: [Flashcoders] finding x of sprite
wow - this is something I am ging to have to wrapped my head around I
set
To: Flash Coders List
Subject: RE: [Flashcoders] finding x of sprite
wow - this is something I am ging to have to wrapped my head around I
set the x,y of the sprite at creation to: 15, 337 (with a w,h of 646,207)
BUT the x/y traces as 0,0 if I do:
spret.x = 15; it moves it 15 as related
-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Theodore
Sent: Thursday, February 25, 2010 7:58 AM
To: Flash Coders List
Subject: RE: [Flashcoders] finding x of sprite
wow - this is something I am ging to have to wrapped my head around I set
the x,y of the sprite at creation to: 15, 337
...@chattyfig.figleaf.com
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor [c...@chello.nl]
Sent: Thursday, February 25, 2010 7:38 AM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] finding x of sprite
Your sprite position is 0 and IN there, there is the rectangle at 15 px.
trace
is
From: flashcoders-boun...@chattyfig.figleaf.com
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Ross (N-SGIS)
[ross.l...@lmco.com]
Sent: Thursday, February 25, 2010 8:12 AM
To: Flash Coders List
Subject: RE: [Flashcoders] finding x of sprite
In the code example below it looks like you
Subject: RE: [Flashcoders] finding x of sprite
yeah - but the goofy thing is that when I trace the height and width I get
the height and width of the rectangle IN the sprite... my assumption would
be that I would basically get back the dimensions of the stage if that is
how big the sprite
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: donderdag 25 februari 2010 14:27
To: Flash Coders List
Subject: RE: [Flashcoders] finding x of sprite
yeah - but the goofy thing is that when I trace the height and width I get
the height and width of the rectangle
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: donderdag 25 februari 2010 14:27
To: Flash Coders List
Subject: RE: [Flashcoders] finding x of sprite
yeah - but the goofy thing is that when I trace the height and width I get
the height and width of the rectangle
Lehr, Theodore wrote:
given the following:
var msprite:Sprite = new Sprite();
mSprite.graphics.beginFill(0x00,.1);
mSprite.graphics.drawRect(15,337,646,207);
mSprite.graphics.endFill();
addChild(mSprite);
trace(mSprite.x = +mSprite.x);
I would think that I should be tracing mSprite.x =
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