[Flashcoders] mx.logging package?

2011-08-01 Thread Alias Cummins
Hey guys,

Any idea where I can get the mx.logging package? Is it an intrinsic or what?
As3 corelib is dependant on it.

Thanks in advance,
Alias
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[Flashcoders] FDT, version control and project files

2011-03-11 Thread Alias Cummins
Hey guys,

Been a while since I posted here. I'm going to assume that you are all still
alive and that not everyone has quit coding with actionscript and started
using HTML5 for your website banner builds just yet...

Anyway, I have a question about FDT and version control:

What are people doing regarding working with teams of developers and using
SVN in FDT?

The new version of FDT has now removed its out of the box for subversive,
which, although it has (many many) faults, is pretty much the best of a bad
bunch when it comes to IDE integrated SVN.

Anyway, I was wondering whether people have any thoughts on the (related)
issue of working in teams and controlling your projects. Do you ignore the
project files completely and let each developer do what he or she likes with
them? Do you agree on a standard configuration? Or do you add your project
files to svn and check out an FDT project via the "import... project from
SVN" route?

This third approach is what I usually do, and it's great for teams of
developers about 99% of the time. However, that 1% of times when you have a
version control problem, it's REALLY a problem. Your entire team grinds to a
halt, you can't commit, everything goes basically pear shaped.

Anyway, I was wondering is anyone has come up with a better solution than
just using a seperate SVN client and manually managing all their files.
Subversive has some very useful features and it's really nice once you get
used to it. And I'm used to it. I guess I'm just set in my ways.

Thanks in advance
Alias
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Re: [Flashcoders] Incredibly annoying and maddeningly simple task: get embedded bitmap

2010-07-20 Thread Alias Cummins
Aha, that makes sense. But counterintuitive though, isn't it?

Alias

On 20 July 2010 17:02, Henrik Andersson  wrote:
> The BitmapData class requires two arguments, width and height. I am not sure
> on this, but I think that their values are ignored for bitmap symbols. But
> you still need to pass the arguments.
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[Flashcoders] Incredibly annoying and maddeningly simple task: get embedded bitmap

2010-07-20 Thread Alias Cummins
Hi guys!

It's along time since I've been on here, I hope there's someone still
listening...

Anyway, this is frustrating.

I have some bitmap assets in a .fla file, and I want to add them to the stage.

Simplest thing ever, right? Seemingly not...

There are so many different ways to do this, and they all seem to end
in type coercion errors. I am beginning to get annoyed.

So I have the following setup:

Flash IDE (CS4) library item, with base class
flash.display.BitmapData, and a unique name: let's say Asset01 (there
are several instances of similar but not the same assets, and I don't
want to get into messing around with loaders and XML and whatnot)

In actionscript I have the following:

AssetBaseClass (which extends BitmapData)
AssetContainer (which extends Sprite)

I've tried various approaches. However, when I try to compile, I get either:
TypeError: Error #1034: Type Coercion failed: cannot convert
asse...@ to flash.display.DisplayObject.

or one of the errors to do with the default constructor, or lack thereof.

All I want to do is get an embedded bitmap from the library and attach
it to the stage! Surely this is a simple task?

Any pointers towards fully self contained examples or tutorials would
be very much appreciated.

Cheers,
Alias
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[Flashcoders] Incredibly annoying and maddeningly simple task: get embedded bitmap

2010-07-20 Thread Alias Cummins
Hi guys!

It's along time since I've been on here, I hope there's someone still
listening...

Anyway, this is frustrating.

I have some bitmap assets in a .fla file, and I want to add them to the stage.

Simplest thing ever, right? Seemingly not...

There are so many different ways to do this, and they all seem to end
in type coercion errors. I am beginning to get annoyed.

So I have the following setup:

Flash IDE (CS4) library item, with base class
flash.display.BitmapData, and a unique name: let's say Asset01 (there
are several instances of similar but not the same assets, and I don't
want to get into messing around with loaders and XML and whatnot)

In actionscript I have the following:

AssetBaseClass (which extends BitmapData)
AssetContainer (which extends Sprite)

I've tried various approaches. However, when I try to compile, I get either:
TypeError: Error #1034: Type Coercion failed: cannot convert
asse...@ to flash.display.DisplayObject.

or one of the errors to do with the default constructor, or lack thereof.

All I want to do is get an embedded bitmap from the library and attach
it to the stage! Surely this is a simple task?

Any pointers towards fully self contained examples or tutorials would
be very much appreciated.

Cheers,
Alias
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[Flashcoders] Open source Flash player petition to Adobe

2010-02-05 Thread Alias
Petition Adobe to open the player source here:
http://www.openplayer.net/

Alias
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[Flashcoders] Open source Flash player petition

2010-02-05 Thread Alias Cummins
Petition Adobe to open the player source here:
http://www.openplayer.net/

Alias
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[Flashcoders] Automated builds - your experiences?

2009-05-12 Thread Alias Cummins
Hi guys,

I'm currently consulting on a project which involves setting up an
automated build server, running a suite of unit tests, and then
notifying the dev team of any failures/compiler errors, and
consolidating this data in some form.

However, the project is AS2/Flash IDE based. so we need to do some
JSFL workarounds. I'd be interested in hearing about anyone's old JSFL
automated build war stories - I know Johannes Nel has definitely done
this - anyone else?

Some questions to consider:

- What's the best way to capture output from the flash IDE and feed it into

Any info or insight much appreciated,
Alias
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Re: [Flashcoders] Drawing an arc with curveTo

2008-08-04 Thread Alias Cummins
Thanks Ivan,

What I needed was the maths to calculate the positions of the control points -

found it here:


> Advanced drawing methods in Macromedia Flash MX:
> http://www.adobe.com/devnet/flash/articles/adv_draw_methods.html


Thanks,
Alias


2008/8/4 Ivan Dembicki <[EMAIL PROTECTED]>:
> Hello Alias,
>
> http://bezier.googlecode.com
>  need Bezier.setPoint method
> http://bezier.ru/wp-content/uploads/2008/06/bezier.swf?demo=3
> You can approximate circle arc using quadratic bezier - minimal
> number of curves for one circle is 8.
>
> Also you can look at AS1 library at layer51, for example:
> http://proto.layer51.com/d.aspx?f=388
>
> Also I can add usage examples to Bezier package
> just I need to know what exactly you need.
>
> --
> iv
> http://www.bezier.ru
> http://bezier.googlecode.com
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[Flashcoders] Drawing an arc with curveTo

2008-08-03 Thread Alias
Hi guys,

Can anyone point me towards some info on how to draw a proper curved
arc in actionscript using curveTo? I've seen plenty of stuff about how
to draw an arc using loads of short lines, but that isn't really going
to cut it - I need this to be efficient and look good.

I believe the crux of the matter is working out the correct coords for
the control points - is there any info on computing the curvature of a
line segment on a quadratic bezier? Has anyone cracked this?

Thanks in advance,
Alias
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Re: [Flashcoders] CS3 Debugger DOES NOT WORK ON OSX?

2008-07-08 Thread Alias Cummins
Ok - what's been happening for me is that I press ctrl + shift +
enter, and then the CS3 IDE crashes. I've encountered this on the last
3 macs I've tried it on...

This seems to be an issue for larger projects. Maybe this is the reason.

Alias

2008/7/7 Irv Kalb <[EMAIL PROTECTED]>:
> Long time lurker, first time poster.
>
> I'm not sure what it is about us old folks, but I believe a debugger is a
> necessity too.  Although I was told that it was unreliable, and nobody uses
> it, I have been using the debugger on OSX with no problems at all.  I have
> found it very useful for learning.
>
> I am running Flash CS3 with ActionScript 3.0 only, on an iMac running OSX
> 10.5.3.
>
> I set a breakpoint in my code by going to the left of an line or lines where
> I want to stop, and click to the left of the line number. When I'm ready to
> run, I go to Debug -> Debug Movie.  The Flash runtime starts up, and the
> program stops at my first breakpoint.  The Debug Console window comes up and
> gives me a stack trace, and at the bottom of the same panel, I see a
> variables tab that shows me all my variables.  On top of that window are
> controls to Continue, Stop Debugging, Step Over, Step, and Step Out of.
>
> Works for me.  I use it every day that I'm doing Flash/ActionsScript stuff.
>
> Irv
>
>>
>>
>> Message: 28
>> Date: Mon, 7 Jul 2008 08:23:35 +0100
>> From: " Alias? " <[EMAIL PROTECTED]>
>> Subject: [Flashcoders] CS3 Debugger DOES NOT WORK ON OSX?
>> To: "Flash Coders List" 
>> Message-ID:
>><[EMAIL PROTECTED]>
>> Content-Type: text/plain; charset=ISO-8859-1
>>
>> Hi guys,
>>
>> I don't know if *anyone* out there besides me actually still uses the
>> debugger in CS3, (I am old and will soon be made obsolete by younger,
>> leaner, hungrier coders) but WTF is going on there?
>>
>> I've had this issue on 3 different macs (I just switched over this
>> month) and I'm kind of hurting here for a debugger.
>>
>> Given that CS3 is a supposedly professional software development tool,
>> SURELY Adobe would not be so stupid as to ship a product that had a
>> completely rewritten debugger which simply failed to work on an entire
>> platform?
>>
>> That sort of thing doesn't happen, does it?
>>
>> Does it?
>>
>> Back in the day I would have known who to call at Macromedia to
>> complain/whine/shout/log bug reports, but that's all gone by the
>> wayside since The Buyout.
>>
>> Anyone else had this problem?
>>
>> Alias
>>
>
> --
>
> Multimedia R Us
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Re: [Flashcoders] CS3 Debugger DOES NOT WORK ON OSX?

2008-07-07 Thread Alias Cummins
It just seems to cause CS3 to crash, regularly and randomly, so much
so that it's almost totally unusable on OS X. This has happened on 2
differernt macs.

Alias

2008/7/7 Kerry Thompson <[EMAIL PROTECTED]>:
>> I don't know if *anyone* out there besides me actually still uses the
>> debugger in CS3, (I am old and will soon be made obsolete by younger,
>> leaner, hungrier coders) but WTF is going on there?
>>
>> I've had this issue on 3 different macs (I just switched over this
>> month) and I'm kind of hurting here for a debugger.
>
> I still use the debugger extensively, whether I'm in Flash, Flex, or
> Director. The best of the bunch is Flex, but, with my style of OOP coding,
> the CS3 debugger works ok. But then, I'm on Windows, not Mac.
>
> What issues, specifically, are you running into in the debugger? Are you
> writing AS2 or AS3?
>
> Cordially,
>
> Kerry Thompson
>
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[Flashcoders] CS3 Debugger DOES NOT WORK ON OSX?

2008-07-07 Thread Alias
Hi guys,

I don't know if *anyone* out there besides me actually still uses the
debugger in CS3, (I am old and will soon be made obsolete by younger,
leaner, hungrier coders) but WTF is going on there?

I've had this issue on 3 different macs (I just switched over this
month) and I'm kind of hurting here for a debugger.

Given that CS3 is a supposedly professional software development tool,
SURELY Adobe would not be so stupid as to ship a product that had a
completely rewritten debugger which simply failed to work on an entire
platform?

That sort of thing doesn't happen, does it?

Does it?

Back in the day I would have known who to call at Macromedia to
complain/whine/shout/log bug reports, but that's all gone by the
wayside since The Buyout.

Anyone else had this problem?

Alias
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Re: [Flashcoders] Help! Webcam + lineTo on mousemove = webcam freeze

2008-07-05 Thread Alias Cummins
Well for a start, you're going to be creating loads of geometry. Are
you rendering your drawings to bitmaps at all? Sounds like a
performance issue to me. Drawing vector lines takes CPU - this is just
a fact of life.

What I'd recommend is something along these lines:

User presses mouse
User draws with pen tool
User releases mouse
The line drawn is drawn to a bitmap

Repeat.

Does this make sense?

It may not solve your immediate issue with the webcam, but you will
definitely run into it sooner or later.

Hope this helps,
Alias

2008/6/29 Johnny Zen <[EMAIL PROTECTED]>:
> Hi all
>
> I am writing an application where I have  a whiteboard and webcam.
>
> When I freehand draw a lot using lineTo (sprite), the webcam freezes.
>
> (Drawing.graphics.lineTo(sourcePt.xPos, sourcePt.yPos);) - on mousemove
>
> Any idea why this would happen ?
>
> When I am drawing like crazy, I can see my webcam start to slow down
> and then it gives up. - almost like a processing bottleneck ?
>
> Any help would be cool.
>
>
> Thanks
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Re: [Flashcoders] E4X question

2008-07-03 Thread Alias Cummins
Hi guys,

First, thanks for your help. The problem is now fixed, without having
to change the XML.

Whenever the term "best practices" comes up in a debate, it usually
becomes a big long complicated discussion. I try to avoid the term, as
it implies one way of doing something is inherently better than
another, which is very rarely true. Instead, I would ask the question
"whose best practices are we talking about here?" because anyone can
stand up and claim that such and such is best practice, and as it's
subject to opinion, there's never a resolution to the debate.

2008/7/2 Rich Shupe <[EMAIL PROTECTED]>:
> I don't understand the subtleties here. Just because XHTML was following
> it's own rules doesn't mean it was within best practices to use AS E4X to
> parse it. I'm quite sure it is not considered best practice to work with
> HTML in XML child nodes, without either CDATA or encoded entities, and your
> experience reflected that.

I have to say that it's certainly common practice - whether it's best
is subject to debate. However, it does get projects done on time.


> And, although my opinion is insignificant, I would have done exactly what
> you did. Best practices are just that, guidelines for which we should
> strive. But, since there's no XHTML parser at the ready, you work with what
> you have.



> All of this is beside the point, however. I did not cite your example as a
> criticism. I prefer not to do that. I mentioned it because I was suggesting
> that maybe this recent question was posed because the author couldn't change
> the source, just as you couldn't. And, therefore (best practices or not) the
> author had to work with a hyphenated attribute name.

You are correct - changing the XML was not an option. Hence the post
to flashcoders.

> I think it would be difficult to find a defense for hyphenated attributes,
> but there still may be times when you must work with them.

They are deeply annoying, all right. It was surprisingly hard to find
the answer online, too. Bad Google!

Thanks for all your help,
Alias
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Re: [Flashcoders] E4X question

2008-07-03 Thread Alias Cummins
Unfortunately, telling other people to change their entire XML
structure and config doesn't usually win you a lot of friends...
especially on a tight deadline.

Thanks,
Alias

2008/7/2 Steven Sacks <[EMAIL PROTECTED]>:
> You might want to try following XML standards and best practices by not
> using hyphens in XML node or attribute names.
>
> The only time I've seen hyphens in XML is when salespeople and other laymen
> end up writing XML schemas.  Why they're ever given authority to do such
> things is beyond me.
>
> If it was me, I would fight tooth and nail to get those hyphens removed and
> replaced with camel case.  Best practices or die!  ;)
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[Flashcoders] E4X question

2008-07-02 Thread Alias
Hi guys,

Quick E4X question.

I have an XML node, with an attribute inside, the name of which
contains a dash "-".

How can I access the value of this node via e4x inside actionscript?
FDT doesn't seem to like the concept at all...

Example:



I want to get the value of "some-attribute".

Thanks in advance,
Alias
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Re: [Flashcoders] Flash CS3 over 400 MB! and 25 minutes to install!

2007-06-20 Thread Alias

Can I just mention that I was totally disgusted that the installer now
refuses to install on my secondary laptop, due to it being below the
minimum spec.

I actually switched to using Corel Draw on that machine.

I never thought I'd ever admit to that in a public forum.

Alias

On 19/06/07, Muzak <[EMAIL PROTECTED]> wrote:

The install size has indeed increased.
That's because you're no longer just installing Flash but a whole bunch of  
(use your imagination) that is needed for
integrating with other Adobe products.
And yes, it takes forever to install (at least it did here).

I had to uninstall a CS3 suite from my laptop which took hours (seriously).

They need to look into this if you ask me.

regards,
Muzak

- Original Message -
From: "JulianG" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, June 19, 2007 10:31 PM
Subject: [Flashcoders] Flash CS3 over 400 MB! and 25 minutes to install!


>I saw this coming... Once Adobe take over Macromedia, things would start to 
happen.
> Bad things, I mean.
>
> How come Flash CS3 Installer is over 400 MB, when Flash 8 was only 110 MB??
> While I'm writing this the application in being installed (less than 50% 
progress).
> How is it possible that it's taking AGES to do finish!
> It almost seems like I was installing... I don't know Photoshop, or some 
other buggy Adobe software. Oh! s**t I am!
>
> I'm scared! I hope they don't screw it with the Flash Player. That'd be quite 
harmful for us. I think.
> I don't see people updating Flash Player if it's 30MB or annoying in some 
other way.
>
> Perhaps you guys had this discussion some time ago.
> Do you have any URLs I can read about this, so I can find out if it is just 
me paranoid?
>
> Thanks,
> JulianG



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Re: [Flashcoders] asfunction and single param

2007-06-19 Thread Alias

If you're using firefox, trying to get around the popup blocker is a
whole world of pain.

Alias

On 19/06/07, Raphael Villas <[EMAIL PROTECTED]> wrote:

Hi everyone,

I'm generating a hyperlink within a textarea component. I'd like to
do a getURL by generating HTML that includes the hyperlink, opening
up the page in a new window. So far, I have managed to generate the
link and open up the page, but not in a new window. It would be great
to use an asfunction call to a method that uses getURL with a
"_blank" parameter, but it doesn't seem to be working for me.

Any help is appreciated. If there's a better way to do this, do let
me know. Here's my code:

/**
* This works
**/

switch ( tNode ) {

case "web" :
var tURL:String = dealerNode.childNodes[y].childNodes
[0].nodeValue.trim(); //This picks up the url
var webURL:String = "Website: ";
theOutput += webURL;

break;
} // Another switch statement closes the font and hyperlink tags



/**
* Here's my altered code... Since I can only pass in one parameter,
I'm defining a function to open the link in a new window, but it
doesn't work
**/

switch ( tNode ) {

case "web" :
var tURL:String = dealerNode.childNodes[y].childNodes
[0].nodeValue.trim(); //This picks up the url
var webURL:String = "Website: ";
theOutput += webURL;

break;
}


function openInBrowser(url){
getURL(url);
trace(url); //This doesn't work either
};

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Re: [Flashcoders] Bitmap text (no anti-alias) still aliasing?

2007-06-13 Thread Alias

Don't use the "bitmap text" option in the properties tab, set the font
to "_sans", "_serif", or "_typewriter" instead. This will force flash
to use the machine's local device fonts instead. The only drawback
with this is that you may run into issues with masking/fading the
text, but it should be manageable if you're aware of the constraints
from the start.

Hope this helps,
Alias

On 13/06/07, matt stuehler <[EMAIL PROTECTED]> wrote:

All,

I'm working on an application with lots of long text content using
11pt fonts. To enhance readability, I'm using Bitmap text (no
anti-alias).

However, in long (tall) static text blocks, PARTS of the text are
aliasing. In other words, the first few paragraphs will have have no
anti-alias, then a few paragraphs will, and then the last few won't,
even though it's all part of the same static text field.

I've ensured that the _x and _y co-ordinates are integers, as are the
_x and _y co-ordinates of the movieclip that contains the text field.
And that movieclip is on level 0, so that means that the text field is
definitely on integer pixels.

The result is that the text looks terrible - parts are crystal clear,
and other parts are blurry - the inconsistency is what's so annoying.

Has anyone else run into this problem, or come up with a solution?
I've tried a variety of fonts, and line-spacing, to no avail.

Many thanks in advance for your advice and insight!

Cheers,
Matt Stuehler
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[Flashcoders] Debugging browser/plugin interaction

2007-04-19 Thread Alias

Hi there,

I was wondering if anyone could help me out on this...

For reasons which I won't go into, I want to observe what calls the
flash player (mozilla plugin) makes to the browser via the mozilla
plugin (NPAPI). Specifically, I'd like to find out what's happening
when a URL, javascript or asfunction link is clicked.

I'm guessing that one of the four URL methods are called:
http://web.archive.org/web/20040203100442/devedge.netscape.com/library/manuals/2002/plugin/1.0/develop.html#1001184

Ideally, it would be cool if I could just get a tool which I could
load the mozilla plugin into, and monitor the NSAPI calls as I
interact with the flash player. Failing that, does anyone know for
sure what parameters the player uses? I suspect it would be different
in many different scenarios

Does anyone know if this is possible? Or do I have to learn C++ and
compile the Firefox source code myself?

Thanks in advance,
Alias
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Re: [Flashcoders] OT: Salary Questions

2007-04-18 Thread Alias

Yeah, if you wanna buy a house in London you're looking at £200k -
£300k minimum...
So it all evens out...

Alias

On 18/04/07, Zeh Fernando <[EMAIL PROTECTED]> wrote:

> Here in México a Senior with these skills. U$15k-U$20k at year.
> A game developement manager (Flash Guru) like me and others 6 people in the
> country. U$32k-U$37k at year
> :.(
> We are fucked

Similar values apply to our market here (in Brazil). But you have to
take the cost of living of the country/city/state into consideration.
I'm not sure how's that on Mexico, but I bet it's cheaper than, say,
living in downtown NYC... It's not like someone turns filthy rich just
because of a location change.

Different places, different scales.


Zeh
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Re: [Flashcoders] OT: Salary Questions

2007-04-18 Thread Alias

And exploitation by multinationals!

On 18/04/07, Tom Huynen <[EMAIL PROTECTED]> wrote:

not true, you can enjoy the sun of mexico ;)

On 4/18/07, Andrés González & Aragón <[EMAIL PROTECTED]> wrote:
>
> Here in México a Senior with these skills. U$15k-U$20k at year.
>
> A game developement manager (Flash Guru) like me and others 6 people in
> the
> country. U$32k-U$37k at year
>
>
> :.(
>
> We are fucked
>
>
> 2007/4/18, Alias™ <[EMAIL PROTECTED]>:
> >
> > That's USD, right?
> >
> > $100,000 =  £49,704.66 =   € 73,462.297
> >
> > Alias
> >
> > On 18/04/07, Weyert de Boer <[EMAIL PROTECTED]> wrote:
> > > 100-120K nice...
> > > ___
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>
> --
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> Desarrollador Multimedia
> http://www.quantium.com.mx
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Re: [Flashcoders] OT: Salary Questions

2007-04-18 Thread Alias

That's USD, right?

$100,000 =  £49,704.66 =   € 73,462.297

Alias

On 18/04/07, Weyert de Boer <[EMAIL PROTECTED]> wrote:

100-120K nice...
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Re: [Flashcoders] Make page ads refresh on Flash click events

2007-04-13 Thread Alias

Right - FABridge is awesome, but might be a bit too bleeding edge for
this particular purpose...

http://flexapps.macromedia.com/labs/fabridge/samples/FABridgeSample.html

Marlon - what player version are you targeting? How far along is your
project? Are you using AS2 or AS3? Where are your ads coming from? Are
you using a commercial ad server (e.g. Tangozebra, Doubleclick, etc)?

Let us know,
Alias

On 13/04/07, Johannes Nel <[EMAIL PROTECTED]> wrote:

its been replaced by FABridge

On 4/13/07, Alias™ <[EMAIL PROTECTED]> wrote:
>
> Check out the Flash/Javascript integration kit.
> http://weblogs.macromedia.com/flashjavascript/
>
> HTH,
> Alias
>
> On 13/04/07, Marlon Harrison <[EMAIL PROTECTED]> wrote:
> > I'm working on a flash app that will be embedded in a page that hold
> three
> > ad units.  The flash app holds alot of content so its been requested
> that I
> > set it up t to refresh the three ad units when a user clicks to a
> different
> > section of the app.  I've been googling this but haven't come up with a
> good
> > solution.  Has anyone come across this before? Is there some javascript
> that
> > I can ask to have included in the page that works across major browsers
> that
> > can accomplish this?
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j:pn
http://www.lennel.org
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Re: [Flashcoders] Make page ads refresh on Flash click events

2007-04-13 Thread Alias

Check out the Flash/Javascript integration kit.
http://weblogs.macromedia.com/flashjavascript/

HTH,
Alias

On 13/04/07, Marlon Harrison <[EMAIL PROTECTED]> wrote:

I'm working on a flash app that will be embedded in a page that hold three
ad units.  The flash app holds alot of content so its been requested that I
set it up t to refresh the three ad units when a user clicks to a different
section of the app.  I've been googling this but haven't come up with a good
solution.  Has anyone come across this before? Is there some javascript that
I can ask to have included in the page that works across major browsers that
can accomplish this?
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Re: [Flashcoders] Flash CS 3 Professional -- compile AS2 code?

2007-04-13 Thread Alias

Yes.

HTH,
Alias

On 13/04/07, vipin chandran <[EMAIL PROTECTED]> wrote:

Hi all,

CS3 professional seems to be a good release with AS3 support. I have a
question here as my company is all set for an upgradation.

Will we be able to compile AS2 code in Flash CS3 Professional?

Thank you,
--vpn
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Re: [Flashcoders] You Tube + Progressive download of flvs

2007-04-10 Thread Alias

The youtube video player is apparently based on (or very similar to)
Jeroen Wijering's free(for noncommercial use) player:
http://www.jeroenwijering.com/?item=flash_video_player

HTH,
Alias

On 10/04/07, Sumeet Kumar <[EMAIL PROTECTED]> wrote:

Hi All



Can any one tell me what YouTube is using for playing the flv's?
Progressive download or Video Streaming.



Regards

Sumeet Kumar





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Re: [Flashcoders] flash and Arabic

2007-03-28 Thread Alias

Hi Omar,

How well has this worked out? Does the text display properly? Are the
issues to do with RTL text input a major problem?

I'd be very interested to know.

Sincerely,
Alias

On 27/03/07, Omar Fouad <[EMAIL PROTECTED]> wrote:

I work A lot using arabic in flash... I used to write arabic text
dynamically into dynamic textfields, from xml, or action script in run
time... Or by writing the arabic text in Free Hand, Than breaking it into
vector and pasting it into flash as Vector...

On 3/26/07, James Tu <[EMAIL PROTECTED]> wrote:
>
> We have an approach to deal with a list of 100 phrases in Arabic.
> When you copy and paste a phrase of Arabic into a Flash textbox,
> Flash reverses it!  So, we first reversed the characters outside of
> Flash and then copied and pasted the phrases into Flash.  Problem
> solved right?
>
> We'll, when someone that can read Arabic read it, they told us that
> the characters look funny.  In essence, the characters weren't
> connecting to each other correctly!  It's as if you took a cursive
> font and laid out the characters and the cursive writing was not
> continuous.
>
> Does anyone have any suggestions on handling Flash and Arabic?  I did
> some extensive searching and there aren't any definitive
> solutions...Some suggested using a special Flash Arabic font, which I
> couldn't find.
>
> Help!
> -James
>
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--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
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Re: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Alias

The flash 9 beta has been available on adobe labs for quite some time now.
http://labs.adobe.com/technologies/flash9as3preview/

HTH
Alias

On 28/03/07, Russell Sprague <[EMAIL PROTECTED]> wrote:

So is this the "next version" of Flash, or is it just Flash 8 with AS3
support?  It would seem odd to me if they released Flash 9 with out ever
having a beta.

Russ

Ian Thomas wrote:
> For those who haven't seen it yet, Adobe's site has been updated with
> details about Flash CS3 (and the rest of the new Creative Suite).
>
> http://www.adobe.com/products/flash/
>
> Ian
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Re: [Flashcoders] Got milk? (the game)

2007-03-23 Thread Alias

Cheaty as in "produces insufficiently randomised numbers" or cheaty as
in "not utilising proper 3d/physics"?

Because I was wondering about that...

Alias

On 23/03/07, Joe Wheeler <[EMAIL PROTECTED]> wrote:

That dice is cheaty! It's a dirty cheaty dice.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kerem Iseri
Sent: 22 March 2007 19:25
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Got milk? (the game)

Really amazing game but i dont think there is hard programming behind it.
Maximum 2 developer can handle the coding. I think graphics and 3d's are so
cool. It takes a lot of time to get these kind of qualified and optimized
renders. Its beautiful.

Respect!! :)

Kerem.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, March 22, 2007 4:16 PM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Got milk? (the game)

WOW!


http://www.gettheglass.com

How much time for this game project? How much developer?

C'est magnifique!

--
Laurent Untereiner

> skype : laurentuntereiner
> aim   : luntereiner
> icq   : 294429730
> msn   : [EMAIL PROTECTED]

> http://www.untereiner.com <

mes photos sur fotolia: http://www.fotolia.fr/p/116/partner/116
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[Flashcoders] Annoying, (should be simple) bitwise problem

2007-03-21 Thread Alias

Hi guys,

This is annoying me - I'm just trying to get the seperate RGB
component values out of a hex number, then manipulate and reconstruct
them.

var col = 0xFF;

r = col >> 16;
g = col >> 8 % 255;
b = col % 255;
trace("r="+r.toString(16));
trace("g="+g.toString(16));
trace("b="+b.toString(16));

col2 = r <<16 + g << 8 + b;
trace("col2="+col2.toString(16));

Anyone got any idea why this isn't working right? My blue values are
doing all sorts of wierd stuff - getting smaller, flipping out etc -
is it a modulo problem maybe? Should be simple but this always gets
me...

Any help much appreciated,
Alias
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Re: [Flashcoders] Anyone hate flash 9 already?

2007-02-13 Thread Alias

Could you be more specific as to why one might do so?

Curious,
Alias

On 13/02/07, Arseniy Shklyaev <[EMAIL PROTECTED]> wrote:

Anyone hate flash 9 already?

--
-Arseniy Shklyaev
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Re: [Flashcoders] Flash Lite 2.1

2007-02-06 Thread Alias

This book is worth checking out:

http://www.friendsofed.com/book.html?isbn=1590595580

HTH
Alias

On 06/02/07, Martin Klasson <[EMAIL PROTECTED]> wrote:


Hi Flashcoders,

Do you have tips on where to find the best sources of information about
Flash Lite development outside the adobe.com domain?
Or is there a mailing-list, or is Flashcoders the place to talk and
discuss Flash Lite problems and practices on?

/ martin
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Re: [Flashcoders] Antialiasing BitmapData in AS2?

2007-02-04 Thread Alias

Can you throw the example image onto a web server so we can see it?
The list strips out attachments :(

Alias

On 01/02/07, Henry Cooke <[EMAIL PROTECTED]> wrote:

Hey all,

I've been mucking about with a metablob-type thing, and have got it
rendering quite nicely. However, it only renders a black-or-white (1bit)
bitmap - does anyone know of a good technique to do fast antialiasing on
such a bitmap? I've tried blurring a bit (which is slow as hell, and looks
crap) and rendering at 1/2 res and scaling up with a draw() with smoothing
on, which also looks crap. Any better suggestions?

Example image attached.

h.


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Re: [Flashcoders] SWF Decompiler

2006-12-14 Thread Alias

Haven't used eltima, but I'd generally recommend ASV as being the best
decompiler going.

http://www.buraks.com/asv/

HTH,
Alias


On 12/12/06, Andy Herrman <[EMAIL PROTECTED]> wrote:

Hey all,

At work I've run into a situation where I need to decompile some SWFs.
 A few weeks ago I had looked for one, but couldn't find any good free
ones.  It looks like the company may be willing to buy one, so I'm
wondering if anyone here knows which are the good ones.

The two I found demos for and tried were:

   * Sothink SWF Decompiler (http://www.sothink.com/product/flashdecompiler/)
   * Eltima Flash Decompiler (http://www.eltima.com/products/flashdecompiler/)

>From the demos I couldn't really tell if either were particularly
good, as they both had restricted demos.

Has anyone on this list used either of these, or other ones, before?
Any suggestions?

   -Andy
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Re: [Flashcoders] Need to reload page ads on Flash event clicks.

2006-12-07 Thread Alias

If you could provide more info about how the ads are served, that would help
people to answer your question. Are you serving these ads from
doubleclick/tangozebra/atlas/eyeblaster/other? Are they swfs/gifs/jpegs/all
of the above? Do you have full control of the page?

HTH,
Alias

On 07/12/06, Marlon Harrison <[EMAIL PROTECTED]> wrote:


I have a page with a fairly detailed Flash app embedded. There are also 3
ad
units on this page.  I'd like to setup the swf to force the three ad units
to refresh when a user navigates through to a new section of the flash
app.
I assumed I'd need to setup iframes around the adds, then call some js
function from Flash which performs a document.location action on the
iframes, and it seems to be working in Firefox, but not IE.  Has anyone
needed to do something similar and maybe offer some insight?


Thanks
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Re: [Flashcoders] Freelancer Class

2006-11-08 Thread Alias

Unless

You are passing a function into a newly created object and need to
explicityle refer to the object that it is passed into.

..inside class

var myFunction:Function = new Function(){
this.a = 2;
this.b = 5;
this.c = this.a + this.b;
}

var newObj = new Object();
newObj.onLoad = myFunction;

..class continues

Then you have to use "this".

Just sayin'.

HTH
Alias

On 07/11/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote:


> I know I don't have to.
> But I think the code is more clear that way.

Classes will not compile if you try to access variables that are not
declared in the class.  So by accessing a variable, it is inherently
referring to "this" because it absolutely must be, thus that particular
use of "this" is redundant and a remnant of the days of AS1 classes
(prototype) and maintaining scope within them.

That's not to say "this" doesn't have its place, but since its place is
more refined now, I find it's more important to reserve its use for
those times so it stands out that much more.  However, everyone has
their own style and if using "this" gives you warm fuzzies, then who am
I or anyone to take that away from you?  :)
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[Flashcoders] Metaliq components resources?

2006-11-06 Thread Alias

Hi guys,

I've recently purchased the developer's edition of the metaliq mCom ui
components (developed by the ever-wonderful Grant Skinner), and I was just
wondering if there were any mailinglists/forums/wikis/support groups for
them? I'm generally quite happy with them, but as with all component sets
they come with their own special peculiarites. It would be good to check out
what issues have come up/been fixed, etc.

Thanks in advance,
Alias
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Re: [Flashcoders] New Flash Video Site.

2006-10-24 Thread Alias

Ok, I don't want to get into this, so I won't post any further on this
thread. I just think that Muzak could have been a litttle more polite about
it.

Also, when english is not someone's first language, I think it's a little
rude to make fun of their grammar. No-one complains when Nicholas Canasse
makes english grammatical errors, I think that everyone should be afforded
the same level of coutesy. I spend a lot of time reading this list and I
don't see why people shouldn't be polite to one another.

Anyway, no further comment.

Alias

On 24/10/06, Toby <[EMAIL PROTECTED]> wrote:


Does that mean I can post my sites when I finish them Alias? Because in
all
fairness this would be a top spot too...

But I am well aware that is not what this list is for, so I look for
alternate ways of gathering feedback. To be honest I think you need a
forum
or similar for these things.

This is my very humble flash noobie opinion ofcourse.

Ps: check the dudes quote;
"hey guys! Im writing to you to expose my work."

Not really a... please help me... its more, check out what I did...

Sorry to be a party pooper.
T

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROTECTED] On Behalf Of AliasT
> Sent: 24 October 2006 18:25
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] New Flash Video Site.
>
> Thanks for that, Muzak.
>
> However, if Ivan needed to figure out, for example, why the video wasn't
> working correctly on the FP9 linux alpha, we could keep talking about
> that,
> right?
>
> Yours etc.
> Alias
>
> On 24/10/06, Muzak <[EMAIL PROTECTED]> wrote:
> >
> > http://osflash.org/flashcoders/etiquette
> >
> > 
> > No sitechecks
> > FlashCoders is just plain and simply not the place for sitechecks.
> > 
> >
> > regards,
> > Muzak
> >
> > - Original Message -
> > From: "Ivan Dario Sosa Prieto" <[EMAIL PROTECTED]>
> > To: "Flashcoders mailing list" 
> > Sent: Tuesday, October 24, 2006 5:25 PM
> > Subject: [Flashcoders] New Flash Video Site.
> >
> >
> > > hey guys! Im writing to you to expose my work.
> > >
> > > Im a Flash developer working for Wunderman in Colombia,
SouthAmerica.
> We
> > have developed the first Flash Video site in our country,
> > > and probably on the region. This is our fisrt attempt, so its not
> > perfect, but I think it we made a good job.
> > >
> > > The website is in spanish, so please try to "guess" what it says and
> > register, because the most interactive part of the website is
> > > on the Cell phone Show Room, at the end of the registration and
> > inmediately after you dress the model (a famous one here on our
> > > country).
> > > We were hired by NOKIA to develop this website and promote their
NOKIA
> > 6131 model here in Colombia.
> > > I hope you guys enjoy it and review it!!
> > > Regards from the land that produces the best coffee on the world.
> > >
> > > Ivan  Sosa.
> >
> >
> > ___
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Re: [Flashcoders] New Flash Video Site.

2006-10-24 Thread Alias

Thanks for that, Muzak.

However, if Ivan needed to figure out, for example, why the video wasn't
working correctly on the FP9 linux alpha, we could keep talking about that,
right?

Yours etc.
Alias

On 24/10/06, Muzak <[EMAIL PROTECTED]> wrote:


http://osflash.org/flashcoders/etiquette


No sitechecks
FlashCoders is just plain and simply not the place for sitechecks.


regards,
Muzak

- Original Message -
From: "Ivan Dario Sosa Prieto" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Tuesday, October 24, 2006 5:25 PM
Subject: [Flashcoders] New Flash Video Site.


> hey guys! Im writing to you to expose my work.
>
> Im a Flash developer working for Wunderman in Colombia, SouthAmerica. We
have developed the first Flash Video site in our country,
> and probably on the region. This is our fisrt attempt, so its not
perfect, but I think it we made a good job.
>
> The website is in spanish, so please try to "guess" what it says and
register, because the most interactive part of the website is
> on the Cell phone Show Room, at the end of the registration and
inmediately after you dress the model (a famous one here on our
> country).
> We were hired by NOKIA to develop this website and promote their NOKIA
6131 model here in Colombia.
> I hope you guys enjoy it and review it!!
> Regards from the land that produces the best coffee on the world.
>
> Ivan  Sosa.


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Re: [FlashCoders] Delegates and performance

2006-10-24 Thread Alias

I think the issue is that due to the use of inner functions, the parameters
stay in memory, including the execution scope object.

"The scope object as well as the extra parameters might have been deleted
from the Delegate function object, but they still remain inside the inline
function.

Excuse me?
Yes, this is true. Every single inline function created inside the
Delegate.create() method stays on memory."

HTH,
Alias



On 24/10/06, Hans Wichman <[EMAIL PROTECTED]> wrote:


Hi,
exactly "The garbage collector will not remove references to delegates
that
are still being used".
Doesnt that mean that if you already nicely set your delegates to null,
you
are done?

Example:
obj.ref = Delegate.create (otherObj, otherFunc);

As long as obj.ref is in memory, otherObj and otherFunc will be too.
Now if I do obj.ref = null, the delegate can be removed, as will the
otherObj and otherFunc.
Since obj.ref pointed to the inner function, which held a reference to the
activation object containing otherObj and otherFunc, they couldnt be
removed
before, but after nulling the ref, they can?

I did some other tests, to check if eg
function init() {
var myVar = 10;
obj.ref = Delegate.create ()...
}

would cause myVar to be kept as well (as it would have been when you'd
done
obj.ref = function() {...}), but that was not the case.

It seems to me the biggest pitfall would be code in which you'd go:

function init(clip:MovieClip) {
  //1:setup handlers here
  //2:declare some variables here
  //etc etc

 clip.onEnterFrame = function () {
   //code goes here
}
}

without relealizing, that becoz of the function assignment to clip,
everything you have done under //1 and //2 is still in memory, and that
you
should be aware of this. I don't see how lots and lots of delegates, whose
references are *appropriately released *will cause the problems described?

greetz
JC





On 10/24/06, Alias™ <[EMAIL PROTECTED]> wrote:
>
> The garbage collector will not remove references to delegates that are
> still
> being used - only ones that are no longer being referenced by anything
> else.
> It uses reference counting, so this will not cause any wierd
>
> That's a great article - although I now have to go through all my code
and
> figure out where I need to call Delegate.destroy()... I have a VJing app
> which gets more and more unreliable the longer it runs and I bet this is
> why.
>
> HTH,
> Alias
>
>
>
> On 24/10/06, Hans Wichman <[EMAIL PROTECTED] > wrote:
> >
> > Hi Dimitrios,
> >
> > i was reading your article and the referenced article in which it
says:
> >
> > Once the inner function is removed from memory (for instance if the
> object
> > to which the inner function was attached is removed), then the unique
> > reference to the activation object also gets deleted and the garbage
> > collector will (should) delete both the inner function and the
> activation
> > object of the outer function at the same time.
> >
> > Now the inner function is what is returned when you use
Delegate.create.
> > It
> > seems to me mostly when using a Delegate, you want it to have those
> > references until you dont need the delegate itself anymore. So setting
> the
> > reference to the inner function to null, should take care of the rest?
> I'm
> > probably missing something here.
> >
> > greetz
> > JC
> >
> > On 10/16/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
> > >
> > > Hello everyone,
> > >
> > > I had a really big issue recently, when I realized that the
> performance
> > of
> > > a large-scale game
> > > I built in Flash dropping substantially after 1/2 hour of gameplay,
to
> > the
> > > point where
> > > the game became wy too slow to play.
> > >
> > > After exhausting tests I found out that this was caused by the
> extended
> > > use of Delegates
> > > with parameters (I always make sure I don't leave garbage sitting
> around
> > > when I destroy
> > > objects of all of my classes, so that was not the issue).
> > >
> > > Spending one week on this, I managed to spot the problem and find a
> > > solution,
> > > writing a new Delegate class that was taking care of cleaning up
> > function
> > > objects.
> > >
> > > I thought this would interest quite a few people, so I wrote an
> article
> > on
> > > this. You can
> > > read at www.zefxis.gr/article-delegates. You can also download the
> > > Delegate class
> > > I wro

Re: [FlashCoders] Delegates and performance

2006-10-24 Thread Alias

Argh, pressed send too soon...

I meant to say:

The garbage collector will not remove references to delegates that are still
being used - only ones that are no longer being referenced by anything else.
It uses reference counting, so this will not cause any wierd vanishing
function issues.

HTH,
Alias

On 24/10/06, Hans Wichman <[EMAIL PROTECTED]> wrote:


HI,
well especially for game programming where you'd do a lot in the IDE and
in
code, FLASC or FlashDevelop would be great. Its not a question then of
whether you should use one OR the other, its more a question of WHEN. I
ussually use both the IDE and FlashDevelop or a batch at the same time.
Like
Steven said, if you change your library or timeline, export in the IDE, if
you change the code, rebuilt in mtasc. Once you get used 1 second compile
times, you never want to go back...

greetz
JC


On 10/24/06, Alias™ <[EMAIL PROTECTED]> wrote:
>
> There's nothing wrong with using the IDE if it suits you better.
> MTASC is cool, but you should use the right tool for the job.
> If that's the IDE, then that's what you should use.
>
> Alias
>
> On 22/10/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
> >
> > Yeah, I know that Steven. Unofrtunately I'm still using the IDE
> > for some complex sprite animations, eventhough I know I shouldn't.
> >
> > The IDE compile time really sucks. I hope I'll start using MTASC soon.
> >
> > Thanks,
> >
> > Dimitrios
> >
> >
> > - Original Message -
> > From: "Steven Sacks | BLITZ" <[EMAIL PROTECTED]>
> > To: "Flashcoders mailing list" 
> > Sent: Friday, October 20, 2006 9:11 PM
> > Subject: RE: [FlashCoders] Delegates and performance
> >
> >
> > You should look into using MTASC via FLASC to compile your
games.  Since
> > games are mostly code, you'll save yourself a ton of time by using
> > MTASC.  The difference in compile time is astounding.  MTASC compiles
in
> > about one second when the IDE can take much longer.
> > ___
> > Flashcoders@chattyfig.figleaf.com
> > To change your subscription options or search the archive:
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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> >
> >
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Re: [FlashCoders] Delegates and performance

2006-10-24 Thread Alias

The garbage collector will not remove references to delegates that are still
being used - only ones that are no longer being referenced by anything else.
It uses reference counting, so this will not cause any wierd

That's a great article - although I now have to go through all my code and
figure out where I need to call Delegate.destroy()... I have a VJing app
which gets more and more unreliable the longer it runs and I bet this is
why.

HTH,
Alias



On 24/10/06, Hans Wichman <[EMAIL PROTECTED]> wrote:


Hi Dimitrios,

i was reading your article and the referenced article in which it says:

Once the inner function is removed from memory (for instance if the object
to which the inner function was attached is removed), then the unique
reference to the activation object also gets deleted and the garbage
collector will (should) delete both the inner function and the activation
object of the outer function at the same time.

Now the inner function is what is returned when you use Delegate.create.
It
seems to me mostly when using a Delegate, you want it to have those
references until you dont need the delegate itself anymore. So setting the
reference to the inner function to null, should take care of the rest? I'm
probably missing something here.

greetz
JC

On 10/16/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
>
> Hello everyone,
>
> I had a really big issue recently, when I realized that the performance
of
> a large-scale game
> I built in Flash dropping substantially after 1/2 hour of gameplay, to
the
> point where
> the game became wy too slow to play.
>
> After exhausting tests I found out that this was caused by the extended
> use of Delegates
> with parameters (I always make sure I don't leave garbage sitting around
> when I destroy
> objects of all of my classes, so that was not the issue).
>
> Spending one week on this, I managed to spot the problem and find a
> solution,
> writing a new Delegate class that was taking care of cleaning up
function
> objects.
>
> I thought this would interest quite a few people, so I wrote an article
on
> this. You can
> read at www.zefxis.gr/article-delegates. You can also download the
> Delegate class
> I wrote and use it for you projects.
>
> I would appreciate any comments on this!
>
> Thanks,
>
> Dimtirios
>
>
>
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Re: [FlashCoders] Delegates and performance

2006-10-24 Thread Alias

There's nothing wrong with using the IDE if it suits you better.
MTASC is cool, but you should use the right tool for the job.
If that's the IDE, then that's what you should use.

Alias

On 22/10/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:


Yeah, I know that Steven. Unofrtunately I'm still using the IDE
for some complex sprite animations, eventhough I know I shouldn't.

The IDE compile time really sucks. I hope I'll start using MTASC soon.

Thanks,

Dimitrios


- Original Message -
From: "Steven Sacks | BLITZ" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Friday, October 20, 2006 9:11 PM
Subject: RE: [FlashCoders] Delegates and performance


You should look into using MTASC via FLASC to compile your games.  Since
games are mostly code, you'll save yourself a ton of time by using
MTASC.  The difference in compile time is astounding.  MTASC compiles in
about one second when the IDE can take much longer.
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[Flashcoders] Rendering flash 8 to video

2006-10-03 Thread Alias

Hi guys,

Every so often, this question comes up, and I've never really gotten a
satisfactory answer. So...

I have a flash movie. I want to render it out to a video file, but of course
I want to have all the timelines playing correctly and all the
transparencies/filters properly rendered, etc. so save as... really won't
cut it.

As I understand, the only way to do this is to export via director.

Is this still the case? And if so, does whatever version of director that is
still in existence support flash 8? Anyone got any leads on this?

Thanks in advance,
Alias
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Re: [Flashcoders] Code review, please

2006-09-25 Thread Alias

Hear hear.

Patterns are no magic bullet.

Alias

On 25/09/06, Andreas Rønning <[EMAIL PROTECTED]> wrote:


"If you aren't you should"

Knee jerk reaction:
Nobody "should" use any pattern. They CAN use patterns if it benefits
the project, benefits their mental health and provides for a better
product. I probably read too much into it but pattern worship is
useless, crippling and annoying.

- A


Per Bolmstedt wrote:
>
> Anggie Bratadinata wrote:
>
>> This is the simple app I created a few days ago, about which I'd like
to
>> have your expert advice on how to improve it or maybe how to code it in
>> a much better way.
>
>
> 1. Comment your code! It looks structured enough, so adding comments
> should be easy. If you use FDT, using Javadoc is straightforward:
> http://java.sun.com/j2se/javadoc/writingdoccomments/
>
> 2. Are you using the MVC pattern? It's not really clear from the code,
> but it looks somewhat like it. If you aren't you should; if you are,
> maybe you could make it more clear, by changing class names, adding an
> interface or two, or adding comments.
>
> 3. What's "hl.as"? It's an ill chosen file/class name.
>
> -- Per
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--

- Andreas Rønning

---
Flash guy
Rayon Visual Concepts, Oslo, Norway
---
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Re: [Flashcoders] a question of geometry

2006-09-17 Thread Alias

And does the number of circles vary? Will it always be the same number?

On 17/09/06, Andreas R <[EMAIL PROTECTED]> wrote:


The circles can be any size.

Alias™ wrote:
> Ok, are the circles all the same size, or do they have the same length?
>
> Alias
>
> On 17/09/06, Andreas R <[EMAIL PROTECTED]> wrote:
>>
>> smart people, help a less smart one out:
>>
>> I'm faced with a problem similar to the seven circles theorem
>> (http://mathworld.wolfram.com/SevenCirclesTheorem.html) in that i need
>> to arrange x number of circles along a circular path, making sure they
>> all touch their two neighbors. In this way, the path's radius is NOT
>> given, but is rather made up from the sum of all the circles'
diametres.
>>
>> I've boiled the problem down to this: I have a line of x length with y
>> number of segments of nonuniform length. I know the final length of the
>> line because i know the length of each individual segment.
>>
>> Now, i need to "bend" this line so that the end of the final segment
>> touches on the beginning of the first one. As such, each segment must
be
>> given an angle somehow based on the overall amount of segments and
their
>> individual lengths.
>>
>> Beyond this, i'm stumped. I've been pouring over mathworld and google
>> looking for such bendyness, and i've come up empty handed.
>>
>> Anyone have suggestions, possible solutions?
>>
>> Thanks,
>>
>> - A
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Re: [Flashcoders] a question of geometry

2006-09-17 Thread Alias

Ok, are the circles all the same size, or do they have the same length?

Alias

On 17/09/06, Andreas R <[EMAIL PROTECTED]> wrote:


smart people, help a less smart one out:

I'm faced with a problem similar to the seven circles theorem
(http://mathworld.wolfram.com/SevenCirclesTheorem.html) in that i need
to arrange x number of circles along a circular path, making sure they
all touch their two neighbors. In this way, the path's radius is NOT
given, but is rather made up from the sum of all the circles' diametres.

I've boiled the problem down to this: I have a line of x length with y
number of segments of nonuniform length. I know the final length of the
line because i know the length of each individual segment.

Now, i need to "bend" this line so that the end of the final segment
touches on the beginning of the first one. As such, each segment must be
given an angle somehow based on the overall amount of segments and their
individual lengths.

Beyond this, i'm stumped. I've been pouring over mathworld and google
looking for such bendyness, and i've come up empty handed.

Anyone have suggestions, possible solutions?

Thanks,

- A
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Re: [Flashcoders] Webcam color tracking

2006-09-14 Thread Alias

As long as you've only got one light, that approach should work.

Alias

On 12/09/06, Serge Jespers <[EMAIL PROTECTED]> wrote:


Well... I need to be able to track a LED light.
I want to be able to track the position of the light to substitute a
mouse...

Serge


> depending on what you want to do, I've converted stuff to black and
> white
> (thank you keith peters) for easier tacking.  Alias' suggestion is
> in the
> same vein of thought

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Re: [Flashcoders] Webcam color tracking

2006-09-14 Thread Alias

No, I still used getColourBoundsRect. It works OK until you get more than
one object of the same colour - then you end up getting big rectangles
which span the distance between the two, which is bad. You could *probably*
get around this with some kind of quadtree-type algorithm, it's something
I've been meaning to look into, and will probably be going back to soon. (As
soon as I get five spare minutes...)

Also - Grant Skinner claims to have solved the problem, but AFAIK, he's only
posted videos, not working examples, so I don't know what approach he used.

A

On 12/09/06, Serge Jespers <[EMAIL PROTECTED]> wrote:


Interesting...

So you didn't use getColorBoundsRect?
Did you 'walk through' all pixels then? Or how exactly do you search
for the color?

Serge


> Yeah, I've done some work with it.
>
> The trick is to apply some contrast filters to reduce the colour
> depth, and
> be a bit more picky about getting your source colour. You can do the
> getColourBoundsRect thing, but it's still pretty inaccurate though.
>
> Alias

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Re: [Flashcoders] Webcam color tracking

2006-09-12 Thread Alias

Yeah, I've done some work with it.

The trick is to apply some contrast filters to reduce the colour depth, and
be a bit more picky about getting your source colour. You can do the
getColourBoundsRect thing, but it's still pretty inaccurate though.

Alias

On 12/09/06, Serge Jespers <[EMAIL PROTECTED]> wrote:


Hey guys,

I was wondering if anyone has already tried webcam color tracking
inside Flash 8 or 9...? So not the difference motion tracking that
you see everywhere but tracking one particular color. Or I should say
"range of colors"...

I started out with getColorBoundsRect but that doesn't seem to be
accurate enough or I just picked the wrong color...

So...

1) Has anyone done it before? And if so, do you have a source laying
around that could get me on the right track?
2) How does one select the correct color?

Thanks in advance for your massive replies ;-)

Serge
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Re: [Flashcoders] Job postings ok?

2006-09-07 Thread Alias

How about:

Job posts are OK, as long as people only reply to them offlist?

HTH
Alias

On 07/09/06, Mike Britton <[EMAIL PROTECTED]> wrote:


I'm surprised people are ok w/ job posts here.

if (!codeRelatedPost)
offTopic = true;

Can a FlashJobPosts list be started?  Job posts show us options, sure,
but they aren't about code, they are about jobs.


Mike
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Re: [Flashcoders] [JOB] Sr. Flash/AS Programmers (4), Los Angeles, CA | 70-125k

2006-09-07 Thread Alias

Can we end this OT please? This is far more annoying than the original job
post, which we've established was within the acceptable bounds of the list
etiquette.

Thanks,
Alias

On 07/09/06, Merrill, Jason <[EMAIL PROTECTED]> wrote:


And a Sydney user group posting here is like jumping up on stage in the
middle of the play in New York with an advertisement for a coffee shop
in Sydney. ;)


Jason Merrill
Bank of America
Learning & Organization Effectiveness - Technology Solutions



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Re: [Flashcoders] DRM for FLV

2006-09-04 Thread Alias

I don't see any evidence of that, although it's possible...

Firstly, the swf claims to be a V7 swf, so it would be difficult to do that
without either alpha channels or bitmapdata calls. However, the versioning
on a swf doesn't necessarily mean very much.

However, It's very possible that they wrote their own encoder - both the flv
codecs are publicly documented.

If I have time, I'll investigate this evening and see if anything else comes
to light.

Alias


On 04/09/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:


hi alias,

thanks for your answer.

on the german page they wrote that they encrypt the flv so a "normal"
flv player cant play it.

i ask and they say that they splitt a flv into 4 parts (x and y) and
rebuild
it in realtime
with flash 8. i dont know how they did this!

did they wrote an own flv encoder for this ?

tom


- Original Message -
From: "AliasT" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Monday, September 04, 2006 6:25 PM
Subject: Re: [Flashcoders] DRM for FLV


> As far as I can tell from a cursory glance:
>
>
> - It uses some kind of media server, probably flashcom/fms
> - It uses a combination of MD5 hashing and LSOs to verify/store/retireve
> user licence information
>
> I would be of the opinion that this DRM could be easily defeated.
However,
> I
> haven't tried.
>
> Although this sounds like a challenge...
>
> Alias
>
> On 04/09/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>>
>> hi all,
>>
>> i got today an email from www.onlinelib.de
>>
>> they say that they had develope a drm system for flv files together
>> with our german postbank.
>>
>> here is the link:
>> http://www.onlinelib.de/VCS/DRM/drmPlayer1.html
>>
>> i would like to know if this is rtmp or if they use red 5 ?!
>>
>> is there a way to figure this out , tcpdump or so ?
>>
>> iam really need this info.
>>
>> thanks
>> tom nerold
>>
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Re: [Flashcoders] DRM for FLV

2006-09-04 Thread Alias

As far as I can tell from a cursory glance:


- It uses some kind of media server, probably flashcom/fms
- It uses a combination of MD5 hashing and LSOs to verify/store/retireve
user licence information

I would be of the opinion that this DRM could be easily defeated. However, I
haven't tried.

Although this sounds like a challenge...

Alias

On 04/09/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:


hi all,

i got today an email from www.onlinelib.de

they say that they had develope a drm system for flv files together
with our german postbank.

here is the link:
http://www.onlinelib.de/VCS/DRM/drmPlayer1.html

i would like to know if this is rtmp or if they use red 5 ?!

is there a way to figure this out , tcpdump or so ?

iam really need this info.

thanks
tom nerold

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Re: [Flashcoders] Euler angles...

2006-09-01 Thread Alias

What are you trying to do? Do you want to tween from one 3d
position/rotation to another?

How are you representing your objects?

Alias

On 01/09/06, Seb L <[EMAIL PROTECTED]> wrote:


... any crazy geniuses out there know how to generate euler angles for
a 3D vector? Or i guess to calculate the rotation angles between 2 3D
vectors? Any pointers would be greatly appreciated. I am losing it
now... :-)

cheers!

Seb
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Re: [Flashcoders] Advanced hitTest Detection

2006-08-31 Thread Alias

Hi Helmut,

Not sure how much use you'll get out of this, but I did a talk a while back
on this subject, and the conference notes can be found here:

http://londonmmug.org/downloads/presentations/20040916-London-MMUG-Alias-Cummins-Flash-games.zip

What you have here is an algorithm with exponential complexity - that is, it
gets exponentially more resource intensive with each element added. Ideally,
you would want an algorithm which would increase CPU load linearly (that is,
adding a little each time you add a new element, rather than multiplying by
itself).

There are a number of techniques which you can use to reduce the workload on
your code, however, it's hard to know what you're trying to do from looking
at your code. Can you describe in a little more detail how you want this to
work? Are you checking for collisions between any object and any other
object? Where does the mouse position come into it? can you drag items? etc.

Let me know,
Alias



On 31/08/06, Helmut Granda <[EMAIL PROTECTED]> wrote:


Hello,

I have 10 items on screen and only 2 of them have to match. so there is no
problem saying itemA.hiTest(itemB). But now I have to know if
itemA.hitTest(itemB)
+ itemC.

The only way i got it to work is by having itemC onEnterFrame check if the
mouse is on top of it. The issue here is that I have 8 items that are
constantly runing the onEnterFrame and I was wondering if I could have
some
advice on how to avoid that.

Here is some of the code:

//basic code:
for (i:Number = 1; i < 10; i++)
{
..code here

this["food" + i + "_single"].onRelease = this["food" + i +
"_single"].onReleaseOutside = function ()
{
//If Success
if (object.hitTest(receiver)){
var id:Number = this._name.charAt(4);
this._parent["food"+id].gotoAndStop("highlight");
makeItDissapear(itemNumFinal, this._width,this._height,
_root._ymouse);
}
else
{
returnToOrigin (itemNumFinal, _root._xmouse, _root._ymouse);
}
}
};


//Extra Items
for (var j:Number = 1 ; j < 8 ; j++)
{
var idName2:String = "ram" + j;
this.attachMovie ( idName2, idName2, this.getNextHighestDepth() + j)
this["ram" + j]._x = ramInfo[j][0];
this["ram" + j]._y = ramInfo[j][1];

this["ram" + j].onEnterFrame = function() {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
trace("hit" + this._name);
}
}

};

It all works puurfectly but I was trying to find a way to optimize and not
have 8 items checking for hitText constantly.

TIA

--
...helmut

<http://helmutgranda.com>
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Re: [Flashcoders] >> empty HTML

2006-08-30 Thread Alias

Remove the "_blank" parameter, or try using loadVariables instead.

HTH
Alias



On 8/30/06, Laurent CUCHET <[EMAIL PROTECTED]> wrote:

Hello

When I put a button allow download I get a blanck page and the download.

Is there a way to avoid the white empty html page ?

The script I use :


on (release) {
getURL("http://www.mywebsite.com/tools/CleanUp312.exe.zip","_blank";);
}

Thank you
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Re: [Flashcoders] Class inheritance and scope

2006-08-30 Thread Alias

If the compiler was strict about enforcing semicolons I wouldn't have
to reformat all my text strings not to have any line breaks. Joy.

Alias

On 8/29/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote:

And one more thing - if the compiler complained to him to call super(),
then he wouldn't have had this problem would he?  I'll take a strict
compiler any day.  Don't encourage lazy coding; it only opens the door
for bugs and confusing results.
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Re: [Flashcoders] getting my info into flash

2006-08-22 Thread Alias

Hi Flash Guru,

Try looking up amfphp/flash remoting.

You could check out www.flashguru.co.uk for some tutorials on that
type of thing.

And maybe change your name to something else...

Cheers,
Alias

On 8/22/06, Flash guru <[EMAIL PROTECTED]> wrote:

Hey all,

I have a project a that calls for a database to spit out results to a query
and display it in flash. I'm using php and I've gotten to the point where I
have the information I need but I don't know how to get full arrays back
into flash. I've been searching for tutorials with no luck, can anyone point
me in the right direction.

thanks.
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Re: [Flashcoders] oop question kind of...

2006-08-21 Thread Alias

In what way were they not deleted? How have you assertained this?

Also, what syntax are you using for removeMovieClip? A common mistake
is to pass a reference to the movie you want to delete as a parameter,
like so:

removeMovieClip(myMc)

Whereas actually, removeMovieClip is a member function of the
MovieClip superclass, so you need to do:

myMc.removeMovieClip()

This is confusing because sometimes the first one works, depending on
the scope you call it from.

HTH
Alias


On 8/21/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:

>Have you tried using some kind of factory type approach
> to manage your deletion/creation?
yes, i use adts quite often...in fact i use the mvc pattern for quite a few 
apps i create.  So i have views that instantiate whatever movieclips it needs 
and deletes them when it doesn't need them.  the problem begins when a view 
needs to go away either because it is being replaced by another view or 
refreshed.  i noticed that the clips that were supposed to be deleted weren't 
really...futhermore, when being reinstantiated, they won't accept values...they 
exist, but they're undefined somehow...

b

-- Original message --
From: Alias <[EMAIL PROTECTED]>

> Hi there,
>
> For what it's worth...
>
> Previous to flash 8, the flash player uses both reference counting and
> mark/sweep garbage collection, which kicks in every 60 seconds or so,
> or when the number of allocated objects is increased by 20%. So the
> reference counting takes care of the objects without circular
> references, and the garbage collection takes care of the rest.
>
> removeMovieClip is problematic in that it's likely to leave lots of
> hanging references, and there's not a great deal you can do about that
> - it sounds like you have class dependancies outside of the movieclip
> object itself. Have you tried using some kind of factory type approach
> to manage your deletion/creation?
>
> Can you give more information about how your objects are being corrupted?
>
> Alias
>
>
> On 8/21/06, [b) a d i wrote:
> > > Have you tried mc.removeMovieClip() ?
> >
> > yes...i should have mentioned it...
> >
> > a little background...
> >
> > this is a question i've had for a long time, but didn't have anyone to ask
> > it to :)...i've been on the macromedia forums, but most of the time i don't
> > get the answer i need or i get some wise-aker who feels the need to
> > over-compensate...i say that to express gratitude at having found
> > flashcoders...populated by real flash coders :)
> >
> >
> > the problem i have is after calling removeMovieClip or delete is that when i
> > need to re-instantiate the object...it's either corrupt or not created
> > properly...i was a little upset to find so many dangling pointers after i
> > went thru so much trouble to clean up after myself...
> >
> >
> > thanks
> >
> > b
> >
> > - Original Message -
> > From: "Ramon Miguel M. Tayag"
> > To: "Flashcoders mailing list"
> > Sent: Monday, August 21, 2006 8:50 AM
> > Subject: Re: [Flashcoders] oop question kind of...
> >
> >
> > > Have you tried mc.removeMovieClip() ?
> > >
> > > On 8/21/06, [b) a d i wrote:
> > > > Hi,
> > > > i've noticed that just because you call delete on a movie clip or even
> > an
> > > > object doesn't mean that it totally goes away. Does anyone know how to
> > > > destroy and object and really have it go away since there are no
> > destructors
> > > > in as2?
> > > >
> > > > thanks
> > > >
> > > > b
> > >
> > > --
> > > Ramon Miguel M. Tayag
> > > ___
> > > Flashcoders@chattyfig.figleaf.com
> > > To change your subscription options or search the archive:
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> _

Re: [Flashcoders] oop question kind of...

2006-08-21 Thread Alias

Hi there,

For what it's worth...

Previous to flash 8, the flash player uses both reference counting and
mark/sweep garbage collection, which kicks in every 60 seconds or so,
or when the number of allocated objects is increased by 20%. So the
reference counting takes care of the objects without circular
references, and the garbage collection takes care of the rest.

removeMovieClip is problematic in that it's likely to leave lots of
hanging references, and there's not a great deal you can do about that
- it sounds like you have class dependancies outside of the movieclip
object itself. Have you tried using some kind of factory type approach
to manage your deletion/creation?

Can you give more information about how your objects are being corrupted?

Alias


On 8/21/06, [b) a d i <[EMAIL PROTECTED]> wrote:

> Have you tried mc.removeMovieClip() ?

yes...i should have mentioned it...

a little background...

this is a question i've had for a long time, but didn't have anyone to ask
it to :)...i've been on the macromedia forums, but most of the time i don't
get the answer i need or i get some wise-aker who feels the need to
over-compensate...i say that to express gratitude at having found
flashcoders...populated by real flash coders :)


the problem i have is after calling removeMovieClip or delete is that when i
need to re-instantiate the object...it's either corrupt or not created
properly...i was a little upset to find so many dangling pointers after i
went thru so much trouble to clean up after myself...


thanks

b

- Original Message -
From: "Ramon Miguel M. Tayag" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Monday, August 21, 2006 8:50 AM
Subject: Re: [Flashcoders] oop question kind of...


> Have you tried mc.removeMovieClip() ?
>
> On 8/21/06, [b) a d i <[EMAIL PROTECTED]> wrote:
> > Hi,
> > i've noticed that just because you call delete on a movie clip or even
an
> > object doesn't mean that it totally goes away.  Does anyone know how to
> > destroy and object and really have it go away since there are no
destructors
> > in as2?
> >
> > thanks
> >
> > b
>
> --
> Ramon Miguel M. Tayag
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Re: [Flashcoders] oop question kind of...

2006-08-21 Thread Alias

AS2 uses reference counted garbage collection, so to completely delete
an object, you must delete all other objects that refer to it. Calling
delete on a movie clip only removes the reference to the movieclip
object on the stage.

HTH,
Alias



On 8/21/06, [b) a d i <[EMAIL PROTECTED]> wrote:

Hi,
i've noticed that just because you call delete on a movie clip or even an
object doesn't mean that it totally goes away.  Does anyone know how to
destroy and object and really have it go away since there are no destructors
in as2?

thanks

b

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Re: [Flashcoders] vars with $

2006-08-21 Thread Alias

I disagree. We use them to denote class members, and I've found it
very effective.

Alias

On 8/18/06, Greg Burch <[EMAIL PROTECTED]> wrote:

Using $ in flash is just wierd :). There is no special meaning - I
don't think it should even be valid.

On 8/18/06, Tom Lee <[EMAIL PROTECTED]> wrote:
> I've used it to indicate arguments in a function to clarify the origin of
> the variable, like this:
>
> function myFunc($arg1,$arg2){
> trace($arg1+" : "+$arg2);
> }
>
> I don't know where I picked that up, but for me it makes the code easier to
> read since you know immediately they are arguments.  I've seen people use
> the underscore for the same purpose, but that can confuse things since
> ActionScript uses that for some native properties (_x,_y).
>
> Does anyone else do this, or am I just in my own little universe?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
> Jason
> Sent: Friday, August 18, 2006 4:27 PM
> To: Flashcoders mailing list
> Subject: RE: [Flashcoders] vars with $
>
> In addition, some programmers also use $ to indicate a string.
>
> Jason Merrill
> Bank of America
> Learning & Organization Effectiveness - Technology Solutions
>
>
>
>
>
>
> >>-Original Message-
> >>From: [EMAIL PROTECTED] [mailto:flashcoders-
> >>[EMAIL PROTECTED] On Behalf Of Paul Venton
> >>Sent: Friday, August 18, 2006 2:49 PM
> >>To: 'Flashcoders mailing list'
> >>Subject: RE: [Flashcoders] vars with $
> >>
> >>I know PHP uses it and TorqueScript use "$" and "%" to differentiate
> between
> >>global ($) and local (%) variables but it has no special meaning in
> Flash.
> >>
> >>-Original Message-
> >>From: [EMAIL PROTECTED]
> >>[mailto:[EMAIL PROTECTED] On Behalf Of
> >>[EMAIL PROTECTED]
> >>Sent: 18 August 2006 19:27
> >>To: Flashcoders mailing list
> >>Subject: [Flashcoders] vars with $
> >>
> >>Hi,
> >>Can anyone tell me what special meaning vars with $ have...
> >>thanks
> >>
> >>b
> >>
> >>
> >>___
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Re: [Flashcoders] AMES and ScrollBars

2006-06-27 Thread Alias

Check out actionstep:
http://www.actionstep.org

HTH
Alias

On 6/27/06, meerkat <[EMAIL PROTECTED]> wrote:

Foreword: Some weeks ago I started developing with Flash. After one day
I realized, that I don't like to develop with the Flash IDE at all and
went over to the Open-Source way of developing flash-files. So my
development environment just consists of Eclipse (with Ant-Tasks and
ASDT) MTasc and SWFMill. Until now I was able to produce some nice
effects with that build. But I'm running into some problems...

I'm developing a small Flash-Website that contains large amounts of
text. So I need Scrollbars the visitors can use to scroll the text up
and down. The problem now seems to be, that I don't know where to get
such ScrollBars. As mentioned, I don't use the Macromedia classes so
(for sure) I can't use the components of it.

Do you know any alternatives? Is it possible to get things like that (I
think they are called V2 Components) working with AMES at all?
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Re: [Flashcoders] Junior Developer Flash/Flex Salary?

2006-06-26 Thread Alias

Lee,

Adjusted for currency, $30k american is only around £16.5k. The tax is
probably higher in the UK though.

Hth,
Alias

On 6/22/06, Lee McColl-Sylvester <[EMAIL PROTECTED]> wrote:

Commercial experience is totally different to working experience.  I've 7 years 
professional commercial experience in Flash, 3 years commercial experience in 
.NET, 7 years in SQL Server, 2 years in Oracle, have been director twice plus 
have a huge list of other abilities, and all I can get is £30k a year.  Damn 
bloody low british salaries :-(  If I were you, I'd be happy with yer 55k :-P


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tristan
Sent: 20 June 2006 16:47
To: Flashcoders mailing list
Subject: [Flashcoders] Junior Developer Flash/Flex Salary?

Does 30-55K a year sound right with benefits for a junior developer? I have
a college degree and an extensive IT background but, I'm just now getting
into a professional job environment developing but, I have been using flash
for some time now. 30K sounds wa too low, would you agree? If someone
had 2-3 years experience, what should a flash/flex developer get? What
should they start at?

Thanks
T
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Re: [Flashcoders] Junior Developer Flash/Flex Salary?

2006-06-20 Thread Alias

Salary discussions are generally considered off topic on this list.

However - if you would like to solicit offlist responses, I'm sure
no-one will mind.

Also, it might help to specify currency.

Hope this helps,
Alias

On 6/20/06, Tristan <[EMAIL PROTECTED]> wrote:

Does 30-55K a year sound right with benefits for a junior developer? I have
a college degree and an extensive IT background but, I'm just now getting
into a professional job environment developing but, I have been using flash
for some time now. 30K sounds wa too low, would you agree? If someone
had 2-3 years experience, what should a flash/flex developer get? What
should they start at?

Thanks
T
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[Flashcoders] Kerning algortihms

2006-05-26 Thread Alias

hi all,

I've recently been doing some stuff involving complicated text
manipulation/animation, and I've come to the conclusion that decent
kerning is basically essential to this.

Currently, my approach is based on laying the text out and
interrogating the _x positions of each character (in a seperate
movieclip) and using that as positioning data.

However, although this is suitable for simple once-off purposes, it is
obviously not practical for dynamic text. So, I'm wondering if anyone
has any experience with kerning tables or some kind of kerning
algorithm in flash? are there any good resources for this that you can
point me towards?

Thanks in advance,
Alias
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[Flashcoders] Wishlist email address?

2006-04-21 Thread Alias
Hi guys,

Does anyone know what the new adobe email address for flash feature
requests is? I'm thinking it's probably changed lately...

Thanks in advance,
Alias
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Re: [Flashcoders] Requesting reccomendation for testing already written classes

2006-04-18 Thread Alias
It would be extremely dangerous to use a tool that did so.

However, AsUnit ships with some JSFL scripts will write your empty
testcase stubs for you which will save you some work.

HTH
Alias

On 4/17/06, Manuel Saint-Victor <[EMAIL PROTECTED]> wrote:
> What is the best way to test classes that have already been written?  Am I
> looking at manually writing tests as my only solution?
>
> Mani
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Re: [Flashcoders] AS2.0 class ................. private function calling...

2006-04-03 Thread Alias
Hi guys,

Unfortunately, this is old news. Flash's private/public modifiers are
compile-time only. Once actionscript is compiled down to bytecode,
everything's public.

If you want to call private methods, you can do it even more easily like so:

_global.com.yourclass.yourMethod()

or, possibly:

this["className"].functionName();

To quote Bjarne Stroustrup (inventor of C++):

"Language level protection mechanisms are protection against accident, not
against fraud."

HTH,
Alias




On 4/2/06, Michael Bedar <[EMAIL PROTECTED]> wrote:
>
> You mean that Flash ignores "private" when calling from the
> timeline?  Try from another class.
>
>
> On Apr 2, 2006, at 12:16 PM, 신진석[Jinseok Shin] wrote:
>
> > I found private function call.
> >
> > //class as file
> >
> > class test_class{
> >  private var _path:MovieClip = path
> >  function test_class(path:MovieClip){
> >_path = path
> >  }
> >  private function trace_test(){
> >trace("aaa")
> >  }
> > }
> >
> >
> > //fla action
> > In <_root = _level0 = this>
> >
> > var new_test:test_class = new test_class(this);
> >
> > i can private function call
> >
> > try it
> >
> > About this question sending me e-mail
> > e-mail : [EMAIL PROTECTED]
> > it's bug reporting now...Adobe Macromedia
> >
> >
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Re: [Flashcoders] Good Math script for sheet movement when dragedontable

2006-04-03 Thread Alias
You could probably adapt the page drag mathematics from this article...

http://www.oreillynet.com/pub/a/javascript/2004/09/03/flashhacks.html

A good book to learn about trigonometry is the Complete Idiot's Guide to
Algebra by W. Michael Kelly - it's very well written and mathematical
beginner-friendly.
http://www.amazon.com/exec/obidos/tg/detail/-/1592571611?v=glance

You won't get far in flash development without a basic knowledge of trig,
and besides, it starts to be fun after the first couple of years :)

Hope this helps,
Alias
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Re: [Flashcoders] Help with shared library fonts

2006-03-14 Thread Alias
Have a look at

http://www.sharedfonts.com/

HTH
Alias

On 3/12/06, Hypno Joe <[EMAIL PROTECTED]> wrote:
> *I am using Flash8*
>
> Is there a way to keep fonts in an external movie and load them
> dynamically into a movie when needed?
>
> The flash movie I am currently working on is a text editor that is all
> generated dynamically.  A text box is generated on the main movie like
> this:
>
> this.createTextField("message_txt", 200, 10, 10, 560, 200);
> message_txt.embedFonts = true;
>
> The main text box is styled using TextFormat.
>
> var messageformat:TextFormat;
> meassageformat = new TextFormat();
> messageformat.size = 20;
> messageformat.font = "hightower_font";
>
> I have a button that calls in an external SWF that contains a list of
> different fonts for the text box.  The fonts are embedded in the movie
> and exported for action script and runtime sharing.   They change the
> font like this:
>
> this.aucion_mc.onRelease = function () {
> messageformat = new TextFormat();
> messageformat.font = "aucion_font";
> _root.message_txt.setTextFormat(messageformat);
> }
>
> The fonts show up in the external SWF as it is loaded into the main
> movie but when one of the bottons is presssed, the text in the text
> box disappears.
>
> If I embed the fonts in the main movie, I have no problems.
> Everything works fine.  But that defeats the purpose of having the
> fonts exist externally.  I only want them to load if the user wants to
> change fonts.
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Re: [Flashcoders] RIA patent granted

2006-03-02 Thread Alias
The patent holder did actually create Balthaser.com, which was, at the
time, a pretty early RIA (circa 2000). It was a bit crap though. Kind
of a powerpoint ripoff, only less good. This was all done in Flash 4.

I would say it was the *second* ever RIA, because Moonfruit.com(where
I worked) was around before it (and still is)

Alias

On 3/2/06, Troy Rollins <[EMAIL PROTECTED]> wrote:
>
> On Mar 2, 2006, at 9:58 AM, elibol wrote:
>
> > Our team has been aware of this situation. It's big trouble if it's
> > to be
> > sold to the highest bidder; ignorantly speaking, Microsoft should
> > appear to
> > outstand the competition in financial strength.
>
> Microsoft would probably find it cheaper to support the challenge of
> the patent. Maybe they'd be willing to donate the lawyer fees, since
> that seems to be about the only thing stopping this patent from
> getting blown out of the water. There doesn't seem to be any question
> that there is prior art, and the patent is bogus. I'm pretty
> confident Adobe could knock it down as well.
>
> I'd like to see a single RIA the patent holder ever made.
>
> Software patents really suck. Strictly conceptual ones even more so.
>
> --
> Troy
> RPSystems, Ltd.
> http://www.rpsystems.net
>
>
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Re: [Flashcoders] Flash on PSP!

2006-03-01 Thread Alias
Oh really?

That's wierd. Why would anyone want to use that?

Alias

On 3/1/06, Bart Wttewaall <[EMAIL PROTECTED]> wrote:
> Don't bother, I've tested it and it's crap.
> It seems all this "flashplayer" does is convert the flashfile to some
> form of video (and taking its sweet time at that) and play it/crash on
> it. No actionscript interaction whatsoever. You're better off
> exporting your animation to avi and convert it to mp4 yourself.
>
>
> 2006/2/28, Weyert de Boer <[EMAIL PROTECTED]>:
> > Now I only need a PSP with fw1.5 :-)
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[Flashcoders] Flash on PSP!

2006-02-28 Thread Alias
Hi guys,

Looks like someone's gotten a homebrew flash player working on the
PSP! Looks pretty good, although apparently it's still early days.
Works on 1.5 firmware.

http://files.psphacks.net/details.php?file=93

Cheers,
Alias
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Re: [Flashcoders] SWF to Image format at runtime.

2006-02-09 Thread Alias
If you're targeting FP8, go here:
http://www.kaourantin.net/2005/10/more-fun-with-image-formats-in-as3.html

If not, you're unfortunately SOL.

HTH,
Alias

On 2/9/06, hidayath q <[EMAIL PROTECTED]> wrote:
> Hi guys,
>
> I want to convert the whole SWF file into a jpg format at runtime.will a swf
> file be embedded in PDF file? can anyone answer my question.
>
> Regards,
> S.Hidayath
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Re: [Flashcoders] Unit Tesing Framework Recommendations

2006-02-08 Thread Alias
AsUnit is definitely the best.

HTH,
Alias

On 2/8/06, Chris Velevitch <[EMAIL PROTECTED]> wrote:
> I'm interested in finding what unit testing frameworks exist for Flash
> and the pros and cons of each.
>
>
> Chris
> --
> Chris Velevitch
> Manager - Sydney Flash Platform Developers Group
> www.flashdev.org.au
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Re: [Flashcoders] How do you code your Flash applications?

2006-02-03 Thread Alias
I used it professionally for around 9 months, and I have to say -
Primalscript is actually not that great, compared to Eclipse + FDT.

Alias

On 2/3/06, Merrill, Jason <[EMAIL PROTECTED]> wrote:
> >>Surprised at the lack of support for Primalscript on this list :)
>
> Its probably just the cost of Primalscript, that's all - its competing
> with Eclipse, SEPY, SciTE Flash, which are all free.
>
> Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com
>
>
>
>
>
> NOTICE:
> This message is for the designated recipient only and may contain privileged 
> or confidential information. If you have received it in error, please notify 
> the sender immediately and delete the original. Any other use of this e-mail 
> by you is prohibited.
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Re: [Flashcoders] 0,0????

2006-02-03 Thread Alias
Looks fine to me.

Is your code nested inside another clip?

Alias

On 2/3/06, Tom Rhodes <[EMAIL PROTECTED]> wrote:
> hello, if anyone's got a mo, I'm going mad..
>
>
>
> 
>
>
>
> function
> makeBG(roundness:Number,w:Number,h:Number,colour:String,targ:MovieClip):Movi
> eClip
>
> {
>
> var bg:MovieClip = targ.createEmptyMovieClip("button_bg",1);
>
> with(bg)
>
> {
>
> lineStyle(0,0,0);
>
> beginFill(colour,100);
>
> moveTo(roundness,0);
>
> lineTo(w-roundness,0);
>
> curveTo(w,0,w,roundness);
>
> lineTo(w,h-roundness);
>
> curveTo(w,h,w-roundness,h);
>
> lineTo(roundness,h);
>
> curveTo(0,h,0,h-roundness);
>
> lineTo(0,roundness);
>
> curveTo(0,0,roundness,0);
>
> endFill();
>
> }
>
> return bg;
>
> }
>
>
>
> var buttBack = makeBG(4,140,20,"0xFF",this);
>
> trace(buttBack._x + ":" + buttBack._y);
>
>
>
> 
>
>
>
> can someone paste that in a blank movie and run it, you'll see that even
> though it traces "0:0" and as far as I can tell the "pen" never goes into
> negative numbers, the shape's top left hand corner is above and to the left
> of 0,0??
>
>
>
> cheers,
>
>
>
> tom.
>
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Re: [Flashcoders] xpath - returning object not string?

2006-02-03 Thread Alias
Your query will return a list of objects which have the attribute
"name". There may be more than one of them, hence you get the object.

HTH,
Alias

On 2/3/06, Kent Humphrey <[EMAIL PROTECTED]> wrote:
> Continuing my further adventures in xpath land:
>
> clientList = XPath.selectNodes(this, "root/clients/client/@name");
>
> trace(typeof(clientList[0]));
>
> That trace statement returns "object", so my array is an array of
> objects, not the strings I was after.
>
> WIll I have to String(clientList[0]) everytime I need the string
> value, or is there some other way?
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Re: [Flashcoders] Flash 8 CPU test script

2006-02-02 Thread Alias
Flash 8 does not contain the new VM. Only flash 8.5 contains it, and
if you are running flash 8.0 content, it will use the 8.0 VM. Carry on
as you were, you should be fine.

Alias

On 2/2/06, Bart Wttewaall <[EMAIL PROTECTED]> wrote:
> Hi list,
>
> I'd like to be able to tell if the user's cpu is up for a heavy load
> of animations, filters and flv's with alphachannel. I remember a post
> about how the Flash 8 VM had been drastically rewritten so that
> cpu-usage and garbage collection acted in a whole new manner.
>
> In Flash 7 I'd write a method that would do some heavy math and return
> the time it took. However I'm not sure if the results in Flash 8 would
> be reliable, with the new VM and all.
>
> Your thoughts please..
> Bart
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Re: [Flashcoders] What native events do (AS2, but not V2) components implement?

2006-01-31 Thread Alias
Hi Nathan,

I'm actually talking about the level below that. I'm not using the V2
components, but creating my own from scratch.

There are some more low-level events that are called by flash & the
IDE itself, which is what I'm looking for.

Thanks,
Alias



On 1/31/06, Nathan Derksen <[EMAIL PROTECTED]> wrote:
> Take a look in the Flash help panel under Components Language
> Reference -> UIComponent Class and UIObject Class. Most components
> inherit from UIComponent, which in turn inherits from UIObject, so
> all the properties/methods/events listed for these two classes will
> apply. When you create your own components, you have a choice as to
> whether you want to go the somewhat lighter-weight approach and just
> extend UIObject, or to get the full V2 framework from UIComponent.
>
> Nathan
> http://www.nathanderksen.com
>
>
> On Jan 31, 2006, at 4:22 AM, Alias wrote:
>
> > Hi guys,
> >
> > This is always really hard to find information about, so I wanted to
> > ask the list.
> >
> > Which events do AS2 components automatically have? I'm not talking
> > about V2 components, I'm referring to components created from scratch
> > in AS2. For example, there are functions like "onResize", which seem
> > to be automatically called, and others, which don't, but get
> > implemented by the component developers themselves.
> >
> > Can anyone point me to a list of these? Or just let me know what
> > they are?
> >
> > Cheers,
> > Alias
> > ___
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> >
>
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[Flashcoders] What native events do (AS2, but not V2) components implement?

2006-01-31 Thread Alias
Hi guys,

This is always really hard to find information about, so I wanted to
ask the list.

Which events do AS2 components automatically have? I'm not talking
about V2 components, I'm referring to components created from scratch
in AS2. For example, there are functions like "onResize", which seem
to be automatically called, and others, which don't, but get
implemented by the component developers themselves.

Can anyone point me to a list of these? Or just let me know what they are?

Cheers,
Alias
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[Flashcoders] [Jobs] senior flash developer

2006-01-30 Thread Alias
Hi all,

The company I work for, Tonic Design, which is an independant design &
branding consultancy in Shoreditch, London, England, is looking to
hire a senior flash developer. Tonic are a fun, vibrant company to
work for, with spacious penthouse studios on Shoreditch High St. Our
client list includes Sony, Hasbro, Daihatsu, MTV, Rankin, and
Daihatsu, amongst others.

Our website is here:
http://www.tonic.co.uk


The successful candidate will:
 - Be a good communicator, able to work with both creative & technical people.
 - Be able to create solid, reliable actionscript solutions in a team
environment within tight  deadlines.
 - Have a portfolio of URLs which demonstrate their abilities &
approach to problem solving.
 - Significant experience in a relevant industry role

Also, any of the following, although not compulsory, would be an advantage:
 - A good sense of humour
 - A solid understanding of software development processes & methodologies
 - A good grasp of the workings of low-level actionscript
 - Experience with international (including non-latin) localisation of
flash websites
 - Knowledge of a statically typed programming language such as Java or C#
 - Games development experience

If you are interested, please mail me offlist, at [EMAIL PROTECTED],
with a copy of an up to date CV and a portfolio of URLs. We will not
consider applicants without URLs. We consider experience and
demonstrable ability to far outweigh any academic qualifications.

Thanks,
Alias
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Re: [Flashcoders] MVC gc

2006-01-26 Thread Alias
Hi there,

The garbage collection is Flash is done by reference counting, so as
long as your object isn't referenced by something else that hasn't
been deleted, it should be garbage collected fine.

Hope this helps,
Alias

On 1/26/06, Ryan Sexton <[EMAIL PROTECTED]> wrote:
> Hi everyone, I'm coming to the tail end of a project and I'm in
> "cleanup mode".  I have two questions, but first some background info.
> I'm using Flash 8 and using the MVC pattern. My mvc is based off of
> Colin Moocks example, slightly modified to use parent/child. This is
> the first time I've used this pattern and have a concern about shutting
> down a child MVC. Since I load, shutdown and reload various children
> over the course of the application, will it, after shutting down and
> removing the child variable from the parent be successfully garbage
> collected or slowly build up in memory. My concern is the various
> references within the MVC would keep it from being garbage collected.
>
> Another question, is there a tool that I can view memory even after I
> delete a variable to see if something was garbage collected?
>
> Thank you,
> Ryan Sexton
>
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Re: [Flashcoders] Stolen content

2006-01-19 Thread Alias
Links are not content.

Please end this thread.

Alias

On 1/19/06, franto <[EMAIL PROTECTED]> wrote:
> sure, you right, it was not my examples,
> it's content of my blog, link which i collected from many sites,
> digging, storing, writing then to the post, 1 update of post when I
> add 1 link last 30 mins, because there were many sites linking to that
> post
>
> I dont tell examples is mine...  my Collected examples are not same as
> Collected my examples :)
>
> Hopefully you know what I mean
>
> Franto
>
> On 1/19/06, erixtekila <[EMAIL PROTECTED]> wrote:
> >
> > Le 19 janv. 06, à 11:50, franto a écrit :
> >
> > > I just want to know, that there are such practics, i know you know :)
> > > but i hate it
> > > so just want to let you know thieves :)
> > >
> > > http://www.franto.com/blog2/stolen-content-collected-links-to-
> > > maelstrom-examples
> >
> >
> > Well, franto, did you really said : "my" content ?
> > "It's sad, i've found my content on other sites. Do not know about
> > other content, but it seems that my Collected links to Maelstrom
> > examples"
> >
> > I thought it was examples of the new features developped by others.
> > Could you clarify a bit ?
> >
> > Thanks.
> > ---
> > erixtekila
> > http://blog.v-i-a.net/
> > ___
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> >
>
>
> --
> -
> Franto
>
> http://blog.franto.com
> http://www.flashcoders.sk
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Re: [Flashcoders] md5 in AS3

2006-01-17 Thread Alias
On a related note, has anyone written a message digest attack
algorithm for AS3? ;)

http://www.cits.rub.de/MD5Collisions/

Cheers,
Alias

On 1/16/06, Geoffrey Williams <[EMAIL PROTECTED]> wrote:
> AS3 Version ->
>
> http://gsolo.com/temp/macromedia/flex/beta/Global/com/gsolo/encryption/MD5.z
> ip
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Paul BH
> Sent: Monday, January 16, 2006 6:47 PM
> To: Flashcoders mailing list
> Subject: [Flashcoders] md5 in AS3
>
> does anyone have a class for generating md5 hash's in AS2 or AS3?
>
> ta
>
> PBH
>
>
>
>
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Re: [Flashcoders] FlashMattic -My Hebrew Flash Blog

2006-01-16 Thread Alias
Hi There,

If you do figure out any useful solutions to the RTL issues, posting
english translations of them would be much appreciated. The RTL issue
is of great interest to myself, and I'm sure many other non hebrew
speakers.

Thanks,
Alias

On 1/16/06, matti bar zeev <[EMAIL PROTECTED]> wrote:
> Hey list, whad''up?
> Just wanted to tell you about my new Hebrew Flash Blog. No... you won't find
> the complete solution to RTL for flash there, but many post on what's to be,
> and new stuff I bump into while exploring as3 and Flex.
> Here's where you can fine it: http://www.flashmattic.blogspot.com and it's
> also listed in the MXNA News aggregator.
> Of course, if you don't read Hebrew, it won't mean that much to you :)
> take care,
> bye.
>
>
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Re: [Flashcoders] SetInterval Magic

2006-01-11 Thread Alias
Hi guys,

It's important to realise that setInterval has two different ways to call it.

The first, and most commonly used, is this:

setInterval(functionReference:Function, interval:Number,
[param1:Object, param2, ..., paramN]) : Number

The second, which is less well known, but substantially more reliable, is this:

setInterval(objectReference:Object, methodName:String,
interval:Number, [param1:Object, param2, ..., paramN]) : Number



Although the first example will work, the function will execute in the
wrong scope.
The second, however, because it allows you to specify the scope in
which it executes, is far more reliable.

For example, if I'm inside a class, and want to call a public method
of that same class every 1000 ms, I would use:

setInterval(this,"myFunction",1000);

What's important to understand here is the difference between passing
the name of the function, and *the function itself* - which is what's
happening in the first example. There has been a lot of confusion
about this over the past few years, mostly due to ambiguous
documentation. Have a look here for a well written piece of
documentation on the subject:

http://livedocs.macromedia.com/flash/8/main/00001766.html

Hope this helps,
Alias


On 1/11/06, Sönke Rohde <[EMAIL PROTECTED]> wrote:
> Hi,
> This is a scope-issue. Try
>
> import mx.utils.Delegate
> ...
> setInterval(Delegate.create(this, func), 2000);
>
> Cheers,
> Sönke
>
> > Hi Coders,
> >
> >   In following code, I am creating a new dynamic movie clip (in
> > function N1 of script object) and associating the handler for unload
> > event. Next I am deleting the same movie clip in function N3 of script
> > object. But if we are calling the function N3 through setInterval
> > function, movieclip unload event is not called.
> >
> > Now if we are calling the same function N3 directly without
> > setInterval,
> > unload event will be called.
> >
> > Someone please tell me what is happening here?
> >
> >
> >
> > script = new Object();
> >
> > Delay = new Object();
> >
> >
> >
> > // Delay Object
> >
> > Delay.delay = function(obj, func)
> >
> > {
> >
> >   this.mObj = obj;
> >
> >   this.mFunc = func;
> >
> >   // Calling function after an interval of 2 seconds.
> >
> >   setInterval(this.func, 2000, this);
> >
> > }
> >
> >
> >
> > Delay.func = function(obj)
> >
> > {
> >
> >   var temp = obj;
> >
> >   // Calling function N3 of class script.
> >
> >   temp.mObj[temp.mFunc]();
> >
> > }
> >
> >
> >
> > // Script Object
> >
> > script.N1 = function()
> >
> > {
> >
> >   // Creating a new movie clip.
> >
> >   _root.createEmptyMovieClip("Dhiraj", 1);
> >
> >
> >
> > // Associating unload event with it.
> >
> >   _root.Dhiraj.onUnload = function()
> >
> >   {
> >
> > trace("Dhiraj Unload");
> >
> >   }
> >
> >
> >
> >   // Storing the movie clip instance in member variable.
> >
> >   this.mMC = _root.Dhiraj;
> >
> >
> >
> >   // Calling next function of script.
> >
> >   this.N2();
> >
> > }
> >
> >
> >
> > script.N2 = function()
> >
> > {
> >
> > // Calling N3 after some delay.
> >
> >   Delay.delay(this, "N3");
> >
> > }
> >
> >
> >
> > script.N3 = function()
> >
> > {
> >
> >   this.mMC.removeMovieClip();
> >
> > }
> >
> >
> >
> > script.N1();  // Calling first function of script.
> >
> >
> >
> > Regards:
> >
> > Dhiraj
> >
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Re: [Flashcoders] Caret position coords

2006-01-02 Thread Alias
Whoa - dude, is that MFC or something?

Alias

On 1/2/06, Weyert de Boer <[EMAIL PROTECTED]> wrote:
> Easy...  get the x,y in characters of the memo
>
> function getCharacterPosition( aMemo: TMemo ): TPoint
> begin
>   Result.X := LongRec( SendMessage( aMemo.Handle, EM_GETSEL, 0, 0 ) ).Hi;
>   Result.Y := SendMessage( aMemo.Handle, EM_LINEFROMCHAR, Result.X, 0 );
>   Result.X := Result.X - SendMessage(aMemo.Handle, EM_LINEINDEX, -1, 0);
> return Result;
> end;
>
> and get the x,y in pixels of the memo
>
> function getCharPositionInPixels( aMemo: TMemo ): TPoint
> var result: TPoint;
> begin
> result := aMemo.Perform( EM_POSFROMCHAR, WPARAM(@result),
> aMemo.SelStart);
> return result;
> end
>
> Not sure if the code is error free, though but are these api messages ;-)
>
> Yours,
> Weyert de Boer
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Re: [Flashcoders] where and how can I learn actionscript bytecode

2005-12-04 Thread Alias
Hi Boon,

Good luck with learning bytecode.

However, I suspect that the reason your first delete statement doesn't
work is because of the way flash's garbage collection works. When you
call delete on an object, it is marked for deletion by the garbage
collector. It uses reference counting to decide whether to actually
delete something, so I suspect that if you try to delete an object
from within itself, it most likely will not actually do so, until that
object has finished up. I'd say you should probably always try to
delete objects from outside of their own scope.

It's likely that if this is indeed the case, the problem will look
exactly the same at the bytecode level.

Hope this sheds some light on your problem,
Alias
On 12/3/05, Boon Chew <[EMAIL PROTECTED]> wrote:
>
> Is there any tools or documentation out there that
> will aid in learning actionscript bytecode?
>
> I ran into this the other day, and it seems like only
> reading the bytecode can help me understand why it
> doesn't work?
>
> class A
> {
>function destroy()
>{
>   delete this;  // doesn't delete itself
>}
> }
>
> var a = new A();
> delete a;  // delete works here
>
> - boon
>
>
>
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Re: [Flashcoders] FP6 can't tell between undefined & null?

2005-11-25 Thread Alias
Wow, how did that slip by me all these years...

Thanks!
Alias

On 11/25/05, Ian Thomas <[EMAIL PROTECTED]> wrote:
> It means 'strict equality' - no type-conversion is done.
>
> e.g. 2=="2"  is true, but 2==="2" is false
>
> Ian
>
> On 11/25/05, Alias <[EMAIL PROTECTED]> wrote:
> >
> > I've never seen the "===" operator before - do you mean "=="?
> >
> > Alias
> >
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Re: [Flashcoders] FP6 can't tell between undefined & null?

2005-11-25 Thread Alias
I've never seen the "===" operator before - do you mean "=="?

Alias

On 11/25/05, zwetan <[EMAIL PROTECTED]> wrote:
> >
> > Can anyone confirm whether the flash 6 player can't differentiatate
> > between a function that returns "null" and on which returns
> > "undefined"? Is there a difference on the bytecode level?
> >
>
> Humm first you could provide the function or at least
> a cutdown version of it
>
> and/or
>
> Try to use identity eguality
>
> trace( foobar() === undefined );
> trace( foobar() === null );
>
>
> zwetan
>
>
>
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[Flashcoders] FP6 can't tell between undefined & null?

2005-11-25 Thread Alias
Hi Guys, quick question -

Can anyone confirm whether the flash 6 player can't differentiatate
between a function that returns "null" and on which returns
"undefined"? Is there a difference on the bytecode level?

Thanks in advance,
Alias Cummins
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Re: [Flashcoders] Spinning wheel

2005-11-23 Thread Alias
Check out Flade:
http://www.cove.org/flade/default.aspx

HTH
Alias


On 11/23/05, Eric E. Dolecki <[EMAIL PROTECTED]> wrote:
> before i code one up myself - does anyone have the basic math for a
> wheel of fortune type of spinning wheel? if it had a "flapper" that
> would be a bonus. otherwise i can just randomize the total time of
> spin, and let er rip, slowing the rotation down over time. random
> number of possible "hits" on the wheel.
>
> edolecki
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Re: [Flashcoders] Post awaiting for approval[OT]

2005-11-22 Thread Alias
No.

HTH,
Alias

On 11/22/05, Tiago Vale <[EMAIL PROTECTED]> wrote:
> Hi list, I've sent a post to osflash and flashcoders(hope its not spamming)
> list but it seems its too big, can I send the example sources as
> attachement?
>
> --
> Cheers Tiago Janz
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Re: [Flashcoders] flex 2 for games?

2005-11-22 Thread Alias
Hi Hans/Charles/To Whom It May Concern

> who is complaining?

No-one yet - wait until it's finished and released, only then will the
complaints will start rolling in :)

> Although I admire all the people who do join public alpha groups etc to
> make things better, I dont think that this is should be a must in order to
> comment (again, nobody was complaining yet ;)) on a language. I cant
> imagine that if i'd join the alpha group and went like 'gimme real
> eventlisteners with listener interfaces, gimme dynamic class loading, gimme
> anonymous classes, inner classes, multhreading, make it like the java
> language with all the cool features of flash, etc' that they'd be real
> happy with me;).

They'd probably listen a lot more than you expect them to. They're
pretty good like that :)

>...The way it works:
> myObject.addEventListener (PUBLIC_ID, functionObject) is not very strong
> typed in my opinion, I would have expected something like
> myObject.addFooListener(myFooListener) in which myFooListener implemented
> the FooListener interface and addFooListener was declared like
> public function addFooListener (f:FooListener).

You can strictly type your event objects if you like, as far as I can
see - there are lots of built in ones, or you can create custom ones
dynamically:

http://livedocs.macromedia.com/labs/1/flex/langref/flash/events/Event.html

Is that what you mean? Wouldn't having addFooEvent be a bit difficult
to keep track of? Or have I misunderstood?


> Another one if the new
> additions is that you can put functions in packages, so you no longer need
> to wrap m in a class, so now we have function libraries, with at the moment
> only one public function per file if im not mistaken. I agree that static
> classes might not be the best way either, but this seems even worse to me.
>

Yeah, I must agree that I'm not too keen on package level functions.
We'll see how that pans out I guess...

> So there you have it... i commented on AS3 without working with the public
> alpha group... yet ;) I'll promise ill the alpha's soon and repent ;).

I'm sure the giant secret macromedia listening base in Antarctica has
picked up this conversation anyway :)

Cheers,
Alias
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Re: [Flashcoders] flex 2 for games?

2005-11-22 Thread Alias
Hi Charles,


On 11/21/05, Charles Parcell <[EMAIL PROTECTED]> wrote:
> ... what I don't get is why
> people are so quick to jump from AS 1.0 to 3.0. It really isn't like 3.0 is
> too much different from 2.0 as far as the basic language goes. Where is does
> differ greatly is in the class structures and additional classes.
>

If you want to influence the development of the language, doing some
work with the public alpha group is a good way to go. It's all very
well to complain about a language after it's release, but if you
participate in the public alpha, it gives you the chance to actually
get stuff changed or fixed before you have to deploy it commercially,
which chances are you will.

> With that said I would suggest using AS 2.0 to build you new game arch. but
> keep an eye on 3.0 so you are aware of where things are going. Case in point
> MC vs. Sprites.
>

There are some pretty fundamental changes in AS3 regarding the way the
screen is drawn - the displaylist & sprite stuff is very useful for
games work and will substantially influence the way you design your
engine - depth is handled completely differently, and event handling
is much more robust, among other things.

HTH
Alias
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