Re: [{SPAM?}] - [Flashcoders] Stop loading sounds - Email found in subject

2007-02-28 Thread Ben Cline

Try
mySound.stop();
delete mySound;

- Ben

http://www.bencline.net

On Feb 26, 2007, at 4:34 PM, Omar Fouad wrote:

Nah, i tried mySound.load(); but it only stops the sound, and  
doesnt stol

loading it

better ideas??


On 2/26/07, Omar Fouad [EMAIL PROTECTED] wrote:


allright i'll try it
thanks so much


 On 2/25/07, Cole Peterson [EMAIL PROTECTED] wrote:

 mySound.load(file.mp3, true);

 then ...

 mySound.load();

 will stop the loading of the mp3.

 thanks

 cole peterson


 -Original Message-
 From: [EMAIL PROTECTED] on behalf of  
Omar Fouad

 Sent: Sun 2/25/2007 11:52 AM
 To: Flashcoders mailing list
 Subject: [{SPAM?}] - [Flashcoders] Stop loading sounds - Email  
found in

 subject

 i have a Sound object called mySound
 i set it to load an mp3 and set is streaming to true as follow:
 mySound.load(file.mp3, true);

 so it plays and buffers the mp3 untill the load is complete.

 Actually i need my stop button to stop the song and to stop it
 buffering!!!
 as in buffering will let the movie itself load the external swfs  
very
 slowly. is there something that pauses streaming i can use in  
this case



 Thanks so much

 --
 Omar Fouad - Digital Emotions...

 Love is always patient and kind. It is never jealous. Love is never
 boastful
 nor conceited It is never rude or selfish. It does not take  
offense and

 is
 not resentful. Love takes no pleasure in other people's sins...but
 delights
 in the truth. It is always ready to excuse, to trust, to hope...  
and to

 endure... whatever comes.
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never
boastful nor conceited It is never rude or selfish. It does not  
take offense
and is not resentful. Love takes no pleasure in other people's  
sins...but
delights in the truth. It is always ready to excuse, to trust, to  
hope...

and to endure... whatever comes.





--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never  
boastful
nor conceited It is never rude or selfish. It does not take offense  
and is
not resentful. Love takes no pleasure in other people's sins...but  
delights
in the truth. It is always ready to excuse, to trust, to hope...  
and to

endure... whatever comes.
___
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To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [{SPAM?}] - [Flashcoders] Stop loading sounds - Email found in subject

2007-02-28 Thread Omar Fouad

i tried deleting it but it still buffers on the background it seems the load
method isnt static...

On 2/28/07, Ben Cline [EMAIL PROTECTED] wrote:


Try
mySound.stop();
delete mySound;

- Ben

http://www.bencline.net

On Feb 26, 2007, at 4:34 PM, Omar Fouad wrote:

 Nah, i tried mySound.load(); but it only stops the sound, and
 doesnt stol
 loading it

 better ideas??


 On 2/26/07, Omar Fouad [EMAIL PROTECTED] wrote:

 allright i'll try it
 thanks so much


  On 2/25/07, Cole Peterson [EMAIL PROTECTED] wrote:
 
  mySound.load(file.mp3, true);
 
  then ...
 
  mySound.load();
 
  will stop the loading of the mp3.
 
  thanks
 
  cole peterson
 
 
  -Original Message-
  From: [EMAIL PROTECTED] on behalf of
 Omar Fouad
  Sent: Sun 2/25/2007 11:52 AM
  To: Flashcoders mailing list
  Subject: [{SPAM?}] - [Flashcoders] Stop loading sounds - Email
 found in
  subject
 
  i have a Sound object called mySound
  i set it to load an mp3 and set is streaming to true as follow:
  mySound.load(file.mp3, true);
 
  so it plays and buffers the mp3 untill the load is complete.
 
  Actually i need my stop button to stop the song and to stop it
  buffering!!!
  as in buffering will let the movie itself load the external swfs
 very
  slowly. is there something that pauses streaming i can use in
 this case
 
 
  Thanks so much
 
  --
  Omar Fouad - Digital Emotions...
 
  Love is always patient and kind. It is never jealous. Love is never
  boastful
  nor conceited It is never rude or selfish. It does not take
 offense and
  is
  not resentful. Love takes no pleasure in other people's sins...but
  delights
  in the truth. It is always ready to excuse, to trust, to hope...
 and to
  endure... whatever comes.
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 
  ___
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  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 



 --
 Omar Fouad - Digital Emotions...

 Love is always patient and kind. It is never jealous. Love is never
 boastful nor conceited It is never rude or selfish. It does not
 take offense
 and is not resentful. Love takes no pleasure in other people's
 sins...but
 delights in the truth. It is always ready to excuse, to trust, to
 hope...
 and to endure... whatever comes.




 --
 Omar Fouad - Digital Emotions...

 Love is always patient and kind. It is never jealous. Love is never
 boastful
 nor conceited It is never rude or selfish. It does not take offense
 and is
 not resentful. Love takes no pleasure in other people's sins...but
 delights
 in the truth. It is always ready to excuse, to trust, to hope...
 and to
 endure... whatever comes.
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com


___
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http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
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--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
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Re: [{SPAM?}] - [Flashcoders] Stop loading sounds - Email found in subject

2007-02-27 Thread Omar Fouad

Nah, i tried mySound.load(); but it only stops the sound, and doesnt stol
loading it

better ideas??


On 2/26/07, Omar Fouad [EMAIL PROTECTED] wrote:


allright i'll try it
thanks so much


 On 2/25/07, Cole Peterson [EMAIL PROTECTED] wrote:

 mySound.load(file.mp3, true);

 then ...

 mySound.load();

 will stop the loading of the mp3.

 thanks

 cole peterson


 -Original Message-
 From: [EMAIL PROTECTED] on behalf of Omar Fouad
 Sent: Sun 2/25/2007 11:52 AM
 To: Flashcoders mailing list
 Subject: [{SPAM?}] - [Flashcoders] Stop loading sounds - Email found in
 subject

 i have a Sound object called mySound
 i set it to load an mp3 and set is streaming to true as follow:
 mySound.load(file.mp3, true);

 so it plays and buffers the mp3 untill the load is complete.

 Actually i need my stop button to stop the song and to stop it
 buffering!!!
 as in buffering will let the movie itself load the external swfs very
 slowly. is there something that pauses streaming i can use in this case


 Thanks so much

 --
 Omar Fouad - Digital Emotions...

 Love is always patient and kind. It is never jealous. Love is never
 boastful
 nor conceited It is never rude or selfish. It does not take offense and
 is
 not resentful. Love takes no pleasure in other people's sins...but
 delights
 in the truth. It is always ready to excuse, to trust, to hope... and to
 endure... whatever comes.
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com




--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never
boastful nor conceited It is never rude or selfish. It does not take offense
and is not resentful. Love takes no pleasure in other people's sins...but
delights in the truth. It is always ready to excuse, to trust, to hope...
and to endure... whatever comes.





--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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[Flashcoders] Stop loading sounds

2007-02-25 Thread Omar Fouad

i have a Sound object called mySound
i set it to load an mp3 and set is streaming to true as follow:
mySound.load(file.mp3, true);

so it plays and buffers the mp3 untill the load is complete.

Actually i need my stop button to stop the song and to stop it buffering!!!
as in buffering will let the movie itself load the external swfs very
slowly. is there something that pauses streaming i can use in this case


Thanks so much

--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
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RE: [{SPAM?}] - [Flashcoders] Stop loading sounds - Email found in subject

2007-02-25 Thread Cole Peterson
mySound.load(file.mp3, true);

then ... 

mySound.load();

will stop the loading of the mp3.

thanks

cole peterson


-Original Message-
From: [EMAIL PROTECTED] on behalf of Omar Fouad
Sent: Sun 2/25/2007 11:52 AM
To: Flashcoders mailing list
Subject: [{SPAM?}] - [Flashcoders] Stop loading sounds - Email found in subject
 
i have a Sound object called mySound
i set it to load an mp3 and set is streaming to true as follow:
mySound.load(file.mp3, true);

so it plays and buffers the mp3 untill the load is complete.

Actually i need my stop button to stop the song and to stop it buffering!!!
as in buffering will let the movie itself load the external swfs very
slowly. is there something that pauses streaming i can use in this case


Thanks so much

-- 
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
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[Flashcoders] Stop loading

2006-05-13 Thread Patrick Matte
Whats the best way to stop a sound from loading ? I fired the
Sound.loadsound() method but suddenly for a reason, I need to stop the
loading right away.

Same thing with MovieClipoader. Will the MovieClipLoader.unloadClip method
simply stop the downloading of the image ?


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Re: [Flashcoders] Stop loading

2006-05-13 Thread Johannes Nel

afaik there is no way to stop the actual load.

On 5/13/06, Patrick Matte [EMAIL PROTECTED] wrote:


Whats the best way to stop a sound from loading ? I fired the
Sound.loadsound() method but suddenly for a reason, I need to stop the
loading right away.

Same thing with MovieClipoader. Will the MovieClipLoader.unloadClip method
simply stop the downloading of the image ?


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--
j:pn
http://www.lennel.org
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Re: [Flashcoders] Stop loading

2006-05-13 Thread Gerry Creighton

Have you researched the livedocs yet?
http://livedocs.macromedia.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/ 
common/html/wwhelp.htm?context=Flash_MX_2004file=0364.html#77315


On May 13, 2006, at 3:23 PM, Patrick Matte wrote:


Whats the best way to stop a sound from loading ? I fired the
Sound.loadsound() method but suddenly for a reason, I need to stop the
loading right away.

Same thing with MovieClipoader. Will the MovieClipLoader.unloadClip  
method

simply stop the downloading of the image ?


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Re: [Flashcoders] Stop loading

2006-05-13 Thread Patrick Matte
It seems the only way to stop a sound from loading is to start loading
another sound in the same Sound Object. You can even load a sound that
doesn't actually exists on the server, it creates an error but it stops the
sound from loading.

For MovieClipLoader, the unloadClip method works fine although it doesn't
fire the onLoadError method like it says it should in the help docs.


Le 13/05/06 15:26, « Johannes Nel » [EMAIL PROTECTED] a écrit :

 afaik there is no way to stop the actual load.
 
 On 5/13/06, Patrick Matte [EMAIL PROTECTED] wrote:
 
 Whats the best way to stop a sound from loading ? I fired the
 Sound.loadsound() method but suddenly for a reason, I need to stop the
 loading right away.
 
 Same thing with MovieClipoader. Will the MovieClipLoader.unloadClip method
 simply stop the downloading of the image ?
 
 
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com
 
 
 


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Re: [Flashcoders] Stop loading

2006-05-13 Thread Gerry Creighton

I just tested this code and it worked as it should.
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
s.stop();
clearInterval(myTimer);
trace(stopSong called);
}
myTimer= setInterval(stopSong , 1);
/code

I of course put the swf and the mp3 in the same directory to test this.
I used the setInterval just to do a quick test that it shuts off  
after 10 seconds.


Gerry
 
...

http://www.thespikeranch.com
Certified Macromedia Flash MX Designer
 
...


On May 13, 2006, at 3:23 PM, Patrick Matte wrote:


Whats the best way to stop a sound from loading ? I fired the
Sound.loadsound() method but suddenly for a reason, I need to stop the
loading right away.

Same thing with MovieClipoader. Will the MovieClipLoader.unloadClip  
method

simply stop the downloading of the image ?


___
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Re: [Flashcoders] Stop loading

2006-05-13 Thread Patrick Matte
Your code will actually stop the streaming sound from playing, but not from
being downloaded from the server.



Le 13/05/06 17:14, « Gerry Creighton » [EMAIL PROTECTED] a écrit :

 I just tested this code and it worked as it should.
 code
 var s:Sound = new Sound();
 s.loadSound(Finish Line.mp3 , true);
 s.start(999,1);
 function stopSong(){
 s.stop();
 clearInterval(myTimer);
 trace(stopSong called);
 }
 myTimer= setInterval(stopSong , 1);
 /code
 
 I of course put the swf and the mp3 in the same directory to test this.
 I used the setInterval just to do a quick test that it shuts off
 after 10 seconds.
 
 Gerry
 
 ...
 http://www.thespikeranch.com
 Certified Macromedia Flash MX Designer
 
 ...
 
 On May 13, 2006, at 3:23 PM, Patrick Matte wrote:
 
 Whats the best way to stop a sound from loading ? I fired the
 Sound.loadsound() method but suddenly for a reason, I need to stop the
 loading right away.
 
 Same thing with MovieClipoader. Will the MovieClipLoader.unloadClip
 method
 simply stop the downloading of the image ?
 
 
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
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 http://training.figleaf.com
 
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Re: [Flashcoders] Stop loading

2006-05-13 Thread Gerry Creighton

True...I didn't cover that.

On May 13, 2006, at 6:01 PM, Patrick Matte wrote:

Your code will actually stop the streaming sound from playing, but  
not from

being downloaded from the server.



Le 13/05/06 17:14, « Gerry Creighton » [EMAIL PROTECTED] a  
écrit :



I just tested this code and it worked as it should.
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
s.stop();
clearInterval(myTimer);
trace(stopSong called);
}
myTimer= setInterval(stopSong , 1);
/code

I of course put the swf and the mp3 in the same directory to test  
this.

I used the setInterval just to do a quick test that it shuts off
after 10 seconds.

Gerry
. 
...

...
http://www.thespikeranch.com
Certified Macromedia Flash MX Designer
. 
...

...

On May 13, 2006, at 3:23 PM, Patrick Matte wrote:


Whats the best way to stop a sound from loading ? I fired the
Sound.loadsound() method but suddenly for a reason, I need to  
stop the

loading right away.

Same thing with MovieClipoader. Will the MovieClipLoader.unloadClip
method
simply stop the downloading of the image ?


___
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Re: [Flashcoders] Stop loading

2006-05-13 Thread Gerry Creighton

What about using the following code... s.loadSound(,true);
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
//s.stop();
s.loadSound(,true);
clearInterval(myTimer);
trace(stopSong called);
}
myTimer= setInterval(stopSong , 5000);
/code

This would load nothing.
Gerry



On May 13, 2006, at 6:01 PM, Patrick Matte wrote:

Your code will actually stop the streaming sound from playing, but  
not from

being downloaded from the server.



Le 13/05/06 17:14, « Gerry Creighton » [EMAIL PROTECTED] a  
écrit :



I just tested this code and it worked as it should.
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
s.stop();
clearInterval(myTimer);
trace(stopSong called);
}
myTimer= setInterval(stopSong , 1);
/code

I of course put the swf and the mp3 in the same directory to test  
this.

I used the setInterval just to do a quick test that it shuts off
after 10 seconds.

Gerry
. 
...

...
http://www.thespikeranch.com
Certified Macromedia Flash MX Designer
. 
...

...

On May 13, 2006, at 3:23 PM, Patrick Matte wrote:


Whats the best way to stop a sound from loading ? I fired the
Sound.loadsound() method but suddenly for a reason, I need to  
stop the

loading right away.

Same thing with MovieClipoader. Will the MovieClipLoader.unloadClip
method
simply stop the downloading of the image ?


___
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To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] Stop loading

2006-05-13 Thread Patrick Matte
Yes thats exactly what i found, loading another sound is the only way to 
stop a sound from loading once its started.


- Original Message - 
From: Gerry Creighton [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Saturday, May 13, 2006 6:21 PM
Subject: Re: [Flashcoders] Stop loading


What about using the following code... s.loadSound(,true);
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
//s.stop();
s.loadSound(,true);
clearInterval(myTimer);
trace(stopSong called);
}
myTimer= setInterval(stopSong , 5000);
/code

This would load nothing.
Gerry



On May 13, 2006, at 6:01 PM, Patrick Matte wrote:

Your code will actually stop the streaming sound from playing, but  not 
from

being downloaded from the server.



Le 13/05/06 17:14, « Gerry Creighton » [EMAIL PROTECTED] a  écrit 
:



I just tested this code and it worked as it should.
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
s.stop();
clearInterval(myTimer);
trace(stopSong called);
}
myTimer= setInterval(stopSong , 1);
/code

I of course put the swf and the mp3 in the same directory to test  this.
I used the setInterval just to do a quick test that it shuts off
after 10 seconds.

Gerry
. ...
...
http://www.thespikeranch.com
Certified Macromedia Flash MX Designer
. ...
...

On May 13, 2006, at 3:23 PM, Patrick Matte wrote:


Whats the best way to stop a sound from loading ? I fired the
Sound.loadsound() method but suddenly for a reason, I need to  stop the
loading right away.

Same thing with MovieClipoader. Will the MovieClipLoader.unloadClip
method
simply stop the downloading of the image ?


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Re: [Flashcoders] Stop loading

2006-05-13 Thread Marc Hoffman

How do you know the sound is no longer loading?

At 07:32 PM 5/13/2006, you wrote:
Yes thats exactly what i found, loading another 
sound is the only way to stop a sound from loading once its started.


- Original Message - From: Gerry Creighton [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Saturday, May 13, 2006 6:21 PM
Subject: Re: [Flashcoders] Stop loading


What about using the following code... s.loadSound(,true);
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
//s.stop();
s.loadSound(,true);
clearInterval(myTimer);
trace(stopSong called);
}
myTimer= setInterval(stopSong , 5000);
/code

This would load nothing.
Gerry



On May 13, 2006, at 6:01 PM, Patrick Matte wrote:


Your code will actually stop the streaming sound from playing, but  not from
being downloaded from the server.



Le 13/05/06 17:14, « Gerry Creighton » [EMAIL PROTECTED] a  écrit :


I just tested this code and it worked as it should.
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
s.stop();
clearInterval(myTimer);
trace(stopSong called);
}
myTimer= setInterval(stopSong , 1);
/code

I of course put the swf and the mp3 in the same directory to test  this.
I used the setInterval just to do a quick test that it shuts off
after 10 seconds.

Gerry
. ...
...
http://www.thespikeranch.com
Certified Macromedia Flash MX Designer
. ...
...

On May 13, 2006, at 3:23 PM, Patrick Matte wrote:


Whats the best way to stop a sound from loading ? I fired the
Sound.loadsound() method but suddenly for a reason, I need to  stop the
loading right away.

Same thing with MovieClipoader. Will the MovieClipLoader.unloadClip
method
simply stop the downloading of the image ?


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RE: [Flashcoders] Stop loading

2006-05-13 Thread Ash Warren
I thought that I read someplace that this method worked (Where 'audio' is a
created sound object):

code

this.audio.stop ();
//
delete this.audio.onSoundComplete;
//
this.audio = null;
// The only way to stop a sound from downloading is to delete it
delete this.audio;

/code



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marc Hoffman
Sent: Saturday, May 13, 2006 10:47 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Stop loading

How do you know the sound is no longer loading?

At 07:32 PM 5/13/2006, you wrote:
Yes thats exactly what i found, loading another 
sound is the only way to stop a sound from loading once its started.

- Original Message - From: Gerry Creighton
[EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Saturday, May 13, 2006 6:21 PM
Subject: Re: [Flashcoders] Stop loading


What about using the following code... s.loadSound(,true);
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
//s.stop();
s.loadSound(,true);
clearInterval(myTimer);
trace(stopSong called);
}
myTimer= setInterval(stopSong , 5000);
/code

This would load nothing.
Gerry



On May 13, 2006, at 6:01 PM, Patrick Matte wrote:

Your code will actually stop the streaming sound from playing, but  not
from
being downloaded from the server.



Le 13/05/06 17:14, « Gerry Creighton » [EMAIL PROTECTED] a  écrit
:

I just tested this code and it worked as it should.
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
s.stop();
clearInterval(myTimer);
trace(stopSong called);
}
myTimer= setInterval(stopSong , 1);
/code

I of course put the swf and the mp3 in the same directory to test  this.
I used the setInterval just to do a quick test that it shuts off
after 10 seconds.

Gerry
. ...
...
http://www.thespikeranch.com
Certified Macromedia Flash MX Designer
. ...
...

On May 13, 2006, at 3:23 PM, Patrick Matte wrote:

Whats the best way to stop a sound from loading ? I fired the
Sound.loadsound() method but suddenly for a reason, I need to  stop the
loading right away.

Same thing with MovieClipoader. Will the MovieClipLoader.unloadClip
method
simply stop the downloading of the image ?


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Re: [Flashcoders] Stop loading

2006-05-13 Thread Patrick Matte
You can watch a sound loading with an interval tracing the 
Sound.getBytesLoaded method.


- Original Message - 
From: Marc Hoffman [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Saturday, May 13, 2006 11:46 PM
Subject: Re: [Flashcoders] Stop loading


How do you know the sound is no longer loading?

At 07:32 PM 5/13/2006, you wrote:
Yes thats exactly what i found, loading another sound is the only way to 
stop a sound from loading once its started.


- Original Message - From: Gerry Creighton 
[EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Saturday, May 13, 2006 6:21 PM
Subject: Re: [Flashcoders] Stop loading


What about using the following code... s.loadSound(,true);
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
//s.stop();
s.loadSound(,true);
clearInterval(myTimer);
trace(stopSong called);
}
myTimer= setInterval(stopSong , 5000);
/code

This would load nothing.
Gerry



On May 13, 2006, at 6:01 PM, Patrick Matte wrote:

Your code will actually stop the streaming sound from playing, but  not 
from

being downloaded from the server.



Le 13/05/06 17:14, « Gerry Creighton » [EMAIL PROTECTED] a  écrit 
:



I just tested this code and it worked as it should.
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
s.stop();
clearInterval(myTimer);
trace(stopSong called);
}
myTimer= setInterval(stopSong , 1);
/code

I of course put the swf and the mp3 in the same directory to test  this.
I used the setInterval just to do a quick test that it shuts off
after 10 seconds.

Gerry
. ...
...
http://www.thespikeranch.com
Certified Macromedia Flash MX Designer
. ...
...

On May 13, 2006, at 3:23 PM, Patrick Matte wrote:


Whats the best way to stop a sound from loading ? I fired the
Sound.loadsound() method but suddenly for a reason, I need to  stop the
loading right away.

Same thing with MovieClipoader. Will the MovieClipLoader.unloadClip
method
simply stop the downloading of the image ?


___
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Re: [Flashcoders] Stop loading

2006-05-13 Thread Patrick Matte

Thanks. I had not tried that one. No need to load another sound then.
It is so simple, i guess i was looking too far : )


- Original Message - 
From: Ash Warren [EMAIL PROTECTED]

To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Sunday, May 14, 2006 12:05 AM
Subject: RE: [Flashcoders] Stop loading


I thought that I read someplace that this method worked (Where 'audio' is a
created sound object):

code

this.audio.stop ();
//
delete this.audio.onSoundComplete;
//
this.audio = null;
// The only way to stop a sound from downloading is to delete it
delete this.audio;

/code



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marc Hoffman
Sent: Saturday, May 13, 2006 10:47 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Stop loading

How do you know the sound is no longer loading?

At 07:32 PM 5/13/2006, you wrote:

Yes thats exactly what i found, loading another
sound is the only way to stop a sound from loading once its started.

- Original Message - From: Gerry Creighton

[EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Saturday, May 13, 2006 6:21 PM
Subject: Re: [Flashcoders] Stop loading


What about using the following code... s.loadSound(,true);
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
//s.stop();
s.loadSound(,true);
clearInterval(myTimer);
trace(stopSong called);
}
myTimer= setInterval(stopSong , 5000);
/code

This would load nothing.
Gerry



On May 13, 2006, at 6:01 PM, Patrick Matte wrote:


Your code will actually stop the streaming sound from playing, but  not

from

being downloaded from the server.



Le 13/05/06 17:14, « Gerry Creighton » [EMAIL PROTECTED] a  écrit

:



I just tested this code and it worked as it should.
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
s.stop();
clearInterval(myTimer);
trace(stopSong called);
}
myTimer= setInterval(stopSong , 1);
/code

I of course put the swf and the mp3 in the same directory to test  this.
I used the setInterval just to do a quick test that it shuts off
after 10 seconds.

Gerry
. ...
...
http://www.thespikeranch.com
Certified Macromedia Flash MX Designer
. ...
...

On May 13, 2006, at 3:23 PM, Patrick Matte wrote:


Whats the best way to stop a sound from loading ? I fired the
Sound.loadsound() method but suddenly for a reason, I need to  stop the
loading right away.

Same thing with MovieClipoader. Will the MovieClipLoader.unloadClip
method
simply stop the downloading of the image ?


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Re: [Flashcoders] Stop loading

2006-05-13 Thread Marc Hoffman
Well, Sound.getBytesLoaded()  wouldn't show if a 
sound was continuing to load into cache after 
starting to load a new (or even missing) sound 
file into the same sound object. It would just show loading for the new sound.


But I just ran a test which shows that loading a 
new sound into a sound object does, in fact, 
curtail an earlier loading of a different sound into the same object:


http://www.dartfrogmedia.com/stopSoundLoad/index.html

In this test, press the first button to start 
streaming a 5.7 MB MP3 (just a long pink noise) 
via a Sound object. Then immediately press the 
second button, which attempts to load a 
non-existent MP3 into the same Sound object. Wait 
a minute and check your browser cache and you'll 
see the first sound (longSound.mp3) never 
loaded. If you then click the first button again 
but DON'T click the second button, and wait a 
minute or so (depending on connection speed), 
you'll see that longSound.mp3 DOES show in the browser cache.


Marc Hoffman

At 09:28 PM 5/13/2006, you wrote:
You can watch a sound loading with an interval 
tracing the Sound.getBytesLoaded method.


- Original Message - From: Marc Hoffman [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Saturday, May 13, 2006 11:46 PM
Subject: Re: [Flashcoders] Stop loading


How do you know the sound is no longer loading?

At 07:32 PM 5/13/2006, you wrote:
Yes thats exactly what i found, loading another 
sound is the only way to stop a sound from loading once its started.


- Original Message - From: Gerry 
Creighton [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Saturday, May 13, 2006 6:21 PM
Subject: Re: [Flashcoders] Stop loading


What about using the following code... s.loadSound(,true);
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
//s.stop();
s.loadSound(,true);
clearInterval(myTimer);
trace(stopSong called);
}
myTimer= setInterval(stopSong , 5000);
/code

This would load nothing.
Gerry



On May 13, 2006, at 6:01 PM, Patrick Matte wrote:


Your code will actually stop the streaming sound from playing, but  not from
being downloaded from the server.



Le 13/05/06 17:14, « Gerry Creighton » [EMAIL PROTECTED] a  écrit :


I just tested this code and it worked as it should.
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
s.stop();
clearInterval(myTimer);
trace(stopSong called);
}
myTimer= setInterval(stopSong , 1);
/code

I of course put the swf and the mp3 in the same directory to test  this.
I used the setInterval just to do a quick test that it shuts off
after 10 seconds.

Gerry
. ...
...
http://www.thespikeranch.com
Certified Macromedia Flash MX Designer
. ...
...

On May 13, 2006, at 3:23 PM, Patrick Matte wrote:


Whats the best way to stop a sound from loading ? I fired the
Sound.loadsound() method but suddenly for a reason, I need to  stop the
loading right away.

Same thing with MovieClipoader. Will the MovieClipLoader.unloadClip
method
simply stop the downloading of the image ?


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Re: [Flashcoders] Stop loading

2006-05-13 Thread Patrick Matte

I guess you're right about the getBytesLoaded method.
Another test we should do is just deleting the Sound object like Ash said in 
is reply.


- Original Message - 
From: Marc Hoffman [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, May 14, 2006 12:50 AM
Subject: Re: [Flashcoders] Stop loading


Well, Sound.getBytesLoaded()  wouldn't show if a
sound was continuing to load into cache after
starting to load a new (or even missing) sound
file into the same sound object. It would just show loading for the new 
sound.


But I just ran a test which shows that loading a
new sound into a sound object does, in fact,
curtail an earlier loading of a different sound into the same object:

http://www.dartfrogmedia.com/stopSoundLoad/index.html

In this test, press the first button to start
streaming a 5.7 MB MP3 (just a long pink noise)
via a Sound object. Then immediately press the
second button, which attempts to load a
non-existent MP3 into the same Sound object. Wait
a minute and check your browser cache and you'll
see the first sound (longSound.mp3) never
loaded. If you then click the first button again
but DON'T click the second button, and wait a
minute or so (depending on connection speed),
you'll see that longSound.mp3 DOES show in the browser cache.

Marc Hoffman

At 09:28 PM 5/13/2006, you wrote:
You can watch a sound loading with an interval tracing the 
Sound.getBytesLoaded method.


- Original Message - From: Marc Hoffman [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Saturday, May 13, 2006 11:46 PM
Subject: Re: [Flashcoders] Stop loading


How do you know the sound is no longer loading?

At 07:32 PM 5/13/2006, you wrote:
Yes thats exactly what i found, loading another sound is the only way to 
stop a sound from loading once its started.


- Original Message - From: Gerry Creighton 
[EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Saturday, May 13, 2006 6:21 PM
Subject: Re: [Flashcoders] Stop loading


What about using the following code... s.loadSound(,true);
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
//s.stop();
s.loadSound(,true);
clearInterval(myTimer);
trace(stopSong called);
}
myTimer= setInterval(stopSong , 5000);
/code

This would load nothing.
Gerry



On May 13, 2006, at 6:01 PM, Patrick Matte wrote:

Your code will actually stop the streaming sound from playing, but  not 
from

being downloaded from the server.



Le 13/05/06 17:14, « Gerry Creighton » [EMAIL PROTECTED] a  écrit 
:



I just tested this code and it worked as it should.
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
s.stop();
clearInterval(myTimer);
trace(stopSong called);
}
myTimer= setInterval(stopSong , 1);
/code

I of course put the swf and the mp3 in the same directory to test  this.
I used the setInterval just to do a quick test that it shuts off
after 10 seconds.

Gerry
. 
...

...
http://www.thespikeranch.com
Certified Macromedia Flash MX Designer
. 
...

...

On May 13, 2006, at 3:23 PM, Patrick Matte wrote:


Whats the best way to stop a sound from loading ? I fired the
Sound.loadsound() method but suddenly for a reason, I need to  stop the
loading right away.

Same thing with MovieClipoader. Will the MovieClipLoader.unloadClip
method
simply stop the downloading of the image ?


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