Re: [Flashcoders] RE: swf not compiling

2010-12-12 Thread Juan Pablo Califano
You've got a point. I read (but I don't know this first hand) that CS4 uses
the SDK compiler. Maybe it's a modified version to accomodate the IDE needs
(compiling graphics and other assets that the SDK doesn't have to deal with:
think moviclips with their timelines, animations, shapes, etc). Probably it
uses mxmlc as a backend to compile Actionscript to bytecode or something
like that. At the same time, I think it's fair to reckon that the IDE
generally has more stuff to compile than FB in the typical project (again,
graphical assets, encoding audio, etc). Too bad what you mention about the
IDE team; I'm tempted to say that it shows, though.

Cheers
Juan Pablo Califano



2010/12/12 Merrill, Jason 

> >> However, CS4 uses the Flex SDK Java compiler and I'm sure CS5 does too,
> so I guess it's probably not a compiler issue
>
> I would disagree. The Flashbuilder (Flex) compiler and the Flash
> Professional compiler are not one and the same. I also don't see how it's
> NOT a compiler issue when compiling with Flash Pro takes 10x longer than it
> does with the same exact project using the Flex or mxmlc compiler.
>
> I spent some time talking to some of the Adobe Flash Professional engineers
> at Adobe Max, and I was asking them about the code editor. When I started
> talking about other Actionscript editors out there, they looked at me like I
> was from the moon. They had never heard of FlashDevelop and some of the
> other tools out there for Actionscript. Their manager - the guy who manages
> Flash Pro development, seemed rather smug and uninterested.  Over the past
> several years, it seems the best and the brightest at Adobe might have
> migrated to Flashbuilder, the Flash player platform team, Catalyst,
> whatever.  I dunno, that was just my impression - and only from talking to a
> few of them. It's a great tool overall, I just wish the compiler had kept up
> with it.  Needs a major overhaul.
>
>  Jason Merrill
>  Instructional Technology Architect
>  Bank of America  Global Learning
>
>
>
>
>
> ___
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Juan Pablo
> Califano
> Sent: Friday, December 10, 2010 5:11 PM
> To: Flash Coders List
> Subject: Re: [Flashcoders] RE: swf not compiling
>
> I know this doesn't add any value to the problem discussed here, but if you
> don't mind this little rant, I'd like to point out that the Flash IDE has
> gotten worse with every major release (to me at least).
>
> And I haven't tried CS5 yet. Seriously, the last usable one was probably
> Flash 8. Thank godness, I use the IDE very sparingly and somehow got used to
> the asinine way CS3 handles panels; CS4 impressed me as even worse in this
> and other UI aspects, and much slower (it kind of makes Eclipse look slick,
> which is quite an accomplishment) so I try to avoid it as much as I can.
>
> I know my opinion is a bit biased since I don't take advantage of the new
> features they've added for designers (I only do some minor tweaks to fla's,
> just enough to make it possible to control assets from code). Nevertheless,
> it's horrendously clunky and slow (just opening the code panel to put a
> stop() or something takes seconds the first time).
>
> However, CS4 uses the Flex SDK Java compiler and I'm sure CS5 does too, so
> I guess it's probably not a compiler issue, just that the IDE is buggy and
> unstable. Given its evolution and the quality of the last few major
> versions, I'm not surprised, sadly.
>
> Cheers
> Juan Pablo Califano
>
>
>
> 2010/12/10 Merrill, Jason 
>
> > >> I've written 36 classes for this project, totaling 430kb, with a
> > >> few
> > more still to go.
> > >>Additionally, I'm importing some third party classes.
> > >> I'm wondering if I'm running into some undocumented as3 code limit.
> >
> > Oh, thinking about this more, I should have mentioned. Flash CS5 is
> > HORRIBLE with a lot of code. They've taken a step back there.  I don't
> > know why I forgot this when you asked, but I recently had to switch
> > one project over to a pure AS3 project in Flashbuilder. The old
> > project (which had a similar amount of code and third party libraries)
> > would crash often and take for-ev-ah to compile.  When I switched to
> > Flashbuilder, it compiled in seconds and had no issues.
> >
> > In short, the Flash Pro compiler sucks.  If you've kept all your code
> > in classes and can switch over to a pure AS3 project in Flashbuil

RE: [Flashcoders] RE: swf not compiling

2010-12-11 Thread Merrill, Jason
>> However, CS4 uses the Flex SDK Java compiler and I'm sure CS5 does too, so I 
>> guess it's probably not a compiler issue

I would disagree. The Flashbuilder (Flex) compiler and the Flash Professional 
compiler are not one and the same. I also don't see how it's NOT a compiler 
issue when compiling with Flash Pro takes 10x longer than it does with the same 
exact project using the Flex or mxmlc compiler.

I spent some time talking to some of the Adobe Flash Professional engineers at 
Adobe Max, and I was asking them about the code editor. When I started talking 
about other Actionscript editors out there, they looked at me like I was from 
the moon. They had never heard of FlashDevelop and some of the other tools out 
there for Actionscript. Their manager - the guy who manages Flash Pro 
development, seemed rather smug and uninterested.  Over the past several years, 
it seems the best and the brightest at Adobe might have migrated to 
Flashbuilder, the Flash player platform team, Catalyst, whatever.  I dunno, 
that was just my impression - and only from talking to a few of them. It's a 
great tool overall, I just wish the compiler had kept up with it.  Needs a 
major overhaul. 

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





___


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Juan Pablo 
Califano
Sent: Friday, December 10, 2010 5:11 PM
To: Flash Coders List
Subject: Re: [Flashcoders] RE: swf not compiling

I know this doesn't add any value to the problem discussed here, but if you 
don't mind this little rant, I'd like to point out that the Flash IDE has 
gotten worse with every major release (to me at least).

And I haven't tried CS5 yet. Seriously, the last usable one was probably Flash 
8. Thank godness, I use the IDE very sparingly and somehow got used to the 
asinine way CS3 handles panels; CS4 impressed me as even worse in this and 
other UI aspects, and much slower (it kind of makes Eclipse look slick, which 
is quite an accomplishment) so I try to avoid it as much as I can.

I know my opinion is a bit biased since I don't take advantage of the new 
features they've added for designers (I only do some minor tweaks to fla's, 
just enough to make it possible to control assets from code). Nevertheless, 
it's horrendously clunky and slow (just opening the code panel to put a
stop() or something takes seconds the first time).

However, CS4 uses the Flex SDK Java compiler and I'm sure CS5 does too, so I 
guess it's probably not a compiler issue, just that the IDE is buggy and 
unstable. Given its evolution and the quality of the last few major versions, 
I'm not surprised, sadly.

Cheers
Juan Pablo Califano



2010/12/10 Merrill, Jason 

> >> I've written 36 classes for this project, totaling 430kb, with a 
> >> few
> more still to go.
> >>Additionally, I'm importing some third party classes.
> >> I'm wondering if I'm running into some undocumented as3 code limit.
>
> Oh, thinking about this more, I should have mentioned. Flash CS5 is 
> HORRIBLE with a lot of code. They've taken a step back there.  I don't 
> know why I forgot this when you asked, but I recently had to switch 
> one project over to a pure AS3 project in Flashbuilder. The old 
> project (which had a similar amount of code and third party libraries) 
> would crash often and take for-ev-ah to compile.  When I switched to 
> Flashbuilder, it compiled in seconds and had no issues.
>
> In short, the Flash Pro compiler sucks.  If you've kept all your code 
> in classes and can switch over to a pure AS3 project in Flashbuilder, I would.
>  Might mean re-doing how you handle your library assets, but could be 
> worth it.
>
>  Jason Merrill
>  Instructional Technology Architect
>  Bank of America  Global Learning
>
>
>
>
>
> ___
>
>
> -----Original Message-----
> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn, 
> Michael
> Sent: Friday, December 10, 2010 10:40 AM
> To: Flash Coders List
>  Subject: [Flashcoders] RE: swf not compiling
>
> > Have you tried putting everything in a fresh new .fla?  Sometimes 
> > .flas
> get corrupt. And are you using a document class?
>
> Hi Jason, thanks for responding.
>
> Yes, I'm using a document class.  I haven't rebuilt the swf.  I will 
> try that.  What's strange is that as of 10 minutes ago, it's 
> compiling.  But that has been no guarantee, as it has been 
> periodically not compiling for about two days now.  I thought it might 
> 

Re: [Flashcoders] RE: swf not compiling

2010-12-11 Thread John R. Sweeney Jr
For me opening CS5 takes forever, but after that it works much, much better
and faster than CS4. CS4 was just a plain dog. I went back till CS3, but now
do all new work in CS5.

Later,
John


on 12/10/10 4:11 PM, Juan Pablo Califano at califa010.flashcod...@gmail.com
wrote:

> And I haven't tried CS5 yet.


John R. Sweeney Jr.
Interactive Multimedia Developer


OnDemand Interactive Inc
945 Washington Blvd.
Hoffman Estates, IL 60169
Office/Fax: 847.310.5959
Cellular: 847.651.4469
www.ondemandinteractive.com


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Re: [Flashcoders] RE: swf not compiling

2010-12-11 Thread Henrik Andersson

David Benman skriver:

I've had intermittent problems compiling on with CS4 on Mac OS X. I think its 
usually something with the IDE environment rather than the specific Flash 
project. These are things I try.


You forgot the classic of nuking the profile directory.
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Re: [Flashcoders] RE: swf not compiling

2010-12-11 Thread David Benman
I've had intermittent problems compiling on with CS4 on Mac OS X. I think its 
usually something with the IDE environment rather than the specific Flash 
project. These are things I try. I know some aren't necessarily brilliant 
solutions, but just in case here they are:

Restart Flash.

Delete ASO files

Save and Compact Flash file

Try compiling with a previous version of Flash (just to test)

Try compiling on another system.

Re-installing/patching Flash.




On Dec 10, 2010, at 4:09 PM, Mendelsohn, Michael wrote:

> OK, back to square one.  It's not compiling again.  No errors.  I've rebuilt 
> a new fla from scratch, and brought in all the assets from the other library. 
>  Still nothing.  This is going to be the death of me.
> 
> -  MM
> 
> 
> 
> 
>>> I've never used Flashbuilder/Flex before.  
>>> My project is mostly purely code, just a few visual assets, 
>>> but it would probably take me some time to learn my way around the 
>>> software.  :-( 
> 
> It's not that hard to set up really. You just create a pure AS3 project and 
> point Flashbuilder to your main document as the class to build from (right 
> click on the class, select "Set as Default Application").  You can then bring 
> in your library assets using [Embed] tags or using the Loader class.  There 
> is documentation on how to use the Embed tags - it's easy. Do you own a copy? 
>  Worth a shot at least.  
> 
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

David Benman
Interactive Developer
d...@dbenman.com
http://www.dbenman.com
(508) 954-1202 (cell)
(315) 637-8487 (home office)



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Re: [Flashcoders] RE: swf not compiling

2010-12-10 Thread Juan Pablo Califano
I know this doesn't add any value to the problem discussed here, but if you
don't mind this little rant, I'd like to point out that the Flash IDE has
gotten worse with every major release (to me at least).

And I haven't tried CS5 yet. Seriously, the last usable one was probably
Flash 8. Thank godness, I use the IDE very sparingly and somehow got used to
the asinine way CS3 handles panels; CS4 impressed me as even worse in this
and other UI aspects, and much slower (it kind of makes Eclipse look slick,
which is quite an accomplishment) so I try to avoid it as much as I can.

I know my opinion is a bit biased since I don't take advantage of the new
features they've added for designers (I only do some minor tweaks to fla's,
just enough to make it possible to control assets from code). Nevertheless,
it's horrendously clunky and slow (just opening the code panel to put a
stop() or something takes seconds the first time).

However, CS4 uses the Flex SDK Java compiler and I'm sure CS5 does too, so I
guess it's probably not a compiler issue, just that the IDE is buggy and
unstable. Given its evolution and the quality of the last few major
versions, I'm not surprised, sadly.

Cheers
Juan Pablo Califano



2010/12/10 Merrill, Jason 

> >> I've written 36 classes for this project, totaling 430kb, with a few
> more still to go.
> >>Additionally, I'm importing some third party classes.
> >> I'm wondering if I'm running into some undocumented as3 code limit.
>
> Oh, thinking about this more, I should have mentioned. Flash CS5 is
> HORRIBLE with a lot of code. They've taken a step back there.  I don't know
> why I forgot this when you asked, but I recently had to switch one project
> over to a pure AS3 project in Flashbuilder. The old project (which had a
> similar amount of code and third party libraries) would crash often and take
> for-ev-ah to compile.  When I switched to Flashbuilder, it compiled in
> seconds and had no issues.
>
> In short, the Flash Pro compiler sucks.  If you've kept all your code in
> classes and can switch over to a pure AS3 project in Flashbuilder, I would.
>  Might mean re-doing how you handle your library assets, but could be worth
> it.
>
>  Jason Merrill
>  Instructional Technology Architect
>  Bank of America  Global Learning
>
>
>
>
>
> ___
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn,
> Michael
> Sent: Friday, December 10, 2010 10:40 AM
> To: Flash Coders List
>  Subject: [Flashcoders] RE: swf not compiling
>
> > Have you tried putting everything in a fresh new .fla?  Sometimes .flas
> get corrupt. And are you using a document class?
>
> Hi Jason, thanks for responding.
>
> Yes, I'm using a document class.  I haven't rebuilt the swf.  I will try
> that.  What's strange is that as of 10 minutes ago, it's compiling.  But
> that has been no guarantee, as it has been periodically not compiling for
> about two days now.  I thought it might have been a corrupted component or
> graphic, but that doesn't seem to be the case as meticulously deleting
> individual library members didn't make a difference in trying to publish.
>
> If I rebuild the fla, I want to make it as lightweight as possible.  I've
> written 36 classes for this project, totaling 430kb, with a few more still
> to go.  Additionally, I'm importing some third party classes.  I'm wondering
> if I'm running into some undocumented as3 code limit.
>
> One thing I was wondering about but can't find documentation is in the
> Advanced ActionScript 3.0 Settings panel in publish settings.  I have no
> idea about the source path/library path/config constants tabs, but maybe
> it's sucking in too much to handle?  When it "decides" it wants to compile,
> it takes a very long time to do so.
>
> - MM
>
>
>
>
>
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> This message w/attachments (message) is intended solely for the use of the
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> notify the sender, and then please delete and destroy all copies and
> attachments, and be advised that any review or dissemination of, or the
> taking of any action in reliance on, the information contained in or
> attached to

Re: [Flashcoders] RE: swf not compiling

2010-12-10 Thread Paul Andrews
I did once get some really bizarre behaviour with a project that had a 
MovieClip in the library linked to a class but with a misspelt class 
name. Things just weren't happening and the IDE had conveniently 
constructed a class for me that did nothing. Meanwhile I was trying to 
work with classes that weren't being called.


Maybe totally unrelated.

Paul

On 10/12/2010 21:09, Mendelsohn, Michael wrote:

OK, back to square one.  It's not compiling again.  No errors.  I've rebuilt a 
new fla from scratch, and brought in all the assets from the other library.  
Still nothing.  This is going to be the death of me.

-  MM





I've never used Flashbuilder/Flex before.
My project is mostly purely code, just a few visual assets,
but it would probably take me some time to learn my way around the software.  
:-(

It's not that hard to set up really. You just create a pure AS3 project and point 
Flashbuilder to your main document as the class to build from (right click on the class, 
select "Set as Default Application").  You can then bring in your library 
assets using [Embed] tags or using the Loader class.  There is documentation on how to 
use the Embed tags - it's easy. Do you own a copy?  Worth a shot at least.

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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Mendelsohn, Michael
OK, back to square one.  It's not compiling again.  No errors.  I've rebuilt a 
new fla from scratch, and brought in all the assets from the other library.  
Still nothing.  This is going to be the death of me.

-  MM




>>I've never used Flashbuilder/Flex before.  
>>My project is mostly purely code, just a few visual assets, 
>>but it would probably take me some time to learn my way around the software.  
>>:-( 

It's not that hard to set up really. You just create a pure AS3 project and 
point Flashbuilder to your main document as the class to build from (right 
click on the class, select "Set as Default Application").  You can then bring 
in your library assets using [Embed] tags or using the Loader class.  There is 
documentation on how to use the Embed tags - it's easy. Do you own a copy?  
Worth a shot at least.  

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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Merrill, Jason
>>I've never used Flashbuilder/Flex before.  
>>My project is mostly purely code, just a few visual assets, 
>>but it would probably take me some time to learn my way around the software.  
>>:-( 

It's not that hard to set up really. You just create a pure AS3 project and 
point Flashbuilder to your main document as the class to build from (right 
click on the class, select "Set as Default Application").  You can then bring 
in your library assets using [Embed] tags or using the Loader class.  There is 
documentation on how to use the Embed tags - it's easy. Do you own a copy?  
Worth a shot at least.  

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





___


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn, 
Michael
Sent: Friday, December 10, 2010 1:14 PM
To: Flash Coders List
Subject: [Flashcoders] RE: swf not compiling

That would be a brilliant suggestion, however, I've never used 
Flashbuilder/Flex before.  My project is mostly purely code, just a few visual 
assets, but it would probably take me some time to learn my way around the 
software.  :-(  But, what you mention below sounds pretty accurate to what I'm 
experiencing.  

I wonder how it is that upgrades can take a step 
backwards? 

- MM

>> I've written 36 classes for this project, totaling 430kb, with a few more 
>> still to go.  
>>Additionally, I'm importing some third party classes. 
>> I'm wondering if I'm running into some undocumented as3 code limit.

Oh, thinking about this more, I should have mentioned. Flash CS5 is HORRIBLE 
with a lot of code. They've taken a step back there.  I don't know why I forgot 
this when you asked, but I recently had to switch one project over to a pure 
AS3 project in Flashbuilder. The old project (which had a similar amount of 
code and third party libraries) would crash often and take for-ev-ah to 
compile.  When I switched to Flashbuilder, it compiled in seconds and had no 
issues.

In short, the Flash Pro compiler sucks.  If you've kept all your code in 
classes and can switch over to a pure AS3 project in Flashbuilder, I would.  
Might mean re-doing how you handle your library assets, but could be worth it.

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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Mendelsohn, Michael
That would be a brilliant suggestion, however, I've never used 
Flashbuilder/Flex before.  My project is mostly purely code, just a few visual 
assets, but it would probably take me some time to learn my way around the 
software.  :-(  But, what you mention below sounds pretty accurate to what I'm 
experiencing.  

I wonder how it is that upgrades can take a step 
backwards? 

- MM

>> I've written 36 classes for this project, totaling 430kb, with a few more 
>> still to go.  
>>Additionally, I'm importing some third party classes. 
>> I'm wondering if I'm running into some undocumented as3 code limit.

Oh, thinking about this more, I should have mentioned. Flash CS5 is HORRIBLE 
with a lot of code. They've taken a step back there.  I don't know why I forgot 
this when you asked, but I recently had to switch one project over to a pure 
AS3 project in Flashbuilder. The old project (which had a similar amount of 
code and third party libraries) would crash often and take for-ev-ah to 
compile.  When I switched to Flashbuilder, it compiled in seconds and had no 
issues.

In short, the Flash Pro compiler sucks.  If you've kept all your code in 
classes and can switch over to a pure AS3 project in Flashbuilder, I would.  
Might mean re-doing how you handle your library assets, but could be worth it.

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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Merrill, Jason
>> I've written 36 classes for this project, totaling 430kb, with a few more 
>> still to go.  
>>Additionally, I'm importing some third party classes. 
>> I'm wondering if I'm running into some undocumented as3 code limit.

Oh, thinking about this more, I should have mentioned. Flash CS5 is HORRIBLE 
with a lot of code. They've taken a step back there.  I don't know why I forgot 
this when you asked, but I recently had to switch one project over to a pure 
AS3 project in Flashbuilder. The old project (which had a similar amount of 
code and third party libraries) would crash often and take for-ev-ah to 
compile.  When I switched to Flashbuilder, it compiled in seconds and had no 
issues.

In short, the Flash Pro compiler sucks.  If you've kept all your code in 
classes and can switch over to a pure AS3 project in Flashbuilder, I would.  
Might mean re-doing how you handle your library assets, but could be worth it.

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





___


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn, 
Michael
Sent: Friday, December 10, 2010 10:40 AM
To: Flash Coders List
Subject: [Flashcoders] RE: swf not compiling

> Have you tried putting everything in a fresh new .fla?  Sometimes .flas get 
> corrupt. And are you using a document class?

Hi Jason, thanks for responding.

Yes, I'm using a document class.  I haven't rebuilt the swf.  I will try that.  
What's strange is that as of 10 minutes ago, it's compiling.  But that has been 
no guarantee, as it has been periodically not compiling for about two days now. 
 I thought it might have been a corrupted component or graphic, but that 
doesn't seem to be the case as meticulously deleting individual library members 
didn't make a difference in trying to publish.  

If I rebuild the fla, I want to make it as lightweight as possible.  I've 
written 36 classes for this project, totaling 430kb, with a few more still to 
go.  Additionally, I'm importing some third party classes.  I'm wondering if 
I'm running into some undocumented as3 code limit. 

One thing I was wondering about but can't find documentation is in the Advanced 
ActionScript 3.0 Settings panel in publish settings.  I have no idea about the 
source path/library path/config constants tabs, but maybe it's sucking in too 
much to handle?  When it "decides" it wants to compile, it takes a very long 
time to do so. 

- MM





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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Mendelsohn, Michael
> Your best bet might be same project, different .fla (or pure AS3 project in 
> Flashbuilder).  If that fails, not sure - re-install Flash Pro?

Thanks Jason.  For the past three hours, it has been compiling.  I'm going to 
take the keep my fingers crossed approach. If it blows up again, I'll take your 
advice on rebuilding the fla.

In the meantime, enjoy the rest of the day and weekend!

- Michael M.




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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Merrill, Jason
Or as was suggested, perhaps one or more of your library items have become 
corrupt and need replacing.  

I've had not the same, but similar issues in the past, and a fresh .fla usually 
seemed to fix it for me.

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





___


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason
Sent: Friday, December 10, 2010 12:55 PM
To: Flash Coders List
Subject: [Flashcoders] RE: swf not compiling

Your best bet might be same project, different .fla (or pure AS3 project in 
Flashbuilder).  If that fails, not sure - re-install Flash Pro?

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





___


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn, 
Michael
Sent: Friday, December 10, 2010 10:59 AM
To: Flash Coders List
Subject: [Flashcoders] RE: swf not compiling

Yes, the document class is still linked.  And tracing in the document class did 
nothing.  The fla just flat out doesn't periodically compile.  No errors.  
Nothing.  I tried putting a breakpoint on the first line of executable code in 
the document class, and that didn't do anything either.

- MM

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References t

[Flashcoders] RE: swf not compiling

2010-12-10 Thread Merrill, Jason
Your best bet might be same project, different .fla (or pure AS3 project in 
Flashbuilder).  If that fails, not sure - re-install Flash Pro?

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





___


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn, 
Michael
Sent: Friday, December 10, 2010 10:59 AM
To: Flash Coders List
Subject: [Flashcoders] RE: swf not compiling

Yes, the document class is still linked.  And tracing in the document class did 
nothing.  The fla just flat out doesn't periodically compile.  No errors.  
Nothing.  I tried putting a breakpoint on the first line of executable code in 
the document class, and that didn't do anything either.

- MM

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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Mendelsohn, Michael
Yes, the document class is still linked.  And tracing in the document class did 
nothing.  The fla just flat out doesn't periodically compile.  No errors.  
Nothing.  I tried putting a breakpoint on the first line of executable code in 
the document class, and that didn't do anything either.

- MM

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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Merrill, Jason
What happens when you put a trace in your Document class?  And you're sure the 
document class is still linked to the .fla?  (properties panel)

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





___


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn, 
Michael
Sent: Friday, December 10, 2010 10:40 AM
To: Flash Coders List
Subject: [Flashcoders] RE: swf not compiling

> Have you tried putting everything in a fresh new .fla?  Sometimes .flas get 
> corrupt. And are you using a document class?

Hi Jason, thanks for responding.

Yes, I'm using a document class.  I haven't rebuilt the swf.  I will try that.  
What's strange is that as of 10 minutes ago, it's compiling.  But that has been 
no guarantee, as it has been periodically not compiling for about two days now. 
 I thought it might have been a corrupted component or graphic, but that 
doesn't seem to be the case as meticulously deleting individual library members 
didn't make a difference in trying to publish.  

If I rebuild the fla, I want to make it as lightweight as possible.  I've 
written 36 classes for this project, totaling 430kb, with a few more still to 
go.  Additionally, I'm importing some third party classes.  I'm wondering if 
I'm running into some undocumented as3 code limit. 

One thing I was wondering about but can't find documentation is in the Advanced 
ActionScript 3.0 Settings panel in publish settings.  I have no idea about the 
source path/library path/config constants tabs, but maybe it's sucking in too 
much to handle?  When it "decides" it wants to compile, it takes a very long 
time to do so. 

- MM





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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Mendelsohn, Michael
> Have you tried putting everything in a fresh new .fla?  Sometimes .flas get 
> corrupt. And are you using a document class?

Hi Jason, thanks for responding.

Yes, I'm using a document class.  I haven't rebuilt the swf.  I will try that.  
What's strange is that as of 10 minutes ago, it's compiling.  But that has been 
no guarantee, as it has been periodically not compiling for about two days now. 
 I thought it might have been a corrupted component or graphic, but that 
doesn't seem to be the case as meticulously deleting individual library members 
didn't make a difference in trying to publish.  

If I rebuild the fla, I want to make it as lightweight as possible.  I've 
written 36 classes for this project, totaling 430kb, with a few more still to 
go.  Additionally, I'm importing some third party classes.  I'm wondering if 
I'm running into some undocumented as3 code limit. 

One thing I was wondering about but can't find documentation is in the Advanced 
ActionScript 3.0 Settings panel in publish settings.  I have no idea about the 
source path/library path/config constants tabs, but maybe it's sucking in too 
much to handle?  When it "decides" it wants to compile, it takes a very long 
time to do so. 

- MM





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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Merrill, Jason
Have you tried putting everything in a fresh new .fla?  Sometimes .flas get 
corrupt. And are you using a document class?

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





___


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn, 
Michael
Sent: Friday, December 10, 2010 10:01 AM
To: Flash Coders List
Subject: [Flashcoders] swf not compiling

Hi list...

My CS5 fla is not not compiling at all. It publishes a blank stage with no 
errors.  I looked around online for some tips and found Steve Sacks' suggestion 
about some corrupt library item.  I've replaced all existing components with 
new components and trial and error deleted all the other library graphics but 
it's still not publishing.

Anyone have any suggestions?  No compile errors are thrown, so I have no idea 
where to start.

Thanks,
- Michael M.


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