Re: [Flashcoders] Finding and Removing a Sprite

2010-02-23 Thread Henrik Andersson

Lehr, Theodore wrote:

How can I find it an remove it?


You need to get a reference to it. I recommend simply storing the one 
you used with addChild.

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Re: [Flashcoders] Finding and Removing a Sprite

2010-02-23 Thread Geografiek

Hi Theodore,
When you say 'addChild(mySprite)' mySprite *is* the child of  
something: the instance you call addChild on (addChild(mySprite) is  
equal to this.addChild(mySprite))
To remove mySprite you have to call removeChild(mySprite) on the same  
instance.
From the error it seems that myChild is not a child of the instance  
you call removeChild on.


Did you trace mySprite.parent to see if mySprite is actually a child  
of an instance? (traces null if mySprite is not a child of anything,  
traces the parent if mySprite is added as a child)

parentName.removeChild(mySprite) does the trick then.
HTH
Willem van den Goorbergh

On 23-feb-2010, at 14:23, Lehr, Theodore wrote:


I am trying to remove a Sprite via:

removeSchild(mySprite);

but I get the error: 1120: Access of undefined property mySprite);

The Sprite is created ina function and is not neccessarily the  
child of anything - although it is created via addChild(mySprite)  
so I guess it is the child of something...


How can I find it an remove it?

Thanks!
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=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Geografiek is a Dutch, Utrecht-based map and chart design company.
Willem van den Goorbergh can be contacted by telephone: (+31) 
30-2719512 or cell phone: (+31)6-26372378

or by fax: (+31)302719687
snail mail: Hooghiemstraplein 89 3514 AX UTRECHT
Visit our website at: http://www.geografiek.nl
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=




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RE: [Flashcoders] Finding and Removing a Sprite

2010-02-23 Thread Lehr, Theodore
that does help - thanks... I traced the parent and get:

[object MainTimeLine]

How would I incorparate that into:

removeChild(mySprite) ?


TIA


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Geografiek 
[geograf...@geografiek.nl]
Sent: Tuesday, February 23, 2010 8:45 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

Hi Theodore,
When you say 'addChild(mySprite)' mySprite *is* the child of
something: the instance you call addChild on (addChild(mySprite) is
equal to this.addChild(mySprite))
To remove mySprite you have to call removeChild(mySprite) on the same
instance.
 From the error it seems that myChild is not a child of the instance
you call removeChild on.

Did you trace mySprite.parent to see if mySprite is actually a child
of an instance? (traces null if mySprite is not a child of anything,
traces the parent if mySprite is added as a child)
parentName.removeChild(mySprite) does the trick then.
HTH
Willem van den Goorbergh

On 23-feb-2010, at 14:23, Lehr, Theodore wrote:

 I am trying to remove a Sprite via:

 removeSchild(mySprite);

 but I get the error: 1120: Access of undefined property mySprite);

 The Sprite is created ina function and is not neccessarily the
 child of anything - although it is created via addChild(mySprite)
 so I guess it is the child of something...

 How can I find it an remove it?

 Thanks!
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Geografiek is a Dutch, Utrecht-based map and chart design company.
Willem van den Goorbergh can be contacted by telephone: (+31)
30-2719512 or cell phone: (+31)6-26372378
or by fax: (+31)302719687
snail mail: Hooghiemstraplein 89 3514 AX UTRECHT
Visit our website at: http://www.geografiek.nl
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=




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RE: [Flashcoders] Finding and Removing a Sprite

2010-02-23 Thread Lehr, Theodore
I tried:

removeChild(root.mySprite);

and I get another error:

1119: Access of possibly undefined property mySprite through a reference with 
static type flash.display:DisplayObject


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Geografiek 
[geograf...@geografiek.nl]
Sent: Tuesday, February 23, 2010 8:45 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

Hi Theodore,
When you say 'addChild(mySprite)' mySprite *is* the child of
something: the instance you call addChild on (addChild(mySprite) is
equal to this.addChild(mySprite))
To remove mySprite you have to call removeChild(mySprite) on the same
instance.
 From the error it seems that myChild is not a child of the instance
you call removeChild on.

Did you trace mySprite.parent to see if mySprite is actually a child
of an instance? (traces null if mySprite is not a child of anything,
traces the parent if mySprite is added as a child)
parentName.removeChild(mySprite) does the trick then.
HTH
Willem van den Goorbergh

On 23-feb-2010, at 14:23, Lehr, Theodore wrote:

 I am trying to remove a Sprite via:

 removeSchild(mySprite);

 but I get the error: 1120: Access of undefined property mySprite);

 The Sprite is created ina function and is not neccessarily the
 child of anything - although it is created via addChild(mySprite)
 so I guess it is the child of something...

 How can I find it an remove it?

 Thanks!
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Geografiek is a Dutch, Utrecht-based map and chart design company.
Willem van den Goorbergh can be contacted by telephone: (+31)
30-2719512 or cell phone: (+31)6-26372378
or by fax: (+31)302719687
snail mail: Hooghiemstraplein 89 3514 AX UTRECHT
Visit our website at: http://www.geografiek.nl
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=




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Re: [Flashcoders] Finding and Removing a Sprite

2010-02-23 Thread Nathan Mynarcik
You could try root.removeChild(mysprite);

Or you can try removeChild(getChildByName(mySprite));

Where is your code that is calling this method located? External Doc Class? On 
the main timeline? Inside or on a movieclip?


Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

-Original Message-
From: Lehr, Theodore ted_l...@federal.dell.com
Date: Tue, 23 Feb 2010 09:31:19 
To: Flash Coders Listflashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Finding and Removing a Sprite

I tried:

removeChild(root.mySprite);

and I get another error:

1119: Access of possibly undefined property mySprite through a reference with 
static type flash.display:DisplayObject


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Geografiek 
[geograf...@geografiek.nl]
Sent: Tuesday, February 23, 2010 8:45 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

Hi Theodore,
When you say 'addChild(mySprite)' mySprite *is* the child of
something: the instance you call addChild on (addChild(mySprite) is
equal to this.addChild(mySprite))
To remove mySprite you have to call removeChild(mySprite) on the same
instance.
 From the error it seems that myChild is not a child of the instance
you call removeChild on.

Did you trace mySprite.parent to see if mySprite is actually a child
of an instance? (traces null if mySprite is not a child of anything,
traces the parent if mySprite is added as a child)
parentName.removeChild(mySprite) does the trick then.
HTH
Willem van den Goorbergh

On 23-feb-2010, at 14:23, Lehr, Theodore wrote:

 I am trying to remove a Sprite via:

 removeSchild(mySprite);

 but I get the error: 1120: Access of undefined property mySprite);

 The Sprite is created ina function and is not neccessarily the
 child of anything - although it is created via addChild(mySprite)
 so I guess it is the child of something...

 How can I find it an remove it?

 Thanks!
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Geografiek is a Dutch, Utrecht-based map and chart design company.
Willem van den Goorbergh can be contacted by telephone: (+31)
30-2719512 or cell phone: (+31)6-26372378
or by fax: (+31)302719687
snail mail: Hooghiemstraplein 89 3514 AX UTRECHT
Visit our website at: http://www.geografiek.nl
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=




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Re: [Flashcoders] Finding and Removing a Sprite

2010-02-23 Thread Geografiek

Hi Theodore,
In your case try
root.removeChild(mySprite);
btw: the use of root is not recommended though. There was a  
discussion lately why. Maybe Jason is willing to illustrate in the  
case of this example?

Willem

On 23-feb-2010, at 15:31, Lehr, Theodore wrote:


I tried:

removeChild(root.mySprite);

and I get another error:

1119: Access of possibly undefined property mySprite through a  
reference with static type flash.display:DisplayObject



From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders- 
boun...@chattyfig.figleaf.com] On Behalf Of Geografiek  
[geograf...@geografiek.nl]

Sent: Tuesday, February 23, 2010 8:45 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

Hi Theodore,
When you say 'addChild(mySprite)' mySprite *is* the child of
something: the instance you call addChild on (addChild(mySprite) is
equal to this.addChild(mySprite))
To remove mySprite you have to call removeChild(mySprite) on the same
instance.
 From the error it seems that myChild is not a child of the instance
you call removeChild on.

Did you trace mySprite.parent to see if mySprite is actually a child
of an instance? (traces null if mySprite is not a child of anything,
traces the parent if mySprite is added as a child)
parentName.removeChild(mySprite) does the trick then.
HTH
Willem van den Goorbergh

On 23-feb-2010, at 14:23, Lehr, Theodore wrote:


I am trying to remove a Sprite via:

removeSchild(mySprite);

but I get the error: 1120: Access of undefined property mySprite);

The Sprite is created ina function and is not neccessarily the
child of anything - although it is created via addChild(mySprite)
so I guess it is the child of something...

How can I find it an remove it?

Thanks!
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Geografiek is a Dutch, Utrecht-based map and chart design company.
Willem van den Goorbergh can be contacted by telephone: (+31)
30-2719512 or cell phone: (+31)6-26372378
or by fax: (+31)302719687
snail mail: Hooghiemstraplein 89 3514 AX UTRECHT
Visit our website at: http://www.geografiek.nl
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=




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RE: [Flashcoders] Finding and Removing a Sprite

2010-02-23 Thread Lehr, Theodore
I am new to as3 so all of this is in the main .fla in functions... the Sprite 
is created in one function and I am trying to remove it in another... I tried 
the getChildByName and the movie loaded properly - then when the event that 
calls the removeChild gets fired, I am given: 2007: parameter child must be 
non-null


Ted


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Nathan Mynarcik 
[nat...@mynarcik.com]
Sent: Tuesday, February 23, 2010 9:49 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

You could try root.removeChild(mysprite);

Or you can try removeChild(getChildByName(mySprite));

Where is your code that is calling this method located? External Doc Class? On 
the main timeline? Inside or on a movieclip?


Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

-Original Message-
From: Lehr, Theodore ted_l...@federal.dell.com
Date: Tue, 23 Feb 2010 09:31:19
To: Flash Coders Listflashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Finding and Removing a Sprite

I tried:

removeChild(root.mySprite);

and I get another error:

1119: Access of possibly undefined property mySprite through a reference with 
static type flash.display:DisplayObject


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Geografiek 
[geograf...@geografiek.nl]
Sent: Tuesday, February 23, 2010 8:45 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

Hi Theodore,
When you say 'addChild(mySprite)' mySprite *is* the child of
something: the instance you call addChild on (addChild(mySprite) is
equal to this.addChild(mySprite))
To remove mySprite you have to call removeChild(mySprite) on the same
instance.
 From the error it seems that myChild is not a child of the instance
you call removeChild on.

Did you trace mySprite.parent to see if mySprite is actually a child
of an instance? (traces null if mySprite is not a child of anything,
traces the parent if mySprite is added as a child)
parentName.removeChild(mySprite) does the trick then.
HTH
Willem van den Goorbergh

On 23-feb-2010, at 14:23, Lehr, Theodore wrote:

 I am trying to remove a Sprite via:

 removeSchild(mySprite);

 but I get the error: 1120: Access of undefined property mySprite);

 The Sprite is created ina function and is not neccessarily the
 child of anything - although it is created via addChild(mySprite)
 so I guess it is the child of something...

 How can I find it an remove it?

 Thanks!
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Geografiek is a Dutch, Utrecht-based map and chart design company.
Willem van den Goorbergh can be contacted by telephone: (+31)
30-2719512 or cell phone: (+31)6-26372378
or by fax: (+31)302719687
snail mail: Hooghiemstraplein 89 3514 AX UTRECHT
Visit our website at: http://www.geografiek.nl
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=




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Re: [Flashcoders] Finding and Removing a Sprite

2010-02-23 Thread Nathan Mynarcik
Ok, I'm sure you are setting your variable inside the function that creates the 
sprite. This will in turn not allow you to target the sprite correctly. Can you 
paste the code you are using to create your sprite?


Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

-Original Message-
From: Lehr, Theodore ted_l...@federal.dell.com
Date: Tue, 23 Feb 2010 10:12:41 
To: nat...@mynarcik.comnat...@mynarcik.com; Flash Coders 
Listflashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Finding and Removing a Sprite

I am new to as3 so all of this is in the main .fla in functions... the Sprite 
is created in one function and I am trying to remove it in another... I tried 
the getChildByName and the movie loaded properly - then when the event that 
calls the removeChild gets fired, I am given: 2007: parameter child must be 
non-null


Ted


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Nathan Mynarcik 
[nat...@mynarcik.com]
Sent: Tuesday, February 23, 2010 9:49 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

You could try root.removeChild(mysprite);

Or you can try removeChild(getChildByName(mySprite));

Where is your code that is calling this method located? External Doc Class? On 
the main timeline? Inside or on a movieclip?


Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

-Original Message-
From: Lehr, Theodore ted_l...@federal.dell.com
Date: Tue, 23 Feb 2010 09:31:19
To: Flash Coders Listflashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Finding and Removing a Sprite

I tried:

removeChild(root.mySprite);

and I get another error:

1119: Access of possibly undefined property mySprite through a reference with 
static type flash.display:DisplayObject


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Geografiek 
[geograf...@geografiek.nl]
Sent: Tuesday, February 23, 2010 8:45 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

Hi Theodore,
When you say 'addChild(mySprite)' mySprite *is* the child of
something: the instance you call addChild on (addChild(mySprite) is
equal to this.addChild(mySprite))
To remove mySprite you have to call removeChild(mySprite) on the same
instance.
 From the error it seems that myChild is not a child of the instance
you call removeChild on.

Did you trace mySprite.parent to see if mySprite is actually a child
of an instance? (traces null if mySprite is not a child of anything,
traces the parent if mySprite is added as a child)
parentName.removeChild(mySprite) does the trick then.
HTH
Willem van den Goorbergh

On 23-feb-2010, at 14:23, Lehr, Theodore wrote:

 I am trying to remove a Sprite via:

 removeSchild(mySprite);

 but I get the error: 1120: Access of undefined property mySprite);

 The Sprite is created ina function and is not neccessarily the
 child of anything - although it is created via addChild(mySprite)
 so I guess it is the child of something...

 How can I find it an remove it?

 Thanks!
___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Geografiek is a Dutch, Utrecht-based map and chart design company.
Willem van den Goorbergh can be contacted by telephone: (+31)
30-2719512 or cell phone: (+31)6-26372378
or by fax: (+31)302719687
snail mail: Hooghiemstraplein 89 3514 AX UTRECHT
Visit our website at: http://www.geografiek.nl
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=




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RE: [Flashcoders] Finding and Removing a Sprite

2010-02-23 Thread Lehr, Theodore
I can not paste it but this should give you a general idea:

function createBar(dfile:String):void {
...

var mySprite:Sprite = new Sprite();


function createGraph():void {
   mySprite.graphics.

   addChild(mySprite);
}
}

function clearBar():void {
  removeChild(mySprite);
}



From: Nathan Mynarcik [nat...@mynarcik.com]
Sent: Tuesday, February 23, 2010 10:17 AM
To: Lehr, Theodore; Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

Ok, I'm sure you are setting your variable inside the function that creates the 
sprite. This will in turn not allow you to target the sprite correctly. Can you 
paste the code you are using to create your sprite?


Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

-Original Message-
From: Lehr, Theodore ted_l...@federal.dell.com
Date: Tue, 23 Feb 2010 10:12:41
To: nat...@mynarcik.comnat...@mynarcik.com; Flash Coders 
Listflashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Finding and Removing a Sprite

I am new to as3 so all of this is in the main .fla in functions... the Sprite 
is created in one function and I am trying to remove it in another... I tried 
the getChildByName and the movie loaded properly - then when the event that 
calls the removeChild gets fired, I am given: 2007: parameter child must be 
non-null


Ted


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Nathan Mynarcik 
[nat...@mynarcik.com]
Sent: Tuesday, February 23, 2010 9:49 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

You could try root.removeChild(mysprite);

Or you can try removeChild(getChildByName(mySprite));

Where is your code that is calling this method located? External Doc Class? On 
the main timeline? Inside or on a movieclip?


Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

-Original Message-
From: Lehr, Theodore ted_l...@federal.dell.com
Date: Tue, 23 Feb 2010 09:31:19
To: Flash Coders Listflashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Finding and Removing a Sprite

I tried:

removeChild(root.mySprite);

and I get another error:

1119: Access of possibly undefined property mySprite through a reference with 
static type flash.display:DisplayObject


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Geografiek 
[geograf...@geografiek.nl]
Sent: Tuesday, February 23, 2010 8:45 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

Hi Theodore,
When you say 'addChild(mySprite)' mySprite *is* the child of
something: the instance you call addChild on (addChild(mySprite) is
equal to this.addChild(mySprite))
To remove mySprite you have to call removeChild(mySprite) on the same
instance.
 From the error it seems that myChild is not a child of the instance
you call removeChild on.

Did you trace mySprite.parent to see if mySprite is actually a child
of an instance? (traces null if mySprite is not a child of anything,
traces the parent if mySprite is added as a child)
parentName.removeChild(mySprite) does the trick then.
HTH
Willem van den Goorbergh

On 23-feb-2010, at 14:23, Lehr, Theodore wrote:

 I am trying to remove a Sprite via:

 removeSchild(mySprite);

 but I get the error: 1120: Access of undefined property mySprite);

 The Sprite is created ina function and is not neccessarily the
 child of anything - although it is created via addChild(mySprite)
 so I guess it is the child of something...

 How can I find it an remove it?

 Thanks!
___
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=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Geografiek is a Dutch, Utrecht-based map and chart design company.
Willem van den Goorbergh can be contacted by telephone: (+31)
30-2719512 or cell phone: (+31)6-26372378
or by fax: (+31)302719687
snail mail: Hooghiemstraplein 89 3514 AX UTRECHT
Visit our website at: http://www.geografiek.nl
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=




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RE: [Flashcoders] Finding and Removing a Sprite

2010-02-23 Thread Lehr, Theodore
tried that... no dice - just not seem to be able to find it


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Geografiek 
[geograf...@geografiek.nl]
Sent: Tuesday, February 23, 2010 10:10 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

Hi Theodore,
In your case try
root.removeChild(mySprite);
btw: the use of root is not recommended though. There was a
discussion lately why. Maybe Jason is willing to illustrate in the
case of this example?
Willem

On 23-feb-2010, at 15:31, Lehr, Theodore wrote:

 I tried:

 removeChild(root.mySprite);

 and I get another error:

 1119: Access of possibly undefined property mySprite through a
 reference with static type flash.display:DisplayObject

 
 From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-
 boun...@chattyfig.figleaf.com] On Behalf Of Geografiek
 [geograf...@geografiek.nl]
 Sent: Tuesday, February 23, 2010 8:45 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Finding and Removing a Sprite

 Hi Theodore,
 When you say 'addChild(mySprite)' mySprite *is* the child of
 something: the instance you call addChild on (addChild(mySprite) is
 equal to this.addChild(mySprite))
 To remove mySprite you have to call removeChild(mySprite) on the same
 instance.
  From the error it seems that myChild is not a child of the instance
 you call removeChild on.

 Did you trace mySprite.parent to see if mySprite is actually a child
 of an instance? (traces null if mySprite is not a child of anything,
 traces the parent if mySprite is added as a child)
 parentName.removeChild(mySprite) does the trick then.
 HTH
 Willem van den Goorbergh

 On 23-feb-2010, at 14:23, Lehr, Theodore wrote:

 I am trying to remove a Sprite via:

 removeSchild(mySprite);

 but I get the error: 1120: Access of undefined property mySprite);

 The Sprite is created ina function and is not neccessarily the
 child of anything - although it is created via addChild(mySprite)
 so I guess it is the child of something...

 How can I find it an remove it?

 Thanks!
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



 =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
 Geografiek is a Dutch, Utrecht-based map and chart design company.
 Willem van den Goorbergh can be contacted by telephone: (+31)
 30-2719512 or cell phone: (+31)6-26372378
 or by fax: (+31)302719687
 snail mail: Hooghiemstraplein 89 3514 AX UTRECHT
 Visit our website at: http://www.geografiek.nl
 =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=




 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 ___
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Re: [Flashcoders] Finding and Removing a Sprite

2010-02-23 Thread Nathan Mynarcik
Bingo!

Try this instead:


var mySprite:Sprite = new Sprite();


function createBar(dfile:String):void {
...



function createGraph():void {
   mySprite.graphics.

   addChild(mySprite);
}
}

function clearBar():void {
  removeChild(mySprite);
}


Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

-Original Message-
From: Lehr, Theodore ted_l...@federal.dell.com
Date: Tue, 23 Feb 2010 10:21:26 
To: nat...@mynarcik.comnat...@mynarcik.com; Flash Coders 
Listflashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Finding and Removing a Sprite

I can not paste it but this should give you a general idea:

function createBar(dfile:String):void {
...

var mySprite:Sprite = new Sprite();


function createGraph():void {
   mySprite.graphics.

   addChild(mySprite);
}
}

function clearBar():void {
  removeChild(mySprite);
}



From: Nathan Mynarcik [nat...@mynarcik.com]
Sent: Tuesday, February 23, 2010 10:17 AM
To: Lehr, Theodore; Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

Ok, I'm sure you are setting your variable inside the function that creates the 
sprite. This will in turn not allow you to target the sprite correctly. Can you 
paste the code you are using to create your sprite?


Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

-Original Message-
From: Lehr, Theodore ted_l...@federal.dell.com
Date: Tue, 23 Feb 2010 10:12:41
To: nat...@mynarcik.comnat...@mynarcik.com; Flash Coders 
Listflashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Finding and Removing a Sprite

I am new to as3 so all of this is in the main .fla in functions... the Sprite 
is created in one function and I am trying to remove it in another... I tried 
the getChildByName and the movie loaded properly - then when the event that 
calls the removeChild gets fired, I am given: 2007: parameter child must be 
non-null


Ted


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Nathan Mynarcik 
[nat...@mynarcik.com]
Sent: Tuesday, February 23, 2010 9:49 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

You could try root.removeChild(mysprite);

Or you can try removeChild(getChildByName(mySprite));

Where is your code that is calling this method located? External Doc Class? On 
the main timeline? Inside or on a movieclip?


Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

-Original Message-
From: Lehr, Theodore ted_l...@federal.dell.com
Date: Tue, 23 Feb 2010 09:31:19
To: Flash Coders Listflashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Finding and Removing a Sprite

I tried:

removeChild(root.mySprite);

and I get another error:

1119: Access of possibly undefined property mySprite through a reference with 
static type flash.display:DisplayObject


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Geografiek 
[geograf...@geografiek.nl]
Sent: Tuesday, February 23, 2010 8:45 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

Hi Theodore,
When you say 'addChild(mySprite)' mySprite *is* the child of
something: the instance you call addChild on (addChild(mySprite) is
equal to this.addChild(mySprite))
To remove mySprite you have to call removeChild(mySprite) on the same
instance.
 From the error it seems that myChild is not a child of the instance
you call removeChild on.

Did you trace mySprite.parent to see if mySprite is actually a child
of an instance? (traces null if mySprite is not a child of anything,
traces the parent if mySprite is added as a child)
parentName.removeChild(mySprite) does the trick then.
HTH
Willem van den Goorbergh

On 23-feb-2010, at 14:23, Lehr, Theodore wrote:

 I am trying to remove a Sprite via:

 removeSchild(mySprite);

 but I get the error: 1120: Access of undefined property mySprite);

 The Sprite is created ina function and is not neccessarily the
 child of anything - although it is created via addChild(mySprite)
 so I guess it is the child of something...

 How can I find it an remove it?

 Thanks!
___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Geografiek is a Dutch, Utrecht-based map and chart design company.
Willem van den Goorbergh can be contacted by telephone: (+31)
30-2719512 or cell phone: (+31)6-26372378
or by fax: (+31)302719687
snail mail: Hooghiemstraplein 89 3514 AX UTRECHT
Visit our

Re: [Flashcoders] Finding and Removing a Sprite

2010-02-23 Thread Nathan Mynarcik
I have no clue why you have a function inside a function. I am going to assume 
you have a good reason for it. 


Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

-Original Message-
From: Lehr, Theodore ted_l...@federal.dell.com
Date: Tue, 23 Feb 2010 10:21:26 
To: nat...@mynarcik.comnat...@mynarcik.com; Flash Coders 
Listflashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Finding and Removing a Sprite

I can not paste it but this should give you a general idea:

function createBar(dfile:String):void {
...

var mySprite:Sprite = new Sprite();


function createGraph():void {
   mySprite.graphics.

   addChild(mySprite);
}
}

function clearBar():void {
  removeChild(mySprite);
}



From: Nathan Mynarcik [nat...@mynarcik.com]
Sent: Tuesday, February 23, 2010 10:17 AM
To: Lehr, Theodore; Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

Ok, I'm sure you are setting your variable inside the function that creates the 
sprite. This will in turn not allow you to target the sprite correctly. Can you 
paste the code you are using to create your sprite?


Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

-Original Message-
From: Lehr, Theodore ted_l...@federal.dell.com
Date: Tue, 23 Feb 2010 10:12:41
To: nat...@mynarcik.comnat...@mynarcik.com; Flash Coders 
Listflashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Finding and Removing a Sprite

I am new to as3 so all of this is in the main .fla in functions... the Sprite 
is created in one function and I am trying to remove it in another... I tried 
the getChildByName and the movie loaded properly - then when the event that 
calls the removeChild gets fired, I am given: 2007: parameter child must be 
non-null


Ted


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Nathan Mynarcik 
[nat...@mynarcik.com]
Sent: Tuesday, February 23, 2010 9:49 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

You could try root.removeChild(mysprite);

Or you can try removeChild(getChildByName(mySprite));

Where is your code that is calling this method located? External Doc Class? On 
the main timeline? Inside or on a movieclip?


Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

-Original Message-
From: Lehr, Theodore ted_l...@federal.dell.com
Date: Tue, 23 Feb 2010 09:31:19
To: Flash Coders Listflashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Finding and Removing a Sprite

I tried:

removeChild(root.mySprite);

and I get another error:

1119: Access of possibly undefined property mySprite through a reference with 
static type flash.display:DisplayObject


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Geografiek 
[geograf...@geografiek.nl]
Sent: Tuesday, February 23, 2010 8:45 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

Hi Theodore,
When you say 'addChild(mySprite)' mySprite *is* the child of
something: the instance you call addChild on (addChild(mySprite) is
equal to this.addChild(mySprite))
To remove mySprite you have to call removeChild(mySprite) on the same
instance.
 From the error it seems that myChild is not a child of the instance
you call removeChild on.

Did you trace mySprite.parent to see if mySprite is actually a child
of an instance? (traces null if mySprite is not a child of anything,
traces the parent if mySprite is added as a child)
parentName.removeChild(mySprite) does the trick then.
HTH
Willem van den Goorbergh

On 23-feb-2010, at 14:23, Lehr, Theodore wrote:

 I am trying to remove a Sprite via:

 removeSchild(mySprite);

 but I get the error: 1120: Access of undefined property mySprite);

 The Sprite is created ina function and is not neccessarily the
 child of anything - although it is created via addChild(mySprite)
 so I guess it is the child of something...

 How can I find it an remove it?

 Thanks!
___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Geografiek is a Dutch, Utrecht-based map and chart design company.
Willem van den Goorbergh can be contacted by telephone: (+31)
30-2719512 or cell phone: (+31)6-26372378
or by fax: (+31)302719687
snail mail: Hooghiemstraplein 89 3514 AX UTRECHT
Visit our website at: http://www.geografiek.nl
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=




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Re: [Flashcoders] Finding and Removing a Sprite

2010-02-23 Thread Geografiek

Hi Theodore,
var mySprite:Sprite;
Do this:
function createBar(dfile:String):void {
...
mySprite = new Sprite();

function createGraph():void {
   mySprite.graphics.
   addChild(mySprite);
}
}

You declared mySprite inside the function, so it's not accessible  
outside that function.
Declaring mySprite outside the function makes it accessible to other  
functions.

HTH
Willem


On 23-feb-2010, at 16:21, Lehr, Theodore wrote:


I can not paste it but this should give you a general idea:

function createBar(dfile:String):void {
...

var mySprite:Sprite = new Sprite();


function createGraph():void {
   mySprite.graphics.

   addChild(mySprite);
}
}

function clearBar():void {
  removeChild(mySprite);
}



From: Nathan Mynarcik [nat...@mynarcik.com]
Sent: Tuesday, February 23, 2010 10:17 AM
To: Lehr, Theodore; Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

Ok, I'm sure you are setting your variable inside the function that  
creates the sprite. This will in turn not allow you to target the  
sprite correctly. Can you paste the code you are using to create  
your sprite?



Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

-Original Message-
From: Lehr, Theodore ted_l...@federal.dell.com
Date: Tue, 23 Feb 2010 10:12:41
To: nat...@mynarcik.comnat...@mynarcik.com; Flash Coders  
Listflashcoders@chattyfig.figleaf.com

Subject: RE: [Flashcoders] Finding and Removing a Sprite

I am new to as3 so all of this is in the main .fla in functions...  
the Sprite is created in one function and I am trying to remove it  
in another... I tried the getChildByName and the movie loaded  
properly - then when the event that calls the removeChild gets  
fired, I am given: 2007: parameter child must be non-null



Ted


From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders- 
boun...@chattyfig.figleaf.com] On Behalf Of Nathan Mynarcik  
[nat...@mynarcik.com]

Sent: Tuesday, February 23, 2010 9:49 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

You could try root.removeChild(mysprite);

Or you can try removeChild(getChildByName(mySprite));

Where is your code that is calling this method located? External  
Doc Class? On the main timeline? Inside or on a movieclip?



Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

-Original Message-
From: Lehr, Theodore ted_l...@federal.dell.com
Date: Tue, 23 Feb 2010 09:31:19
To: Flash Coders Listflashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Finding and Removing a Sprite

I tried:

removeChild(root.mySprite);

and I get another error:

1119: Access of possibly undefined property mySprite through a  
reference with static type flash.display:DisplayObject



From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders- 
boun...@chattyfig.figleaf.com] On Behalf Of Geografiek  
[geograf...@geografiek.nl]

Sent: Tuesday, February 23, 2010 8:45 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

Hi Theodore,
When you say 'addChild(mySprite)' mySprite *is* the child of
something: the instance you call addChild on (addChild(mySprite) is
equal to this.addChild(mySprite))
To remove mySprite you have to call removeChild(mySprite) on the same
instance.
 From the error it seems that myChild is not a child of the instance
you call removeChild on.

Did you trace mySprite.parent to see if mySprite is actually a child
of an instance? (traces null if mySprite is not a child of anything,
traces the parent if mySprite is added as a child)
parentName.removeChild(mySprite) does the trick then.
HTH
Willem van den Goorbergh

On 23-feb-2010, at 14:23, Lehr, Theodore wrote:


I am trying to remove a Sprite via:

removeSchild(mySprite);

but I get the error: 1120: Access of undefined property mySprite);

The Sprite is created ina function and is not neccessarily the
child of anything - although it is created via addChild(mySprite)
so I guess it is the child of something...

How can I find it an remove it?

Thanks!
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Geografiek is a Dutch, Utrecht-based map and chart design company.
Willem van den Goorbergh can be contacted by telephone: (+31)
30-2719512 or cell phone: (+31)6-26372378
or by fax: (+31)302719687
snail mail: Hooghiemstraplein 89 3514 AX UTRECHT
Visit our website at: http://www.geografiek.nl
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=




___
Flashcoders mailing list
Flashcoders

Re: [Flashcoders] Finding and Removing a Sprite

2010-02-23 Thread tom rhodes
you could also make createBar return a reference to the sprite...


function createBar(dfile:String):Sprite {
   ...
   mySprite = new Sprite();
   // do stuff
   addChild(mySprite);
   return mySprite;
}

var mySprite:Sprite = createBar(string);

then you can remove it using your stored reference to the sprite...

function blah():void
{
 removeChild(mySprite);
}

On 23 February 2010 16:35, Geografiek geograf...@geografiek.nl wrote:

 Hi Theodore,
 var mySprite:Sprite;
 Do this:

 function createBar(dfile:String):void {
...
mySprite = new Sprite();


function createGraph():void {
   mySprite.graphics.
   addChild(mySprite);
}
 }

 You declared mySprite inside the function, so it's not accessible outside
 that function.
 Declaring mySprite outside the function makes it accessible to other
 functions.
 HTH
 Willem



 On 23-feb-2010, at 16:21, Lehr, Theodore wrote:

  I can not paste it but this should give you a general idea:

 function createBar(dfile:String):void {
...

var mySprite:Sprite = new Sprite();


function createGraph():void {
   mySprite.graphics.

   addChild(mySprite);
}
 }

 function clearBar():void {
  removeChild(mySprite);
 }


 
 From: Nathan Mynarcik [nat...@mynarcik.com]
 Sent: Tuesday, February 23, 2010 10:17 AM
 To: Lehr, Theodore; Flash Coders List
 Subject: Re: [Flashcoders] Finding and Removing a Sprite

 Ok, I'm sure you are setting your variable inside the function that
 creates the sprite. This will in turn not allow you to target the sprite
 correctly. Can you paste the code you are using to create your sprite?


 Nathan Mynarcik
 Interactive Web Developer
 nat...@mynarcik.com
 254.749.2525
 www.mynarcik.com

 -Original Message-
 From: Lehr, Theodore ted_l...@federal.dell.com
 Date: Tue, 23 Feb 2010 10:12:41
 To: nat...@mynarcik.comnat...@mynarcik.com; Flash Coders List
 flashcoders@chattyfig.figleaf.com
 Subject: RE: [Flashcoders] Finding and Removing a Sprite

 I am new to as3 so all of this is in the main .fla in functions... the
 Sprite is created in one function and I am trying to remove it in another...
 I tried the getChildByName and the movie loaded properly - then when the
 event that calls the removeChild gets fired, I am given: 2007: parameter
 child must be non-null


 Ted

 
 From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-
 boun...@chattyfig.figleaf.com] On Behalf Of Nathan Mynarcik [
 nat...@mynarcik.com]
 Sent: Tuesday, February 23, 2010 9:49 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Finding and Removing a Sprite

 You could try root.removeChild(mysprite);

 Or you can try removeChild(getChildByName(mySprite));

 Where is your code that is calling this method located? External Doc
 Class? On the main timeline? Inside or on a movieclip?


 Nathan Mynarcik
 Interactive Web Developer
 nat...@mynarcik.com
 254.749.2525
 www.mynarcik.com

 -Original Message-
 From: Lehr, Theodore ted_l...@federal.dell.com
 Date: Tue, 23 Feb 2010 09:31:19
 To: Flash Coders Listflashcoders@chattyfig.figleaf.com
 Subject: RE: [Flashcoders] Finding and Removing a Sprite

 I tried:

 removeChild(root.mySprite);

 and I get another error:

 1119: Access of possibly undefined property mySprite through a reference
 with static type flash.display:DisplayObject

 
 From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-
 boun...@chattyfig.figleaf.com] On Behalf Of Geografiek [
 geograf...@geografiek.nl]
 Sent: Tuesday, February 23, 2010 8:45 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Finding and Removing a Sprite

 Hi Theodore,
 When you say 'addChild(mySprite)' mySprite *is* the child of
 something: the instance you call addChild on (addChild(mySprite) is
 equal to this.addChild(mySprite))
 To remove mySprite you have to call removeChild(mySprite) on the same
 instance.
  From the error it seems that myChild is not a child of the instance
 you call removeChild on.

 Did you trace mySprite.parent to see if mySprite is actually a child
 of an instance? (traces null if mySprite is not a child of anything,
 traces the parent if mySprite is added as a child)
 parentName.removeChild(mySprite) does the trick then.
 HTH
 Willem van den Goorbergh

 On 23-feb-2010, at 14:23, Lehr, Theodore wrote:

  I am trying to remove a Sprite via:

 removeSchild(mySprite);

 but I get the error: 1120: Access of undefined property mySprite);

 The Sprite is created ina function and is not neccessarily the
 child of anything - although it is created via addChild(mySprite)
 so I guess it is the child of something...

 How can I find it an remove it?

 Thanks!
 ___
 Flashcoders mailing list
 Flashcoders

RE: [Flashcoders] Finding and Removing a Sprite

2010-02-23 Thread Lehr, Theodore
thanks for all of the help... I did resolve it by taking the functions out of 
the other functions... and creating the sprite at the root (outside of the 
functions)


t


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of tom rhodes 
[tom.rho...@gmail.com]
Sent: Tuesday, February 23, 2010 10:50 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

you could also make createBar return a reference to the sprite...


function createBar(dfile:String):Sprite {
   ...
   mySprite = new Sprite();
   // do stuff
   addChild(mySprite);
   return mySprite;
}

var mySprite:Sprite = createBar(string);

then you can remove it using your stored reference to the sprite...

function blah():void
{
 removeChild(mySprite);
}

On 23 February 2010 16:35, Geografiek geograf...@geografiek.nl wrote:

 Hi Theodore,
 var mySprite:Sprite;
 Do this:

 function createBar(dfile:String):void {
...
mySprite = new Sprite();


function createGraph():void {
   mySprite.graphics.
   addChild(mySprite);
}
 }

 You declared mySprite inside the function, so it's not accessible outside
 that function.
 Declaring mySprite outside the function makes it accessible to other
 functions.
 HTH
 Willem



 On 23-feb-2010, at 16:21, Lehr, Theodore wrote:

  I can not paste it but this should give you a general idea:

 function createBar(dfile:String):void {
...

var mySprite:Sprite = new Sprite();


function createGraph():void {
   mySprite.graphics.

   addChild(mySprite);
}
 }

 function clearBar():void {
  removeChild(mySprite);
 }


 
 From: Nathan Mynarcik [nat...@mynarcik.com]
 Sent: Tuesday, February 23, 2010 10:17 AM
 To: Lehr, Theodore; Flash Coders List
 Subject: Re: [Flashcoders] Finding and Removing a Sprite

 Ok, I'm sure you are setting your variable inside the function that
 creates the sprite. This will in turn not allow you to target the sprite
 correctly. Can you paste the code you are using to create your sprite?


 Nathan Mynarcik
 Interactive Web Developer
 nat...@mynarcik.com
 254.749.2525
 www.mynarcik.com

 -Original Message-
 From: Lehr, Theodore ted_l...@federal.dell.com
 Date: Tue, 23 Feb 2010 10:12:41
 To: nat...@mynarcik.comnat...@mynarcik.com; Flash Coders List
 flashcoders@chattyfig.figleaf.com
 Subject: RE: [Flashcoders] Finding and Removing a Sprite

 I am new to as3 so all of this is in the main .fla in functions... the
 Sprite is created in one function and I am trying to remove it in another...
 I tried the getChildByName and the movie loaded properly - then when the
 event that calls the removeChild gets fired, I am given: 2007: parameter
 child must be non-null


 Ted

 
 From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-
 boun...@chattyfig.figleaf.com] On Behalf Of Nathan Mynarcik [
 nat...@mynarcik.com]
 Sent: Tuesday, February 23, 2010 9:49 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Finding and Removing a Sprite

 You could try root.removeChild(mysprite);

 Or you can try removeChild(getChildByName(mySprite));

 Where is your code that is calling this method located? External Doc
 Class? On the main timeline? Inside or on a movieclip?


 Nathan Mynarcik
 Interactive Web Developer
 nat...@mynarcik.com
 254.749.2525
 www.mynarcik.com

 -Original Message-
 From: Lehr, Theodore ted_l...@federal.dell.com
 Date: Tue, 23 Feb 2010 09:31:19
 To: Flash Coders Listflashcoders@chattyfig.figleaf.com
 Subject: RE: [Flashcoders] Finding and Removing a Sprite

 I tried:

 removeChild(root.mySprite);

 and I get another error:

 1119: Access of possibly undefined property mySprite through a reference
 with static type flash.display:DisplayObject

 
 From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-
 boun...@chattyfig.figleaf.com] On Behalf Of Geografiek [
 geograf...@geografiek.nl]
 Sent: Tuesday, February 23, 2010 8:45 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Finding and Removing a Sprite

 Hi Theodore,
 When you say 'addChild(mySprite)' mySprite *is* the child of
 something: the instance you call addChild on (addChild(mySprite) is
 equal to this.addChild(mySprite))
 To remove mySprite you have to call removeChild(mySprite) on the same
 instance.
  From the error it seems that myChild is not a child of the instance
 you call removeChild on.

 Did you trace mySprite.parent to see if mySprite is actually a child
 of an instance? (traces null if mySprite is not a child of anything,
 traces the parent if mySprite is added as a child)
 parentName.removeChild(mySprite) does the trick then.
 HTH
 Willem van den Goorbergh

 On 23-feb-2010

RE: [Flashcoders] Finding and Removing a Sprite: PART II

2010-02-23 Thread Lehr, Theodore
So here is my next issue... One of the functions creates a dynamic amount 
sprites based on an xml feed, like so


function createBars():void
{
 for (var i:int=0; itotalbars; i++)
 {
   var bar:Sprite = new Sprite();

  ...

   addChild(bar);

 {
}

And see this this is where my ears start to bleed... this is seemingly 
creating, say, 9 Sprites ALL with the same name bar I need to keep the 
new Sprite() line in the loop for them to be created... but then I need some 
way to access them to delete them

Any ideas?
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RE: [Flashcoders] Finding and Removing a Sprite: PART II

2010-02-23 Thread Keith Reinfeld
You could parent them. 

Var barMom:Sprite = new Sprite();
addChild(barMom);
function createBars():void
{
 for (var i:int=0; itotalbars; i++)
 {
   var bar:Sprite = new Sprite();
bar.name = barBrat+i;
  ...

   barMom.addChild(bar);

 {
}

This way at least you know where they live. 


Regards,

Keith Reinfeld
Home Page: http://keithreinfeld.home.comcast.net

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-
 boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Theodore
 Sent: Tuesday, February 23, 2010 10:55 AM
 To: Flash Coders List
 Subject: RE: [Flashcoders] Finding and Removing a Sprite: PART II
 
 So here is my next issue... One of the functions creates a dynamic
 amount sprites based on an xml feed, like so
 
 
 function createBars():void
 {
  for (var i:int=0; itotalbars; i++)
  {
var bar:Sprite = new Sprite();
 
   ...
 
addChild(bar);
 
  {
 }
 
 And see this this is where my ears start to bleed... this is seemingly
 creating, say, 9 Sprites ALL with the same name bar I need to
 keep the new Sprite() line in the loop for them to be created... but
 then I need some way to access them to delete them
 
 Any ideas?
 ___
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.733 / Virus Database: 271.1.1/2705 - Release Date:
 02/23/10 01:34:00

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Re: [Flashcoders] Finding and Removing a Sprite: PART II

2010-02-23 Thread Glen Pike

bar.name = bar_ + i;



function destroyBars():void {
   for (var i:int=0; itotalbars; i++)
   {
 var bar:Sprite = getChildByName(bar_ +i) as Sprite;
 if(bar) {
...
removeChild(bar);
 }
}
}

Lehr, Theodore wrote:

So here is my next issue... One of the functions creates a dynamic amount 
sprites based on an xml feed, like so


function createBars():void
{
 for (var i:int=0; itotalbars; i++)
 {
   var bar:Sprite = new Sprite();

  ...

   addChild(bar);

 {
}

And see this this is where my ears start to bleed... this is seemingly creating, say, 9 
Sprites ALL with the same name bar I need to keep the new Sprite() line 
in the loop for them to be created... but then I need some way to access them to delete 
them

Any ideas?
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RE: [Flashcoders] Finding and Removing a Sprite: PART II

2010-02-23 Thread Lehr, Theodore
Thanks man - that did it


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Keith Reinfeld 
[keithreinf...@comcast.net]
Sent: Tuesday, February 23, 2010 12:10 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Finding and Removing a Sprite: PART II

You could parent them.

Var barMom:Sprite = new Sprite();
addChild(barMom);
function createBars():void
{
 for (var i:int=0; itotalbars; i++)
 {
   var bar:Sprite = new Sprite();
bar.name = barBrat+i;
  ...

   barMom.addChild(bar);

 {
}

This way at least you know where they live.


Regards,

Keith Reinfeld
Home Page: http://keithreinfeld.home.comcast.net

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-
 boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Theodore
 Sent: Tuesday, February 23, 2010 10:55 AM
 To: Flash Coders List
 Subject: RE: [Flashcoders] Finding and Removing a Sprite: PART II

 So here is my next issue... One of the functions creates a dynamic
 amount sprites based on an xml feed, like so


 function createBars():void
 {
  for (var i:int=0; itotalbars; i++)
  {
var bar:Sprite = new Sprite();

   ...

addChild(bar);

  {
 }

 And see this this is where my ears start to bleed... this is seemingly
 creating, say, 9 Sprites ALL with the same name bar I need to
 keep the new Sprite() line in the loop for them to be created... but
 then I need some way to access them to delete them

 Any ideas?
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.733 / Virus Database: 271.1.1/2705 - Release Date:
 02/23/10 01:34:00

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Re: [Flashcoders] Finding and Removing a Sprite: PART II

2010-02-23 Thread tom rhodes
ok, bar isn't the name of the sprite, it's a variable with name bar which
contains a reference to your sprite... if you want to use names then do
something like bar.name = String(bar_ + i); but personally i'd use an
array like so...

var bars:Array = [];

function createBars():void
{
for (var i:int=0; itotalbars; i++)
{
  var bar:Sprite = new Sprite();

 ...

  addChild(bar);
  bars.push(bar);
{
}


then you can get at the bars later to do stuff with them or remove them...

On 23 February 2010 17:55, Lehr, Theodore ted_l...@federal.dell.com wrote:

 So here is my next issue... One of the functions creates a dynamic amount
 sprites based on an xml feed, like so


 function createBars():void
 {
 for (var i:int=0; itotalbars; i++)
 {
   var bar:Sprite = new Sprite();

  ...

   addChild(bar);

 {
 }

 And see this this is where my ears start to bleed... this is seemingly
 creating, say, 9 Sprites ALL with the same name bar I need to keep the
 new Sprite() line in the loop for them to be created... but then I need some
 way to access them to delete them

 Any ideas?
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] Finding and Removing a Sprite: PART II

2010-02-23 Thread Henrik Andersson

Lehr, Theodore wrote:

Any ideas?


Store a reference to each object in a vector like this:

var bars:Vector.Bar=new Vector.Bar();
function createBars():void {
for (var i:int=0; itotalbars; i++) {
var bar:Bar = new Bar();
...
addChild(bar);
bars.push(bar);
}
}
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Re: [Flashcoders] Finding and Removing a Sprite: PART II

2010-02-23 Thread Geografiek

You could create an empty array (outside the functions)
And add each newly created bar to the array.
Afterwards, say in another function, you can reference the array  
indexes.

Something like:

myBarsArray = new Array();
function createBars():void
{
 for (var i:int=0; itotalbars; i++)
 {
   var bar:Sprite = new Sprite();
  ...
   addChild(bar);
   myBarsArray.push(bar);
 {
}
function removeBars(i:uint):void
{
 removeChild(myBarsArray[i]);
 //don't remove the bar from the array
}
HTH,
Willem

On 23-feb-2010, at 17:55, Lehr, Theodore wrote:

So here is my next issue... One of the functions creates a dynamic  
amount sprites based on an xml feed, like so



function createBars():void
{
 for (var i:int=0; itotalbars; i++)
 {
   var bar:Sprite = new Sprite();

  ...

   addChild(bar);

 {
}

And see this this is where my ears start to bleed... this is  
seemingly creating, say, 9 Sprites ALL with the same name bar  
I need to keep the new Sprite() line in the loop for them to be  
created... but then I need some way to access them to delete them


Any ideas?
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=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Geografiek is a Dutch, Utrecht-based map and chart design company.
Willem van den Goorbergh can be contacted by telephone: (+31) 
30-2719512 or cell phone: (+31)6-26372378

or by fax: (+31)302719687
snail mail: Hooghiemstraplein 89 3514 AX UTRECHT
Visit our website at: http://www.geografiek.nl
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=




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Re: [Flashcoders] Finding and Removing a Sprite: PART II

2010-02-23 Thread Nathan Mynarcik
Inside your loop, you can add the sprite to a movieclip and give each movieclip 
a name using the variable in your loop like:

mcName.name = mc+i; //or whatever your for loop var is

And then remove it by getChildByName(mc#);


--Original Message--
From: Lehr, Theodore
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: RE: [Flashcoders] Finding and Removing a Sprite: PART II
Sent: Feb 23, 2010 10:55 AM

So here is my next issue... One of the functions creates a dynamic amount 
sprites based on an xml feed, like so


function createBars():void
{
 for (var i:int=0; itotalbars; i++)
 {
   var bar:Sprite = new Sprite();

  ...

   addChild(bar);

 {
}

And see this this is where my ears start to bleed... this is seemingly 
creating, say, 9 Sprites ALL with the same name bar I need to keep the 
new Sprite() line in the loop for them to be created... but then I need some 
way to access them to delete them

Any ideas?
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Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

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RE: [Flashcoders] Finding and Removing a Sprite: PART II

2010-02-23 Thread Lehr, Theodore
A peculair twist now is that these bar sprites are being sent to the back 
(meaning I have other sprites - lines) showing on top when they were and should 
showing in the back... imagine if you will a bar chart - that has horizontal 
lines in the back... these lines now show on top of the bars... anyway to force 
them to be on the bottom layer?


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Keith Reinfeld 
[keithreinf...@comcast.net]
Sent: Tuesday, February 23, 2010 12:10 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Finding and Removing a Sprite: PART II

You could parent them.

Var barMom:Sprite = new Sprite();
addChild(barMom);
function createBars():void
{
 for (var i:int=0; itotalbars; i++)
 {
   var bar:Sprite = new Sprite();
bar.name = barBrat+i;
  ...

   barMom.addChild(bar);

 {
}

This way at least you know where they live.


Regards,

Keith Reinfeld
Home Page: http://keithreinfeld.home.comcast.net

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-
 boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Theodore
 Sent: Tuesday, February 23, 2010 10:55 AM
 To: Flash Coders List
 Subject: RE: [Flashcoders] Finding and Removing a Sprite: PART II

 So here is my next issue... One of the functions creates a dynamic
 amount sprites based on an xml feed, like so


 function createBars():void
 {
  for (var i:int=0; itotalbars; i++)
  {
var bar:Sprite = new Sprite();

   ...

addChild(bar);

  {
 }

 And see this this is where my ears start to bleed... this is seemingly
 creating, say, 9 Sprites ALL with the same name bar I need to
 keep the new Sprite() line in the loop for them to be created... but
 then I need some way to access them to delete them

 Any ideas?
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.733 / Virus Database: 271.1.1/2705 - Release Date:
 02/23/10 01:34:00

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RE: [Flashcoders] Finding and Removing a Sprite: PART II

2010-02-23 Thread Merrill, Jason
I agree with Mr. Tom Rhodes.  Storing references to your buttons in an
array is far better than trying to create and use dynamic instance
names like bar+i.  You can tack on data properties to the buttons as
well, so they have information about themselves that travels with them.


Jason Merrill 

Bank of  America  Global Learning 
Learning  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of tom
rhodes
Sent: Tuesday, February 23, 2010 12:18 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite: PART II

ok, bar isn't the name of the sprite, it's a variable with name bar
which
contains a reference to your sprite... if you want to use names then do
something like bar.name = String(bar_ + i); but personally i'd use an
array like so...

var bars:Array = [];

function createBars():void
{
for (var i:int=0; itotalbars; i++)
{
  var bar:Sprite = new Sprite();

 ...

  addChild(bar);
  bars.push(bar);
{
}


then you can get at the bars later to do stuff with them or remove
them...

On 23 February 2010 17:55, Lehr, Theodore ted_l...@federal.dell.com
wrote:

 So here is my next issue... One of the functions creates a dynamic
amount
 sprites based on an xml feed, like so


 function createBars():void
 {
 for (var i:int=0; itotalbars; i++)
 {
   var bar:Sprite = new Sprite();

  ...

   addChild(bar);

 {
 }

 And see this this is where my ears start to bleed... this is seemingly
 creating, say, 9 Sprites ALL with the same name bar I need to
keep the
 new Sprite() line in the loop for them to be created... but then I
need some
 way to access them to delete them

 Any ideas?
 ___
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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] Finding and Removing a Sprite

2010-02-23 Thread Kerry Thompson
Theodore Lehr wrote:

 thanks for all of the help... I did resolve it by taking the functions out of 
 the other functions... and creating the sprite at the root (outside of the 
 functions)

Glad you got it fixed. I'm late to the discussion, so didn't
contribute anything yet--but I will now :-)

Do yourself a favor now. One of the real advantages of AS3 is
eliminating timeline code--you have to do that eventually to take
advantage of AS3's OOP capabilities.

Make a backup of your .fla before you do this, in case something goes wrong.

In the same folder where your .fla file is, create an ActionScript
file called Main.as. Inside it, use this:

package
{
   public class Main extends Sprite
   {
  //functions go here
   }
}

Now cut and paste all your code from the timeline and put it after the
line //functions go here. You can overwrite that line--just keep your
functions in between the inner set of curly brackets.

In the .fla file, in the Properties window, set your document class to
Main. Remember, ActionScript is case sensitive.

It should compile and run the same as before, but you will have taken
a good first step towards utilizing AS3's power.

Cordially,

Kerry Thompson
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Re: [Flashcoders] Finding and Removing a Sprite: PART II

2010-02-23 Thread Glen Pike

I think it depends on the circumstances:

If you are not manipulating the child sprites in any way, just adding 
them at the start, removing at the end and possibly listening for events 
on them, why would you want to use more memory by storing the sprite 
instances in an array or a vector when you already have a storage medium 
for them - the parent container?


If I was needing to move things around, or juggle the display order, or 
manipulate sprites in the container, I may want to store a reference to 
them, but if they are just display elements, it's even simpler just to 
add them to a container sprite then iterate through the container when 
you are done with them if you need to remove listeners.


Obviously this is purely down to coding preferences, but why waste 
arrays, when your DisplayObjectContainer does it for you...


Glen

Merrill, Jason wrote:

I agree with Mr. Tom Rhodes.  Storing references to your buttons in an
array is far better than trying to create and use dynamic instance
names like bar+i.  You can tack on data properties to the buttons as
well, so they have information about themselves that travels with them.


Jason Merrill 

Bank of  America  Global Learning 
Learning  Performance Solutions


Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of tom
rhodes
Sent: Tuesday, February 23, 2010 12:18 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite: PART II

ok, bar isn't the name of the sprite, it's a variable with name bar
which
contains a reference to your sprite... if you want to use names then do
something like bar.name = String(bar_ + i); but personally i'd use an
array like so...

var bars:Array = [];

function createBars():void
{
for (var i:int=0; itotalbars; i++)
{
  var bar:Sprite = new Sprite();

 ...

  addChild(bar);
  bars.push(bar);
{
}


then you can get at the bars later to do stuff with them or remove
them...

On 23 February 2010 17:55, Lehr, Theodore ted_l...@federal.dell.com
wrote:

  

So here is my next issue... One of the functions creates a dynamic


amount
  

sprites based on an xml feed, like so


function createBars():void
{
for (var i:int=0; itotalbars; i++)
{
  var bar:Sprite = new Sprite();

 ...

  addChild(bar);

{
}

And see this this is where my ears start to bleed... this is seemingly
creating, say, 9 Sprites ALL with the same name bar I need to


keep the
  

new Sprite() line in the loop for them to be created... but then I


need some
  

way to access them to delete them

Any ideas?
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RE: [Flashcoders] Finding and Removing a Sprite: PART II

2010-02-23 Thread Keith Reinfeld
addChildAt(child:DisplayObject, index:int) 

So: 

this.addChildAt(barMom, 0);

Regards,

Keith Reinfeld
Home Page: http://keithreinfeld.home.comcast.net


 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-
 boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Theodore
 Sent: Tuesday, February 23, 2010 11:29 AM
 To: Flash Coders List
 Subject: RE: [Flashcoders] Finding and Removing a Sprite: PART II
 
 A peculair twist now is that these bar sprites are being sent to the
 back (meaning I have other sprites - lines) showing on top when they
 were and should showing in the back... imagine if you will a bar chart
 - that has horizontal lines in the back... these lines now show on top
 of the bars... anyway to force them to be on the bottom layer?
 
 
 From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-
 boun...@chattyfig.figleaf.com] On Behalf Of Keith Reinfeld
 [keithreinf...@comcast.net]
 Sent: Tuesday, February 23, 2010 12:10 PM
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] Finding and Removing a Sprite: PART II
 
 You could parent them.
 
 Var barMom:Sprite = new Sprite();
 addChild(barMom);
 function createBars():void
 {
  for (var i:int=0; itotalbars; i++)
  {
var bar:Sprite = new Sprite();
 bar.name = barBrat+i;
   ...
 
barMom.addChild(bar);
 
  {
 }
 
 This way at least you know where they live.
 
 
 Regards,
 
 Keith Reinfeld
 Home Page: http://keithreinfeld.home.comcast.net
 
  -Original Message-
  From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-
  boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Theodore
  Sent: Tuesday, February 23, 2010 10:55 AM
  To: Flash Coders List
  Subject: RE: [Flashcoders] Finding and Removing a Sprite: PART II
 
  So here is my next issue... One of the functions creates a dynamic
  amount sprites based on an xml feed, like so
 
 
  function createBars():void
  {
   for (var i:int=0; itotalbars; i++)
   {
 var bar:Sprite = new Sprite();
 
...
 
 addChild(bar);
 
   {
  }
 
  And see this this is where my ears start to bleed... this is
 seemingly
  creating, say, 9 Sprites ALL with the same name bar I need to
  keep the new Sprite() line in the loop for them to be created... but
  then I need some way to access them to delete them
 
  Any ideas?
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  Checked by AVG - www.avg.com
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Re: [Flashcoders] Finding and Removing a Sprite: PART II

2010-02-23 Thread Nathan Mynarcik
You can use the addChildAt method and tell it where to add the object in the 
displaylist. 

addChildAt(objectName, 0); will add the objectName to the bottom of the display 
list. 


Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

-Original Message-
From: Lehr, Theodore ted_l...@federal.dell.com
Date: Tue, 23 Feb 2010 12:28:39 
To: Flash Coders Listflashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Finding and Removing a Sprite: PART II

A peculair twist now is that these bar sprites are being sent to the back 
(meaning I have other sprites - lines) showing on top when they were and should 
showing in the back... imagine if you will a bar chart - that has horizontal 
lines in the back... these lines now show on top of the bars... anyway to force 
them to be on the bottom layer?


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Keith Reinfeld 
[keithreinf...@comcast.net]
Sent: Tuesday, February 23, 2010 12:10 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Finding and Removing a Sprite: PART II

You could parent them.

Var barMom:Sprite = new Sprite();
addChild(barMom);
function createBars():void
{
 for (var i:int=0; itotalbars; i++)
 {
   var bar:Sprite = new Sprite();
bar.name = barBrat+i;
  ...

   barMom.addChild(bar);

 {
}

This way at least you know where they live.


Regards,

Keith Reinfeld
Home Page: http://keithreinfeld.home.comcast.net

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-
 boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Theodore
 Sent: Tuesday, February 23, 2010 10:55 AM
 To: Flash Coders List
 Subject: RE: [Flashcoders] Finding and Removing a Sprite: PART II

 So here is my next issue... One of the functions creates a dynamic
 amount sprites based on an xml feed, like so


 function createBars():void
 {
  for (var i:int=0; itotalbars; i++)
  {
var bar:Sprite = new Sprite();

   ...

addChild(bar);

  {
 }

 And see this this is where my ears start to bleed... this is seemingly
 creating, say, 9 Sprites ALL with the same name bar I need to
 keep the new Sprite() line in the loop for them to be created... but
 then I need some way to access them to delete them

 Any ideas?
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.733 / Virus Database: 271.1.1/2705 - Release Date:
 02/23/10 01:34:00

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RE: [Flashcoders] Finding and Removing a Sprite

2010-02-23 Thread Lehr, Theodore
awesome - thanks


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry Thompson 
[al...@cyberiantiger.biz]
Sent: Tuesday, February 23, 2010 12:36 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite

Theodore Lehr wrote:

 thanks for all of the help... I did resolve it by taking the functions out of 
 the other functions... and creating the sprite at the root (outside of the 
 functions)

Glad you got it fixed. I'm late to the discussion, so didn't
contribute anything yet--but I will now :-)

Do yourself a favor now. One of the real advantages of AS3 is
eliminating timeline code--you have to do that eventually to take
advantage of AS3's OOP capabilities.

Make a backup of your .fla before you do this, in case something goes wrong.

In the same folder where your .fla file is, create an ActionScript
file called Main.as. Inside it, use this:

package
{
   public class Main extends Sprite
   {
  //functions go here
   }
}

Now cut and paste all your code from the timeline and put it after the
line //functions go here. You can overwrite that line--just keep your
functions in between the inner set of curly brackets.

In the .fla file, in the Properties window, set your document class to
Main. Remember, ActionScript is case sensitive.

It should compile and run the same as before, but you will have taken
a good first step towards utilizing AS3's power.

Cordially,

Kerry Thompson
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RE: [Flashcoders] Finding and Removing a Sprite: PART II

2010-02-23 Thread Merrill, Jason
IMO, an array is hardly a waste of space, and allows for expanding your
app easier if need be, but you're right, could come down to coding
preferences in that case.  More often though I think, the benefits of
storing them in an array outweigh the benefits of dynamic naming.


Jason Merrill 

Bank of  America  Global Learning 
Learning  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen
Pike
Sent: Tuesday, February 23, 2010 12:43 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Finding and Removing a Sprite: PART II

I think it depends on the circumstances:

If you are not manipulating the child sprites in any way, just adding 
them at the start, removing at the end and possibly listening for events

on them, why would you want to use more memory by storing the sprite 
instances in an array or a vector when you already have a storage medium

for them - the parent container?

If I was needing to move things around, or juggle the display order, or 
manipulate sprites in the container, I may want to store a reference to 
them, but if they are just display elements, it's even simpler just to 
add them to a container sprite then iterate through the container when 
you are done with them if you need to remove listeners.

Obviously this is purely down to coding preferences, but why waste 
arrays, when your DisplayObjectContainer does it for you...

Glen

Merrill, Jason wrote:
 I agree with Mr. Tom Rhodes.  Storing references to your buttons in
an
 array is far better than trying to create and use dynamic instance
 names like bar+i.  You can tack on data properties to the buttons as
 well, so they have information about themselves that travels with
them.


 Jason Merrill 

 Bank of  America  Global Learning 
 Learning  Performance Solutions

 Join the Bank of America Flash Platform Community  and visit our
 Instructional Technology Design Blog
 (note: these are for Bank of America employees only)






 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of tom
 rhodes
 Sent: Tuesday, February 23, 2010 12:18 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Finding and Removing a Sprite: PART II

 ok, bar isn't the name of the sprite, it's a variable with name bar
 which
 contains a reference to your sprite... if you want to use names then
do
 something like bar.name = String(bar_ + i); but personally i'd use
an
 array like so...

 var bars:Array = [];

 function createBars():void
 {
 for (var i:int=0; itotalbars; i++)
 {
   var bar:Sprite = new Sprite();

  ...

   addChild(bar);
   bars.push(bar);
 {
 }


 then you can get at the bars later to do stuff with them or remove
 them...

 On 23 February 2010 17:55, Lehr, Theodore ted_l...@federal.dell.com
 wrote:

   
 So here is my next issue... One of the functions creates a dynamic
 
 amount
   
 sprites based on an xml feed, like so


 function createBars():void
 {
 for (var i:int=0; itotalbars; i++)
 {
   var bar:Sprite = new Sprite();

  ...

   addChild(bar);

 {
 }

 And see this this is where my ears start to bleed... this is
seemingly
 creating, say, 9 Sprites ALL with the same name bar I need to
 
 keep the
   
 new Sprite() line in the loop for them to be created... but then I
 
 need some
   
 way to access them to delete them

 Any ideas?
 ___
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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 
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Re: [Flashcoders] Finding and Removing a Sprite: PART II

2010-02-23 Thread Mark Winterhalder
On Tue, Feb 23, 2010 at 6:43 PM, Glen Pike g...@engineeredarts.co.uk wrote:
 why would you want to use more memory by storing the sprite instances in an
 array or a vector when you already have a storage medium for them - the
 parent container?

We're talking about only nine instances here. It would be a different
matter if it were tens or hundreds of thousands, but even then the
additional memory required to store another reference to them would be
insignificant compared to the memory the Sprites themselves would use,
and performance would be the far bigger issue.

So, a descriptively named collection has a higher benefit, for
readability alone. Preferably a Vector, so casting isn't necessary
even when the Sprites for the bars become a proper Bar class, as they
probably should.

I'd still put them in their own container, though. Then the container
goes on top of another with the lines.
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RE: [Flashcoders] Finding and Removing a Sprite: PART II

2010-02-23 Thread Keith Reinfeld
More than one way to get things done. Depends on your needs. Check out
DisplayObjectContainer in the docs. 
 
var barMom:Sprite = new Sprite(); 
this.addChildAt(barMom, 0); 
function createBars():void { 
for (var i:int=0; i  9; i++) { 
var bar:Sprite = new Sprite(); 
bar.name = barBrat + i; 
barMom.addChild(bar); 
} 
} 
 
function spankABrat(container:Sprite, childName:String):void{ 
container.removeChild(container.getChildByName(childName)); 
} 

function eightySixBrats(container:Sprite):void { 
var len:uint = container.numChildren; 
for (var i:uint = 0; i  len; i++) { 
container.removeChildAt(0); 
} 
} 
 
trace(barMom.numChildren =,barMom.numChildren);// 0 
createBars(); 
trace(barMom.numChildren =,barMom.numChildren);// 9 
spankABrat(barMom, barBrat3); 
trace(barMom.numChildren =,barMom.numChildren);// 8 
eightySixBrats(barMom); 
trace(barMom.numChildren =,barMom.numChildren);// 0 
 
Jason: 
Doesn't storing them in an array create a set of references that will need
to be cleaned up? 
 
Regards,

Keith Reinfeld
Home Page: http://keithreinfeld.home.comcast.net



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RE: [Flashcoders] Finding and Removing a Sprite: PART II

2010-02-23 Thread Merrill, Jason
 Doesn't storing them in an array create a set of references that will
need
to be cleaned up?

Absolutely (if the app performance even needs cleaning up and/or the
items are even removed).  But that's easily taken care of with a cleanup
function.  So for small uses, as I mentioned, may not be worthwhile, but
I am thinking long term scalability.  I just hate to see people default
to dynamic naming all the time when architecturally, using arrays as
storage is better in the long run.  For this, the dynamic naming would
be fine.  I'd just be careful to make it a habit for everything.  


Jason Merrill 

Bank of  America  Global Learning 
Learning  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)



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Re: [Flashcoders] Finding and Removing a Sprite: PART II

2010-02-23 Thread tom rhodes
yeah, horses for courses...

if you want to better encapsulate stuff, i find it easier to work with
arrays (in fp10 vectors) and pass them around if needs be. tying your code
to specific timelines gives you more work to do if you want to reuse that
code imho.

for something quick and dirty in timeline code though that you know you
don't want to reuse then whatever's clever. Mr. Jason Merrill is right
though about having cleanup functions for whatever you create being a great
way to not getting into trouble later i reckon...


On 23 February 2010 20:47, Merrill, Jason
jason.merr...@bankofamerica.comwrote:

  Doesn't storing them in an array create a set of references that will
 need
 to be cleaned up?

 Absolutely (if the app performance even needs cleaning up and/or the
 items are even removed).  But that's easily taken care of with a cleanup
 function.  So for small uses, as I mentioned, may not be worthwhile, but
 I am thinking long term scalability.  I just hate to see people default
 to dynamic naming all the time when architecturally, using arrays as
 storage is better in the long run.  For this, the dynamic naming would
 be fine.  I'd just be careful to make it a habit for everything.


 Jason Merrill

 Bank of  America  Global Learning
 Learning  Performance Solutions

 Join the Bank of America Flash Platform Community  and visit our
 Instructional Technology Design Blog
 (note: these are for Bank of America employees only)



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