RE: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread whispers
Jack = class act.

 

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Jack Doyle
Sent: Tuesday, January 13, 2009 3:38 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] change the origin of rotation for a movieclip?

I know we're dropping this topic, but I wanted to chime in one last time and
apologize for my original post causing some drama. I didn't mean it as a
product pitch at all, but I can see how it might come across that way. I had
just written something that I thought solved exactly the problem that was
being discussed, and I was excited to make you aware of it in the hopes it
would be helpful. I do choose to make a few things membership benefits of
Club GreenSock as a way of giving back to those who support my efforts, but
most of my stuff is out there for anyone to look at and use. Like JC said, I
was just trying to give you an option, but looking back on it, I should have
offered a more thorough explanation. My bad. I'll think twice before
mentioning similar solutions next time.

Jack

-Original Message-
From: Anthony Pace [mailto:anthony.p...@utoronto.ca]
Sent: Tuesday, January 13, 2009 1:36 PM
To: Flash Coders List
Subject: Re: [Flashcoders] change the origin of rotation for a movieclip?

It a coder forum... not a pitch my product forum.  People like you need to
relax.

Hans Wichman wrote:
> Load of bull period.
>
>   
>> "Hi I have a problem I need solved"
>> 
> <"Hi I have a product that solves it, I invested thousands of hours in it"
>   
>> "WHAT I CANT GET IT FOR FREE, HOW DARE YOU???"
>> 
> He was telling you exactly how to solve it, it involved a good product.
> That's not telling you you should buy it, he's giving you an option.
>
> Was "Thanks Jack for your elaborate answer, but I'd appreciate some 
> clues how to solve this myself" too much trouble?
> I'm amazed he even took the time to write a second answer instead of
'screw
> you' so cheers to Jack, who has to read you 'appreciate his answer' 
> only through a post where you get told off for being rude in the first 
> place since you couldn't take the time to thank him normally?
>
> Anywayz this is not about sticking up for Jack I'm sure he is quite
capable
> of that himself, it's about list etiquette, that no matter what 
> someone answers, he/she is investing time at that moment to help you 
> solve your problem, and in my opinion that always deserves some 
> respect/gratitude instead of some shitty reply.
>
>
> On Tue, Jan 13, 2009 at 7:06 PM, Anthony Pace
wrote:
>
>   
>> When someone is telling you to buy their product or a purchase a
membership
>> to their club, it is not a real answer.
>>
>> As I said, I appreciated his second answer, where he actually gave 
>> information about how to accomplish it on my own.
>>
>>
>> allandt bik-elliott (thefieldcomic.com) wrote:
>>
>> 
>>> i thought it was so rude that you were being sarcastic
>>>
>>> On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman < 
>>> j.c.wich...@objectpainters.com> wrote:
>>>
>>>
>>>
>>>   
>>>> What I don't understand is that someone takes the time to write an 
>>>> elaborate answer and you have the nerve to reply with "how about a 
>>>> real answer", some attitude dude. Although noone seems to take 
>>>> offense, it's a one way
trip
>>>> to
>>>> my ignore list.
>>>>
>>>>
>>>> On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace 
>>>> >>>
>>>>
>>>> 
>>>>> wrote:
>>>>>  How about a real answer?
>>>>>
>>>>>
>>>>> Jack Doyle wrote:
>>>>>
>>>>>
>>>>>
>>>>>   
>>>>>> There's a new plugin for TweenLite/Max that'll cause 
>>>>>> transformation
>>>>>> (rotation/scale) tweens to occur around any point, so it'll be as
easy
>>>>>>
>>>>>>
>>>>>> 
>>>>> as:
>>>>>   
>>>> 
>>>>> TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 
>>>>> 100),
>>>>>   
>>>>>> rotation:85}});
>>>>>>
>>>>>> Or if you want to use the center of the object as its origin, you
could
>>>>>> simp

RE: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Jack Doyle
I know we're dropping this topic, but I wanted to chime in one last time and
apologize for my original post causing some drama. I didn't mean it as a
product pitch at all, but I can see how it might come across that way. I had
just written something that I thought solved exactly the problem that was
being discussed, and I was excited to make you aware of it in the hopes it
would be helpful. I do choose to make a few things membership benefits of
Club GreenSock as a way of giving back to those who support my efforts, but
most of my stuff is out there for anyone to look at and use. Like JC said, I
was just trying to give you an option, but looking back on it, I should have
offered a more thorough explanation. My bad. I'll think twice before
mentioning similar solutions next time.

Jack

-Original Message-
From: Anthony Pace [mailto:anthony.p...@utoronto.ca] 
Sent: Tuesday, January 13, 2009 1:36 PM
To: Flash Coders List
Subject: Re: [Flashcoders] change the origin of rotation for a movieclip?

It a coder forum... not a pitch my product forum.  People like you need 
to relax.

Hans Wichman wrote:
> Load of bull period.
>
>   
>> "Hi I have a problem I need solved"
>> 
> <"Hi I have a product that solves it, I invested thousands of hours in it"
>   
>> "WHAT I CANT GET IT FOR FREE, HOW DARE YOU???"
>> 
> He was telling you exactly how to solve it, it involved a good product.
> That's not telling you you should buy it, he's giving you an option.
>
> Was "Thanks Jack for your elaborate answer, but I'd appreciate some clues
> how to solve this myself" too much trouble?
> I'm amazed he even took the time to write a second answer instead of
'screw
> you' so cheers to Jack, who has to read you 'appreciate his answer' only
> through a post where you get told off for being rude in the first place
> since you couldn't take the time to thank him normally?
>
> Anywayz this is not about sticking up for Jack I'm sure he is quite
capable
> of that himself, it's about list etiquette, that no matter what someone
> answers, he/she is investing time at that moment to help you solve your
> problem, and in my opinion that always deserves some respect/gratitude
> instead of some shitty reply.
>
>
> On Tue, Jan 13, 2009 at 7:06 PM, Anthony Pace
wrote:
>
>   
>> When someone is telling you to buy their product or a purchase a
membership
>> to their club, it is not a real answer.
>>
>> As I said, I appreciated his second answer, where he actually gave
>> information about how to accomplish it on my own.
>>
>>
>> allandt bik-elliott (thefieldcomic.com) wrote:
>>
>> 
>>> i thought it was so rude that you were being sarcastic
>>>
>>> On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman <
>>> j.c.wich...@objectpainters.com> wrote:
>>>
>>>
>>>
>>>   
>>>> What I don't understand is that someone takes the time to write an
>>>> elaborate
>>>> answer and you have the nerve to reply with "how about a real answer",
>>>> some
>>>> attitude dude. Although noone seems to take offense, it's a one way
trip
>>>> to
>>>> my ignore list.
>>>>
>>>>
>>>> On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace >>>
>>>>
>>>> 
>>>>> wrote:
>>>>>  How about a real answer?
>>>>>
>>>>>
>>>>> Jack Doyle wrote:
>>>>>
>>>>>
>>>>>
>>>>>   
>>>>>> There's a new plugin for TweenLite/Max that'll cause transformation
>>>>>> (rotation/scale) tweens to occur around any point, so it'll be as
easy
>>>>>>
>>>>>>
>>>>>> 
>>>>> as:
>>>>>   
>>>> 
>>>>> TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
>>>>>   
>>>>>> rotation:85}});
>>>>>>
>>>>>> Or if you want to use the center of the object as its origin, you
could
>>>>>> simply do:
>>>>>>
>>>>>> TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});
>>>>>>
>>>>>> It works for the scale too, like:
>>>>>>
>>>>>> TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
>>>>>> rotation:-70}});
>>>>>>

Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Matt Muller
http://www.oscartrelles.com/archives/dynamic_movieclip_registration_with_as3//
change reg point

and a new super fast free tween engine

http://www.lostinactionscript.com/blog/index.php/2009/01/05/tweensy-goes-public/

cheers,

MaTT



On Tue, Jan 13, 2009 at 6:02 PM, Anthony Pace wrote:

> Telling someone to purchase a membership is not a real answer.  His second
> post was.
>
>
> Hans Wichman wrote:
>
>> What I don't understand is that someone takes the time to write an
>> elaborate
>> answer and you have the nerve to reply with "how about a real answer",
>> some
>> attitude dude. Although noone seems to take offense, it's a one way trip
>> to
>> my ignore list.
>>
>>
>> On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace > >wrote:
>>
>>
>>
>>> How about a real answer?
>>>
>>>
>>> Jack Doyle wrote:
>>>
>>>
>>>
 There's a new plugin for TweenLite/Max that'll cause transformation
 (rotation/scale) tweens to occur around any point, so it'll be as easy
 as:

 TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
 rotation:85}});

 Or if you want to use the center of the object as its origin, you could
 simply do:

 TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

 It works for the scale too, like:

 TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
 rotation:-70}});

 NOTE: The plugin is a membership benefit of Club GreenSock.

 You can see an interactive demo at
 http://blog.greensock.com/sneak-peek/
 (scroll all the way down in the list of plugins - they're at the bottom
 -
 click "example"). For those of you who are wondering "what's this
 'plugin'
 talk with TweenLite - I didn't know there were any plugins!", it's a new
 feature that's part of a big update I'm rolling out soon. It adds lots
 of
 flexibility. Read more at the site.

 Jack

 PS There's also TransformMatrixProxy which has been around for a while
 and
 it'll do something similar and also let you skew things.
 http://blog.greensock.com/transformmatrixproxy/ It's not quite as
 convenient
 as a plugin for TweenLite/Max, though.


 -Original Message-
 From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: Saturday,
 January 10, 2009 6:12 PM
 To: Flash Coders List
 Subject: [Flashcoders] change the origin of rotation for a movieclip?

 How do you change the origin of rotation dynamically? can it be done?
  or
 will it always be 0,0

 I was hoping that with the new features of as3 that this I would be able
 to indicate where I wanted the origin; yet, I am starting to think that
 I
 was hoping for too much.





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 Flashcoders@chattyfig.figleaf.com
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>>>
>>>
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>>
>>
>>
>
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RE: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Merrill, Jason
Sweet - he updated Darron Schall's class for AS3 - nice. 


Jason Merrill
Bank of America Instructional Technology & Media   ·   GCIB & Staff Support 
L&LD

Interested in Flash Platform technologies?  Join the Bank of America Flash 
Platform Developer Community 
Interested in innovative ideas in Learning?  Check out the Innovative Learning 
Blog and subscribe.






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt Muller
Sent: Tuesday, January 13, 2009 4:23 PM
To: Flash Coders List
Subject: Re: [Flashcoders] change the origin of rotation for a movieclip?

http://www.oscartrelles.com/archives/dynamic_movieclip_registration_with_as3//
change reg point

and a new super fast free tween engine

http://www.lostinactionscript.com/blog/index.php/2009/01/05/tweensy-goes-public/

cheers,

MaTT



On Tue, Jan 13, 2009 at 6:02 PM, Anthony Pace wrote:

> Telling someone to purchase a membership is not a real answer.  His second
> post was.
>
>
> Hans Wichman wrote:
>
>> What I don't understand is that someone takes the time to write an
>> elaborate
>> answer and you have the nerve to reply with "how about a real answer",
>> some
>> attitude dude. Although noone seems to take offense, it's a one way trip
>> to
>> my ignore list.
>>
>>
>> On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace > >wrote:
>>
>>
>>
>>> How about a real answer?
>>>
>>>
>>> Jack Doyle wrote:
>>>
>>>
>>>
>>>> There's a new plugin for TweenLite/Max that'll cause transformation
>>>> (rotation/scale) tweens to occur around any point, so it'll be as easy
>>>> as:
>>>>
>>>> TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
>>>> rotation:85}});
>>>>
>>>> Or if you want to use the center of the object as its origin, you could
>>>> simply do:
>>>>
>>>> TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});
>>>>
>>>> It works for the scale too, like:
>>>>
>>>> TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
>>>> rotation:-70}});
>>>>
>>>> NOTE: The plugin is a membership benefit of Club GreenSock.
>>>>
>>>> You can see an interactive demo at
>>>> http://blog.greensock.com/sneak-peek/
>>>> (scroll all the way down in the list of plugins - they're at the bottom
>>>> -
>>>> click "example"). For those of you who are wondering "what's this
>>>> 'plugin'
>>>> talk with TweenLite - I didn't know there were any plugins!", it's a new
>>>> feature that's part of a big update I'm rolling out soon. It adds lots
>>>> of
>>>> flexibility. Read more at the site.
>>>>
>>>> Jack
>>>>
>>>> PS There's also TransformMatrixProxy which has been around for a while
>>>> and
>>>> it'll do something similar and also let you skew things.
>>>> http://blog.greensock.com/transformmatrixproxy/ It's not quite as
>>>> convenient
>>>> as a plugin for TweenLite/Max, though.
>>>>
>>>>
>>>> -Original Message-
>>>> From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: Saturday,
>>>> January 10, 2009 6:12 PM
>>>> To: Flash Coders List
>>>> Subject: [Flashcoders] change the origin of rotation for a movieclip?
>>>>
>>>> How do you change the origin of rotation dynamically? can it be done?
>>>>  or
>>>> will it always be 0,0
>>>>
>>>> I was hoping that with the new features of as3 that this I would be able
>>>> to indicate where I wanted the origin; yet, I am starting to think that
>>>> I
>>>> was hoping for too much.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> ___
>>>> Flashcoders mailing list
>>>> Flashcoders@chattyfig.figleaf.com
>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>>
>>>>
>>>>
>>>>
>>>>
>>> ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>
>>>
>>>
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>>
>>
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
___
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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Dave Watts
> Well I think you have accepted a level of responsibility and have conducted
> yourself in a very mature and classy manner, after the fact.. If it makes
> any difference..  Many would have just fought tooth & nail...and let the
> communication degrade.

I agree, and am happy that this came to a satisfactory conclusion.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
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RE: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread whispers
Well I think you have accepted a level of responsibility and have conducted
yourslef in a very mature and classy manner, after the fact.. If it makes
any difference..  Many would have just fought tooth & nail...and let the
communication degrade.

Take care.. 

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Anthony Pace
Sent: Tuesday, January 13, 2009 2:16 PM
To: Flash Coders List
Subject: Re: [Flashcoders] change the origin of rotation for a movieclip?

You were right and I let my frustration get the better of me.  I apologize.

whispers wrote:
> You could have stated, you wanted to learn how to do it yourself and 
> weren't interested ina 'turn-key' type solution that he originally
provided.
>
>  
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of 
> Anthony Pace
> Sent: Tuesday, January 13, 2009 1:56 PM
> To: Flash Coders List
> Subject: Re: [Flashcoders] change the origin of rotation for a movieclip?
>
> How would you like it if you asked a question about code and someone 
> told you to buy a product?  Although your answer will probably be in 
> line with what you have said in the past, I truly believe you might be 
> a bit perturbed; considering you are apparently easily perturbed.
> Answering a question with a sales pitch is not an answer.
>
> We only ever advance and grow mentally in life, as a society, if 
> concepts and knowledge remain open to the public to consume.  Where 
> would calculus be if Leibniz hadn't published and disseminated his 
> information freely?  Newton said he stood on the shoulders of giants, 
> so why do you take offence to my wanting to learn?
>
> Working at triMM I would figure that you would have an open 
> philosophy; yet, perhaps I am wrong.
>
> Anthony Pace wrote:
>   
>> It a coder forum... not a pitch my product forum.  People like you 
>> need to relax.
>>
>> Hans Wichman wrote:
>> 
>>> Load of bull period.
>>>
>>>  
>>>   
>>>> "Hi I have a problem I need solved"
>>>> 
>>>> 
>>> <"Hi I have a product that solves it, I invested thousands of hours 
>>> in it"
>>>  
>>>   
>>>> "WHAT I CANT GET IT FOR FREE, HOW DARE YOU???"
>>>> 
>>>> 
>>> He was telling you exactly how to solve it, it involved a good product.
>>> That's not telling you you should buy it, he's giving you an option.
>>>
>>> Was "Thanks Jack for your elaborate answer, but I'd appreciate some 
>>> clues how to solve this myself" too much trouble?
>>> I'm amazed he even took the time to write a second answer instead of 
>>> 'screw you' so cheers to Jack, who has to read you 'appreciate his 
>>> answer' only through a post where you get told off for being rude in 
>>> the first place since you couldn't take the time to thank him 
>>> normally?
>>>
>>> Anywayz this is not about sticking up for Jack I'm sure he is quite 
>>> capable of that himself, it's about list etiquette, that no matter 
>>> what someone answers, he/she is investing time at that moment to 
>>> help you solve your problem, and in my opinion that always deserves 
>>> some respect/gratitude instead of some shitty reply.
>>>
>>>
>>> On Tue, Jan 13, 2009 at 7:06 PM, Anthony Pace
>>> wrote:
>>>
>>>  
>>>   
>>>> When someone is telling you to buy their product or a purchase a 
>>>> membership to their club, it is not a real answer.
>>>>
>>>> As I said, I appreciated his second answer, where he actually gave 
>>>> information about how to accomplish it on my own.
>>>>
>>>>
>>>> allandt bik-elliott (thefieldcomic.com) wrote:
>>>>
>>>>
>>>> 
>>>>> i thought it was so rude that you were being sarcastic
>>>>>
>>>>> On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman < 
>>>>> j.c.wich...@objectpainters.com> wrote:
>>>>>
>>>>>
>>>>>
>>>>>  
>>>>>   
>>>>>> What I don't understand is that someone takes the time to write 
>>>>>> an elaborate answer and you have the nerve to reply with "how 
>>>>>> 

Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Anthony Pace

You were right and I let my frustration get the better of me.  I apologize.

whispers wrote:

You could have stated, you wanted to learn how to do it yourself and weren't
interested ina 'turn-key' type solution that he originally provided.

 


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Anthony Pace
Sent: Tuesday, January 13, 2009 1:56 PM
To: Flash Coders List
Subject: Re: [Flashcoders] change the origin of rotation for a movieclip?

How would you like it if you asked a question about code and someone told
you to buy a product?  Although your answer will probably be in line with
what you have said in the past, I truly believe you might be a bit
perturbed; considering you are apparently easily perturbed.  
Answering a question with a sales pitch is not an answer.


We only ever advance and grow mentally in life, as a society, if concepts
and knowledge remain open to the public to consume.  Where would calculus be
if Leibniz hadn't published and disseminated his information freely?  Newton
said he stood on the shoulders of giants, so why do you take offence to my
wanting to learn?

Working at triMM I would figure that you would have an open philosophy; yet,
perhaps I am wrong.

Anthony Pace wrote:
  
It a coder forum... not a pitch my product forum.  People like you 
need to relax.


Hans Wichman wrote:


Load of bull period.

 
  

"Hi I have a problem I need solved"


<"Hi I have a product that solves it, I invested thousands of hours 
in it"
 
  

"WHAT I CANT GET IT FOR FREE, HOW DARE YOU???"



He was telling you exactly how to solve it, it involved a good product.
That's not telling you you should buy it, he's giving you an option.

Was "Thanks Jack for your elaborate answer, but I'd appreciate some 
clues how to solve this myself" too much trouble?
I'm amazed he even took the time to write a second answer instead of 
'screw you' so cheers to Jack, who has to read you 'appreciate his 
answer' only through a post where you get told off for being rude in 
the first place since you couldn't take the time to thank him 
normally?


Anywayz this is not about sticking up for Jack I'm sure he is quite 
capable of that himself, it's about list etiquette, that no matter 
what someone answers, he/she is investing time at that moment to help 
you solve your problem, and in my opinion that always deserves some 
respect/gratitude instead of some shitty reply.



On Tue, Jan 13, 2009 at 7:06 PM, Anthony Pace
wrote:

 
  
When someone is telling you to buy their product or a purchase a 
membership to their club, it is not a real answer.


As I said, I appreciated his second answer, where he actually gave 
information about how to accomplish it on my own.



allandt bik-elliott (thefieldcomic.com) wrote:

   


i thought it was so rude that you were being sarcastic

On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman < 
j.c.wich...@objectpainters.com> wrote:




 
  
What I don't understand is that someone takes the time to write an 
elaborate answer and you have the nerve to reply with "how about a 
real answer", some attitude dude. Although noone seems to take 
offense, it's a one way trip to my ignore list.



On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace 



   


wrote:
 How about a real answer?


Jack Doyle wrote:



 
  
There's a new plugin for TweenLite/Max that'll cause 
transformation
(rotation/scale) tweens to occur around any point, so it'll be 
as easy






as:
  
  
   

TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 
100),
 
  

rotation:85}});

Or if you want to use the center of the object as its origin, 
you could simply do:


TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

It works for the scale too, like:

TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, 
scaleY:2, rotation:-70}});


NOTE: The plugin is a membership benefit of Club GreenSock.

You can see an interactive demo at





http://blog.greensock.com/sneak-peek/
  
  
   

(scroll all the way down in the list of plugins - they're at the 
bottom
 
  



-
  
  
   


click "example"). For those of you who are wondering "what's this
 
  



'plugin'
  
  
   

talk with TweenLite - I didn't know there were any plugins!", 
it's a new
 
  
feature that's part of a b

Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Anthony Pace

You got it; yet, I already sent a message out.

Dave Watts wrote:

It a coder forum... not a pitch my product forum.  People like you need to
relax.



Regardless of what kind of forum it is, there's no need to be rude.
Rudeness is always a violation of list etiquette.

And on that note, I'd like everyone to drop the topic. Thanks!

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
___
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RE: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread whispers
You could have stated, you wanted to learn how to do it yourself and weren't
interested ina 'turn-key' type solution that he originally provided.

 

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Anthony Pace
Sent: Tuesday, January 13, 2009 1:56 PM
To: Flash Coders List
Subject: Re: [Flashcoders] change the origin of rotation for a movieclip?

How would you like it if you asked a question about code and someone told
you to buy a product?  Although your answer will probably be in line with
what you have said in the past, I truly believe you might be a bit
perturbed; considering you are apparently easily perturbed.  
Answering a question with a sales pitch is not an answer.

We only ever advance and grow mentally in life, as a society, if concepts
and knowledge remain open to the public to consume.  Where would calculus be
if Leibniz hadn't published and disseminated his information freely?  Newton
said he stood on the shoulders of giants, so why do you take offence to my
wanting to learn?

Working at triMM I would figure that you would have an open philosophy; yet,
perhaps I am wrong.

Anthony Pace wrote:
> It a coder forum... not a pitch my product forum.  People like you 
> need to relax.
>
> Hans Wichman wrote:
>> Load of bull period.
>>
>>  
>>> "Hi I have a problem I need solved"
>>> 
>> <"Hi I have a product that solves it, I invested thousands of hours 
>> in it"
>>  
>>> "WHAT I CANT GET IT FOR FREE, HOW DARE YOU???"
>>> 
>> He was telling you exactly how to solve it, it involved a good product.
>> That's not telling you you should buy it, he's giving you an option.
>>
>> Was "Thanks Jack for your elaborate answer, but I'd appreciate some 
>> clues how to solve this myself" too much trouble?
>> I'm amazed he even took the time to write a second answer instead of 
>> 'screw you' so cheers to Jack, who has to read you 'appreciate his 
>> answer' only through a post where you get told off for being rude in 
>> the first place since you couldn't take the time to thank him 
>> normally?
>>
>> Anywayz this is not about sticking up for Jack I'm sure he is quite 
>> capable of that himself, it's about list etiquette, that no matter 
>> what someone answers, he/she is investing time at that moment to help 
>> you solve your problem, and in my opinion that always deserves some 
>> respect/gratitude instead of some shitty reply.
>>
>>
>> On Tue, Jan 13, 2009 at 7:06 PM, Anthony Pace
>> wrote:
>>
>>  
>>> When someone is telling you to buy their product or a purchase a 
>>> membership to their club, it is not a real answer.
>>>
>>> As I said, I appreciated his second answer, where he actually gave 
>>> information about how to accomplish it on my own.
>>>
>>>
>>> allandt bik-elliott (thefieldcomic.com) wrote:
>>>
>>>
>>>> i thought it was so rude that you were being sarcastic
>>>>
>>>> On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman < 
>>>> j.c.wich...@objectpainters.com> wrote:
>>>>
>>>>
>>>>
>>>>  
>>>>> What I don't understand is that someone takes the time to write an 
>>>>> elaborate answer and you have the nerve to reply with "how about a 
>>>>> real answer", some attitude dude. Although noone seems to take 
>>>>> offense, it's a one way trip to my ignore list.
>>>>>
>>>>>
>>>>> On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace 
>>>>> >>>>
>>>>>
>>>>>
>>>>>> wrote:
>>>>>>  How about a real answer?
>>>>>>
>>>>>>
>>>>>> Jack Doyle wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>  
>>>>>>> There's a new plugin for TweenLite/Max that'll cause 
>>>>>>> transformation
>>>>>>> (rotation/scale) tweens to occur around any point, so it'll be 
>>>>>>> as easy
>>>>>>>
>>>>>>>
>>>>>>> 
>>>>>> as:
>>>>>>   
>>>>>
>>>>>> TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 
>>>&

Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Dave Watts
> It a coder forum... not a pitch my product forum.  People like you need to
> relax.

Regardless of what kind of forum it is, there's no need to be rude.
Rudeness is always a violation of list etiquette.

And on that note, I'd like everyone to drop the topic. Thanks!

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Anthony Pace
How would you like it if you asked a question about code and someone 
told you to buy a product?  Although your answer will probably be in 
line with what you have said in the past, I truly believe you might be a 
bit perturbed; considering you are apparently easily perturbed.  
Answering a question with a sales pitch is not an answer.


We only ever advance and grow mentally in life, as a society, if 
concepts and knowledge remain open to the public to consume.  Where 
would calculus be if Leibniz hadn't published and disseminated his 
information freely?  Newton said he stood on the shoulders of giants, so 
why do you take offence to my wanting to learn?


Working at triMM I would figure that you would have an open philosophy; 
yet, perhaps I am wrong.


Anthony Pace wrote:
It a coder forum... not a pitch my product forum.  People like you 
need to relax.


Hans Wichman wrote:

Load of bull period.

 

"Hi I have a problem I need solved"

<"Hi I have a product that solves it, I invested thousands of hours 
in it"
 

"WHAT I CANT GET IT FOR FREE, HOW DARE YOU???"


He was telling you exactly how to solve it, it involved a good product.
That's not telling you you should buy it, he's giving you an option.

Was "Thanks Jack for your elaborate answer, but I'd appreciate some 
clues

how to solve this myself" too much trouble?
I'm amazed he even took the time to write a second answer instead of 
'screw

you' so cheers to Jack, who has to read you 'appreciate his answer' only
through a post where you get told off for being rude in the first place
since you couldn't take the time to thank him normally?

Anywayz this is not about sticking up for Jack I'm sure he is quite 
capable

of that himself, it's about list etiquette, that no matter what someone
answers, he/she is investing time at that moment to help you solve your
problem, and in my opinion that always deserves some respect/gratitude
instead of some shitty reply.


On Tue, Jan 13, 2009 at 7:06 PM, Anthony Pace 
wrote:


 
When someone is telling you to buy their product or a purchase a 
membership

to their club, it is not a real answer.

As I said, I appreciated his second answer, where he actually gave
information about how to accomplish it on my own.


allandt bik-elliott (thefieldcomic.com) wrote:

   

i thought it was so rude that you were being sarcastic

On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman <
j.c.wich...@objectpainters.com> wrote:



 

What I don't understand is that someone takes the time to write an
elaborate
answer and you have the nerve to reply with "how about a real 
answer",

some
attitude dude. Although noone seems to take offense, it's a one 
way trip

to
my ignore list.


On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace 



   

wrote:
 How about a real answer?


Jack Doyle wrote:



 

There's a new plugin for TweenLite/Max that'll cause transformation
(rotation/scale) tweens to occur around any point, so it'll be 
as easy





as:
  
   
TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 
100),
 

rotation:85}});

Or if you want to use the center of the object as its origin, 
you could

simply do:

TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

It works for the scale too, like:

TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
rotation:-70}});

NOTE: The plugin is a membership benefit of Club GreenSock.

You can see an interactive demo at




http://blog.greensock.com/sneak-peek/
  
   
(scroll all the way down in the list of plugins - they're at the 
bottom
 


-
  
   

click "example"). For those of you who are wondering "what's this
 


'plugin'
  
   
talk with TweenLite - I didn't know there were any plugins!", 
it's a new
 
feature that's part of a big update I'm rolling out soon. It 
adds lots





of
  
   

flexibility. Read more at the site.
 

Jack

PS There's also TransformMatrixProxy which has been around for a 
while





and
  
   

it'll do something similar and also let you skew things.
 

http://blog.greensock.com/transformmatrixproxy/ It's not quite as
convenient
as a plugin for TweenLite/Max, though.


-Original Message-
From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: 
Saturday,

January 10, 2009 6:12 PM
To: Flash Coders List
Subject: [Flashcoders] change the origin of rotation for a 
movieclip?


How do you change the origin of rotation dynamically? can it be 
done?





 or
  
   

will it always be 0,0
 

I was hoping that with the new features of as3 that this I would be
able
to indicate where I wanted the origin; yet, I am starting to 
think that





I
  
   

was hoping for too much.
 




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Flashcoders mailing list

Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Anthony Pace
It a coder forum... not a pitch my product forum.  People like you need 
to relax.


Hans Wichman wrote:

Load of bull period.

  

"Hi I have a problem I need solved"


<"Hi I have a product that solves it, I invested thousands of hours in it"
  

"WHAT I CANT GET IT FOR FREE, HOW DARE YOU???"


He was telling you exactly how to solve it, it involved a good product.
That's not telling you you should buy it, he's giving you an option.

Was "Thanks Jack for your elaborate answer, but I'd appreciate some clues
how to solve this myself" too much trouble?
I'm amazed he even took the time to write a second answer instead of 'screw
you' so cheers to Jack, who has to read you 'appreciate his answer' only
through a post where you get told off for being rude in the first place
since you couldn't take the time to thank him normally?

Anywayz this is not about sticking up for Jack I'm sure he is quite capable
of that himself, it's about list etiquette, that no matter what someone
answers, he/she is investing time at that moment to help you solve your
problem, and in my opinion that always deserves some respect/gratitude
instead of some shitty reply.


On Tue, Jan 13, 2009 at 7:06 PM, Anthony Pace wrote:

  

When someone is telling you to buy their product or a purchase a membership
to their club, it is not a real answer.

As I said, I appreciated his second answer, where he actually gave
information about how to accomplish it on my own.


allandt bik-elliott (thefieldcomic.com) wrote:



i thought it was so rude that you were being sarcastic

On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman <
j.c.wich...@objectpainters.com> wrote:



  

What I don't understand is that someone takes the time to write an
elaborate
answer and you have the nerve to reply with "how about a real answer",
some
attitude dude. Although noone seems to take offense, it's a one way trip
to
my ignore list.


On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace 

wrote:
 How about a real answer?


Jack Doyle wrote:



  

There's a new plugin for TweenLite/Max that'll cause transformation
(rotation/scale) tweens to occur around any point, so it'll be as easy




as:
  


TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
  

rotation:85}});

Or if you want to use the center of the object as its origin, you could
simply do:

TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

It works for the scale too, like:

TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
rotation:-70}});

NOTE: The plugin is a membership benefit of Club GreenSock.

You can see an interactive demo at




http://blog.greensock.com/sneak-peek/
  


(scroll all the way down in the list of plugins - they're at the bottom
  


-
  


click "example"). For those of you who are wondering "what's this
  


'plugin'
  


talk with TweenLite - I didn't know there were any plugins!", it's a new
  

feature that's part of a big update I'm rolling out soon. It adds lots




of
  


flexibility. Read more at the site.
  

Jack

PS There's also TransformMatrixProxy which has been around for a while




and
  


it'll do something similar and also let you skew things.
  

http://blog.greensock.com/transformmatrixproxy/ It's not quite as
convenient
as a plugin for TweenLite/Max, though.


-Original Message-
From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: Saturday,
January 10, 2009 6:12 PM
To: Flash Coders List
Subject: [Flashcoders] change the origin of rotation for a movieclip?

How do you change the origin of rotation dynamically? can it be done?




 or
  


will it always be 0,0
  

I was hoping that with the new features of as3 that this I would be
able
to indicate where I wanted the origin; yet, I am starting to think that




I
  


was hoping for too much.
  




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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Hans Wichman
Load of bull period.

>"Hi I have a problem I need solved"
<"Hi I have a product that solves it, I invested thousands of hours in it"
>"WHAT I CANT GET IT FOR FREE, HOW DARE YOU???"
He was telling you exactly how to solve it, it involved a good product.
That's not telling you you should buy it, he's giving you an option.

Was "Thanks Jack for your elaborate answer, but I'd appreciate some clues
how to solve this myself" too much trouble?
I'm amazed he even took the time to write a second answer instead of 'screw
you' so cheers to Jack, who has to read you 'appreciate his answer' only
through a post where you get told off for being rude in the first place
since you couldn't take the time to thank him normally?

Anywayz this is not about sticking up for Jack I'm sure he is quite capable
of that himself, it's about list etiquette, that no matter what someone
answers, he/she is investing time at that moment to help you solve your
problem, and in my opinion that always deserves some respect/gratitude
instead of some shitty reply.


On Tue, Jan 13, 2009 at 7:06 PM, Anthony Pace wrote:

> When someone is telling you to buy their product or a purchase a membership
> to their club, it is not a real answer.
>
> As I said, I appreciated his second answer, where he actually gave
> information about how to accomplish it on my own.
>
>
> allandt bik-elliott (thefieldcomic.com) wrote:
>
>> i thought it was so rude that you were being sarcastic
>>
>> On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman <
>> j.c.wich...@objectpainters.com> wrote:
>>
>>
>>
>>> What I don't understand is that someone takes the time to write an
>>> elaborate
>>> answer and you have the nerve to reply with "how about a real answer",
>>> some
>>> attitude dude. Although noone seems to take offense, it's a one way trip
>>> to
>>> my ignore list.
>>>
>>>
>>> On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace >>
>>>
 wrote:
  How about a real answer?


 Jack Doyle wrote:



> There's a new plugin for TweenLite/Max that'll cause transformation
> (rotation/scale) tweens to occur around any point, so it'll be as easy
>
>
 as:
>>>
>>>
 TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
> rotation:85}});
>
> Or if you want to use the center of the object as its origin, you could
> simply do:
>
> TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});
>
> It works for the scale too, like:
>
> TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
> rotation:-70}});
>
> NOTE: The plugin is a membership benefit of Club GreenSock.
>
> You can see an interactive demo at
>
>
 http://blog.greensock.com/sneak-peek/
>>>
>>>
 (scroll all the way down in the list of plugins - they're at the bottom
>
>
 -
>>>
>>>
 click "example"). For those of you who are wondering "what's this
>
>
 'plugin'
>>>
>>>
 talk with TweenLite - I didn't know there were any plugins!", it's a new
> feature that's part of a big update I'm rolling out soon. It adds lots
>
>
 of
>>>
>>>
 flexibility. Read more at the site.
>
> Jack
>
> PS There's also TransformMatrixProxy which has been around for a while
>
>
 and
>>>
>>>
 it'll do something similar and also let you skew things.
> http://blog.greensock.com/transformmatrixproxy/ It's not quite as
> convenient
> as a plugin for TweenLite/Max, though.
>
>
> -Original Message-
> From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: Saturday,
> January 10, 2009 6:12 PM
> To: Flash Coders List
> Subject: [Flashcoders] change the origin of rotation for a movieclip?
>
> How do you change the origin of rotation dynamically? can it be done?
>
>
  or
>>>
>>>
 will it always be 0,0
>
> I was hoping that with the new features of as3 that this I would be
> able
> to indicate where I wanted the origin; yet, I am starting to think that
>
>
 I
>>>
>>>
 was hoping for too much.
>
>
>
>
>
> ___
> Flashcoders mailing list
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>
>
>
>
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>>> ___
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>>>
>>>
>>>
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>> Flashcoders mailing list
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>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>>
>>
>
> 

Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Anthony Pace
When someone is telling you to buy their product or a purchase a 
membership to their club, it is not a real answer.


As I said, I appreciated his second answer, where he actually gave 
information about how to accomplish it on my own.


allandt bik-elliott (thefieldcomic.com) wrote:

i thought it was so rude that you were being sarcastic

On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman <
j.c.wich...@objectpainters.com> wrote:

  

What I don't understand is that someone takes the time to write an
elaborate
answer and you have the nerve to reply with "how about a real answer", some
attitude dude. Although noone seems to take offense, it's a one way trip to
my ignore list.


On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace 

wrote:
  
How about a real answer?



Jack Doyle wrote:

  

There's a new plugin for TweenLite/Max that'll cause transformation
(rotation/scale) tweens to occur around any point, so it'll be as easy


as:


TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
rotation:85}});

Or if you want to use the center of the object as its origin, you could
simply do:

TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

It works for the scale too, like:

TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
rotation:-70}});

NOTE: The plugin is a membership benefit of Club GreenSock.

You can see an interactive demo at


http://blog.greensock.com/sneak-peek/


(scroll all the way down in the list of plugins - they're at the bottom


-


click "example"). For those of you who are wondering "what's this


'plugin'


talk with TweenLite - I didn't know there were any plugins!", it's a new
feature that's part of a big update I'm rolling out soon. It adds lots


of


flexibility. Read more at the site.

Jack

PS There's also TransformMatrixProxy which has been around for a while


and


it'll do something similar and also let you skew things.
http://blog.greensock.com/transformmatrixproxy/ It's not quite as
convenient
as a plugin for TweenLite/Max, though.


-Original Message-
From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: Saturday,
January 10, 2009 6:12 PM
To: Flash Coders List
Subject: [Flashcoders] change the origin of rotation for a movieclip?

How do you change the origin of rotation dynamically? can it be done?


 or


will it always be 0,0

I was hoping that with the new features of as3 that this I would be able
to indicate where I wanted the origin; yet, I am starting to think that


I


was hoping for too much.





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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Anthony Pace
Telling someone to purchase a membership is not a real answer.  His 
second post was.



Hans Wichman wrote:

What I don't understand is that someone takes the time to write an elaborate
answer and you have the nerve to reply with "how about a real answer", some
attitude dude. Although noone seems to take offense, it's a one way trip to
my ignore list.


On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace wrote:

  

How about a real answer?


Jack Doyle wrote:



There's a new plugin for TweenLite/Max that'll cause transformation
(rotation/scale) tweens to occur around any point, so it'll be as easy as:

TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
rotation:85}});

Or if you want to use the center of the object as its origin, you could
simply do:

TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

It works for the scale too, like:

TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
rotation:-70}});

NOTE: The plugin is a membership benefit of Club GreenSock.

You can see an interactive demo at http://blog.greensock.com/sneak-peek/
(scroll all the way down in the list of plugins - they're at the bottom -
click "example"). For those of you who are wondering "what's this 'plugin'
talk with TweenLite - I didn't know there were any plugins!", it's a new
feature that's part of a big update I'm rolling out soon. It adds lots of
flexibility. Read more at the site.

Jack

PS There's also TransformMatrixProxy which has been around for a while and
it'll do something similar and also let you skew things.
http://blog.greensock.com/transformmatrixproxy/ It's not quite as
convenient
as a plugin for TweenLite/Max, though.


-Original Message-
From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: Saturday,
January 10, 2009 6:12 PM
To: Flash Coders List
Subject: [Flashcoders] change the origin of rotation for a movieclip?

How do you change the origin of rotation dynamically? can it be done?  or
will it always be 0,0

I was hoping that with the new features of as3 that this I would be able
to indicate where I wanted the origin; yet, I am starting to think that I
was hoping for too much.





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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread allandt bik-elliott (thefieldcomic.com)
i thought it was so rude that you were being sarcastic

On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman <
j.c.wich...@objectpainters.com> wrote:

> What I don't understand is that someone takes the time to write an
> elaborate
> answer and you have the nerve to reply with "how about a real answer", some
> attitude dude. Although noone seems to take offense, it's a one way trip to
> my ignore list.
>
>
> On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace  >wrote:
>
> > How about a real answer?
> >
> >
> > Jack Doyle wrote:
> >
> >> There's a new plugin for TweenLite/Max that'll cause transformation
> >> (rotation/scale) tweens to occur around any point, so it'll be as easy
> as:
> >>
> >> TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
> >> rotation:85}});
> >>
> >> Or if you want to use the center of the object as its origin, you could
> >> simply do:
> >>
> >> TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});
> >>
> >> It works for the scale too, like:
> >>
> >> TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
> >> rotation:-70}});
> >>
> >> NOTE: The plugin is a membership benefit of Club GreenSock.
> >>
> >> You can see an interactive demo at
> http://blog.greensock.com/sneak-peek/
> >> (scroll all the way down in the list of plugins - they're at the bottom
> -
> >> click "example"). For those of you who are wondering "what's this
> 'plugin'
> >> talk with TweenLite - I didn't know there were any plugins!", it's a new
> >> feature that's part of a big update I'm rolling out soon. It adds lots
> of
> >> flexibility. Read more at the site.
> >>
> >> Jack
> >>
> >> PS There's also TransformMatrixProxy which has been around for a while
> and
> >> it'll do something similar and also let you skew things.
> >> http://blog.greensock.com/transformmatrixproxy/ It's not quite as
> >> convenient
> >> as a plugin for TweenLite/Max, though.
> >>
> >>
> >> -Original Message-
> >> From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: Saturday,
> >> January 10, 2009 6:12 PM
> >> To: Flash Coders List
> >> Subject: [Flashcoders] change the origin of rotation for a movieclip?
> >>
> >> How do you change the origin of rotation dynamically? can it be done?
>  or
> >> will it always be 0,0
> >>
> >> I was hoping that with the new features of as3 that this I would be able
> >> to indicate where I wanted the origin; yet, I am starting to think that
> I
> >> was hoping for too much.
> >>
> >>
> >>
> >>
> >>
> >> ___
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >>
> >>
> >
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> >
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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Hans Wichman
What I don't understand is that someone takes the time to write an elaborate
answer and you have the nerve to reply with "how about a real answer", some
attitude dude. Although noone seems to take offense, it's a one way trip to
my ignore list.


On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace wrote:

> How about a real answer?
>
>
> Jack Doyle wrote:
>
>> There's a new plugin for TweenLite/Max that'll cause transformation
>> (rotation/scale) tweens to occur around any point, so it'll be as easy as:
>>
>> TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
>> rotation:85}});
>>
>> Or if you want to use the center of the object as its origin, you could
>> simply do:
>>
>> TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});
>>
>> It works for the scale too, like:
>>
>> TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
>> rotation:-70}});
>>
>> NOTE: The plugin is a membership benefit of Club GreenSock.
>>
>> You can see an interactive demo at http://blog.greensock.com/sneak-peek/
>> (scroll all the way down in the list of plugins - they're at the bottom -
>> click "example"). For those of you who are wondering "what's this 'plugin'
>> talk with TweenLite - I didn't know there were any plugins!", it's a new
>> feature that's part of a big update I'm rolling out soon. It adds lots of
>> flexibility. Read more at the site.
>>
>> Jack
>>
>> PS There's also TransformMatrixProxy which has been around for a while and
>> it'll do something similar and also let you skew things.
>> http://blog.greensock.com/transformmatrixproxy/ It's not quite as
>> convenient
>> as a plugin for TweenLite/Max, though.
>>
>>
>> -Original Message-
>> From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: Saturday,
>> January 10, 2009 6:12 PM
>> To: Flash Coders List
>> Subject: [Flashcoders] change the origin of rotation for a movieclip?
>>
>> How do you change the origin of rotation dynamically? can it be done?  or
>> will it always be 0,0
>>
>> I was hoping that with the new features of as3 that this I would be able
>> to indicate where I wanted the origin; yet, I am starting to think that I
>> was hoping for too much.
>>
>>
>>
>>
>>
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>>
>>
>
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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-12 Thread Anthony Pace
I took a look at the demo and I instantly knew what he was doing, 
because the origin marker kept moving... easy enough to correct.


I figured out something similar too by changing the x and y rotation 
values to match the point on the outer circles locus, based on the 
amount of steps wanted, although useful, is still not good enough for me.



Ashim D'Silva wrote:

Scale & rotate around an arbitrary centre | Web
2.1
first result on google.

2009/1/13 Anthony Pace 

  

Oh yeah this definitely works.  I was having trouble because I needed to
delete ASO files(thought things had changed in the fp10 upgrade and I was
going nuts until I figured it out); yet, I am still looking for a better
way.

I am looking into the matrix transformer class right now.


Ian Thomas wrote:



That shouldn't be the case.

You will have to offset the original mc's x and y by half the width
and height of the original; but the rotation of the wrapping mc should
always take place around that mc's origin.

e.g.

var wrapper:Sprite=new Sprite();
wrapper.addChild(original);
original.x=-original.width/2;
original.y=-original.height/2;

addChild(wrapper);

wrapper.rotation=45;

... or whatever.

If you're really getting erroneous results from that sort of setup,
I'd love to see the source code.

Ian

On Sun, Jan 11, 2009 at 2:00 AM, Anthony Pace 
wrote:


  

I have actually tried that yet, it seems that when I move the mc in the
wrapper, the origin of the wrapper changes to be that of mc upper left
most
point.

Leandro Ferreira wrote:




The easiest way is to wrap it arount another object, move its position
and
rotate the wraper.

Leandro Ferreira


On Sat, Jan 10, 2009 at 10:11 PM, Anthony Pace
wrote:




  

How do you change the origin of rotation dynamically? can it be done?
 or
will it always be 0,0

I was hoping that with the new features of as3 that this I would be
able
to
indicate where I wanted the origin; yet, I am starting to think that I
was
hoping for too much.


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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-12 Thread -whispers-
For what its worth Jack.. I dig the classes you offer...

maybe they were looking for a solution they didn't have to pay for..  (being a 
code sharing 'forum/group')  so to speak...


  - Original Message - 
  From: Jack Doyle 
  To: 'Flash Coders List' 
  Sent: Monday, January 12, 2009 4:59 PM
  Subject: RE: [Flashcoders] change the origin of rotation for a movieclip?


  Wow. Sorry. I thought that might be helpful. Obviously it wasn't. I should
  have given a more thorough answer - after all, this list is for more
  advanced developers who don't need things simplified. There are 3 ways I
  know of to do something like that (some have already been covered):

  1) Wrap it in another DisplayObject/MovieClip, offset it however much you
  need so that the new parent's registration point is where you need it on
  your object. Then rotate the parent. Upside: it's easy. Down side: You're
  screwing with the display list which fires off events like ADDED_TO_STAGE.
  It feels like a hack.

  2) Use matrix transformations like MatrixTransformer class's
  rotateAroundInternalPoint() method. Cleaner in some ways, but in my
  experience, it doesn't always give accurate results over time.

  3) Determine where the point is internally around which you want to rotate
  (according to your DisplayObject's local coordinates). Rotate and then use
  localToGlobal() and globalToLocal() to figure out how much it was offset and
  move the x/y coordinates to compensate.

  Hope that was more helpful.

  Jack

  -Original Message-
  From: Anthony Pace [mailto:anthony.p...@utoronto.ca] 
  Sent: Monday, January 12, 2009 2:24 PM
  To: Flash Coders List
  Subject: Re: [Flashcoders] change the origin of rotation for a movieclip?

  How about a real answer?

  Jack Doyle wrote:
  > There's a new plugin for TweenLite/Max that'll cause transformation
  > (rotation/scale) tweens to occur around any point, so it'll be as easy as:
  >
  > TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
  > rotation:85}});
  >
  > Or if you want to use the center of the object as its origin, you could
  > simply do:
  >
  > TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});
  >
  > It works for the scale too, like:
  >
  > TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
  > rotation:-70}});
  >
  > NOTE: The plugin is a membership benefit of Club GreenSock.
  >
  > You can see an interactive demo at http://blog.greensock.com/sneak-peek/
  > (scroll all the way down in the list of plugins - they're at the bottom -
  > click "example"). For those of you who are wondering "what's this 'plugin'
  > talk with TweenLite - I didn't know there were any plugins!", it's a new
  > feature that's part of a big update I'm rolling out soon. It adds lots of
  > flexibility. Read more at the site.
  >
  > Jack
  >
  > PS There's also TransformMatrixProxy which has been around for a while and
  > it'll do something similar and also let you skew things.
  > http://blog.greensock.com/transformmatrixproxy/ It's not quite as
  convenient
  > as a plugin for TweenLite/Max, though.
  >
  >
  > -Original Message-
  > From: Anthony Pace [mailto:anthony.p...@utoronto.ca] 
  > Sent: Saturday, January 10, 2009 6:12 PM
  > To: Flash Coders List
  > Subject: [Flashcoders] change the origin of rotation for a movieclip?
  >
  > How do you change the origin of rotation dynamically? can it be done?  
  > or will it always be 0,0
  >
  > I was hoping that with the new features of as3 that this I would be able 
  > to indicate where I wanted the origin; yet, I am starting to think that 
  > I was hoping for too much.



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RE: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-12 Thread Jack Doyle
Wow. Sorry. I thought that might be helpful. Obviously it wasn't. I should
have given a more thorough answer - after all, this list is for more
advanced developers who don't need things simplified. There are 3 ways I
know of to do something like that (some have already been covered):

1) Wrap it in another DisplayObject/MovieClip, offset it however much you
need so that the new parent's registration point is where you need it on
your object. Then rotate the parent. Upside: it's easy. Down side: You're
screwing with the display list which fires off events like ADDED_TO_STAGE.
It feels like a hack.

2) Use matrix transformations like MatrixTransformer class's
rotateAroundInternalPoint() method. Cleaner in some ways, but in my
experience, it doesn't always give accurate results over time.

3) Determine where the point is internally around which you want to rotate
(according to your DisplayObject's local coordinates). Rotate and then use
localToGlobal() and globalToLocal() to figure out how much it was offset and
move the x/y coordinates to compensate.

Hope that was more helpful.

Jack

-Original Message-
From: Anthony Pace [mailto:anthony.p...@utoronto.ca] 
Sent: Monday, January 12, 2009 2:24 PM
To: Flash Coders List
Subject: Re: [Flashcoders] change the origin of rotation for a movieclip?

How about a real answer?

Jack Doyle wrote:
> There's a new plugin for TweenLite/Max that'll cause transformation
> (rotation/scale) tweens to occur around any point, so it'll be as easy as:
>
> TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
> rotation:85}});
>
> Or if you want to use the center of the object as its origin, you could
> simply do:
>
> TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});
>
> It works for the scale too, like:
>
> TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
> rotation:-70}});
>
> NOTE: The plugin is a membership benefit of Club GreenSock.
>
> You can see an interactive demo at http://blog.greensock.com/sneak-peek/
> (scroll all the way down in the list of plugins - they're at the bottom -
> click "example"). For those of you who are wondering "what's this 'plugin'
> talk with TweenLite - I didn't know there were any plugins!", it's a new
> feature that's part of a big update I'm rolling out soon. It adds lots of
> flexibility. Read more at the site.
>
> Jack
>
> PS There's also TransformMatrixProxy which has been around for a while and
> it'll do something similar and also let you skew things.
> http://blog.greensock.com/transformmatrixproxy/ It's not quite as
convenient
> as a plugin for TweenLite/Max, though.
>
>
> -Original Message-
> From: Anthony Pace [mailto:anthony.p...@utoronto.ca] 
> Sent: Saturday, January 10, 2009 6:12 PM
> To: Flash Coders List
> Subject: [Flashcoders] change the origin of rotation for a movieclip?
>
> How do you change the origin of rotation dynamically? can it be done?  
> or will it always be 0,0
>
> I was hoping that with the new features of as3 that this I would be able 
> to indicate where I wanted the origin; yet, I am starting to think that 
> I was hoping for too much.



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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-12 Thread Ashim D'Silva
Scale & rotate around an arbitrary centre | Web
2.1
first result on google.

2009/1/13 Anthony Pace 

> Oh yeah this definitely works.  I was having trouble because I needed to
> delete ASO files(thought things had changed in the fp10 upgrade and I was
> going nuts until I figured it out); yet, I am still looking for a better
> way.
>
> I am looking into the matrix transformer class right now.
>
>
> Ian Thomas wrote:
>
>> That shouldn't be the case.
>>
>> You will have to offset the original mc's x and y by half the width
>> and height of the original; but the rotation of the wrapping mc should
>> always take place around that mc's origin.
>>
>> e.g.
>>
>> var wrapper:Sprite=new Sprite();
>> wrapper.addChild(original);
>> original.x=-original.width/2;
>> original.y=-original.height/2;
>>
>> addChild(wrapper);
>>
>> wrapper.rotation=45;
>>
>> ... or whatever.
>>
>> If you're really getting erroneous results from that sort of setup,
>> I'd love to see the source code.
>>
>> Ian
>>
>> On Sun, Jan 11, 2009 at 2:00 AM, Anthony Pace 
>> wrote:
>>
>>
>>> I have actually tried that yet, it seems that when I move the mc in the
>>> wrapper, the origin of the wrapper changes to be that of mc upper left
>>> most
>>> point.
>>>
>>> Leandro Ferreira wrote:
>>>
>>>
 The easiest way is to wrap it arount another object, move its position
 and
 rotate the wraper.

 Leandro Ferreira


 On Sat, Jan 10, 2009 at 10:11 PM, Anthony Pace
 wrote:




> How do you change the origin of rotation dynamically? can it be done?
>  or
> will it always be 0,0
>
> I was hoping that with the new features of as3 that this I would be
> able
> to
> indicate where I wanted the origin; yet, I am starting to think that I
> was
> hoping for too much.
>
>
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>
>
>
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
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>>>
>>>
>>>
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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-12 Thread Anthony Pace
Oh yeah this definitely works.  I was having trouble because I needed to 
delete ASO files(thought things had changed in the fp10 upgrade and I 
was going nuts until I figured it out); yet, I am still looking for a 
better way.


I am looking into the matrix transformer class right now.

Ian Thomas wrote:

That shouldn't be the case.

You will have to offset the original mc's x and y by half the width
and height of the original; but the rotation of the wrapping mc should
always take place around that mc's origin.

e.g.

var wrapper:Sprite=new Sprite();
wrapper.addChild(original);
original.x=-original.width/2;
original.y=-original.height/2;

addChild(wrapper);

wrapper.rotation=45;

... or whatever.

If you're really getting erroneous results from that sort of setup,
I'd love to see the source code.

Ian

On Sun, Jan 11, 2009 at 2:00 AM, Anthony Pace  wrote:
  

I have actually tried that yet, it seems that when I move the mc in the
wrapper, the origin of the wrapper changes to be that of mc upper left most
point.

Leandro Ferreira wrote:


The easiest way is to wrap it arount another object, move its position and
rotate the wraper.

Leandro Ferreira


On Sat, Jan 10, 2009 at 10:11 PM, Anthony Pace
wrote:


  

How do you change the origin of rotation dynamically? can it be done?  or
will it always be 0,0

I was hoping that with the new features of as3 that this I would be able
to
indicate where I wanted the origin; yet, I am starting to think that I
was
hoping for too much.


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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-12 Thread Ian Thomas
That shouldn't be the case.

You will have to offset the original mc's x and y by half the width
and height of the original; but the rotation of the wrapping mc should
always take place around that mc's origin.

e.g.

var wrapper:Sprite=new Sprite();
wrapper.addChild(original);
original.x=-original.width/2;
original.y=-original.height/2;

addChild(wrapper);

wrapper.rotation=45;

... or whatever.

If you're really getting erroneous results from that sort of setup,
I'd love to see the source code.

Ian

On Sun, Jan 11, 2009 at 2:00 AM, Anthony Pace  wrote:
> I have actually tried that yet, it seems that when I move the mc in the
> wrapper, the origin of the wrapper changes to be that of mc upper left most
> point.
>
> Leandro Ferreira wrote:
>>
>> The easiest way is to wrap it arount another object, move its position and
>> rotate the wraper.
>>
>> Leandro Ferreira
>>
>>
>> On Sat, Jan 10, 2009 at 10:11 PM, Anthony Pace
>> wrote:
>>
>>
>>>
>>> How do you change the origin of rotation dynamically? can it be done?  or
>>> will it always be 0,0
>>>
>>> I was hoping that with the new features of as3 that this I would be able
>>> to
>>> indicate where I wanted the origin; yet, I am starting to think that I
>>> was
>>> hoping for too much.
>>>
>>>
>>> ___
>>> Flashcoders mailing list
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>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>
>>>
>>
>> ___
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>>
>
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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-12 Thread Rob Romanek
Hey Anthony have you checked out the MatrixTransformer class its got a  
handy function, rotateAroundInternalPoint(), which will serve you well.


Rob

On 12-Jan-09, at 3:24 PM, Anthony Pace wrote:


-Original Message-
From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent:  
Saturday, January 10, 2009 6:12 PM

To: Flash Coders List
Subject: [Flashcoders] change the origin of rotation for a movieclip?

How do you change the origin of rotation dynamically? can it be  
done?  or will it always be 0,0


I was hoping that with the new features of as3 that this I would be  
able to indicate where I wanted the origin; yet, I am starting to  
think that I was hoping for too much.

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RE: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-12 Thread Merrill, Jason
>> How about a real answer?

I wonder if you could deconstruct the way it was done in AS2 and make an AS3 
version out of this:

http://www.darronschall.com/weblog/2003/09/dynamic-movieclip-registration-with-as2.cfm

Just a thought.


Jason Merrill
Bank of America Instructional Technology & Media   ·   GCIB & Staff Support 
L&LD

Interested in Flash Platform technologies?  Join the Bank of America Flash 
Platform Developer Community 
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Blog and subscribe.





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Anthony Pace
Sent: Monday, January 12, 2009 3:24 PM
To: Flash Coders List
Subject: Re: [Flashcoders] change the origin of rotation for a movieclip?

How about a real answer?

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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-12 Thread Anthony Pace

How about a real answer?

Jack Doyle wrote:

There's a new plugin for TweenLite/Max that'll cause transformation
(rotation/scale) tweens to occur around any point, so it'll be as easy as:

TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
rotation:85}});

Or if you want to use the center of the object as its origin, you could
simply do:

TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

It works for the scale too, like:

TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
rotation:-70}});

NOTE: The plugin is a membership benefit of Club GreenSock.

You can see an interactive demo at http://blog.greensock.com/sneak-peek/
(scroll all the way down in the list of plugins - they're at the bottom -
click "example"). For those of you who are wondering "what's this 'plugin'
talk with TweenLite - I didn't know there were any plugins!", it's a new
feature that's part of a big update I'm rolling out soon. It adds lots of
flexibility. Read more at the site.

Jack

PS There's also TransformMatrixProxy which has been around for a while and
it'll do something similar and also let you skew things.
http://blog.greensock.com/transformmatrixproxy/ It's not quite as convenient
as a plugin for TweenLite/Max, though.


-Original Message-
From: Anthony Pace [mailto:anthony.p...@utoronto.ca] 
Sent: Saturday, January 10, 2009 6:12 PM

To: Flash Coders List
Subject: [Flashcoders] change the origin of rotation for a movieclip?

How do you change the origin of rotation dynamically? can it be done?  
or will it always be 0,0


I was hoping that with the new features of as3 that this I would be able 
to indicate where I wanted the origin; yet, I am starting to think that 
I was hoping for too much.






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RE: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-11 Thread Jack Doyle
There's a new plugin for TweenLite/Max that'll cause transformation
(rotation/scale) tweens to occur around any point, so it'll be as easy as:

TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
rotation:85}});

Or if you want to use the center of the object as its origin, you could
simply do:

TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

It works for the scale too, like:

TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
rotation:-70}});

NOTE: The plugin is a membership benefit of Club GreenSock.

You can see an interactive demo at http://blog.greensock.com/sneak-peek/
(scroll all the way down in the list of plugins - they're at the bottom -
click "example"). For those of you who are wondering "what's this 'plugin'
talk with TweenLite - I didn't know there were any plugins!", it's a new
feature that's part of a big update I'm rolling out soon. It adds lots of
flexibility. Read more at the site.

Jack

PS There's also TransformMatrixProxy which has been around for a while and
it'll do something similar and also let you skew things.
http://blog.greensock.com/transformmatrixproxy/ It's not quite as convenient
as a plugin for TweenLite/Max, though.


-Original Message-
From: Anthony Pace [mailto:anthony.p...@utoronto.ca] 
Sent: Saturday, January 10, 2009 6:12 PM
To: Flash Coders List
Subject: [Flashcoders] change the origin of rotation for a movieclip?

How do you change the origin of rotation dynamically? can it be done?  
or will it always be 0,0

I was hoping that with the new features of as3 that this I would be able 
to indicate where I wanted the origin; yet, I am starting to think that 
I was hoping for too much.





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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-10 Thread Anthony Pace
I have actually tried that yet, it seems that when I move the mc in the 
wrapper, the origin of the wrapper changes to be that of mc upper left 
most point.


Leandro Ferreira wrote:

The easiest way is to wrap it arount another object, move its position and
rotate the wraper.

Leandro Ferreira


On Sat, Jan 10, 2009 at 10:11 PM, Anthony Pace wrote:

  

How do you change the origin of rotation dynamically? can it be done?  or
will it always be 0,0

I was hoping that with the new features of as3 that this I would be able to
indicate where I wanted the origin; yet, I am starting to think that I was
hoping for too much.


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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-10 Thread Leandro Ferreira
The easiest way is to wrap it arount another object, move its position and
rotate the wraper.

Leandro Ferreira


On Sat, Jan 10, 2009 at 10:11 PM, Anthony Pace wrote:

> How do you change the origin of rotation dynamically? can it be done?  or
> will it always be 0,0
>
> I was hoping that with the new features of as3 that this I would be able to
> indicate where I wanted the origin; yet, I am starting to think that I was
> hoping for too much.
>
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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