Re: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-17 Thread Nick Collins
: [flexcoders] Re: With the latest eula agreement from Apple If that were the case, then OpenPlug wouldn't be able to to it with Elips Studio, but they are. They basically are providing a modified Flex 3.x SDK to use within Flex Builder. Then their IDE extensions output an XCode project

RE: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-15 Thread Gregor Kiddie
@yahoogroups.com Subject: Re: [flexcoders] Re: With the latest eula agreement from Apple If that were the case, then OpenPlug wouldn't be able to to it with Elips Studio, but they are. They basically are providing a modified Flex 3.x SDK to use within Flex Builder. Then their IDE extensions

Re: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-14 Thread Tom Chiverton
On Tuesday 13 Apr 2010, Fotis Chatzinikos wrote: What about reversing the arm byte code to objective-c? Read what he said. That would amount to open sourcing the Player. -- Helping to centrally cluster seamless leading-edge users as part of the IT team of the year 2010, '09 and '08

Re: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-14 Thread Fotis Chatzinikos
I do not think you read what i said... Just add an extra step that decompiles the already created arm code to a quite difficult to read but working objective c code. And if that amounts to open sourcing the player what stops me for example to get the arm bytecode decompile it myself? I do not

Re: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-14 Thread Guy Morton
Flipping this whole discussion on its head for a moment Adobe used to have the best SVG runtime player in the land. It was fast, had good support for the SVG standard and it was stable. Then Adobe bought Macromedia. They discontinued development and support for their SVG player because now

Re: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-14 Thread Adnan Doric
On 14/04/2010 13:10, Guy Morton wrote: Flipping this whole discussion on its head for a moment Adobe used to have the best SVG runtime player in the land. It was fast, had good support for the SVG standard and it was stable. Then Adobe bought Macromedia. They discontinued development

RE: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-14 Thread Battershall, Jeff
@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of Adnan Doric Sent: Wednesday, April 14, 2010 10:25 AM To: flexcoders@yahoogroups.com Cc: Guy Morton Subject: Re: [flexcoders] Re: With the latest eula agreement from Apple On 14/04/2010 13:10, Guy Morton wrote: Flipping this whole

RE: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-14 Thread Gregor Kiddie
I do agree that the main problem is that there isn't really an excellent competitor to the App store. Once Flash is on absolutely everything, the Flash Store will be that competitor. It doesn't matter what device you use, mobile, PC, television, set top box, tablet, some future brain implant, it's

Re: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-14 Thread Guy Morton
reality. That's my point. Guy From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of Adnan Doric Sent: Wednesday, April 14, 2010 10:25 AM To: flexcoders@yahoogroups.com Cc: Guy Morton Subject: Re: [flexcoders] Re: With the latest eula agreement from Apple

Re: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-14 Thread Guy Morton
Mmmm. As Adnan said to me Good luck with that :-) I'm sure MS has the same dream of Silverlight everywhere. That ain't going to happen either. On 15/04/2010, at 1:42 AM, Gregor Kiddie wrote: I do agree that the main problem is that there isn’t really an excellent competitor to the App

Re: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-14 Thread Nick Collins
@yahoogroups.com *Subject:* [flexcoders] Re: With the latest eula agreement from Apple Yes, I know that. What I was suggesting is that Adobe change the output from ARM code to to an XCode project. Wouldn't that get around the new Apple agreement?

Re: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-13 Thread Tom Chiverton
On Monday 12 Apr 2010, valdhor wrote: Just as a thought, couldn't Adobe output an XCode project that you just need to compile? No. That's not how the system works, it outputs direct to ARM machine code. See http://www.adobe.com/devnet/logged_in/abansod_iphone.html -- Helping to

RE: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-13 Thread Gregor Kiddie
with the player. Gk. From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of valdhor Sent: 13 April 2010 15:15 To: flexcoders@yahoogroups.com Subject: [flexcoders] Re: With the latest eula agreement from Apple Yes, I know that. What I was suggesting is that Adobe

Re: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-13 Thread Fotis Chatzinikos
What about reversing the arm byte code to objective-c? I assume the difficult part was to convert actionscript's virtual machine bytes to arm bytecode...

Re: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-12 Thread Tom Chiverton
On Friday 09 Apr 2010, Battershall, Jeff wrote: Reportedly Unity 3D was told that this new EULA would not apply to them, yet on the face of it, it should. Doesn't Unity work by using a real Xcode project ? Unlike CS5... -- Helping to advantageously supply unique best-of-breed next-generation

RE: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-12 Thread Gregor Kiddie
: With the latest eula agreement from Apple On Friday 09 Apr 2010, Battershall, Jeff wrote: Reportedly Unity 3D was told that this new EULA would not apply to them, yet on the face of it, it should. Doesn't Unity work by using a real Xcode project ? Unlike CS5...

RE: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-12 Thread Battershall, Jeff
: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of Gregor Kiddie Sent: Monday, April 12, 2010 6:53 AM To: flexcoders@yahoogroups.com Subject: RE: [flexcoders] Re: With the latest eula agreement from Apple Doesn't matter, the wording doesn't mention XCode, just the languages

Re: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-12 Thread Tom Chiverton
On Monday 12 Apr 2010, Gregor Kiddie wrote: Doesn't matter, the wording doesn't mention XCode, just the languages it's originally written in. That was my point; Unity uses Apple's C environment (almost like a macro language), where as Adobe doesn't. -- Helping to economically optimize

RE: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-09 Thread Battershall, Jeff
@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of Jeffry Houser Sent: Friday, April 09, 2010 1:53 PM To: flexcoders@yahoogroups.com Subject: [flexcoders] Re: With the latest eula agreement from Apple Can you provide a source for the restrictions not being applied evenhandedly

Re: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-09 Thread Claus Wahlers
, April 09, 2010 1:53 PM To: flexcoders@yahoogroups.com Subject: [flexcoders] Re: With the latest eula agreement from Apple Can you provide a source for the restrictions not being applied evenhandedly? As far as I know, Apple has changed their developer agreement for iPhone / iPad

Re: [flexcoders] Re: With the latest eula agreement from Apple

2010-04-09 Thread AM Canada Inc.
To: flexcoders@yahoogroups.com Subject: [flexcoders] Re: With the latest eula agreement from Apple I'd love to see a source other than something that someone said in a comment on a blog post; about Unity3D being excluded. --- In flexcoders@yahoogroups.com, Battershall, Jeff jeff.battersh