: [flexcoders] Re: With the latest eula agreement from Apple
If that were the case, then OpenPlug wouldn't be able to to it with Elips
Studio, but they are. They basically are providing a modified Flex 3.x SDK
to use within Flex Builder. Then their IDE extensions output an XCode
project
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Subject: Re: [flexcoders] Re: With the latest eula agreement from Apple
If that were the case, then OpenPlug wouldn't be able to to it with Elips
Studio, but they are. They basically are providing a modified Flex 3.x SDK to
use within Flex Builder. Then their IDE extensions
On Tuesday 13 Apr 2010, Fotis Chatzinikos wrote:
What about reversing the arm byte code to objective-c?
Read what he said. That would amount to open sourcing the Player.
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Helping to centrally cluster seamless leading-edge users as part of the IT
team of the year 2010, '09 and '08
I do not think you read what i said...
Just add an extra step that decompiles the already created arm code to a
quite difficult to read but working objective c code.
And if that amounts to open sourcing the player what stops me for example to
get the arm bytecode decompile it myself? I do not
Flipping this whole discussion on its head for a moment
Adobe used to have the best SVG runtime player in the land. It was fast, had
good support for the SVG standard and it was stable.
Then Adobe bought Macromedia. They discontinued development and support for
their SVG player because now
On 14/04/2010 13:10, Guy Morton wrote:
Flipping this whole discussion on its head for a moment
Adobe used to have the best SVG runtime player in the land. It was
fast, had good support for the SVG standard and it was stable.
Then Adobe bought Macromedia. They discontinued development
@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf
Of Adnan Doric
Sent: Wednesday, April 14, 2010 10:25 AM
To: flexcoders@yahoogroups.com
Cc: Guy Morton
Subject: Re: [flexcoders] Re: With the latest eula agreement from Apple
On 14/04/2010 13:10, Guy Morton wrote:
Flipping this whole
I do agree that the main problem is that there isn't really an excellent
competitor to the App store. Once Flash is on absolutely everything, the
Flash Store will be that competitor. It doesn't matter what device you
use, mobile, PC, television, set top box, tablet, some future brain
implant, it's
reality. That's my point.
Guy
From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On
Behalf Of Adnan Doric
Sent: Wednesday, April 14, 2010 10:25 AM
To: flexcoders@yahoogroups.com
Cc: Guy Morton
Subject: Re: [flexcoders] Re: With the latest eula agreement from Apple
Mmmm. As Adnan said to me Good luck with that :-)
I'm sure MS has the same dream of Silverlight everywhere. That ain't going to
happen either.
On 15/04/2010, at 1:42 AM, Gregor Kiddie wrote:
I do agree that the main problem is that there isn’t really an excellent
competitor to the App
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*Subject:* [flexcoders] Re: With the latest eula agreement from Apple
Yes, I know that.
What I was suggesting is that Adobe change the output from ARM code to to
an XCode project. Wouldn't that get around the new Apple agreement?
On Monday 12 Apr 2010, valdhor wrote:
Just as a thought, couldn't Adobe output an XCode project that you just
need to compile?
No. That's not how the system works, it outputs direct to ARM machine code.
See http://www.adobe.com/devnet/logged_in/abansod_iphone.html
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with the player.
Gk.
From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On
Behalf Of valdhor
Sent: 13 April 2010 15:15
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: With the latest eula agreement from Apple
Yes, I know that.
What I was suggesting is that Adobe
What about reversing the arm byte code to objective-c? I assume the
difficult part was to convert actionscript's virtual machine bytes to arm
bytecode...
On Friday 09 Apr 2010, Battershall, Jeff wrote:
Reportedly Unity 3D was told that this new EULA would not apply to them,
yet on the face of it, it should.
Doesn't Unity work by using a real Xcode project ? Unlike CS5...
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Helping to advantageously supply unique best-of-breed next-generation
: With the latest eula agreement from Apple
On Friday 09 Apr 2010, Battershall, Jeff wrote:
Reportedly Unity 3D was told that this new EULA would not apply to
them,
yet on the face of it, it should.
Doesn't Unity work by using a real Xcode project ? Unlike CS5...
: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf
Of Gregor Kiddie
Sent: Monday, April 12, 2010 6:53 AM
To: flexcoders@yahoogroups.com
Subject: RE: [flexcoders] Re: With the latest eula agreement from Apple
Doesn't matter, the wording doesn't mention XCode, just the languages
On Monday 12 Apr 2010, Gregor Kiddie wrote:
Doesn't matter, the wording doesn't mention XCode, just the languages
it's originally written in.
That was my point; Unity uses Apple's C environment (almost like a macro
language), where as Adobe doesn't.
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Helping to economically optimize
@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf
Of Jeffry Houser
Sent: Friday, April 09, 2010 1:53 PM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: With the latest eula agreement from Apple
Can you provide a source for the restrictions not being applied
evenhandedly
, April 09, 2010 1:53 PM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: With the latest eula agreement from Apple
Can you provide a source for the restrictions not being applied
evenhandedly?
As far as I know, Apple has changed their developer agreement for iPhone
/ iPad
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: With the latest eula agreement from Apple
I'd love to see a source other than something that someone said in a
comment on a blog post; about Unity3D being excluded.
--- In flexcoders@yahoogroups.com, Battershall, Jeff
jeff.battersh
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