Re: [Flightgear-devel] Base Package size (was 3D clouds)

2002-09-17 Thread Frederic BOUVIER
John Check [EMAIL PROTECTED] wrote : On Tuesday 17 September 2002 2:53 am, Frederic Bouvier wrote: It also seems that only Data/SkyClouds/field56.cld is needed. I tried to remove the other files and it works. Let me try it... Yes, that seems to be the case. I'm going to hold off for

Re: [Flightgear-devel] Base Package size (was 3D clouds)

2002-09-17 Thread John Check
On Tuesday 17 September 2002 5:58 am, Frederic BOUVIER wrote: John Check [EMAIL PROTECTED] wrote : On Tuesday 17 September 2002 2:53 am, Frederic Bouvier wrote: It also seems that only Data/SkyClouds/field56.cld is needed. I tried to remove the other files and it works. Let me try

Re: [Flightgear-devel] Clouds

2002-09-17 Thread Jon Stockill
On Sat, 14 Sep 2002, Jim Wilson wrote: Curtis L. Olson [EMAIL PROTECTED] said: Jim Wilson writes: Hi John, My glut doesn't like the addition of GL_ALPHA to the init. Gives the GLUT Fatal error in fgfs: unsupported blah blah error. Removing GL_ALPHA from line 1335 in main.cxx

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-17 Thread Curtis L. Olson
Norman Vine writes: Curtis L. Olson Norman Vine writes: I am getting there :-) Just a few 'minor' things like 'accurate' positioning, using the current 'sunlight color' and figuring out why the HUD and the Menu now refuse to display themselves :^) In one version of the code

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-17 Thread David Megginson
Curtis L. Olson writes: I don't know a lot about the 3d clouds, but I was under the impression that you could define different cloud shapes and complexities. We are just running with the cloud layout from Mark's demo. Understood. The demo is meant to look stunning, of course, but as

Re: [Flightgear-devel] CVS

2002-09-17 Thread Arnt Karlsen
On Mon, 16 Sep 2002 20:09:29 -0400, John Check [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: On Monday 16 September 2002 10:45 am, [EMAIL PROTECTED] wrote: Hi all, It's been a long while since I've checked out a copy of the fgfs files from CVS and I'd like to clarify something

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-17 Thread Norman Vine
David Megginson writes: Curtis L. Olson writes: I don't know a lot about the 3d clouds, but I was under the impression that you could define different cloud shapes and complexities. We are just running with the cloud layout from Mark's demo. Understood. The demo is meant to

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-17 Thread John Wojnaroski
- Original Message - From: Curtis L. Olson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 17, 2002 5:40 AM Subject: Re: [Flightgear-devel] Clouds progress : screenshot David Megginson writes: I'm wondering if we can make everything a bit simpler -- smaller

Re: [Flightgear-devel] CVS

2002-09-17 Thread Alex Perry
The stable tree is for all intents and purposes the last released version. For SimGear and FlightGear you have to maintain 2 trees if you want access to the stable or dev versions. The basepackage CVS you can access either, but not concurrently. ..it is also possible to use an how-to

Re: [Flightgear-devel] CVS

2002-09-17 Thread John Check
On Tuesday 17 September 2002 10:38 am, Alex Perry wrote: The stable tree is for all intents and purposes the last released version. For SimGear and FlightGear you have to maintain 2 trees if you want access to the stable or dev versions. The basepackage CVS you can access either, but

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-17 Thread Frederic BOUVIER
John Wojnaroski [EMAIL PROTECTED] wrote : There is an editor program Mark wrote for adding and editing clouds. Held Are you sure ? All I can find in Mark's zip file is a simple editor to build scene files like large.sky. Nothing about building .cld files. Where do you saw such an editor ?

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-17 Thread John Wojnaroski
Replying to self: - Original Message - From: John Wojnaroski [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 17, 2002 7:33 AM Subject: Re: [Flightgear-devel] Clouds progress : screenshot - Original Message - From: Curtis L. Olson [EMAIL PROTECTED] To: [EMAIL

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-17 Thread John Wojnaroski
- Original Message - From: Frederic BOUVIER [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 17, 2002 8:56 AM Subject: Re: [Flightgear-devel] Clouds progress : screenshot John Wojnaroski [EMAIL PROTECTED] wrote : There is an editor program Mark wrote for adding and

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-17 Thread Norman Vine
John Wojnaroski writes: Curtis L. Olson writes: David Megginson writes: I'm wondering if we can make everything a bit simpler -- smaller textures, fewer particles, etc. We'd still get 3D clouds, but they wouldn't hit the GPUs as hard. I don't know a lot about the 3d clouds, but

[Flightgear-devel] Re: Flightgear-devel digest, Vol 1 #989 - 14 msgs

2002-09-17 Thread Matthew Law
..it is also possible to use an how-to on using cvs to minimize the download requirements, as a bait to fish people into using cvs and then into development. ;-) I would love to do some development on FG, but I'm a lowly PHP guy who is currently wrestling with creating FG models and getting

Re: [Flightgear-devel] cvs build problem

2002-09-17 Thread Curtis L. Olson
Strange that m4 would be puking. Could this be some sort of ascii vs. binary mount vs. text file line ending issue? The one time I tried to exhaustively explore this issue on cygwin, I was left dazed and confused. I know there are certain configurations that will work, but I never felt like I

Re: [Flightgear-devel] Base Package size (was 3D clouds)

2002-09-17 Thread Jim Wilson
Jim Wilson [EMAIL PROTECTED] said: When I start up with the magic carpet and asl 4000ft it looks like my position is exactly the same as Norman's, but I don't see anything. If I rotate to approximately 9 o'clock the cartesian axes are there. Just poking around at the edges with the clouds

Re: [Flightgear-devel] Base Package size (was 3D clouds)

2002-09-17 Thread John Wojnaroski
- Original Message - From: Jim Wilson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 17, 2002 4:18 PM Subject: Re: [Flightgear-devel] Base Package size (was 3D clouds) David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: Just poking around at the edges

Re: [Flightgear-devel] Base Package size (was 3D clouds)

2002-09-17 Thread John Wojnaroski
- Original Message - From: David Megginson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 17, 2002 4:15 PM Subject: Re: [Flightgear-devel] Base Package size (was 3D clouds) Jim Wilson writes: Just poking around at the edges with the clouds that still don't show,

Re: [Flightgear-devel] Base Package size (was 3D clouds)

2002-09-17 Thread Jim Wilson
John Wojnaroski [EMAIL PROTECTED] said: Check the boolean property sim/rendering/clouds3d in the pull-down menu. Checked that first, it shows as true. If it is false the load failed. Also if you watch the init sequence there should be a string of msgs right after the materials/textures

Re: [Flightgear-devel] (no subject)

2002-09-17 Thread Jonathan Polley
I have MSVC building with the latest updates (and some minor edits), but MacOS X still errors out as it did before. Unfortunately, due to bugs in MSVC 6.0, I cannot build the debug version of FlightGear. On Tuesday, September 17, 2002, at 06:58 AM, Jonathan Polley wrote: The MacOS X is a

Re: [Flightgear-devel] Another automake victim

2002-09-17 Thread The Bergrens
Sounds like you need the perl module called strict to be installed. Or maybe your perl installation is hosed. You can get perl modules from cpan.org, I think. - Original Message - From: William Earnest [EMAIL PROTECTED] To: Devel Flightgear [EMAIL PROTECTED] Sent: Tuesday, September 10,

Re: [Flightgear-devel] Another automake victim

2002-09-17 Thread Norman Vine
The Bergrens writes: Sounds like you need the perl module called strict to be installed. Or maybe your perl installation is hosed. You can get perl modules from cpan.org, I think. There was a bug in Cygwin Perl that 'can' be triggered by automake when running on a project on a 'text' mounted