John Check [EMAIL PROTECTED] wrote :
On Tuesday 17 September 2002 2:53 am, Frederic Bouvier wrote:
It also seems that only Data/SkyClouds/field56.cld is needed.
I tried to remove the other files and it works.
Let me try it... Yes, that seems to be the case. I'm going to hold off
for
On Tuesday 17 September 2002 5:58 am, Frederic BOUVIER wrote:
John Check [EMAIL PROTECTED] wrote :
On Tuesday 17 September 2002 2:53 am, Frederic Bouvier wrote:
It also seems that only Data/SkyClouds/field56.cld is needed.
I tried to remove the other files and it works.
Let me try
On Sat, 14 Sep 2002, Jim Wilson wrote:
Curtis L. Olson [EMAIL PROTECTED] said:
Jim Wilson writes:
Hi John,
My glut doesn't like the addition of GL_ALPHA to the init. Gives the GLUT
Fatal error in fgfs: unsupported blah blah error. Removing GL_ALPHA from
line 1335 in main.cxx
Norman Vine writes:
Curtis L. Olson
Norman Vine writes:
I am getting there :-)
Just a few 'minor' things like 'accurate' positioning, using
the current 'sunlight color' and figuring out why the HUD
and the Menu now refuse to display themselves :^)
In one version of the code
Curtis L. Olson writes:
I don't know a lot about the 3d clouds, but I was under the impression
that you could define different cloud shapes and complexities. We are
just running with the cloud layout from Mark's demo.
Understood. The demo is meant to look stunning, of course, but as
On Mon, 16 Sep 2002 20:09:29 -0400,
John Check [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
On Monday 16 September 2002 10:45 am, [EMAIL PROTECTED] wrote:
Hi all,
It's been a long while since I've checked out a copy of the fgfs
files from CVS and I'd like to clarify something
David Megginson writes:
Curtis L. Olson writes:
I don't know a lot about the 3d clouds, but I was under the impression
that you could define different cloud shapes and complexities. We are
just running with the cloud layout from Mark's demo.
Understood. The demo is meant to
- Original Message -
From: Curtis L. Olson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 17, 2002 5:40 AM
Subject: Re: [Flightgear-devel] Clouds progress : screenshot
David Megginson writes:
I'm wondering if we can make everything a bit simpler -- smaller
The stable tree is for all intents and purposes the last released
version. For SimGear and FlightGear you have to maintain 2 trees if
you want access to the stable or dev versions. The basepackage CVS you
can access either, but not concurrently.
..it is also possible to use an how-to
On Tuesday 17 September 2002 10:38 am, Alex Perry wrote:
The stable tree is for all intents and purposes the last released
version. For SimGear and FlightGear you have to maintain 2 trees if
you want access to the stable or dev versions. The basepackage CVS you
can access either, but
John Wojnaroski [EMAIL PROTECTED] wrote :
There is an editor program Mark wrote for adding and editing clouds. Held
Are you sure ? All I can find in Mark's zip file is a simple editor to build scene
files like large.sky. Nothing about building .cld files.
Where do you saw such an editor ?
Replying to self:
- Original Message -
From: John Wojnaroski [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 17, 2002 7:33 AM
Subject: Re: [Flightgear-devel] Clouds progress : screenshot
- Original Message -
From: Curtis L. Olson [EMAIL PROTECTED]
To: [EMAIL
- Original Message -
From: Frederic BOUVIER [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 17, 2002 8:56 AM
Subject: Re: [Flightgear-devel] Clouds progress : screenshot
John Wojnaroski [EMAIL PROTECTED] wrote :
There is an editor program Mark wrote for adding and
John Wojnaroski writes:
Curtis L. Olson writes:
David Megginson writes:
I'm wondering if we can make everything a bit simpler -- smaller
textures, fewer particles, etc. We'd still get 3D clouds, but they
wouldn't hit the GPUs as hard.
I don't know a lot about the 3d clouds, but
..it is also possible to use an how-to on using cvs to minimize the
download requirements, as a bait to fish people into using cvs and
then into development. ;-)
I would love to do some development on FG, but I'm a lowly PHP guy who is
currently wrestling with creating FG models and getting
Strange that m4 would be puking. Could this be some sort of ascii
vs. binary mount vs. text file line ending issue?
The one time I tried to exhaustively explore this issue on cygwin, I
was left dazed and confused. I know there are certain configurations
that will work, but I never felt like I
Jim Wilson [EMAIL PROTECTED] said:
When I start up with the magic
carpet and asl 4000ft it looks like my position is exactly the same as
Norman's, but I don't see anything. If I rotate to approximately 9 o'clock
the cartesian axes are there.
Just poking around at the edges with the clouds
- Original Message -
From: Jim Wilson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 17, 2002 4:18 PM
Subject: Re: [Flightgear-devel] Base Package size (was 3D clouds)
David Megginson [EMAIL PROTECTED] said:
Jim Wilson writes:
Just poking around at the edges
- Original Message -
From: David Megginson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 17, 2002 4:15 PM
Subject: Re: [Flightgear-devel] Base Package size (was 3D clouds)
Jim Wilson writes:
Just poking around at the edges with the clouds that still don't show,
John Wojnaroski [EMAIL PROTECTED] said:
Check the boolean property sim/rendering/clouds3d in the pull-down menu.
Checked that first, it shows as true.
If it is false the load failed. Also if you watch the init sequence there
should be a string of msgs right after the materials/textures
I have MSVC building with the latest updates (and some minor edits),
but MacOS X still errors out as it did before. Unfortunately, due to
bugs in MSVC 6.0, I cannot build the debug version of FlightGear.
On Tuesday, September 17, 2002, at 06:58 AM, Jonathan Polley wrote:
The MacOS X is a
Sounds like you need the perl module called strict to be installed.
Or maybe your perl installation is hosed.
You can get perl modules from cpan.org, I think.
- Original Message -
From: William Earnest [EMAIL PROTECTED]
To: Devel Flightgear [EMAIL PROTECTED]
Sent: Tuesday, September 10,
The Bergrens writes:
Sounds like you need the perl module called strict to be installed.
Or maybe your perl installation is hosed.
You can get perl modules from cpan.org, I think.
There was a bug in Cygwin Perl that 'can' be triggered by automake
when running on a project on a 'text' mounted
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