Curt wrote:
As a project, FlightGear needs to depend on the stable releases of the
stuff it depends on, not cvs development trees. That get's to be too
big of a mess. Many distributions include the latest stable version of
plib, and that is often easier to build. It's ok for developers to
Vivian Meazza wrote:
So we have the situation where at least some of the current binary releases,
do not follow this policy. The Windows for one seems to accept the crease
token.
The policy is not meant for the binary releases. A binary-release
maintainer may even chose to use plib-1.7.3 if
Vivian Meazza wrote:
So we have the situation where at least some of the current binary releases,
do not follow this policy. The Windows for one seems to accept the crease
token.
Binary releases, by definition, are not meant to be rebuild, so the hassle of
collecting patches and making all
Erik Hofman wrote:
Vivian Meazza wrote:
So we have the situation where at least some of the current binary
releases,
do not follow this policy. The Windows for one seems to accept the
crease
token.
The policy is not meant for the binary releases. A binary-release
maintainer may
Vivian Meazza wrote:
Erik Hofman wrote:
The policy is not meant for the binary releases. A binary-release
maintainer may even chose to use plib-1.7.3 if he/she wishes to do so.
The policy is to make it _work_ with the latest official plib release.
Now I'm confused. Make what work?
Sorry, I
Quoting Vivian Meazza :
The patch has been committed to plib CVS. Now we only (...) need to
convince them to release a new stable version.
Excellent news, what about the joystick problem?
not committed yet, but I just asked again on the plib list.
-Fred
On 11/28/04 at 10:40 AM Durk Talsma wrote:
I have a question. Would it be an idea to add a gate or parking editor
function to taxidraw? The reason I'm asking is that I'm starting to think
about ways to improve AI parking at the major airports. So eventually, for
the major airports we would
On 11/29/04 at 11:00 AM Martin Spott wrote:
Hello David,
David Luff wrote:
This is purely a bug-fix release - there is another version in the works
with some more features.
The instructions to the key commands tell us which key to use in order
to achieve which sort of movement (R,D,F,C for
Yes, Ima caught that mistake and emailed me, but I guess that the fix was
not put into CVS.
Curt, can you fix this in CVS?
As you can see below:
In compiler.h
For the __APPLE__ case, it has:
#define SG_GLUT_H OpenGL/glut.h
When it should be:
#define SG_GLUT_H GLUT/glut.h
I still don't
David Luff wrote:
J,K = 0.1 degrees
Shift+J, K = 3 degrees
Ctrl+Shift+J, K = 0.01 degrees
R, D, F, C move objects 0.5 meters, or 10 meters with shift down.
Thank you! Does anyone have a current copy of Robin's 'AptNavFAQ' ?
Robin's pages on the X-Plane site have disappeared and the copy on
Adam Dershowitz wrote:
Yes, Ima caught that mistake and emailed me, but I guess that the fix was
not put into CVS.
Curt, can you fix this in CVS?
As you can see below:
In compiler.h
For the __APPLE__ case, it has:
#define SG_GLUT_H OpenGL/glut.h
When it should be:
#define SG_GLUT_H GLUT/glut.h
I
On Tuesday, 30 November 2004 23:04, Arnt Karlsen wrote:
..or, which video cards can , and, can not use these extensions?
(I can use that info now, I'm looking for a new card now.)
Anything from the Geforce 256 era and up support most of the DXTC/S3TC texture
compression formats whether it be
On Wed, 1 Dec 2004 17:39:43 + (UTC)
Martin Spott [EMAIL PROTECTED] wrote:
David Luff wrote:
J,K = 0.1 degrees
Shift+J, K = 3 degrees
Ctrl+Shift+J, K = 0.01 degrees
R, D, F, C move objects 0.5 meters, or 10 meters with shift down.
Thank you! Does anyone have a current copy of
On Wed, 1 Dec 2004 19:26:22 +0200, Paul wrote in message
[EMAIL PROTECTED]:
On Tuesday, 30 November 2004 23:04, Arnt Karlsen wrote:
..or, which video cards can , and, can not use these extensions?
(I can use that info now, I'm looking for a new card now.)
Anything from the Geforce 256
I am writing my own FDM, is there an API that I can use so I
can use Flight Gear as my front end?
Thanks,
Matt
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Hi,
The 'crease' patch to plibs ac3d loader is now in plib's cvs tree.
Thanks to Wolfram Kuss!
Greetings
Mathias
--
Mathias Frhlich, email: [EMAIL PROTECTED]
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