Re: [Flightgear-devel] Realistic parking

2004-12-27 Thread Durk Talsma
Hi David, Some comments embedded in your original reply. On Monday 27 December 2004 00:16, David Luff wrote: > Durk Talsma writes: > > I haven't implimented taxiway routing yet, so right now, each aircraft > > taxies straight from the gate to the active runway. I bet you can guess > > what my nex

Re: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 and SimGear-0.3.8-pre1

2004-12-27 Thread Durk Talsma
On Tuesday 28 December 2004 01:24, Arnt Karlsen wrote: > On Mon, 27 Dec 2004 16:40:39 +0100, Durk wrote in message > > > Okay, fixed these. Took not nearly as much time as I thought it > > should. I just send a patch to Erik. > > ..you missed FlightGear-0.9/source/scripts/java/Makfefile.am, > look

Re: [Flightgear-devel] Broadcast Address

2004-12-27 Thread John Wojnaroski
Curtis wrote: > are special characters to the unix (and probably dos) shells. The shell > will try to pass input from a file called "broadcast" as stdin to fgfs > and send the output to whatever is after the ">". Try enclosing the > entire option in double quotes to hide these characters from the

Re: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 and SimGear-0.3.8-pre1

2004-12-27 Thread Arnt Karlsen
On Mon, 27 Dec 2004 16:40:39 +0100, Durk wrote in message <[EMAIL PROTECTED]>: > On Monday 27 December 2004 14:56, Durk Talsma wrote: > > FYI: Thanks to Innis Cunningham, I found a few non-portable > > pathnames in FlightGear thatI would like to fix before the next > > release. I'll do my best to

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-27 Thread David Megginson
On Mon, 27 Dec 2004 21:28:18 +, Dave Martin <[EMAIL PROTECTED]> wrote: > As I've mentioned, the modifications to the c172p that I made were with ac3d > (it's not a hugely powerful modeller but speed of development is good). I'm happy to hand over the 172p to Dave or someone else who is willin

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-27 Thread Dave Martin
On Monday 27 Dec 2004 21:11, David Megginson wrote: > You have to distinguish between the maintainer and contributors. As > long as I'm maintaining, say, the J3 Cub model, any contributors > should make their changes to the Blender source, since Blender is my > chosen format. If a different main

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-27 Thread David Megginson
On Mon, 27 Dec 2004 15:52:01 -0500, Ampere K. Hardraade <[EMAIL PROTECTED]> wrote: > 3D Max Studio can't import VRML. I don't know about other modellers though. Are you certain? Even the dinky little shareware modellers usually support VRML 1.0 import and export -- it's like a spreadsheet not i

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-27 Thread David Megginson
On Mon, 27 Dec 2004 19:27:03 -, Jim Wilson <[EMAIL PROTECTED]> wrote: > > I know that no one particularly loves VRML, but it is text based (like > > AC3D) and open. As long as we're just doing textured and tinted > > meshes, with the more complex stuff (like animations) in external XML > > fi

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-27 Thread Ampere K. Hardraade
On December 27, 2004 03:52 pm, Ampere K. Hardraade wrote: > On December 27, 2004 02:27 pm, Jim Wilson wrote: > > Would VRML give us true modeler portability?   Can ac3d (or whatever > > closed source modeler) import a VRML model and have all features intact, > >  and then export it back to VRML in

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-27 Thread Curtis L. Olson
Dave Martin wrote: I just wanted to experiment with VRML models a little. I've had no luck loading one as yet (VRML 1.0 or 2.0) Does FlightGear/SimGear/plib have to be compiled with any extra options to support VRML or is it just unsupported right now? I think that plib does have some sort of v

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-27 Thread Ampere K. Hardraade
On December 27, 2004 02:27 pm, Jim Wilson wrote: > Would VRML give us true modeler portability?   Can ac3d (or whatever closed > source modeler) import a VRML model and have all features intact,  and then > export it back to VRML in a way that a blender user could import the same > model and see th

Re: [Flightgear-devel] Some questions regarding aircraft systems

2004-12-27 Thread Ampere K. Hardraade
On December 26, 2004 02:15 pm, Ampere K. Hardraade wrote: > I have looked through the documentry within FlightGear, but I can't seem to > find the answers to the following questions. > > How does the hydraulic system work in FlightGear? How do I create it? > > For an electrical system, can the bus

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-27 Thread Dave Martin
I just wanted to experiment with VRML models a little. I've had no luck loading one as yet (VRML 1.0 or 2.0) Does FlightGear/SimGear/plib have to be compiled with any extra options to support VRML or is it just unsupported right now? ___ Flightgear-de

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-27 Thread Jim Wilson
David Megginson said: > On Sat, 25 Dec 2004 16:23:29 -0600, Curtis L. Olson > <[EMAIL PROTECTED]> wrote: > > > .ssg format is basically a binary memory dump of the internal ssg > > structures. This has some advantages within plib-based applications, > > but it would be tough to build an exporter

Re: [Flightgear-devel] Broadcast Address

2004-12-27 Thread Curtis L. Olson
John Wojnaroski wrote: Hi, Let us know what you come up with on the broadcast stuff. Regards, Curt. Was the "broadcast fix" included in the 0.9.8 pre-release? Recapping: plib expects the string to be "" in netsocket.cpp line#80; Simgear rejects either an explicit broadcast address xxx.xxx

Re: [Flightgear-devel] Broadcast Address

2004-12-27 Thread John Wojnaroski
Hi, > > > > Let us know what you come up with on the broadcast stuff. > > > > Regards, > > > > Curt. > Was the "broadcast fix" included in the 0.9.8 pre-release? Recapping: plib expects the string to be "" in netsocket.cpp line#80; Simgear rejects either an explicit broadcast address xxx.xxx.x

Re: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 and SimGear-0.3.8-pre1

2004-12-27 Thread Durk Talsma
On Monday 27 December 2004 14:56, Durk Talsma wrote: > FYI: Thanks to Innis Cunningham, I found a few non-portable pathnames in > FlightGear thatI would like to fix before the next release. I'll do my best > to fix these before the next release, but I may need a day or two. > Okay, fixed these. To

Re: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 and SimGear-0.3.8-pre1

2004-12-27 Thread Durk Talsma
On Wednesday 22 December 2004 21:55, Curtis L. Olson wrote: > The first prerelease of FlightGear-0.9.8 and SimGear-0.3.8 are available > for download. Please see their respective web sites for details: > > http://www.flightgear.org > http://www.simgear.org > > It would be great if as many

Re: [Flightgear-devel] Realistic parking

2004-12-27 Thread Erik Hofman
David Luff wrote: I think that the time has probably come for the AI systems to merge IMHO. I think that probably the best thing to do is for me to instantiate my models through the Dave Culp system, since his model code is much better than mine I think. Then I can add ATC-AI interaction in my ow