Hi David,
Some comments embedded in your original reply.
On Monday 27 December 2004 00:16, David Luff wrote:
> Durk Talsma writes:
> > I haven't implimented taxiway routing yet, so right now, each aircraft
> > taxies straight from the gate to the active runway. I bet you can guess
> > what my nex
On Tuesday 28 December 2004 01:24, Arnt Karlsen wrote:
> On Mon, 27 Dec 2004 16:40:39 +0100, Durk wrote in message
>
> > Okay, fixed these. Took not nearly as much time as I thought it
> > should. I just send a patch to Erik.
>
> ..you missed FlightGear-0.9/source/scripts/java/Makfefile.am,
> look
Curtis wrote:
> are special characters to the unix (and probably dos) shells. The shell
> will try to pass input from a file called "broadcast" as stdin to fgfs
> and send the output to whatever is after the ">". Try enclosing the
> entire option in double quotes to hide these characters from the
On Mon, 27 Dec 2004 16:40:39 +0100, Durk wrote in message
<[EMAIL PROTECTED]>:
> On Monday 27 December 2004 14:56, Durk Talsma wrote:
> > FYI: Thanks to Innis Cunningham, I found a few non-portable
> > pathnames in FlightGear thatI would like to fix before the next
> > release. I'll do my best to
On Mon, 27 Dec 2004 21:28:18 +, Dave Martin
<[EMAIL PROTECTED]> wrote:
> As I've mentioned, the modifications to the c172p that I made were with ac3d
> (it's not a hugely powerful modeller but speed of development is good).
I'm happy to hand over the 172p to Dave or someone else who is willin
On Monday 27 Dec 2004 21:11, David Megginson wrote:
> You have to distinguish between the maintainer and contributors. As
> long as I'm maintaining, say, the J3 Cub model, any contributors
> should make their changes to the Blender source, since Blender is my
> chosen format. If a different main
On Mon, 27 Dec 2004 15:52:01 -0500, Ampere K. Hardraade
<[EMAIL PROTECTED]> wrote:
> 3D Max Studio can't import VRML. I don't know about other modellers though.
Are you certain? Even the dinky little shareware modellers usually
support VRML 1.0 import and export -- it's like a spreadsheet not
i
On Mon, 27 Dec 2004 19:27:03 -, Jim Wilson <[EMAIL PROTECTED]> wrote:
> > I know that no one particularly loves VRML, but it is text based (like
> > AC3D) and open. As long as we're just doing textured and tinted
> > meshes, with the more complex stuff (like animations) in external XML
> > fi
On December 27, 2004 03:52 pm, Ampere K. Hardraade wrote:
> On December 27, 2004 02:27 pm, Jim Wilson wrote:
> > Would VRML give us true modeler portability? Can ac3d (or whatever
> > closed source modeler) import a VRML model and have all features intact,
> > and then export it back to VRML in
Dave Martin wrote:
I just wanted to experiment with VRML models a little.
I've had no luck loading one as yet (VRML 1.0 or 2.0)
Does FlightGear/SimGear/plib have to be compiled with any extra options to
support VRML or is it just unsupported right now?
I think that plib does have some sort of v
On December 27, 2004 02:27 pm, Jim Wilson wrote:
> Would VRML give us true modeler portability? Can ac3d (or whatever closed
> source modeler) import a VRML model and have all features intact, and then
> export it back to VRML in a way that a blender user could import the same
> model and see th
On December 26, 2004 02:15 pm, Ampere K. Hardraade wrote:
> I have looked through the documentry within FlightGear, but I can't seem to
> find the answers to the following questions.
>
> How does the hydraulic system work in FlightGear? How do I create it?
>
> For an electrical system, can the bus
I just wanted to experiment with VRML models a little.
I've had no luck loading one as yet (VRML 1.0 or 2.0)
Does FlightGear/SimGear/plib have to be compiled with any extra options to
support VRML or is it just unsupported right now?
___
Flightgear-de
David Megginson said:
> On Sat, 25 Dec 2004 16:23:29 -0600, Curtis L. Olson
> <[EMAIL PROTECTED]> wrote:
>
> > .ssg format is basically a binary memory dump of the internal ssg
> > structures. This has some advantages within plib-based applications,
> > but it would be tough to build an exporter
John Wojnaroski wrote:
Hi,
Let us know what you come up with on the broadcast stuff.
Regards,
Curt.
Was the "broadcast fix" included in the 0.9.8 pre-release?
Recapping:
plib expects the string to be "" in netsocket.cpp line#80;
Simgear rejects either an explicit broadcast address xxx.xxx
Hi,
> >
> > Let us know what you come up with on the broadcast stuff.
> >
> > Regards,
> >
> > Curt.
>
Was the "broadcast fix" included in the 0.9.8 pre-release?
Recapping:
plib expects the string to be "" in netsocket.cpp line#80;
Simgear rejects either an explicit broadcast address xxx.xxx.x
On Monday 27 December 2004 14:56, Durk Talsma wrote:
> FYI: Thanks to Innis Cunningham, I found a few non-portable pathnames in
> FlightGear thatI would like to fix before the next release. I'll do my best
> to fix these before the next release, but I may need a day or two.
>
Okay, fixed these. To
On Wednesday 22 December 2004 21:55, Curtis L. Olson wrote:
> The first prerelease of FlightGear-0.9.8 and SimGear-0.3.8 are available
> for download. Please see their respective web sites for details:
>
> http://www.flightgear.org
> http://www.simgear.org
>
> It would be great if as many
David Luff wrote:
I think that the time has probably come for the AI systems to merge IMHO. I think that probably the best thing to do is for me to instantiate my models through the Dave Culp system, since his model code is much better than mine I think. Then I can add ATC-AI interaction in my ow
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