John Wojnaroski wrote:
Started building a CVS version and bombed out in Simgear with the following:
RenderTexture.cpp: In method `RenderTexture::Render
RenderTexture.cpp:151: `GLX_RENDER_TYPE_SGIX' undec
RenderTexture.cpp:1774: `GLX_SGIX_pbuffer' undeclar
RenderTexture.cpp:1779:
Erik Hofman a écrit :
John Wojnaroski wrote:
Started building a CVS version and bombed out in Simgear with the
following:
RenderTexture.cpp: In method `RenderTexture::Render
RenderTexture.cpp:151: `GLX_RENDER_TYPE_SGIX' undec
RenderTexture.cpp:1774: `GLX_SGIX_pbuffer' undeclar
Frederic Bouvier writes:
John Wojnaroski wrote:
Started building a CVS version and bombed out in Simgear with the
following:
RenderTexture.cpp: In method `RenderTexture::Render
RenderTexture.cpp:151: `GLX_RENDER_TYPE_SGIX' undec
RenderTexture.cpp:1774: `GLX_SGIX_pbuffer'
I have a few questions regarding scenery building.
First question :
What datasets and parameters are used when building the global scenery?
I want to be able to duplicate the scenery building process so that I get
*exactly* what is released.
For example what sort of max error is used when using
Various mac os x specific build breaks with Saturday 5 february 2005
cvs source.
Flightgear:
The src/input Makefile needs:
base_LIBS = -framework IOKit -framework CoreFoundation
to successfully build fgjs and js_demo on mac os x.3 (10.3)
also:
/utils/modeller
g++ -DHAVE_CONFIG_H -I. -I.
Am Sunday, 6. February 2005 14:12 schrieb Frederic Bouvier:
Erik Hofman a écrit :
off
You might want to check if the glx-dev package is installed, or the
glx.h header is present on your system.
Perhaps John can enlight us on the system he use. My bet would be on
cygwin looking the
Hermann Schiffer a écrit :
Am Sunday, 6. February 2005 14:12 schrieb Frederic Bouvier:
Erik Hofman a écrit :
off
You might want to check if the glx-dev package is installed, or the
glx.h header is present on your system.
Perhaps John can enlight us on the system he
- Original Message -
From: Frederic Bouvier [EMAIL PROTECTED]
To: FlightGear developers discussions flightgear-devel@flightgear.org
Sent: Sunday, February 06, 2005 5:12 AM
Subject: Re: [Flightgear-devel] SimGear CVS errors
Perhaps John can enlight us on the system he use. My bet would
I have the same problem on Debian. Theres two different glx.h residing on
my system, one in /usr/include/GL and one in /usr/X11R6/include/GL.
I tried several combinations of the two files in the two places, no luck
though.
On my debian system /usr/include/GL/glx.h is a link to
Hermann Schiffer wrote:
I have the same problem on Debian. Theres two different glx.h residing on
my system, one in /usr/include/GL and one in /usr/X11R6/include/GL.
I tried several combinations of the two files in the two places, no luck
though.
On my debian
Hermann Schiffer wrote:
--opengl-headers
Normally, installation does not install NVIDIA's OpenGL header
files. This option enables installation of the NVIDIA OpenGL
header files.
The nVidia installer puts the header files
under /usr/share/doc/NVIDIA_GLX-1.0/include/GL by default or
*** 258,264
case ${host} in
*-*-cygwin* | *-*-mingw32*)
dnl CygWin under Windoze.
!
AC_SEARCH_LIBS(alGenBuffers, openal32)
AC_SEARCH_LIBS(alutInit, [ openal32 ALut ] )
LIBS=$LIBS -lwinmm -ldsound -ldxguid -lole32
--- 258,265
case ${host} in
Giles Robertson writes:
In case anyone's interested, I have at times had to add -lwsock32 to
LIBS to get some compiles working under mingw (with network programs).
I forget if that's currently the case for FlightGear.
please use '-lws2_32' it is a better library
Hi,
boy, this is my day for weird errors..
Finished installing gcc-3.4.3 and downloaded latest CVS versions of SimGear,
plib-1.8.4, and FlightGear
Built and installed plib; no problems, but
simgear configure reports wrong version when checking for plib-1.8.4
Okay, made sure there are no stale
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