Well if thats the case I don't mind doing something
for the Seattle region
because that will be a good flight from SAN FRAN -
off course if that is not
already modelled - and I will need help on how to do
it.
Hi Shelton,
I went through this learning curve a couple of months
ago - it is
Hi Stuart
Thanks for the guide (quite a bit to take in) - I have got Blender up and
running and it looks very polished in-deed. So its going to take a while for
me to get going - I will keep your notes in a safe place - what I am
wondering is whether I can use the existing buildings and
--- Shelton D'Cruz [EMAIL PROTECTED] wrote:
Hi Stuart
Thanks for the guide (quite a bit to take in) - I have got Blender up
and
running and it looks very polished in-deed. So its going to take a
while for
me to get going - I will keep your notes in a safe place - what I am
* Buchanan, Stuart -- Friday 04 November 2005 11:25:
I also tried Blender (which is free), but I found it
much more complex so just shelled out for a AC3D
license.
True. It offers a *lot* of features, like rendering with a raytracer,
making animations, films etc. But it isn't hard to ignore
--- Melchior FRANZ [EMAIL PROTECTED] wrote:
* Buchanan, Stuart -- Friday 04 November 2005 11:25:
I also tried Blender (which is free), but I found it
much more complex so just shelled out for a AC3D
license.
True. It offers a *lot* of features, like rendering with a raytracer,
making
On Friday 04 November 2005 12:36, Buchanan, Stuart wrote:
I may take another look then. I've been using AC3D for buildings are
aircraft, but it isn't particularly easy for some tasks - like modifying
the cockpit.
I think that's more a reflection on the relative complexity of the two
tasks...
I think that's more a reflection on the relative complexity of the two
tasks... if you think modifying a cockpit isn't easy in AC3D, which
you're
obviously used to, I will be amazed if you find it easier in Blender :-)
Better the devil you know...
I find it helps to hide as much of the
Melchior FRANZ wrote:
* Buchanan, Stuart -- Friday 04 November 2005 11:25:
I also tried Blender (which is free), but I found it
much more complex so just shelled out for a AC3D
license.
True. It offers a *lot* of features, like rendering with a raytracer,
making animations, films etc. But
Buchanan, Stuart wrote:
I made some changes - the towers are different - but I borrowed the
suspension cables and the arch of the bridge. Much easier than trying to
create the curves myself.
-Stuart
From: Mike Kopack
snip
Is there a way to get buildings to appear (like the wash monument, white
house, pentagon, capital, etc.?) Did I load the scenery in wrong? Or is
this just a glaring big black hole with the FG scenery (no building
data.) I'd prefer to demonstrate somewhere other than
On Thursday 03 November 2005 01:14 pm, Mike Kopack wrote:
Or is this just a glaring big black hole with the FG scenery ...
What is this? Crap on FlightGear week?
Dave
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Jim Wilson wrote:
From: Mike Kopack
snip
Is there a way to get buildings to appear (like the wash monument, white
house, pentagon, capital, etc.?) Did I load the scenery in wrong? Or is
this just a glaring big black hole with the FG scenery (no building
data.) I'd prefer to demonstrate
* Buchanan, Stuart -- Friday 04 November 2005 13:36:
Presumably the current tile is also somewhere within the properties
tree, so one could look there as well.
No.
m.
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Melchior FRANZ wrote:
* Buchanan, Stuart -- Friday 04 November 2005 13:36:
Presumably the current tile is also somewhere within the properties
tree, so one could look there as well.
No.
I don't recall the context of this thread, so the 'no' might be in
response to something
* Curtis L. Olson -- Friday 04 November 2005 15:09:
I believe the current tile id is in fact in the property tree someplace.
Ah, yes, indeed: /environment/current-tile-id
Could make the script a little shorter ...
m.
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On Fri, 04 Nov 2005 08:55:57 -0500, Josh wrote in message
[EMAIL PROTECTED]:
Jim Wilson wrote:
From: Mike Kopack
snip
Is there a way to get buildings to appear (like the wash monument,
white house, pentagon, capital, etc.?) Did I load the scenery in
wrong? Or is this just a
It's not so much an issue of San Fran being BAD, it's just that KSFO is
pretty far from downtown. We're talking about small slow-flying UAV's in my
project (I'm using the Piper as a surrogate), so having to take off that far
away means my demo is like 45 minutes long. We were hoping to use DC
Mathias Fröhlich:
I have now fixed the problem that flying below bridges was broken by some
groundcache work.
Thanks a lot!! this is a very important eye-candy feature --- one of the
bigger ones to draw folks to fgfs tryouts over here :-)
___
Mike Kopack wrote:
It's not so much an issue of San Fran being BAD, it's just that KSFO is
pretty far from downtown. We're talking about small slow-flying UAV's in my
project (I'm using the Piper as a surrogate), so having to take off that far
away means my demo is like 45 minutes long.
As a
ssgEntityArray.[ch]xx has recently been added to simgear/screen, but doesn't
get compiled since there appears to be no reference to it added in Makefile.am.
Is this intentional or an oversight?
Cheers - Dave
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* David Luff -- Saturday 05 November 2005 00:06:
ssgEntityArray.[ch]xx has recently been added to simgear/screen, but
doesn't get compiled since there appears to be no reference to it added
in Makefile.am. Is this intentional or an oversight?
Intentional. It wouldn't even compile, because
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Durk Talsma schrieb:
To get AI traffic going in the forseeable future, we could use quite
a few low-polygon count aircraft models in various paint schemes. So, I'd be
interested to know if anybody with reasonable 3d modeling skills would be
Oh, DC scenery, one of the many things i'd like to do if I ever get
around to it (health permitting) 8-) I even got a gps to plot
buildings' locations... just was never able to do anything.
Back at least 5 years ago when I was flying XPl*ne, I could fly off
33 (?) at DCA and overfly a
Ima Sudonim wrote:
Oh, DC scenery, one of the many things i'd like to do if I ever get
around to it (health permitting) 8-) I even got a gps to plot
buildings' locations... just was never able to do anything.
For what ever it's worth, Google maps seems to do a surprisingly good
job of
Hi Durk
From: Durk Talsmawrites
Hey Guys,
The last couple of days I've been slowly but steadily progressing with my
traffic editing tool, hereafter referred to as TrafficGear. I have a rough
version of the aircraft selection choice menus working now.
I've been playing a bit with loading
Index: ../data/Aircraft/Hunter/hunter-set.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/Hunter/hunter-set.xml,v
retrieving revision 1.13
diff -u -r1.13 hunter-set.xml
--- ../data/Aircraft/Hunter/hunter-set.xml 1 Nov
Ima Sudonim wrote:
Oh, DC scenery, one of the many things i'd like to do if I ever get
around to it (health permitting) 8-) I even got a gps to plot
buildings' locations... just was never able to do anything.
For what ever it's worth, Google maps seems to do a surprisingly good
job of
while waiting for your advice on the subj matter, I have found
the CVS source for the flightgear site ---
(BTW, is the site material in the CVS somewhere, so as to make it
easier to send the patches against?)
it's in the www module of the same CVS repository --- and had
sent a couple of minor
On Friday 04 November 2005 23:23, Durk Talsma wrote:
I've been playing a bit with loading different aircraft and different paint
schemes. To get AI traffic going in the forseeable future, we could use
quite a few low-polygon count aircraft models in various paint schemes. So,
I'd be interested
Syd recently sent me a Citation Bravo jet (similar to the Citation II we
already have but which a much more modern cockpit.) I have just
committed it to CVS. It's worth checking out (so to speak.) :-) Syd
does really great work on the 3d cockpits.
Curt.
--
Curtis Olson
Hi Curt
The work that Syd has done on the cockpits is *truely magnificant* - you can
easily see the love of his work in it. I am extremely grateful and
appreciative.
Regards
Shelton.
Syd recently sent me a Citation Bravo jet (similar to the Citation II we
already have but which a much
Hi
I am trying to populate San Jose with some buildings and on the FAQ it says to
use this command
fgfs --lat=-121.93 --lon=37.36 21 | tee fgfs.log
however when I check the log file, its empty.
Regards
Shelton.
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Hi Stuart
How do i determine the tile? And is the scenery designer part of FG ?
Regards
Shelton.
Hi Stuart
Thanks for the guide (quite a bit to take in) - I have got Blender up and
running and it looks very polished in-deed. So its going to take a while
for me to get going - I will keep
Shelton D'Cruz wrote:
Hi Curt
The work that Syd has done on the cockpits is *truely magnificant* - you can
easily see the love of his work in it. I am extremely grateful and
appreciative.
Just to add to this, I just did a quick dusk flight from SFO to SJC in
the new Bravo. I think it
Ok found how to find the tile using the perl script (from the wiki)
Regards
Shelton.
Hi
I am trying to populate San Jose with some buildings and on the FAQ it says
to use this command
fgfs --lat=-121.93 --lon=37.36 21 | tee fgfs.log
however when I check the log file, its empty.
I am trying to compile FG for the first time on Suse Linux 10.0
following the instructions at
http://www.flightgear.org/Docs/InstallGuide/getstartch2.html
I downloaded and unpacked SimGear 0.3.8
plib-1.8.4
I ran the install for the ZLIB package, but could not find the Metakit
package, so skipped
On Sat, 2005-11-05 at 05:02 +0100, Arnt Karlsen wrote:
On Fri, 04 Nov 2005 14:03:10 -0800, Andy wrote in message
[EMAIL PROTECTED]:
Mike Kopack wrote:
It's not so much an issue of San Fran being BAD, it's just that KSFO
is pretty far from downtown. We're talking about small
Hi Guys
Just to let you all know I am populating San Jose airport with buildings,
tower etc, I am trying to make it as real as possible (from airport charts) -
using existing objects. I have just added the tower.
When I am complete, how do I send it for submittal to be included in the next
Hi
Do you have OpenGL installed?
Regards
Shelton.
I am trying to compile FG for the first time on Suse Linux 10.0
following the instructions at
http://www.flightgear.org/Docs/InstallGuide/getstartch2.html
I downloaded and unpacked SimGear 0.3.8
plib-1.8.4
I ran the install for the ZLIB
On Fri, 2005-11-04 at 23:19 -0500, Steve Knoblock wrote:
I am trying to compile FG for the first time on Suse Linux 10.0
following the instructions at
http://www.flightgear.org/Docs/InstallGuide/getstartch2.html
I downloaded and unpacked SimGear 0.3.8
plib-1.8.4
I ran the install for the
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