RE: [Flightgear-devel] Nasal integration

2003-11-17 Thread Jon Berndt
I just want to know: why nasal? :-) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] Nasal integration

2003-11-17 Thread Jon Berndt
Jon S. Berndt wrote: I just want to know: why nasal? Like I said. I don't have a clue. Andy nasal ... Sounds like it might have something to do with the space program ... ;-) ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-16 Thread Jon Berndt
Did I overlook something, do I miss some relevant information ? Thanks, Martin. Hi, Martin: I'm pretty busy at the moment doing some rewriting of the JSBSim propulsion systems, but I will refer you at the moment to a set of notes I wrote for our gear model. I have not revisited the

RE: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-16 Thread Jon Berndt
If there were no winds at all, that might help. Otherwise, it doesn't work at all. Jon Let me expand on that. If you do come to a stop, and there are no winds at the moment, then the winds come up after you have stopped, then having reduced the forces as your velocity goes to zero, you won't

[Flightgear-devel] Landing Gear discussion

2003-11-16 Thread Jon Berndt
David M. wrote: Unfortunately, not -- when the JSBSim and YASim aircraft are rolling, they are still far too much affected by the wind. In real life, even with 30 kt gusts, you can usually taxi a 172 or Cherokee around as if it were a car. Personally, I do set the controls appropriately

RE: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-15 Thread Jon Berndt
It's the ground reaction code. :) JSBSim and YASim do things pretty much the same way, using a coefficient of friction for gear as they slide over the ground. This integration works fine for a moving aircraft, but it's really not right for a stopped one. An aircraft with exactly zero speed

RE: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-15 Thread Jon Berndt
I like the idea of just having some sort of overide FDM when stationary. We can model surface conditions later including water landings for floatplanes and snow landings for aircraft with skis. I have some design docs for floatplanes such as the older 1940's era Clipper style of aircraft and I

RE: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-15 Thread Jon Berndt
I have some design docs for floatplanes such as the older 1940's era Clipper style of aircraft and I am wanting in the worst way to model one of those just for nostalgia - they were fascinating planes, and I believe a well modeled aircraft would add a lot to FlightGear. Imagine a nice flight

RE: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-15 Thread Jon Berndt
-Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of NickSent: Saturday, November 15, 2003 2:39 PMTo: FlightGear developers discussionsSubject: Re: [Flightgear-devel] Airport vehicle (driving) sim Good afternoon again. I just remembered

RE: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-15 Thread Jon Berndt
FlightGear would need several changes in various areas to support things like water landings. Not really. The FDM would initially assume that you were going to land on water. The ground reactions would be the same no matter what kind of terrain you were on. This could prove interesting,

RE: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Jon Berndt
Yes I would prefer an ac+fdm+autopilot solution strictly for realism purposes -- but anything that instances planes controled by FG needs to be hooked into my network code so that ac status updates can be made visible to all other participants. AIPlane definitly meets some of my needs

RE: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Jon Berndt
The only reason I'm not done with the fly together code is I'm packing to move from Kentucky to Texas this weekend Good move. :-) ;-) Where in Texas? Jon (Houston) ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] External view

2003-11-10 Thread Jon Berndt
I wanted to see what the aircraft looks like when there is a wind - for gear debugging. What are the keyboard commands I will need in viewing my aircraft from a nearby location or aircraft? Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-09 Thread Jon Berndt
I would propose that the server be structured so that a purely civilian/non-combat version could be run. I don't want it to be possible for some idiot to come and blow me out of the sky when I'm practicing ILS approaches in my C172 at my local airport. I guess there ought to be an explicit

RE: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-09 Thread Jon Berndt
John Barrett writes: Would a --no-combat option on the server be acceptable ?? (i.e. someone can pull the trigger, but it wont do anything to the multiplayer world -- they could still use you for a target, but you would never see the ordinance) That sounds reasonable. I would add

RE: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-06 Thread Jon Berndt
use? Thanks (and welcome)! Jon Berndt Coordinator, JSBSim Project (a Flight Dynamics Model used in FlightGear) www.jsbsim.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-06 Thread Jon Berndt
At full throttle and a 1500 fpm decent it wouldn't go over 140 knots. In real life it would hit VNE very quickly. Is that true? I've never taken a 172 that fast in real life, but they are very draggy. In fact, when someone in a slick gets into a spiral, one of the recommended emergency

RE: [Flightgear-devel] Problem JSB FDM's

2003-11-01 Thread Jon Berndt
Do A/C like the F16 and T38 have a yaw damper system. The F-16 FCS has a LOT of things, including gun firing compensation! Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] Problem JSB FDM's

2003-11-01 Thread Jon Berndt
I just built 0.9.3 and downloaded the 0.9.3 base package. The T-38 pulled left until I reset *both* the surface winds and the 500-foot winds to zero. Now it goes straight as an arrow. So, this says there is a problem with winds as added to JSBSim aero? Jon

RE: [Flightgear-devel] YASim helicopter code review

2003-10-20 Thread Jon Berndt
Please don't get me wrong in that I'm criticising the YASim engine model. The YASim solver makes it possible for me to make aircraft and I love it, but after trying to do a few YASim fdms I've come to the conclusion that there's a lot more to modelling the propulsion system than at first meets

RE: [Flightgear-devel] F-16 simulator

2003-10-15 Thread Jon Berndt
I do have the lookup tables for horizontal tail deflection at different alpha and beta angles. Would that mean I can add them and use them like the other surfaces? Erik I would think so. Here's the deal. I can't remember offhand exactly how the F-16 DFlCS moves and mixes the roll command to

RE: [Flightgear-devel] COMDEX in Las Vegas next month

2003-10-08 Thread Jon Berndt
Interesting ... and if you go out 2 days earlier, you could also see this: http://www.nellisairshow.com/ Curt. It must be the season: http://www.wingsoverhouston.com/ Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] MATLAB/Simulink

2003-09-24 Thread Jon Berndt
I'm not sure if this is helpful at all, but have a look here (read carefully): http://www.u-dynamics.com/aerosim/default.htm Jon -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of NickSent: Wednesday, September 24, 2003 6:53 PMTo:

RE: [Flightgear-devel] heads up - aircraft reorg

2003-09-20 Thread Jon Berndt
That's good. Maybe a more generic Historical category would be useful? Don't all of our aircraft fit into that category? :-) Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] glHorizon

2003-09-05 Thread Jon Berndt
I think he just used JSBSim to figure out how to write his own EOM. Not sure, though. Martin Spott wrote: When he uses parts of JSBSim, then I assume the license is compatible with the GPL. This means, it should be possible to use DFM data, aircraft models, textures and probably scenery

[Flightgear-devel] glHorizon

2003-09-04 Thread Jon Berndt
Did I mention this link yet? http://www.web-discovery.net/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] Build problemL -lsgmath

2003-08-30 Thread Jon Berndt
Just updated fgfs from CVS and rebuilt. GOt this: g++ -o test-up.exe test-up.o -lsgmath -lsgdebug -lplibsg -lplibul /usr/lib/gcc-lib/i686-pc-cygwin/3.2/../../../../i686-pc-cygwin/bin/ld: cannot find -lsgmath collect2: ld returned 1 exit status make[1]: *** [test-up.exe] Error 1 make[1]:

[Flightgear-devel] Old problem returns?

2003-08-30 Thread Jon Berndt
I noticed this evening after getting fgfs rebuilt again and the new scenery installed that an old problem seems to have snuck in again. When flying around and using the mouse to change the view (looking about the airplane), I noticed that when one clicks out of that mode, the view does not return

RE: [Flightgear-devel] Old problem returns?

2003-08-30 Thread Jon Berndt
A left click will automagically return you to the 'forward view' I thought I had tried everything imaginable: left click, right click, middle click, double click. I guess I didn't get the right one (or rather, the left one). I still dislike this feature, never liked it, never will. I think it's

RE: [Flightgear-devel] Build problems

2003-08-29 Thread Jon Berndt
Don't forget that a couple months ago we needed to move the location of the FlightGear base package CVS. The old site might still exist (John?) but it is not being updated. If you suspect you might be pointing to the old repository (rockfish.net), then you should go to the FlightGear web

RE: [Flightgear-devel] Build problems

2003-08-29 Thread Jon Berndt
OK. According to this page, http://www.flightgear.org/cvsResources/anoncvs.html in step 4, the data (base package) is back at flightgear.org ?? Jon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jon Berndt Sent: Thursday, August 28, 2003 10:09 PM

RE: [Flightgear-devel] Build problems

2003-08-29 Thread Jon Berndt
Jon Berndt writes: OK. According to this page, http://www.flightgear.org/cvsResources/anoncvs.html in step 4, the data (base package) is back at flightgear.org ?? Affirmative. Curt. The instructions (step 3 and step 4) are the same for the base package and the source code !?!? What

RE: [Flightgear-devel] Build problems

2003-08-29 Thread Jon Berndt
The instructions (step 3 and step 4) are the same for the base package and the source code !?!? What if you just want to update one of them? This seems confusing at best and wrong at worst. Some clarification should be given in the directions, in any case, as to why this is. Oops. I see

RE: [Flightgear-devel] Build problems

2003-08-29 Thread Jon Berndt
By the way, this still works: cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co source Now if this is the right way: cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co source should both work?? Jon ___ Flightgear-devel mailing

RE: [Flightgear-devel] Build problems

2003-08-29 Thread Jon Berndt
Crap. I KNEW I was going to do that. Sorry. COrrected below: By the way, this still works: cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co FlightGear (or perhaps it was lower case) Now if this is the right way: cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co source

RE: [Flightgear-devel] RIP: metakit

2003-08-29 Thread Jon Berndt
I have rewritten the flightgear code that used metakit and have removed all traces of metakit from simgear and will probably have done the same in the flightgear tree by the time most people read this. That will make things a lot easier for my do-everything script I use under CygWin. I

RE: [Flightgear-devel] 3dmodel - jsbsim gear question

2003-08-28 Thread Jon Berndt
My question is: do I have to rotate the model in blender so that both nose and main gear are on the same level, or will jsbsim place the 3d model inside fgfs such that both nose and main gear will have ground contact ? Of course given the correct numbers in the UNDERCARRIAGE section (ie.

RE: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-25 Thread Jon Berndt
I think that my long-held [EMAIL PROTECTED] address will have to be euthanised. It has been getting many tens of thousands of messages a Yeah, it's pretty bad. Microsoft ought to be completely embarrassed. For those of you whose ISPs provide a filtering service I'd advise taking it. I pay

RE: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-25 Thread Jon Berndt
Outlook is actually a more capable version of Outlook Express (thus the name Express). I use Outlook. I haven't had any problems with it. I just don't open the wrong kinds of attachments. Problem solved. Also, I use the filtering service my ISP makes available. Jon -Original Message-

RE: [Flightgear-devel] (Real) Lancaster

2003-08-19 Thread Jon Berndt
When Grand Slam was dropped the fuselage 'jumped' upwards quite radically. What's Grand Slam? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] Build problems

2003-08-14 Thread Jon Berndt
Kind of hard to help you unless you at least give us some error messages :-) Oops. Yes, the error is in fact different. It's confusing me. I just had a good build of simgear, too. The wierd thing (to me) in the messages below is this especially: cannot find -lsgmat h What's

RE: [Flightgear-devel] Build problems

2003-08-14 Thread Jon Berndt
It *appears* that g++ isn't searching /usr/local/lib automatically for libraries. You might want to try configuring FlightGear with something like: LDFLAGS=-L/usr/local/lib ./configure That's a can of worms where differnet people think different things about /usr/local and it cause

RE: [Flightgear-devel] Build problems

2003-08-14 Thread Jon Berndt
If I include the change you suggest, will that stop the build process from trying to use the wrong version of opengl? Jon It didn't seem to help. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] Build problems

2003-08-14 Thread Jon Berndt
curt: Have you done this, yet? I still can't build from a CVS checkout? Norman, GL/glut.h seems more proper than GL/glut.h so I will make the change in the configure.ac files. Thanks for catching this, Curt. ___ Flightgear-devel mailing list

RE: [Flightgear-devel] Build problems

2003-08-14 Thread Jon Berndt
Still can't get through the build process with Flightgear. SimGear built, and I do have the library in question (libsgmath.a) in /usr/local/lib), but I still get this: Making all in tests make[1]: Entering directory `/home/Jon/src/FlightGear/tests' g++ -o test-up.exe test-up.o -lsgmath

RE: [Flightgear-devel] Build problems

2003-08-14 Thread Jon Berndt
cannot find -lsgmat h What's that? Never mind this. It was my copy/paste job. I'm braindead today. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] Build problems

2003-08-14 Thread Jon Berndt
Wait. I forgot to update SimGear. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jon Berndt Sent: Thursday, August 07, 2003 11:12 PM To: FlightGear developers discussions Subject: RE: [Flightgear-devel] Build problems curt: Have you done

RE: [Flightgear-devel] Build problems

2003-08-14 Thread Jon Berndt
Somehow I managed to build flightgear and end up with a 42 MB executable. Now, change the name of the thread to Run Problems ;-) I run, and get this: Base package check failed ... Found version 0.9.1 at: /home/Jon/FlightGear Please upgrade to version: 0.9.2 I know I've seen this before, but

RE: [Flightgear-devel] Build problems

2003-08-14 Thread Jon Berndt
Now I am getting this when trying to build the latest simgear from CVS: Making all in clouds3d make[5]: Entering directory `/home/Jon/src/SimGear/simgear/scene/sky/clouds3d' if cc -DHAVE_CONFIG_H -I. -I. -I../../../../simgear -I../../../.. -I/usr/X11R6 /include -D_REENTRANT -MT extgl.o -MD -MP

[Flightgear-devel] Build problems

2003-08-14 Thread Jon Berndt
I've tried building the latest flightgear from CVS. I've updated to the latest version both plib and simgear and they build. However, when trying to build flightgear I get an error right away when trying to build the applications in test: === --- START --- === Making

RE: [Flightgear-devel] Build problems

2003-08-10 Thread Jon Berndt
What happened in your case was that a function was declared in the system OpenGL headers *and* in the extgl headers. Erik Is there something I am doing wrong in my build process, do I need to change anything? Or is there a fix in CVS? Jon ___

RE: [Flightgear-devel] Build problems

2003-08-10 Thread Jon Berndt
Norman, I think I've got the ARB_multitexture stuff worked out quite well right now and I think we can do without the extgl.* files by adding a few lines to SimGear/simgear/screen/texture.hxx Would you be willing to check that out and create a patch fro that? extgl has proven to be a

[Flightgear-devel] confstat

2003-08-08 Thread Jon Berndt
Can anyone tell me what the confstatX directories I keep getting in my build directories is? Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] Build problems

2003-08-05 Thread Jon Berndt
: [Flightgear-devel] Build problems Jon Berndt writes: I've tried building the latest flightgear from CVS. I've updated to the latest version both plib and simgear and they build. However, when trying to build flightgear I get an error right away when trying to build the applications

RE: [Flightgear-devel] Scene ligting expiriment

2003-08-02 Thread Jon Berndt
Why? This doesn't seem right to me? Is there some basis in reality for this change? What does seem right to you? Surely not the way it was before ... Erik Are there some before and after shots? Just curious. ___ Flightgear-devel mailing

[Flightgear-devel] metakit

2003-07-31 Thread Jon Berndt
I've downloaded the latest fgfs, plib, and simgear, and as usual I need to install the latest metakit - which I did. However, the simgear build process doesn't seem to know it exists. I get this when building simgear: checking for mk4.h... yes checking for metakit 2.4.3 or newer... wrong

[Flightgear-devel] damage from too-high sink rate

2003-07-30 Thread Jon Berndt
http://www.msnbc.com/news/946048.asp?0cv=CB10 ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] Fokker 50 turboprop commuter

2003-07-28 Thread Jon Berndt
I'm no 3d modeling expert, but I have yet to see any 3d modeler with a comprehensible gui. 3d modeling is a very complex process and so the gui's are also necessarily complex. But with most of them, you can be very productive once you learn the various tricks and keyboard accelerators, and

RE: [Flightgear-devel] forwarded message from Andrei Barbu

2003-07-24 Thread Jon Berndt
Hi, Andrei has kindly offered to do a bit of web page redesign for the FlightGear project. The included message has a link to his proposed changes for the front page. What do people think? The sample is up at geocities so ignore the advertising; that of course is not part of the

RE: [Flightgear-devel] boeing 747-400 3d cockpit

2003-07-19 Thread Jon Berndt
Speaking of 747's, has anyone made a JSBSim 747 FDM, yet? I've got some data. If nobody has, I might give that a shot this evening. IT would at least be a start. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] boeing 747-400 3d cockpit

2003-07-19 Thread Jon Berndt
I've got that data, I think. Roskam got it from somewhere else. A lot of his numbers came from an oft-cited NASA tech note that featured several aircraft. I'd copy it, but it's huge. Anyhow, for those guys that have made JSBSim models lately, do we have a turbine for it? From Roskam: Wt=

RE: [Flightgear-devel] Flightgear on XBox?

2003-07-18 Thread Jon Berndt
Anyone running FG on XBox/linux yet? http://xbox-linux.sourceforge.net/index.php Dave Hilarious. I wonder if MS saw that coming. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] looking for a job

2003-07-10 Thread Jon Berndt
For those of us using FlightGear to supplement our training for a PPL, a Cessna 152 would be a great benefit... Not quite the 747 complexity, but maybe a good starting point... ;) Just a very quick off-the-top-of-my-head question: could we get a decent approximation of a C-152 by using the

RE: [Flightgear-devel] newer stuff

2003-07-10 Thread Jon Berndt
There is a very complete paper on the Schweizer here: www.dfrc.nasa.gov/DTRS/1990/PDF/H-1563.pdf -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of David Culp Sent: Thursday, July 10, 2003 9:04 PM To: flightgear-devel Subject: [Flightgear-devel] newer

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Jon Berndt
What do you think we do now? Fair Use is now Fair paymelicencefees Use. g. http://www.airrace.org/raceCourse.php http://tinyurl.com/g5io Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Jon Berndt
It seems we could invent a competitive flying or even dogfighting game that didn't involve guns and actually shooting down aircraft. Aerial Paintball. :-) ..getting hit should _hurt_, change the colors and add a ton to the weight? ;-) :-) I know (and can appreciate) that

RE: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Jon Berndt
Well, it was a nice thought while it lasted - developing a plug-in for air racing fans out there to go online and have a virtual air race on a virtual Reno course. It's sad that I have to bring you the bad news but things are sometimes just what they are - the Reno/Stead facility as well as

RE: [Flightgear-devel] REference

2003-07-04 Thread Jon Berndt
Jim wrote: Before we get too worked up about this... It has absolutely nothing to do with modeling the aircraft. It is only a reference point for positioning the 3D model in the scene. All the nose is, sans pitot tubes and other items that are not centered, is a location easy to identify

RE: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread Jon Berndt
It seems we could invent a competitive flying or even dogfighting game that didn't involve guns and actually shooting down aircraft. Aerial Paintball. :-) ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] REference

2003-07-03 Thread Jon Berndt
Jim: Do we still have an issue with aa hard reference point between the 3D model and the FDMs? I've been thinking about this some more, and I think we might be able to supply the location of the 0,0,0 point in the FDM structural frame, in which the aircraft is defined. Would this be helpful?

RE: [Flightgear-devel] HelicoFDM

2003-06-27 Thread Jon Berndt
How do you plan to model aerodynamics with your helicopter FDM? We set up JSBSim to allow helicopters to be modeled, but the Rotor class has not yet been written. If that was written, it could be that JSBSim would allow helicopters to be modeled. It all depends on how you plan to model all the

RE: [Flightgear-devel] next volunteer

2003-06-11 Thread Jon Berndt
Thanks for picking up on my joke about the O'Reilly book. The biggest problem with serious documentation right now is that so much of FlightGear is in a state of flux: even the mini-HOWTO's I've written fall quickly out of date. I'm not saying that we shouldn't document, but anyone working

RE: [Flightgear-devel][PATCH]Autopilot/newauto.cxx:resetelevator_trim on alt unlock

2003-06-08 Thread Jon Berndt
As for myself I would be very nervous using any altitude control system that didn't return elevator trim to 'neutral'(1) on disengagment because as you say it is a potential killer Tony wrote: Whose to say that neutral trim is better? And aside from that, there really is no such thing

RE: [Flightgear-devel][PATCH]Autopilot/newauto.cxx:resetelevator_trimon alt unlock

2003-06-08 Thread Jon Berndt
In real life, changing the trim actually causes the elevator or stabilator to move -- our summing up of the two is simply a kludge. David I have a hunch that modeling the trim tab effects on the elevator and the resulting movement, etc. would be a worse kludge. Jon

RE: [Flightgear-devel] Airbus A320

2003-06-06 Thread Jon Berndt
As an interim solution, here is a turbine module that no longer checks if there is any fuel in the tanks. This turbine is always on, regardless of fuel state. The module goes in FlightGear-0.9.2/src/FDM/JSBSim/ http://home.attbi.com/~davidculp2/FGSimTurbine.cpp I'll see if the JSBSim

RE: [Flightgear-devel] setting fuel load

2003-05-29 Thread Jon Berndt
Has anyone else been having a problem with trying to set the fuel load at startup using property /consumables/fuel/tank[n]/level-gal_us ? I find that sometimes I get the fuel load I want, and sometimes I get empty tanks. Is it just me? This might be specific to JSBSim. Dave Culp Dave:

RE: [Flightgear-devel] setting fuel load

2003-05-29 Thread Jon Berndt
These are the values from the c172p -set.xml configuration: consumables fuel tank n=0 level-gal_us20/level-gal_us /tank tank n=1 level-gal_us20/level-gal_us /tank /fuel /consumables I believe the problem is not that it works sporadically, but that JSBSim

RE: [Flightgear-devel] setting fuel load

2003-05-29 Thread Jon Berndt
The way I see it, the aircraft configuration files should define the possibilities of the aircraft and not the current state. I was under the impression the current state was defined in the reset00 and reset001 files? Erik The reset file sets the current *dynamic* state. I suppose we

[Flightgear-devel] Aeronautica 3D

2003-03-31 Thread Jon Berndt
http://www.aeronautica3d.com/ Aeronautica 3D.url Description: Binary data smime.p7s Description: S/MIME cryptographic signature

RE: [Flightgear-devel] FGControls upgrade

2003-03-31 Thread Jon Berndt
I don't have a problem with it. But I think the changes need to go in en masse, so before committing the JSBSim.?xx changes to JSBSim CVS, we need to make sure the rest of the changes are approved to go into FlightGear CVS. Jon -Original Message- From: [EMAIL PROTECTED]

[Flightgear-devel] Model naming standards suggestion

2003-03-25 Thread Jon Berndt
The Wilson P-51D Gunfighter model has the following named parts: name RightInnerGearCover name LeftInnerGearCover name CanopyRail name ConsolePanel name RightFrontCorner name LeftFrontCorner name RightGun3 name RightGun2 name RightGun1 name LeftGun3 name LeftGun2 name LeftGun1 name RightWall name

RE: [Flightgear-devel] I am iterested in contributing as a flightgear developer

2003-03-22 Thread Jon Berndt
I guess I should introduce myself; My name is Adam Renner. I have just recently recieved my Bachelors and Masters Degrees in Biomedical Engineering from Wright State University in Ohio. As an engineer, I have had some programming experience, and since my graduation I have really become

RE: [Flightgear-devel] Architectural questions

2003-03-20 Thread Jon Berndt
Yeah, but the windtunnel or flight-test data woudl include the individual coefficients in one single value. This means that if there is data for -180 ... +180 degree AOA and Yaw JSBSim (and UIUC) woudl be more accurate compared to YASim. That said, YASim is realy a good alternative for most

RE: [Flightgear-devel] Architectural questions

2003-03-20 Thread Jon Berndt
Note that JSBSim would get all of this for free simply by allowing coefficients to be (optionally) specified for individual surfaces, each with its own orientation. All JSBSim would have to do is sum up the moments and forces (mostly forces) for the collection of surfaces. I think we all

RE: [Flightgear-devel] Teaser

2003-03-19 Thread Jon Berndt
distracted by Jim's awesome 3D model, waiting for it's FDM, Jon is busily forming aero data from DATCOM runs ... DANG! all out of Foster's in the fridge - need to run to the store. Fosters? Guess I should have used an Aussie scheme:

RE: [Flightgear-devel] Teaser

2003-03-18 Thread Jon Berndt
I'd like to nominate Jim for Employee Of The Month. :-) That's looks awesome, Jim. Can't wait to see this and Jon's FDM model in action. distracted by Jim's awesome 3D model, waiting for it's FDM, Jon is busily forming aero data from DATCOM runs ... DANG! all out of Foster's in the fridge

[Flightgear-devel] Shadows

2003-03-16 Thread Jon Berndt
Has anyone ever considered implementing aircraft shadows projected on the ground? Jon smime.p7s Description: S/MIME cryptographic signature

[Flightgear-devel] Shuttle model

2003-03-14 Thread Jon Berndt
I have fixed the landing gear on the shuttle model (thanks Phillip). Here's a nice thing to try: fgfs --aircraft=shuttle --offset-distance=8.0 --altitude=1 --pitch=-20 .0 --vc=300 The drag is way too low on this beast, now. I hope to fix this weekend. Jon JON S. BERNDT Coordinator, JSBSim

RE: [Flightgear-devel] Shuttle

2003-03-14 Thread Jon Berndt
How about this one: http://www.airnav.com/airport/X68 It's in FG's airport database. That's it, I think. I found out that I didn't have that scenery, yet. ... downloading ... Jon smime.p7s Description: S/MIME cryptographic signature

RE: [Flightgear-devel] Shuttle

2003-03-14 Thread Jon Berndt
The X68 runway may be messed up. There are criss-crossing runways. The real shuttle landing facility has only one runway. Jon smime.p7s Description: S/MIME cryptographic signature

RE: [Flightgear-devel] Shuttle

2003-03-14 Thread Jon Berndt
what command line are you using to fly to it? Jon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Curtis L. Olson Sent: Friday, March 14, 2003 8:29 PM To: [EMAIL PROTECTED] Subject: RE: [Flightgear-devel] Shuttle Jon Berndt writes: The X68

RE: [Flightgear-devel] P-51D

2003-03-11 Thread Jon Berndt
I did start the conversion (the easy part of it) and on closer examination it the model really isn't as great as I thought it was. So I've started building one of my own: http://www.spiderbark.com/fgfs/p51d-01.png Is this a mesh, or what? I'm trying out AC3D, now. Jon smime.p7s

RE: [Flightgear-devel] P-51D

2003-03-10 Thread Jon Berndt
Not yet. It's possible that I don't have a current email address, but in this case, not likely. He might just be on vacation. I did start the conversion (the easy part of it) and on closer examination it the model really isn't as great as I thought it was. So I've started building one

RE: [Flightgear-devel] C310 more stable

2003-03-10 Thread Jon Berndt
I'm not sure I changed the right coefficients, though -- I'm going to look into it more when I get the chance. The real problem might be in the moments of inertia. Hmm. I'm not so sure. The moments of inertia are cut and pasted from a technical document. That's just what they are. You can't

RE: [Flightgear-devel] C310 more stable

2003-03-10 Thread Jon Berndt
Full tanks way out on the wingtips of a 310 must create a significant roll moment. JSBSim will generate that moment for us, based on the amount of fuel in the tanks; however, if the published moment *already* assumes full wingtip tanks, then we'll get far too much rolling. I am 90% sure that

RE: [Flightgear-devel] FGTransmissionList

2003-03-09 Thread Jon Berndt
[Resent now I'm subscribed!!!] Hi Jon, You could try replacing bcopy(pos, tag, 3); with bcopy(pos, tag[0], 3); and let us know how that goes. What compiler and OS are you on - I don't see this with gcc-3.2 on either Cygwin or Linux. Is this your code? How about other CygWin

RE: [Flightgear-devel] FGTransmissionList

2003-03-09 Thread Jon Berndt
Did you try the proposed fix, and did it work? Yes, I did, and it worked great. Here's what I am using: $ g++ --version 2.95.3-5 Jon smime.p7s Description: S/MIME cryptographic signature

[Flightgear-devel] Usage

2003-03-09 Thread Jon Berndt
Is there a recent updated options list for FlightGear, or is fgfs --help going to give me all the options available? Also, how do I get 3D clouds to work? Jon smime.p7s Description: S/MIME cryptographic signature

RE: [Flightgear-devel] P-51D

2003-03-09 Thread Jon Berndt
If it's not too much trouble, you might ask about Mustang Half Half that he also did. It's got the exact markings of the P-51D I photogrpahed and incorporated into a lot of our FlightGear and JSBSim artwork. See my airshow pictures here: http://www.hal-pc.org/~jsb/airshow.html

[Flightgear-devel] FGTransmissionList

2003-03-08 Thread Jon Berndt
I'm getting a build error for FlightGear with the newest stuff from CVS. Any clues? Jon g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -c -o transmissionlist.o `test -fcho './'`transmissionlist.cxx transmissionlist.cxx: In method `class string

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