On Wed, 16 Feb 2005 21:11:13 +0200
Paul Surgeon wrote:
No, the xml files are used to change attributes of models (animations,
visual range, scale, etc)
Here is a quick rundown on how to add a shared model to the current
version of FlightGear - I'm not sure if this is applicable to 0.9.2
: [Flightgear-devel] FlightGear version 9.2 Help Request
On Wednesday, 16 February 2005 20:05, Geoffrey Frost wrote:
Can I just replace the radio-medium.xml file with a .3ds model and get the
same results?
Geoffrey Frost
No, the xml files are used to change attributes of models (animations,
visual
range
Geoffrey Frost wrote:
We are currently running FlightGear Version 9.2 for a UAV simulation in
which we fly the UAV into a balloon. We were able to successfully get a
balloon model into FlightGear 9.2, but in order to do so we are running
FlightGear in multiplayer mode, and have to run a simulation
Erik Hofman wrote:
Maybe someone else can step in and explain the 942058 part of the file
called 942058.stg ?
I cannot _explain_ it but I could point an an implementation of the
algorithm that's used to determine this number. This is part of
TerraGear:
TerraGear/src/Prep/Tower/calc-tile.pl
Martin Spott wrote:
Erik Hofman wrote:
Maybe someone else can step in and explain the 942058 part of the file
called 942058.stg ?
I cannot _explain_ it but I could point an an implementation of the
algorithm that's used to determine this number. This is part of
TerraGear:
: [Flightgear-devel] FlightGear version 9.2 Help Request
Geoffrey Frost wrote:
We are currently running FlightGear Version 9.2 for a UAV simulation in
which we fly the UAV into a balloon. We were able to successfully get a
balloon model into FlightGear 9.2, but in order to do so we are running
On Wednesday, 16 February 2005 20:05, Geoffrey Frost wrote:
Can I just replace the radio-medium.xml file with a .3ds model and get the
same results?
Geoffrey Frost
No, the xml files are used to change attributes of models (animations, visual
range, scale, etc)
Here is a quick rundown on how
Thanks I will give this a try.
Geoffrey Frost
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Paul
Surgeon
Sent: Wednesday, February 16, 2005 11:11 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] FlightGear version 9.2 Help Request
We are currently running FlightGear Version 9.2 for a UAV simulation in
which we fly the UAV into a balloon. We were able to successfully get a
balloon model into FlightGear 9.2, but in order to do so we are running
FlightGear in multiplayer mode, and have to run a simulation on two
different