Re: [Flightgear-devel] FlightGear version 9.2 Help Request

2005-02-17 Thread Chris Metzler
On Wed, 16 Feb 2005 21:11:13 +0200 Paul Surgeon wrote: No, the xml files are used to change attributes of models (animations, visual range, scale, etc) Here is a quick rundown on how to add a shared model to the current version of FlightGear - I'm not sure if this is applicable to 0.9.2

RE: [Flightgear-devel] FlightGear version 9.2 Help Request

2005-02-17 Thread Geoffrey Frost
: [Flightgear-devel] FlightGear version 9.2 Help Request On Wednesday, 16 February 2005 20:05, Geoffrey Frost wrote: Can I just replace the radio-medium.xml file with a .3ds model and get the same results? Geoffrey Frost No, the xml files are used to change attributes of models (animations, visual range

Re: [Flightgear-devel] FlightGear version 9.2 Help Request

2005-02-16 Thread Erik Hofman
Geoffrey Frost wrote: We are currently running FlightGear Version 9.2 for a UAV simulation in which we fly the UAV into a balloon. We were able to successfully get a balloon model into FlightGear 9.2, but in order to do so we are running FlightGear in multiplayer mode, and have to run a simulation

Re: [Flightgear-devel] FlightGear version 9.2 Help Request

2005-02-16 Thread Martin Spott
Erik Hofman wrote: Maybe someone else can step in and explain the 942058 part of the file called 942058.stg ? I cannot _explain_ it but I could point an an implementation of the algorithm that's used to determine this number. This is part of TerraGear: TerraGear/src/Prep/Tower/calc-tile.pl

Re: [Flightgear-devel] FlightGear version 9.2 Help Request

2005-02-16 Thread Frederic Bouvier
Martin Spott wrote: Erik Hofman wrote: Maybe someone else can step in and explain the 942058 part of the file called 942058.stg ? I cannot _explain_ it but I could point an an implementation of the algorithm that's used to determine this number. This is part of TerraGear:

RE: [Flightgear-devel] FlightGear version 9.2 Help Request

2005-02-16 Thread Geoffrey Frost
: [Flightgear-devel] FlightGear version 9.2 Help Request Geoffrey Frost wrote: We are currently running FlightGear Version 9.2 for a UAV simulation in which we fly the UAV into a balloon. We were able to successfully get a balloon model into FlightGear 9.2, but in order to do so we are running

Re: [Flightgear-devel] FlightGear version 9.2 Help Request

2005-02-16 Thread Paul Surgeon
On Wednesday, 16 February 2005 20:05, Geoffrey Frost wrote: Can I just replace the radio-medium.xml file with a .3ds model and get the same results? Geoffrey Frost No, the xml files are used to change attributes of models (animations, visual range, scale, etc) Here is a quick rundown on how

RE: [Flightgear-devel] FlightGear version 9.2 Help Request

2005-02-16 Thread Geoffrey Frost
Thanks I will give this a try. Geoffrey Frost -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Paul Surgeon Sent: Wednesday, February 16, 2005 11:11 AM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] FlightGear version 9.2 Help Request

[Flightgear-devel] FlightGear version 9.2 Help Request

2005-02-15 Thread Geoffrey Frost
We are currently running FlightGear Version 9.2 for a UAV simulation in which we fly the UAV into a balloon. We were able to successfully get a balloon model into FlightGear 9.2, but in order to do so we are running FlightGear in multiplayer mode, and have to run a simulation on two different