On Tuesday 08 June 2004 01:44, Ampere K. Hardraade wrote:
I've just find this out. Check out the Models/3ds folder in your home
directory. There is a mesh of KingAir in there.
I'm absolutely sure that I have looket through all the 3ds models at one
point, but I must have forgotten that there
Roy Vegard Ovesen said:
Frederic's solution to change the order using select animation in the xml file
worked great. I also think that that was by far the most attractive solution
too. Thanks Fred. I suspect that moving the fuel panel all the way to the
bottom of the of the AC model file
Roy Vegard Ovesen wrote:
I've also thought about using a textured needle instead of an object
colored one. The textured one might look a lot better with variable
alpha creating an anti-alias effect, but I'm concerned about
performance.
Alpha blending is almost free on modern hardware, so I
I've just find this out. Check out the Models/3ds folder in your home
directory. There is a mesh of KingAir in there.
Regards,
Ampere
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On Saturday 05 June 2004 00:25, Lee Elliott wrote:
This might be due to the ordering of the transparent objects relative to
the non-transparent parts. Is/are the model objects in .AC format?
I use Blender, and export to .AC format.
If so
(I don't know if this also applies to other object
Roy Vegard Ovesen wrote:
If so
(I don't know if this also applies to other object formats such as .3DS)
try moving the transparent parts to the bottom of the object
hierarchy/list.
How do I do that? Editing the .AC file with a text editor?
In AC3D I can trick the program in doing that by selecting
On Saturday 05 June 2004 04:08, Ampere K. Hardraade wrote:
I don't know how things are done in other 3D modelling softwares, but in 3D
Studio, each effect has a seperated mapping channel. For example, if you
want transparency in certain areas of a texture, you need to assign a map
to the
Roy Vegard Ovesen said:
Here is a shot of the King Air cockpit i'm modeling:
http://home.tiscali.no/rvovesen/king-air-cockpit.jpg
Also I have a question: The fuel panel texture on the left has two semi
circles that have alpha 0% (transparent) in order to show fuel level gauges
that are
Roy Vegard Ovesen wrote:
On Saturday 05 June 2004 00:25, Lee Elliott wrote:
This might be due to the ordering of the transparent objects relative to
the non-transparent parts. Is/are the model objects in .AC format?
I use Blender, and export to .AC format.
If so
(I don't know if this
On Saturday 05 June 2004 14:16, Jim Wilson wrote:
So far this cockpit is really looking great! Very nice work on the control
box.
Thanks. I found some very detailed close-up photos of a cockpit that I've
recreated with a vector drawing program (OpenOffice Draw).
Scanning the other
On Saturday 05 June 2004 21:34, Roy Vegard Ovesen wrote:
Frederic's solution to change the order using select animation in the xml
file worked great.
Ooops! That wasn't select animation it was just null animation or whatever I
should call it.
--
Roy Vegard Ovesen
Here is a shot of the King Air cockpit i'm modeling:
http://home.tiscali.no/rvovesen/king-air-cockpit.jpg
Also I have a question: The fuel panel texture on the left has two semi
circles that have alpha 0% (transparent) in order to show fuel level gauges
that are supposed to be placed slightly
On Friday 04 June 2004 21:44, Roy Vegard Ovesen wrote:
Here is a shot of the King Air cockpit i'm modeling:
http://home.tiscali.no/rvovesen/king-air-cockpit.jpg
Also I have a question: The fuel panel texture on the left has two semi
circles that have alpha 0% (transparent) in order to show
I don't know how things are done in other 3D modelling softwares, but in 3D
Studio, each effect has a seperated mapping channel. For example, if you
want transparency in certain areas of a texture, you need to assign a map to
the transparency channel of that texture inorder for those certain
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