Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-12 Thread Roy Vegard Ovesen
On Tuesday 08 June 2004 01:44, Ampere K. Hardraade wrote: I've just find this out. Check out the Models/3ds folder in your home directory. There is a mesh of KingAir in there. I'm absolutely sure that I have looket through all the 3ds models at one point, but I must have forgotten that there

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-08 Thread Jim Wilson
Roy Vegard Ovesen said: Frederic's solution to change the order using select animation in the xml file worked great. I also think that that was by far the most attractive solution too. Thanks Fred. I suspect that moving the fuel panel all the way to the bottom of the of the AC model file

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-07 Thread Andy Ross
Roy Vegard Ovesen wrote: I've also thought about using a textured needle instead of an object colored one. The textured one might look a lot better with variable alpha creating an anti-alias effect, but I'm concerned about performance. Alpha blending is almost free on modern hardware, so I

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-07 Thread Ampere K. Hardraade
I've just find this out. Check out the Models/3ds folder in your home directory. There is a mesh of KingAir in there. Regards, Ampere ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-05 Thread Roy Vegard Ovesen
On Saturday 05 June 2004 00:25, Lee Elliott wrote: This might be due to the ordering of the transparent objects relative to the non-transparent parts.  Is/are the model objects in .AC format? I use Blender, and export to .AC format.  If so (I don't know if this also applies to other object

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-05 Thread Erik Hofman
Roy Vegard Ovesen wrote: If so (I don't know if this also applies to other object formats such as .3DS) try moving the transparent parts to the bottom of the object hierarchy/list. How do I do that? Editing the .AC file with a text editor? In AC3D I can trick the program in doing that by selecting

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-05 Thread Roy Vegard Ovesen
On Saturday 05 June 2004 04:08, Ampere K. Hardraade wrote: I don't know how things are done in other 3D modelling softwares, but in 3D Studio, each effect has a seperated mapping channel. For example, if you want transparency in certain areas of a texture, you need to assign a map to the

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-05 Thread Jim Wilson
Roy Vegard Ovesen said: Here is a shot of the King Air cockpit i'm modeling: http://home.tiscali.no/rvovesen/king-air-cockpit.jpg Also I have a question: The fuel panel texture on the left has two semi circles that have alpha 0% (transparent) in order to show fuel level gauges that are

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-05 Thread Frederic Bouvier
Roy Vegard Ovesen wrote: On Saturday 05 June 2004 00:25, Lee Elliott wrote: This might be due to the ordering of the transparent objects relative to the non-transparent parts. Is/are the model objects in .AC format? I use Blender, and export to .AC format. If so (I don't know if this

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-05 Thread Roy Vegard Ovesen
On Saturday 05 June 2004 14:16, Jim Wilson wrote: So far this cockpit is really looking great! Very nice work on the control box. Thanks. I found some very detailed close-up photos of a cockpit that I've recreated with a vector drawing program (OpenOffice Draw). Scanning the other

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-05 Thread Roy Vegard Ovesen
On Saturday 05 June 2004 21:34, Roy Vegard Ovesen wrote: Frederic's solution to change the order using select animation in the xml file worked great. Ooops! That wasn't select animation it was just null animation or whatever I should call it. -- Roy Vegard Ovesen

[Flightgear-devel] King Air cockpit progress (and question)

2004-06-04 Thread Roy Vegard Ovesen
Here is a shot of the King Air cockpit i'm modeling: http://home.tiscali.no/rvovesen/king-air-cockpit.jpg Also I have a question: The fuel panel texture on the left has two semi circles that have alpha 0% (transparent) in order to show fuel level gauges that are supposed to be placed slightly

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-04 Thread Lee Elliott
On Friday 04 June 2004 21:44, Roy Vegard Ovesen wrote: Here is a shot of the King Air cockpit i'm modeling: http://home.tiscali.no/rvovesen/king-air-cockpit.jpg Also I have a question: The fuel panel texture on the left has two semi circles that have alpha 0% (transparent) in order to show

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-04 Thread Ampere K. Hardraade
I don't know how things are done in other 3D modelling softwares, but in 3D Studio, each effect has a seperated mapping channel. For example, if you want transparency in certain areas of a texture, you need to assign a map to the transparency channel of that texture inorder for those certain