Re: [Flightgear-devel] The Rant

2004-11-07 Thread Paul Surgeon
--- Innis Cunningham [EMAIL PROTECTED] wrote: So if we are more a non military sim lets put this HUD rubbish to bed. Unless everyone can agree that FG must be a civilian only sim I see little reason why we should not add features that support the military style aircraft. The only time you

Re: [Flightgear-devel] The Rant

2004-11-07 Thread Innis Cunningham
Hi Oliver Oliver C. On Saturday 06 November 2004 13:53, Innis Cunningham wrote: Hi All Just had a look on the seedwiki at the aircraft todo list. Who wrote that rubbish. Please do me a favour and don't call my work rubbish. Okay.But I guess you know now what it feels like to have your work,as

Re: [Flightgear-devel] The Rant

2004-11-07 Thread Innis Cunningham
Hi Paul Paul Surgeon writes --- Innis Cunningham [EMAIL PROTECTED] wrote: So if we are more a non military sim lets put this HUD rubbish to bed. Unless everyone can agree that FG must be a civilian only sim I see little reason why we should not add features that support the military style

Re: [Flightgear-devel] The Rant

2004-11-07 Thread Ampere K. Hardraade
On November 7, 2004 06:09 am, Paul Surgeon wrote: Why not have both? My 3 year old PeeCee has plenty of horse power left and a flying aircraft without a pilot looks rather odd to me. If people don't like eye candy then let's make a way to switch it off but why take the eye candy away from

Re: [Flightgear-devel] The Rant

2004-11-07 Thread Frederic Bouvier
Ampere K. Hardraade wrote : So if the todo list is to be realisitic should it not contain only the things that are missing on the real aircraft not a list of things that are neither available yet in FG (eg lighting) or never part of the real aircraft in the first place. Lighting is

RE: [Flightgear-devel] The Rant

2004-11-07 Thread Norman Vine
Ampere K. Hardraade writes: Until someone writes a bone class that allows us to model characters more easily (using XML), having pilots in the cockpit is not going to happen. I don't know what XML has to do with it anyway see $PLIB / demos / exposer / src / bones.XXX Norman

RE: [Flightgear-devel] The Rant

2004-11-07 Thread Vivian Meazza
Ampere wrote: Until someone writes a bone class that allows us to model characters more easily (using XML), having pilots in the cockpit is not going to happen. Ever used the Hunter, Seahawk, Comper Swift ? It's not easy, but it can be done. Vivian

RE: [Flightgear-devel] The Rant

2004-11-07 Thread Vivian Meazza
Fred wrote: Lighting is important. How can one use FG for night training at the moment if you can't see the ground properly? Why even bother with runway and taxiway lights then? I would love to see decent lighting added. There isn't much we (as modellers) can do about this. =( If

Re: [Flightgear-devel] The Rant

2004-11-07 Thread Frederic Bouvier
Vivian Meazza a écrit : Fred wrote: Lighting is important. How can one use FG for night training at the moment if you can't see the ground properly? Why even bother with runway and taxiway lights then? I would love to see decent lighting added. There isn't much we (as modellers) can do

RE: [Flightgear-devel] The Rant

2004-11-07 Thread Vivian Meazza
-Original Message- From: [EMAIL PROTECTED] [mailto:flightgear-devel- [EMAIL PROTECTED] On Behalf Of Frederic Bouvier Sent: 07 November 2004 20:31 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] The Rant Vivian Meazza a écrit : Fred wrote: Lighting

Re: [Flightgear-devel] The Rant

2004-11-07 Thread Ampere K. Hardraade
On November 7, 2004 03:12 pm, Norman Vine wrote: Until someone writes a bone class that allows us to model characters more easily (using XML), having pilots in the cockpit is not going to happen. I don't know what XML has to do with it anyway  see $PLIB / demos / exposer / src /

RE: [Flightgear-devel] The Rant

2004-11-07 Thread Norman Vine
Ampere K. Hardraade writes: On November 7, 2004 03:12 pm, Norman Vine wrote: Until someone writes a bone class that allows us to model characters more easily (using XML), having pilots in the cockpit is not going to happen. I don't know what XML has to do with it anyway  see

Re: [Flightgear-devel] The Rant

2004-11-07 Thread Frederic Bouvier
Hmm, I don't think that will do. White numerals by day, illuminated by red at night, and black faces. I was thinking of making the white figures semi-transparent with a selectable white (non-emissive) /red (emissive) background. Unless you would care to do a demonstration of another method...

RE: [Flightgear-devel] The Rant

2004-11-07 Thread Vivian Meazza
Fred wrote: Hmm, I don't think that will do. White numerals by day, illuminated by red at night, and black faces. I was thinking of making the white figures semi-transparent with a selectable white (non-emissive) /red (emissive) background. Unless you would care to do a demonstration of

[Flightgear-devel] The Rant

2004-11-06 Thread Innis Cunningham
of things that are neither available yet in FG (eg lighting) or never part of the real aircraft in the first place. End of Rant. Cheers Innis ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear

Re: [Flightgear-devel] The Rant

2004-11-06 Thread Oliver C.
On Saturday 06 November 2004 13:53, Innis Cunningham wrote: Hi All Just had a look on the seedwiki at the aircraft todo list. Who wrote that rubbish. Please do me a favour and don't call my work rubbish. How many 747's,737's,DC10 and the like have you seen with HUD's.So why is it

Re: [Flightgear-devel] The Rant

2004-11-06 Thread Andreas
Oliver C. wrote: The fact that FlightGear doesn't have aircraft lightning support doesn't matter. Any idea if.someone is working on this? Landing at night without lights is quite frustrating. Almost as frustrating as the lack of aircraft shadows (no, there is no need for a cannon like OpenRT