Re: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-29 Thread David Luff
On 9/27/03 at 10:57 AM Bernie Bright wrote: >I'm investigating using SDL audio. Originally I modified SGSoundMgr with >some >success but have dropped that idea and am currently adding SDL audio >support >to plib.sl. This approach is much more promising and requires minimal >changes >to FlightGear

Re: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-26 Thread Bernie Bright
On Thu, 25 Sep 2003 23:27:46 +0100 James Turner <[EMAIL PROTECTED]> wrote: > As to *why* I as looking at main.cxx - I'm trying to get an idea how > complex a conversion to SDL would be - what other people are working in > this area? I've got quite a bit of experience with SDL itself, but > mai

RE: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-25 Thread Norman Vine
James Turner writes: > > On Thursday, September 25, 2003, at 11:25 am, Norman Vine wrote: > > >> Wireframe mode works, it's the turning the textures on and off that > >> no longer > >> works. Maybe we should remap F9 to switch wireframe on and off? > > > > We really need either > > 1) a key

Re: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-25 Thread James Turner
On Thursday, September 25, 2003, at 11:25 am, Norman Vine wrote: Wireframe mode works, it's the turning the textures on and off that no longer works. Maybe we should remap F9 to switch wireframe on and off? We really need either 1) a key for wire-frame or 2) figure out how to get PLIB to swit

Re: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-25 Thread Lee Elliott
On Thursday 25 September 2003 15:17, Jim Wilson wrote: > "Curtis L. Olson" <[EMAIL PROTECTED]> said: > > > Jim Wilson writes: > > > Wireframe mode works, it's the turning the textures on and off that no longer > > > works. Maybe we should remap F9 to switch wireframe on and off? Do > > > we n

RE: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-25 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > Wireframe mode works, it's the turning the textures on and off that no longer > > works. Maybe we should remap F9 to switch wireframe on and off? Do > > we need to be able to render geometry without the textures? > > > > As

RE: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-25 Thread Curtis L. Olson
Jim Wilson writes: > Wireframe mode works, it's the turning the textures on and off that no longer > works. Maybe we should remap F9 to switch wireframe on and off? Do > we need to be able to render geometry without the textures? > > As far as shading is concerned, the scenery is always flat s

RE: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-25 Thread Norman Vine
Jim Wilson writes: > > Norman Vine <[EMAIL PROTECTED]> said: > > > Norman Vine wrote: > > > > > Erik Hofman writes: > > > > > > > This functionality has been removed about three months ago. > > > > It is no longer possible to use the scenery without textures. > > > > > > > > > If there was some

RE: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-24 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > Norman Vine wrote: > > > Erik Hofman writes: > > > > > This functionality has been removed about three months ago. > > > It is no longer possible to use the scenery without textures. > > > > > > If there was some discussion as to dropping this basic suppor

RE: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-24 Thread Curtis L. Olson
Norman Vine writes: > OK the last discussion I see about this is on > Tue Jun 24 10:19:05 CDT 2003 > > http://baron.me.umn.edu/pipermail/flightgear-devel/2003-June/018316.html > > """ > The wireframe mode got broke somewhere along the way, but I fixed it > recently. I haven't tried lately to se

RE: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-24 Thread Norman Vine
Norman Vine wrote: > Erik Hofman writes: > > > This functionality has been removed about three months ago. > > It is no longer possible to use the scenery without textures. > > > If there was some discussion as to dropping this basic support could > someone pont me to it please. OK the last dis

Re: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-24 Thread Frederic BOUVIER
Erik Hofman wrote: > Frederic BOUVIER wrote: > > > I noticed that recently the ambient color disappeared from materials.xml. > > Unfortunately, fgsd was relying on this property to draw the scenery. > > I had to develop a routine that loads the texture and compute the average > > color on the

Re: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-24 Thread Erik Hofman
Frederic BOUVIER wrote: Erik Hofman wrote: Frederic BOUVIER wrote: I noticed that recently the ambient color disappeared from materials.xml. Unfortunately, fgsd was relying on this property to draw the scenery. I had to develop a routine that loads the texture and compute the average color o

Re: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-24 Thread Erik Hofman
Frederic BOUVIER wrote: I noticed that recently the ambient color disappeared from materials.xml. Unfortunately, fgsd was relying on this property to draw the scenery. I had to develop a routine that loads the texture and compute the average color on the fly. That's another issue. You should set

Re: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-24 Thread Frederic BOUVIER
Norman Vine wrote: > Erik Hofman writes: > > > > Norman Vine wrote: > > > > > < Sigh > It looks like F9 needs to get fixed again. > > > This is a *very* useful < essential > debugging feature > > > for anyone interested in seeing what is 'really' happening > > > during rendering > > > > >

[Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-24 Thread Norman Vine
< Subject line changed for future ID purposes > Erik Hofman writes: > > Norman Vine wrote: > > > < Sigh > It looks like F9 needs to get fixed again. > > This is a *very* useful < essential > debugging feature > > for anyone interested in seeing what is 'really' happening > > during rendering > >