RE: [Flightgear-devel] FGFS Base CVS

2003-08-25 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Curtis L. Olson writes: > > > I think at some point (maybe sooner rather than later?) we need to do > > some tweaking to the aircraft directly layout so it is possible to: > > > > a) make everything related to a particular plane be contained in a

Re: [Flightgear-devel] FGFS Base CVS

2003-08-24 Thread Matevz Jekovec
Before we get too far down this path, there's one major wrench I need to throw into the gearing. Consider that much/most/all of our model loading is done through plib's loaders. Some model formats allow you to reference models in other files (kind of like #includes.) Just about all 3d model for

Re: [Flightgear-devel] FGFS Base CVS

2003-08-24 Thread Matevz Jekovec
David Culp wrote: It would be possible to read the data directly from the archive without ever extracting it. Adding an aircraft would then be as simple as placing a file into a directory. This sounds like too good an idea to let die. This way all the aircraft, including th

Re: [Flightgear-devel] FGFS Base CVS

2003-08-24 Thread Erik Hofman
Lee Elliott wrote: On Sunday 24 August 2003 00:57, David Culp wrote: It'll be a real pain developing and testing a/c if a new archive has to be created after each change. The reading can be made intelligent, so that --aircraft=F16 will be read in the current way, and --aircraft=F16.tar.gz will b

Re: [Flightgear-devel] FGFS Base CVS

2003-08-24 Thread Erik Hofman
Norman Vine wrote: Erik Hofman writes: Erik, do you have in mind a library of reading functions and which archive format to use? Since we already use zlib, would the archive be in tar format with each file compressed using z? The idea of reading each file directly out of the archive sounds be

Re: [Flightgear-devel] FGFS Base CVS

2003-08-24 Thread Curtis L. Olson
David Culp writes: > > It'll be a real pain developing and testing a/c if a new archive has to be > > created after each change. > > This might mean that unpacking the whole archive first, then > reading, would be > best? This has the benefit of minimizing code changes as well. > > - OR - > >

Re: [Flightgear-devel] FGFS Base CVS

2003-08-24 Thread Cameron Moore
* [EMAIL PROTECTED] (Curt Olson) [2003.08.22 14:21]: > Norman Vine writes: > > I agree having many FDM's and many Aircraft is one of FGFS's > > cooler points, but, IMO there is no reason these all need be in > > the 'core' package, esp when just staying current with the core > > package gets

Re: [Flightgear-devel] FGFS Base CVS

2003-08-24 Thread Lee Elliott
On Sunday 24 August 2003 00:57, David Culp wrote: > > It'll be a real pain developing and testing a/c if a new archive has to be > > created after each change. > > This might mean that unpacking the whole archive first, then reading, would be > best? This has the benefit of minimizing code chang

Re: [Flightgear-devel] FGFS Base CVS

2003-08-24 Thread David Culp
> It'll be a real pain developing and testing a/c if a new archive has to be > created after each change. This might mean that unpacking the whole archive first, then reading, would be best? This has the benefit of minimizing code changes as well. - OR - The reading can be made intelligent, so

RE: [Flightgear-devel] FGFS Base CVS

2003-08-23 Thread Norman Vine
Erik Hofman writes: > > > > Erik, do you have in mind a library of reading functions and which archive > > format to use? Since we already use zlib, would the archive be in tar format > > with each file compressed using z? The idea of reading each file directly > > out of the archive sounds b

Re: [Flightgear-devel] FGFS Base CVS

2003-08-23 Thread John Check
On Saturday 23 August 2003 9:00 am, Norman Vine wrote: > David Megginson writes: > > It's time to develop a package manager for aircraft and add-on > > scenery, and perhaps for other stuff as well. > > I agree it is certainly time for some kind of 'data' manager > not really sure what 'form' the ma

Re: [Flightgear-devel] FGFS Base CVS

2003-08-23 Thread Erik Hofman
David Culp wrote: It would be possible to read the data directly from the archive without ever extracting it. Adding an aircraft would then be as simple as placing a file into a directory. This sounds like too good an idea to let die. This way all the aircraft, including the default C172, can e

Re: [Flightgear-devel] FGFS Base CVS

2003-08-23 Thread Lee Elliott
On Saturday 23 August 2003 21:09, David Culp wrote: > > It would be possible to read the data directly from the archive > > without ever extracting it. Adding an aircraft would then be as simple > > as placing a file into a directory. > > This sounds like too good an idea to let die. This way all

Re: [Flightgear-devel] FGFS Base CVS

2003-08-23 Thread David Culp
> It would be possible to read the data directly from the archive > without ever extracting it. Adding an aircraft would then be as simple > as placing a file into a directory. This sounds like too good an idea to let die. This way all the aircraft, including the default C172, can exist each in

RE: [Flightgear-devel] FGFS Base CVS

2003-08-23 Thread Norman Vine
David Megginson writes: > > It's time to develop a package manager for aircraft and add-on > scenery, and perhaps for other stuff as well. I agree it is certainly time for some kind of 'data' manager not really sure what 'form' the manager should be though Can you elaborate a bit on what you

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Lee Elliott
On Saturday 23 August 2003 04:07, Innis Cunningham wrote: > > Lee Elliott writes > > >Personally, I'm not much interested in doing panels and instruments so I'd > >be > >happy to use the generic instruments from fgfsbase, where they exist, but > >there needs to be a clearly defined list of wh

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Innis Cunningham
Lee Elliott writes Personally, I'm not much interested in doing panels and instruments so I'd be happy to use the generic instruments from fgfsbase, where they exist, but there needs to be a clearly defined list of what those instruments will be once all the a/c, apart from the default C-172,

RE: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Innis Cunningham
Curtis L. Olson writes >I think at some point (maybe sooner rather than later?) we need to do some tweaking to the aircraft directly layout so it is possible to: a) make everything related to a particular plane be contained in a single, dedicated directory tree. I am trying to do th

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Lee Elliott
On Friday 22 August 2003 20:00, Erik Hofman wrote: > Norman Vine wrote: > > Arnt Karlsen writes: > > > >>Matevz Jekovec > >> > >>>Is there any way to checkout certain directories in CVS repository and > >>>not the whole module? If not, IMHO Aircraft and Textures.high should > >>>be in seperated CV

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Arnt Karlsen
On Fri, 22 Aug 2003 14:05:54 -0500, David Culp <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > > but, IMO there is no reason these all need be in > > the 'core' package, esp when just staying current with the core > > package gets in the way of code development. > > > Is it pos

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread John Check
On Friday 22 August 2003 2:26 pm, Curtis L. Olson wrote: > Norman Vine writes: > > I agree having many FDM's and many Aircraft is one of FGFS's > > cooler points, but, IMO there is no reason these all need be in > > the 'core' package, esp when just staying current with the core > > package get

RE: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread David Megginson
Curtis L. Olson writes: > I think at some point (maybe sooner rather than later?) we need to do > some tweaking to the aircraft directly layout so it is possible to: > > a) make everything related to a particular plane be contained in a > single, dedicated directory tree. > > b)

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread David Culp
> but, IMO there is no reason these all need be in > the 'core' package, esp when just staying current with the core > package gets in the way of code development. Is it possible to place all the files for an aircraft in a single compressed archive, and have FG read them in without permanent

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Arnt Karlsen
On Fri, 22 Aug 2003 13:26:27 -0500, "Curtis L. Olson" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Norman Vine writes: > > I agree having many FDM's and many Aircraft is one of FGFS's > > cooler points, but, IMO there is no reason these all need be in > > the 'core' package,

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Erik Hofman
Curtis L. Olson wrote: I think at some point (maybe sooner rather than later?) we need to do some tweaking to the aircraft directly layout so it is possible to: a) make everything related to a particular plane be contained in a single, dedicated directory tree. b) allow these "aircraft" t

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread John Check
On Friday 22 August 2003 9:05 am, Norman Vine wrote: > Hi All, > > All the new aircraft etc in FGFS is very impressive :-) > > But this is starting to add for me anyway an unacceptable > time burden on statying current. i.e. I am trying to debug > a Cloud3D crash which appeared today and assuming

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Erik Hofman
Norman Vine wrote: Arnt Karlsen writes: Matevz Jekovec Is there any way to checkout certain directories in CVS repository and not the whole module? If not, IMHO Aircraft and Textures.high should be in seperated CVS then. Default base package should only include Cessna 172 and lowres textures. N

RE: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Curtis L. Olson
Norman Vine writes: > I agree having many FDM's and many Aircraft is one of FGFS's > cooler points, but, IMO there is no reason these all need be in > the 'core' package, esp when just staying current with the core > package gets in the way of code development. I think at some point (maybe s

RE: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Norman Vine
Arnt Karlsen writes: > Matevz Jekovec > > > > > Is there any way to checkout certain directories in CVS repository and > > not the whole module? If not, IMHO Aircraft and Textures.high should > > be in seperated CVS then. Default base package should only include > > Cessna 172 and lowres textures.

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Arnt Karlsen
On Fri, 22 Aug 2003 16:50:35 +0200, Matevz Jekovec <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > David Megginson wrote: > > >Erik Hofman writes: > > > > > An answer isn't easy though. I only see one (obvious) location > > > where to save download time in the base package: the airc

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Matevz Jekovec
David Megginson wrote: Erik Hofman writes: > An answer isn't easy though. I only see one (obvious) location > where to save download time in the base package: the aircrafts > section. It's time to develop a package manager for aircraft and add-on scenery, and perhaps for other stuff as well. Her

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread David Megginson
Erik Hofman writes: > An answer isn't easy though. I only see one (obvious) location > where to save download time in the base package: the aircrafts > section. It's time to develop a package manager for aircraft and add-on scenery, and perhaps for other stuff as well. Here are the top ten to

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Erik Hofman
Norman Vine wrote: Hi All, All the new aircraft etc in FGFS is very impressive :-) But this is starting to add for me anyway an unacceptable time burden on statying current. i.e. I am trying to debug a Cloud3D crash which appeared today and assuming that it was probably something in the base fi