, 2005 3:45 AM
Subject: Re: [Flightgear-devel] [ANN] Blender 2.37
Theo Reticle wrote:
I was getting that same No Python window in Blender 2.36, even though I
had
followed all of the instructions for Python 2.4 for Windows. When I
installed Blender 2.37, all of the Python stuff worked. One thing I
.
- Original Message -
From: Frederic Bouvier [EMAIL PROTECTED]
To: FlightGear developers discussions flightgear-devel@flightgear.org
Sent: Saturday, June 04, 2005 3:45 AM
Subject: Re: [Flightgear-devel] [ANN] Blender 2.37
Theo Reticle wrote:
I was getting that same No Python window in Blender 2.36
I was getting that same No Python window in Blender 2.36, even though I had
followed all of the instructions for Python 2.4 for Windows. When I
installed Blender 2.37, all of the Python stuff worked. One thing I
noticed that's a little odd in XP: the Python instructions say to add
Python
Theo Reticle wrote:
I was getting that same No Python window in Blender 2.36, even
though I had followed all of the instructions for Python 2.4 for
Windows.
Hrm... maybe Blender should be using Nasal. With only 60k of object
code, you can link it right into the application without worrying
Well that answers my .ac file question! I'm brand new to Gmax so I
think it will be much easier to just work with Blender. Thanks
Franz!
BTW I saw something about 'let others know what models you are
working'. Is anyone else working on any of the Century series fighters,
other than the
I have downloaded Blender 2.37 for Windows XP and it seems to work,
although I do get the message No Python Installed in the command window.
The problem is I can't open my aircraft.ac file. It says that it can't
open the texture file (fokker100.rgb), which I borrowed from the fokker 100.
Does
On Thursday 02 Jun 2005 23:30, Sam Heyman wrote:
Can one create a new texture
using Blender? I would like to paint my aircraft (RC UAV) white and have 2
blue stripes on the wings, the trouble is I have no idea where to start...
I am just the opposite of an expert on these matters, but I