Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-05 Thread theoreticle
, 2005 3:45 AM Subject: Re: [Flightgear-devel] [ANN] Blender 2.37 Theo Reticle wrote: I was getting that same No Python window in Blender 2.36, even though I had followed all of the instructions for Python 2.4 for Windows. When I installed Blender 2.37, all of the Python stuff worked. One thing I

Sucess! No Blender errors: Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-05 Thread theoreticle
. - Original Message - From: Frederic Bouvier [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Saturday, June 04, 2005 3:45 AM Subject: Re: [Flightgear-devel] [ANN] Blender 2.37 Theo Reticle wrote: I was getting that same No Python window in Blender 2.36

Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-03 Thread Theo Reticle
I was getting that same No Python window in Blender 2.36, even though I had followed all of the instructions for Python 2.4 for Windows. When I installed Blender 2.37, all of the Python stuff worked. One thing I noticed that's a little odd in XP: the Python instructions say to add Python

Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-03 Thread Andy Ross
Theo Reticle wrote: I was getting that same No Python window in Blender 2.36, even though I had followed all of the instructions for Python 2.4 for Windows. Hrm... maybe Blender should be using Nasal. With only 60k of object code, you can link it right into the application without worrying

Re: [Flightgear-devel] [ANN] Blender 2.37 released ac3d_export.pyHOWTO

2005-06-02 Thread Theo Reticle
Well that answers my .ac file question! I'm brand new to Gmax so I think it will be much easier to just work with Blender. Thanks Franz! BTW I saw something about 'let others know what models you are working'. Is anyone else working on any of the Century series fighters, other than the

Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-02 Thread Sam Heyman
I have downloaded Blender 2.37 for Windows XP and it seems to work, although I do get the message No Python Installed in the command window. The problem is I can't open my aircraft.ac file. It says that it can't open the texture file (fokker100.rgb), which I borrowed from the fokker 100. Does

Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-02 Thread AJ MacLeod (email lists)
On Thursday 02 Jun 2005 23:30, Sam Heyman wrote: Can one create a new texture using Blender? I would like to paint my aircraft (RC UAV) white and have 2 blue stripes on the wings, the trouble is I have no idea where to start... I am just the opposite of an expert on these matters, but I