Ah.. ok
I'll remember that!
Thanks Fred :)
Re's
WillyB
On Sunday 06 April 2003 00:53, Frederic Bouvier wrote:
You have to update SimGear **every** time you update FlightGear
Cheers,
-Fred
WillyB wrote:
Just now updated from CVS and make did this
environment_mgr.cxx:270:
WillyB wrote:
Ah.. ok
I'll remember that!
Well, let's say it this way:
After these types of errors one must ask oneself, could it be that
SimGear has changed also?
;-)
Erik
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Matt writes:
I might be wrong, but isn't Texture Coordinate Editor the same thing? I
am using version 3.6...
It may be. The last version I looked at, a few months ago, did not
allow you to position textures precisely with the mouse; instead, you
had to project them in various ways.
All
David Megginson [EMAIL PROTECTED] said:
Matt writes:
I might be wrong, but isn't Texture Coordinate Editor the same thing? I
am using version 3.6...
It may be. The last version I looked at, a few months ago, did not
allow you to position textures precisely with the mouse; instead,
Jim Wilson wrote:
Yes, that is new. Obviously it makes a huge difference. Ac3d is no doubt the
best way to make ac3d files at this point. Blender is open source, which is a
major plus. But what we really need to make the modeling take off is a open
source tool that is easy to use and fully
Jim Wilson writes:
Yes, that is new. Obviously it makes a huge difference. Ac3d is
no doubt the best way to make ac3d files at this point. Blender is
open source, which is a major plus. But what we really need to
make the modeling take off is a open source tool that is easy to
use
Gopal Mor writes:
i try to open multiple openGL (sub)windows which all
show the same ssg(root)under different perspectives. i
use the ssgContext class and give every class another
FOV, NearFar and so on. But what i see is the
following:
the first view is ok, but all other views looks
DarkMinds [EMAIL PROTECTED] said:
How bout tail high, and nose high, they do look more like H's than N's
Intuitively though, turning it back should trim the nose up (or tail down).
I'll go with the H's, we can always change it.
Thanks,
Jim
Norman Vine writes:
Several of us tried doing that with PPE but at the time not many
agree with us that this was *needed*, and the project languished
Note many of the features used in FGFS today are a direct result of
additions made to SG and SSG to support things that PPE required.
But
Jim Wilson wrote
The markings are almost readible on the trim wheel in this photo:
http://www.kiwiaircraftimages.com/pages/01mstg17.html
The words, neutral and elevator trim are clear enough, but I'm just
not sure about the four letters that mark the directions. It looks like
TN and NN.
And why not a Blender loader for Plib. It seems to me that there is
already one for osg (openscenegraph)
-Fred
Curtis L. Olson wrote:
Norman Vine writes:
Several of us tried doing that with PPE but at the time not many
agree with us that this was *needed*, and the project languished
Curtis L. Olson writes:
Norman Vine writes:
Several of us tried doing that with PPE but at the time not many
agree with us that this was *needed*, and the project languished
Note many of the features used in FGFS today are a direct result of
additions made to SG and SSG to support
The boost was missed in the pro-yoke-usb.xml update to the new
/controls/engines/engine[.]/boost
format. I made the obvious edits, tested the change with the dc3 which
is hard to fly in the Denver area w/o boost. That is why I noticed
this. Could some one commit this to the base cvs?
The
On Sunday 06 April 2003 20:21, Dave Perry wrote:
Jim Wilson wrote
The markings are almost readible on the trim wheel in this photo:
http://www.kiwiaircraftimages.com/pages/01mstg17.html
The words, neutral and elevator trim are clear enough, but I'm just
not sure about the four letters
* [EMAIL PROTECTED] (Jim Wilson) [2003.04.06 18:04]:
The markings are almost readible on the trim wheel in this photo:
http://www.kiwiaircraftimages.com/pages/01mstg17.html
The words, neutral and elevator trim are clear enough, but I'm just
not sure about the four letters that mark the
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