Re: [Flightgear-devel] environment_mgr.cxx:267: no matching function for call to `SGCloudLayer::

2003-04-06 Thread WillyB
Ah.. ok I'll remember that! Thanks Fred :) Re's WillyB On Sunday 06 April 2003 00:53, Frederic Bouvier wrote: You have to update SimGear **every** time you update FlightGear Cheers, -Fred WillyB wrote: Just now updated from CVS and make did this environment_mgr.cxx:270:

Re: [Flightgear-devel] environment_mgr.cxx:267: no matching functionfor call to `SGCloudLayer::

2003-04-06 Thread Erik Hofman
WillyB wrote: Ah.. ok I'll remember that! Well, let's say it this way: After these types of errors one must ask oneself, could it be that SimGear has changed also? ;-) Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] OT: First Flight

2003-04-06 Thread David Megginson
Matt writes: I might be wrong, but isn't Texture Coordinate Editor the same thing? I am using version 3.6... It may be. The last version I looked at, a few months ago, did not allow you to position textures precisely with the mouse; instead, you had to project them in various ways. All

Re: [Flightgear-devel] OT: First Flight

2003-04-06 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Matt writes: I might be wrong, but isn't Texture Coordinate Editor the same thing? I am using version 3.6... It may be. The last version I looked at, a few months ago, did not allow you to position textures precisely with the mouse; instead,

Re: [Flightgear-devel] OT: First Flight

2003-04-06 Thread Erik Hofman
Jim Wilson wrote: Yes, that is new. Obviously it makes a huge difference. Ac3d is no doubt the best way to make ac3d files at this point. Blender is open source, which is a major plus. But what we really need to make the modeling take off is a open source tool that is easy to use and fully

Re: [Flightgear-devel] OT: First Flight

2003-04-06 Thread David Megginson
Jim Wilson writes: Yes, that is new. Obviously it makes a huge difference. Ac3d is no doubt the best way to make ac3d files at this point. Blender is open source, which is a major plus. But what we really need to make the modeling take off is a open source tool that is easy to use

RE: [Flightgear-devel] Multiple views using ssgContext

2003-04-06 Thread Norman Vine
Gopal Mor writes: i try to open multiple openGL (sub)windows which all show the same ssg(root)under different perspectives. i use the ssgContext class and give every class another FOV, NearFar and so on. But what i see is the following: the first view is ok, but all other views looks

Re: [Flightgear-devel] trim wheel markings

2003-04-06 Thread Jim Wilson
DarkMinds [EMAIL PROTECTED] said: How bout tail high, and nose high, they do look more like H's than N's Intuitively though, turning it back should trim the nose up (or tail down). I'll go with the H's, we can always change it. Thanks, Jim

RE: [Flightgear-devel] OT: First Flight

2003-04-06 Thread Curtis L. Olson
Norman Vine writes: Several of us tried doing that with PPE but at the time not many agree with us that this was *needed*, and the project languished Note many of the features used in FGFS today are a direct result of additions made to SG and SSG to support things that PPE required. But

[Flightgear-devel] Re: trim whell markings

2003-04-06 Thread Dave Perry
Jim Wilson wrote The markings are almost readible on the trim wheel in this photo: http://www.kiwiaircraftimages.com/pages/01mstg17.html The words, neutral and elevator trim are clear enough, but I'm just not sure about the four letters that mark the directions. It looks like TN and NN.

Re: [Flightgear-devel] OT: First Flight

2003-04-06 Thread Frederic Bouvier
And why not a Blender loader for Plib. It seems to me that there is already one for osg (openscenegraph) -Fred Curtis L. Olson wrote: Norman Vine writes: Several of us tried doing that with PPE but at the time not many agree with us that this was *needed*, and the project languished

RE: [Flightgear-devel] OT: First Flight

2003-04-06 Thread Norman Vine
Curtis L. Olson writes: Norman Vine writes: Several of us tried doing that with PPE but at the time not many agree with us that this was *needed*, and the project languished Note many of the features used in FGFS today are a direct result of additions made to SG and SSG to support

[Flightgear-devel] Re: A bit of a mess

2003-04-06 Thread Dave Perry
The boost was missed in the pro-yoke-usb.xml update to the new /controls/engines/engine[.]/boost format. I made the obvious edits, tested the change with the dc3 which is hard to fly in the Denver area w/o boost. That is why I noticed this. Could some one commit this to the base cvs? The

Re: [Flightgear-devel] Re: trim whell markings

2003-04-06 Thread WillyB
On Sunday 06 April 2003 20:21, Dave Perry wrote: Jim Wilson wrote The markings are almost readible on the trim wheel in this photo: http://www.kiwiaircraftimages.com/pages/01mstg17.html The words, neutral and elevator trim are clear enough, but I'm just not sure about the four letters

Re: [Flightgear-devel] trim wheel markings

2003-04-06 Thread Cameron Moore
* [EMAIL PROTECTED] (Jim Wilson) [2003.04.06 18:04]: The markings are almost readible on the trim wheel in this photo: http://www.kiwiaircraftimages.com/pages/01mstg17.html The words, neutral and elevator trim are clear enough, but I'm just not sure about the four letters that mark the