Re: [Flightgear-devel] COLLISION DETECTION: possible or not?

2004-05-01 Thread Mathias Fröhlich
On Freitag, 30. April 2004 18:57, Andy Ross wrote: Erik Hofman wrote: Why do you think that collision detection is not implemented? You can crash to the ground and to the buildings (maybe even other aircraft?), so there must be some logic behind this. Ground handling right now only uses

Re: [Flightgear-devel] Spitfire Performance Testing

2004-05-01 Thread Erik Hofman
Vivian Meazza wrote: Thanks, Eric, that link was already a primary source. It's all coming together nicely. Just finishing texturing, a little more animation to do, and about half the 3d instruments. You'll be glad to know that the model is under 5000 vertices so far. I have bodged the engine,

Re: [Flightgear-devel] MD-11

2004-05-01 Thread Erik Hofman
Jim Wilson wrote: Ampere K. Hardraade said: Does FlightGear support 3DS format? Nice looking model! It does, because plib includes support for the 3DS format. I'm not sure what limitations there are as far as configuring animation is concerned. If there are issues there you can always use

[Flightgear-devel] [ANN] Blender 2.33 released

2004-05-01 Thread Melchior FRANZ
http://www.blender3d.org/cms/Blender_2_33.66.0.html ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] COLLISION DETECTION: possible or not?

2004-05-01 Thread Wolfram Kuss
On Sat, 1 May 2004 09:15:09 +0200, you wrote: I think we have three possible solutions from the FDM - Flightgear interface point of view. 1. Have a callback function in FGInterface which is able to provide you a terrain level and a surface normal for a given lat/lon pair. 2. On every update

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-05-01 Thread Wolfram Kuss
Also being able to fly through buildings isn't really such a problem, BTW, I remember at LinuxTag, when we taxied the Cessna and by chance sometimes came under the wing of the 747 of the scenery, then the Cessna would try to jump up and the program would crash. m. Bye bye, Wolfram.

Re: [Flightgear-devel] MD-11

2004-05-01 Thread Lee Elliott
On Saturday 01 May 2004 06:09, Jim Wilson wrote: Ampere K. Hardraade said: Hi, Sorry for the late reply. I've just finished my exams earlier this week. Here is what I have so far: http://www.cs.yorku.ca/~cs233144/2004050100.jpg http://www.cs.yorku.ca/~cs233144/2004050101.jpg

Re: [Flightgear-devel] COLLISION DETECTION: possible or not?

2004-05-01 Thread Mathias Fröhlich
On Samstag, 1. Mai 2004 13:54, Wolfram Kuss wrote: On Sat, 1 May 2004 09:15:09 +0200, you wrote: I think we have three possible solutions from the FDM - Flightgear interface point of view. 1. Have a callback function in FGInterface which is able to provide you a terrain level and a surface

Re: [Flightgear-devel] Re: RFC: Concorde

2004-05-01 Thread Lee Elliott
I used to have texture space problems with my old Matrox G-550 video card but since fitting a card with more ram, that's not an issue anymore. However, now I think I can see differences due to vertex counts. I don't think there's a clear answer to texture space/vertex count issues, as far as

[Flightgear-devel] Re: Mac OS Joysticks -- n_mac sounds good to me + js questions

2004-05-01 Thread Olivier A
... However, I have been having problems with joysticks under Mac OS X.2 and X.3 Which version of plib do you use ? (not so old versions of plib report that the keyboard is the first joystick (!) with OS X.3 and in such a case, FlightGear can not see your joystick.) Even as it is, the

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/FDM/YASim Propeller.cpp, 1.3, 1.4

2004-05-01 Thread Jim Wilson
Maybe I'm misunderstanding why you are doing this. Lower pitch angle, fast spinning prop. That doesn't makes sense? Best, Jim Andy Ross said: Update of /var/cvs/FlightGear-0.9/source/src/FDM/YASim In directory baron:/tmp/cvs-serv7517 Modified Files: Propeller.cpp Log Message:

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/FDM/YASim Propeller.cpp, 1.3, 1.4

2004-05-01 Thread Andy Ross
Jim Wilson wrote: Maybe I'm misunderstanding why you are doing this. Lower pitch angle, fast spinning prop. That doesn't makes sense? Not pitch angle: A lower value of _j0 indicates a low advance ratio, which increases windmilling speed. This was just a sign bug to the previous checkin,

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/FDM/YASim Propeller.cpp, 1.3, 1.4

2004-05-01 Thread Jim Wilson
Andy Ross said: Jim Wilson wrote: Maybe I'm misunderstanding why you are doing this. Lower pitch angle, fast spinning prop. That doesn't makes sense? Not pitch angle: A lower value of _j0 indicates a low advance ratio, which increases windmilling speed. This was just a sign bug to the

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/FDM/YASim Propeller.cpp, 1.3, 1.4

2004-05-01 Thread Andy Ross
Jim Wilson wrote: Is any of this addressing the low rpm propeller issue discussed last week? (In other words, should I bother trying to correctly adjust the p51d prop config yet?) In theory, yes. I haven't had a whole lot of time to test it yet, but the slow/windmilling propeller regime

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-05-01 Thread Gene Buckle
At a minimum, the simulator should freeze with a message denoting a destructive contact or out of bounds attitude. For instance, the MD-83 sim at Alaska Airlines is configured to freeze if the bank angle exceeds 45 degrees - they don't want their pilots doing that unless it's absolutely

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-05-01 Thread Gene Buckle
Arnt Karlsen wrote: ..dude. This is another common wisdom? I can understand 'not allowing it with paying passengers'. But I won't ever put my ass in a spam can driven by some clueless burger flippers who has never been _allowed_to_learn_ how to get out of trouble. ..the IMHO

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-05-01 Thread Gene Buckle
Nah, how about: +---+ | We regret to inform you that your son was | | killed because he was stupid. | | | | +--+ | | | OK | | |

[Flightgear-devel] FGFS and MSYS

2004-05-01 Thread Giles Robertson
I've compiled FGFS under MSYS, and have written instructions on how to do it. It seems that there's a problem with the pthread.h library - you have to comment out line 167, because no config.h file exists in the folder where you install it. You also have to rename Andy's Pthread.dll binary to

RE: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-05-01 Thread Norman Vine
Wolfram Kuss writes: Also being able to fly through buildings isn't really such a problem, BTW, I remember at LinuxTag, when we taxied the Cessna and by chance sometimes came under the wing of the 747 of the scenery, then the Cessna would try to jump up and the program would crash. This

RE: [Flightgear-devel] COLLISION DETECTION: possible or not?

2004-05-01 Thread Norman Vine
Mathias Fröhlich writes: What this method 3 was meant to do is to minimize the callback traffic by having a FDM local tile cache and handling the actual queries to the elevation data and normals based on this cache. So, can somone help me out with a short descripion how flightgears surface

RE: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-05-01 Thread Norman Vine
Andy Ross writes: Again, this is an artifact of the primitive collision handling. Ideally, every contact point would test against all scenery polygons without a notion of ground plane. That's simple to imagine, but for performance reasons a little hard to implement. Yes, the FDMs assume a