Re: [Flightgear-devel] Real Flight PLayback ?

2004-07-10 Thread Curtis L. Olson
Martin Spott wrote: If you spend $6k at X-Bow you already get a FOG-based IMU. This is the sort of things I was looking at for my partially autonomous heli (see below), but this sort of equipment out of the price range I can pay. Yeah, that's pretty tough for most people's home budget. I imagin

Re: [Flightgear-devel] Real Flight PLayback ?

2004-07-10 Thread Curtis L. Olson
Norman Vine wrote: Yup, using 3 differential GPS units has become a 'standard' way of doing this http://www.fig.net/pub/proceedings/korea/full-papers/pdf/session17/stathas-karabelas-liapakis-psarianos-kontaratos.pdf http://waas.stanford.edu/~wwu/papers/gps/PDF/DeLorenzoIEEEPLANS04.pdf Cool, the

Re: [Flightgear-devel] 777 Model

2004-07-10 Thread Ampere K. Hardraade
http://graphics.cs.uni-sb.de/RTGames/ Regards, Ampere ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] 777 Model

2004-07-10 Thread Norman Vine
Ampere K. Hardraade writes: > > Anyway we can get the plib group to look into their method for rendering? Have at it ! Note PLib's scenegraph is SSG < Simple Scene Graph > Since this model is anything but simple IMO it doesn't really qualify for SSG < Simple Scene Graph > :-) Norman > > On J

Re: [Flightgear-devel] 777 Model

2004-07-10 Thread Ampere K. Hardraade
Anyway we can get the plib group to look into their method for rendering? Regards, Ampere On July 10, 2004 06:32 pm, Jon Stockill wrote: > Wow! > > http://graphics.cs.uni-sb.de/MassiveRT/boeing777.html > > How long until we're using models with that level of detail then? ;-)

Re: [Flightgear-devel] 777 Model

2004-07-10 Thread Ampere K. Hardraade
We can use that... now, but you'll have to set it so that the highest level of detail of each component only shows up when the camera is less than 1 meter from it. LOL. Regards, Ampere On July 10, 2004 06:32 pm, Jon Stockill wrote: > Wow! > > http://graphics.cs.uni-sb.de/MassiveRT/boeing777.ht

[Flightgear-devel] 777 Model

2004-07-10 Thread Jon Stockill
Wow! http://graphics.cs.uni-sb.de/MassiveRT/boeing777.html How long until we're using models with that level of detail then? ;-) -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listi

Re: [Flightgear-devel] How FlightGear handles 3ds

2004-07-10 Thread Erik Hofman
Ampere K. Hardraade wrote: New animation type as in specifying the effects in the XML file? If so, that is what I was thinking as well. Yep. That's what I meant. Erik On July 9, 2004 03:57 pm, Erik Hofman wrote: Ampere K. Hardraade wrote: I know. It is like the way things are done in 3D Studio.

Re: [Flightgear-devel] How FlightGear handles 3ds

2004-07-10 Thread Ampere K. Hardraade
New animation type as in specifying the effects in the XML file? If so, that is what I was thinking as well. Regards, Ampere On July 9, 2004 03:57 pm, Erik Hofman wrote: > Ampere K. Hardraade wrote: > > I know. It is like the way things are done in 3D Studio. Unfortunately, > > most of these

Re: [Flightgear-devel] Compiling on win32 problems

2004-07-10 Thread Frederic Bouvier
Luca Masera wrote: > Now, there are two, bigger, problems... > If I don't add to the project "fg_os.cxx" and "fg_os.hxx" I've got > many error from the linker that doesn't find the body of the > functions declared into them (clearly). > If I add them, however, I've got a compiler error > (that

RE: [Flightgear-devel] Autopilot

2004-07-10 Thread rvovesen
> >Reading the autopilot documentation I find that the step from the PID controller described to the one actually implemented quite big ... The algorithm described here: http://www.flightgear.org/Docs/XMLAutopilot/node3.html is the one that is implemented. Can the guys who have worked on that pe

Re: [Flightgear-devel] =>Idea for a an Enhancement

2004-07-10 Thread Erik Hofman
Boris Koenig wrote: I am currently mainly looking for answers to some of the following questions: - is there demand for an application like this ? I think there is. This could particularly be useful for the first couple of lessons for a PC-ATD. It also reminds people that flying isn't easy

[Flightgear-devel] =>Idea for a an Enhancement Hi ! I would like to have some feedback about an idea for a FlightGear based project that I recently came up with. As the idea is not that easy to describe with one or two

2004-07-10 Thread Boris Koenig
sentences, I was recommended to present the idea on a webpage and ask on the FlightGear mailing list for other opinions - and that's exactly what I am doing now. In short: I am thinking about the possibilites to create an interactive training/lesson addon for F