Martin Spott wrote:
If you spend $6k at X-Bow you already get a FOG-based IMU. This is the
sort of things I was looking at for my partially autonomous heli (see
below), but this sort of equipment out of the price range I can pay.
Yeah, that's pretty tough for most people's home budget. I imagin
Norman Vine wrote:
Yup, using 3 differential GPS units has become a 'standard' way of doing this
http://www.fig.net/pub/proceedings/korea/full-papers/pdf/session17/stathas-karabelas-liapakis-psarianos-kontaratos.pdf
http://waas.stanford.edu/~wwu/papers/gps/PDF/DeLorenzoIEEEPLANS04.pdf
Cool, the
http://graphics.cs.uni-sb.de/RTGames/
Regards,
Ampere
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Ampere K. Hardraade writes:
>
> Anyway we can get the plib group to look into their method for rendering?
Have at it !
Note PLib's scenegraph is SSG < Simple Scene Graph >
Since this model is anything but simple IMO it doesn't really
qualify for SSG < Simple Scene Graph > :-)
Norman
>
> On J
Anyway we can get the plib group to look into their method for rendering?
Regards,
Ampere
On July 10, 2004 06:32 pm, Jon Stockill wrote:
> Wow!
>
> http://graphics.cs.uni-sb.de/MassiveRT/boeing777.html
>
> How long until we're using models with that level of detail then? ;-)
We can use that... now, but you'll have to set it so that the highest level of
detail of each component only shows up when the camera is less than 1 meter
from it.
LOL.
Regards,
Ampere
On July 10, 2004 06:32 pm, Jon Stockill wrote:
> Wow!
>
> http://graphics.cs.uni-sb.de/MassiveRT/boeing777.ht
Wow!
http://graphics.cs.uni-sb.de/MassiveRT/boeing777.html
How long until we're using models with that level of detail then? ;-)
--
Jon Stockill
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Ampere K. Hardraade wrote:
New animation type as in specifying the effects in the XML file? If so, that
is what I was thinking as well.
Yep. That's what I meant.
Erik
On July 9, 2004 03:57 pm, Erik Hofman wrote:
Ampere K. Hardraade wrote:
I know. It is like the way things are done in 3D Studio.
New animation type as in specifying the effects in the XML file? If so, that
is what I was thinking as well.
Regards,
Ampere
On July 9, 2004 03:57 pm, Erik Hofman wrote:
> Ampere K. Hardraade wrote:
> > I know. It is like the way things are done in 3D Studio. Unfortunately,
> > most of these
Luca Masera wrote:
> Now, there are two, bigger, problems...
> If I don't add to the project "fg_os.cxx" and "fg_os.hxx" I've got
> many error from the linker that doesn't find the body of the
> functions declared into them (clearly).
> If I add them, however, I've got a compiler error
> (that
>
>Reading the autopilot documentation I find that the step
from the PID controller described to the one actually
implemented quite big ...
The algorithm described here:
http://www.flightgear.org/Docs/XMLAutopilot/node3.html
is the one that is implemented.
Can the guys who have worked
on that pe
Boris Koenig wrote:
I am currently mainly looking for answers to some of the following
questions:
- is there demand for an application like this ?
I think there is. This could particularly be useful for the first couple
of lessons for a PC-ATD. It also reminds people that flying isn't easy
sentences, I was recommended to present the idea on a webpage and ask on
the FlightGear
mailing list for other opinions - and that's exactly what
I am doing now.
In short: I am thinking about the possibilites to create
an interactive training/lesson
addon for F
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