Ampere K. Hardraade wrote:
New animation type as in specifying the effects in the XML file? If so, that is what I was thinking as well.

Yep. That's what I meant.


On July 9, 2004 03:57 pm, Erik Hofman wrote:

Ampere K. Hardraade wrote:

I know.  It is like the way things are done in 3D Studio.  Unfortunately,
most of these features aren't working with 3ds format in FlightGear.  I
even had a specular level problem at the very beginning.

As for illumination, it is better done by a mask rather than selecting
material property.  For example, the logo light only shines on certain
portion of the vertical stabilizer, not the entire thing.  From the way
things looked, it doesn't seem that AC3D can handle this effect either.

Nor can OpenGL do this easily. This kind of effects is probably best done using a new animation type rather than using fancy 3D modeler options.


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