New animation type as in specifying the effects in the XML file?  If so, that 
is what I was thinking as well.

Regards,
Ampere

On July 9, 2004 03:57 pm, Erik Hofman wrote:
> Ampere K. Hardraade wrote:
> > I know.  It is like the way things are done in 3D Studio.  Unfortunately,
> > most of these features aren't working with 3ds format in FlightGear.  I
> > even had a specular level problem at the very beginning.
> >
> > As for illumination, it is better done by a mask rather than selecting
> > material property.  For example, the logo light only shines on certain
> > portion of the vertical stabilizer, not the entire thing.  From the way
> > things looked, it doesn't seem that AC3D can handle this effect either.
>
> Nor can OpenGL do this easily. This kind of effects is probably best
> done using a new animation type rather than using fancy 3D modeler options.
>
> Erik
>
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