New animation type as in specifying the effects in the XML file? If so, that is what I was thinking as well.
Regards, Ampere On July 9, 2004 03:57 pm, Erik Hofman wrote: > Ampere K. Hardraade wrote: > > I know. It is like the way things are done in 3D Studio. Unfortunately, > > most of these features aren't working with 3ds format in FlightGear. I > > even had a specular level problem at the very beginning. > > > > As for illumination, it is better done by a mask rather than selecting > > material property. For example, the logo light only shines on certain > > portion of the vertical stabilizer, not the entire thing. From the way > > things looked, it doesn't seem that AC3D can handle this effect either. > > Nor can OpenGL do this easily. This kind of effects is probably best > done using a new animation type rather than using fancy 3D modeler options. > > Erik > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel